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Which playing style do you prefer when playing with Gauss?  

17 members have voted

  1. 1. Which playing style do you prefer when playing with Gauss?

    • Attack
      8
    • Defence
      6
    • Support
      11
    • Parkour
      0
  2. 2. Which Gauss augments do you prefer?

    • Standard
      2
    • Electromagnetic salvo
      9
    • Armor-piercing salvo
      9
    • Adrenaline
      2
  3. 3. Which skin for Gauss do you prefer?

    • Standard
      1
    • XT
      9
    • Ultra
      7
    • Prime
      0


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1 hour ago, E_polypterus said:

At least it functions same as of the other turrets. Magnum can shoot over walls without getting hurt even a bit. 

If you like Gauss and you didn't want to hear any word against it, that didn't deny that its OP

zjhcjlb.png

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8 hours ago, asem.harbi said:

If you like Gauss and you didn't want to hear any word against it, that didn't deny that its OP

zjhcjlb.png

I didn’t say it wasnt op. I said that magnums can shoot over walls and kill and enemy in their own base without moving a bit. How’s that not op?

And what’s with the experience I’ve earned with gauss?

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1 hour ago, E_polypterus said:

I didn’t say it wasnt op. I said that magnums can shoot over walls and kill and enemy in their own base without moving a bit. How’s that not op?

And what’s with the experience I’ve earned with gauss?

Well, if it's so easy, then you do it....

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1 hour ago, Mrat13 said:

Well, if it's so easy, then you do it....

Yes ik its very hard. Ive used it too but still, they ve got the potential to do it in the right hands effectively while no other turret can do that.

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18 minutes ago, E_polypterus said:

Yes ik its very hard. Ive used it too but still, they ve got the potential to do it in the right hands effectively while no other turret can do that.

That word. Potential. Potentially, the CQC turrets are very strong. But, this game heavily favours ranged guns. Get my point?

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2 minutes ago, Mrat13 said:

That word. Potential. Potentially, the CQC turrets are very strong. But, this game heavily favours ranged guns. Get my point?

Magnum IS a ranged gun - can shoot across the map.

The point being made was Magnum can do this without any danger to itself.

At least Gauss needs to have LOS - meaning it can take return fire.

Both have OP augments - Gauss with EMP and Magnum with Mortar laying mines (and doing splash damage)

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8 hours ago, E_polypterus said:

I didn’t say it wasnt op. I said that magnums can shoot over walls and kill and enemy in their own base without moving a bit. How’s that not op?

And what’s with the experience I’ve earned with gauss?

Magnum is a bit OP and needs nerf especially with Mortar.

But Gauss is really OP with the points that I give not just shoot over the walls mostly in Highways map!

I spread a lot of advantages that Gauss superior to the rest of turrets, but my major problem is Why Gauss is easy to use, snipers turrets shouldn't be as that easy

And about last point I say you have 138+ hrs in Gauss So maybe you didn't want to hear any word against it

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6 hours ago, asem.harbi said:

Magnum is a bit OP and needs nerf especially with Mortar.

But Gauss is really OP with the points that I give not just shoot over the walls mostly in Highways map!

Yes but now magnum can shoot over walls and turn it’s turret at the same time. How does Gauss “not just shoot over the walls mostly in Highways map!”not just shoot over the walls mostly in Highways map!

6 hours ago, asem.harbi said:

And about last point I say you have 138+ hrs in Gauss So maybe you didn't want to hear any word against it

Oh I’m quite tolerant about that ; ) , I know it’s op but feel that magnum is more op than gauss, maybe because I don’t use magnum much and don’t feel the hardship of using it but, others say so too. The mortar alt is mostly op only in PRO battles tho.

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11 hours ago, r_thug121 said:

I guess for me mk4 gauss still does the the job for me at general rank . i get about 12 to 14 kills per match for upto 5-6 deaths .

Long-ranged turrets are supposed to have good KDs.  You can get that from the security of your base with Magnum.

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3 hours ago, E_polypterus said:

Yes but now magnum can shoot over walls and turn it’s turret at the same time. How does Gauss “not just shoot over the walls mostly in Highways map!”not just shoot over the walls mostly in Highways map!

About last point I just talked about Magnum, don't understood your question correctly.. maybe its just like that one above ??'s questions!

I said that Magnum can shot over walls and buildings mostly just in Highways...  so my point is Gauss is OP in a lot of sides ( with the points that I gave above) ... and your point in Magnum was just on shot over buildings  ... but let me tell you Magnum is OP

The main character of Magnum is a turret with new mechanics, and it was a bit OP and Two of its Alterations were OP.. but now after the update becuse mobile phones its really now OP.. Don't know maybe one day I will complain how its OP like a lot of things I complained about

3 hours ago, E_polypterus said:

Oh I’m quite tolerant about that ; ) , I know it’s op but feel that magnum is more op than gauss, maybe because I don’t use magnum much and don’t feel the hardship of using it but, others say so too. The mortar alt is mostly op only in PRO battles tho.

That's what just what you feel,,, but I can't blame you cuz the magnum is also OP

Edited by asem.harbi

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Just now, asem.harbi said:

I don't think this makes a lot of problem I mean Magnum

Edited 

How you figure "mostly just in highways"?

Highways is probably one of the least effective maps for that - it's so huge the magnum can't get many targets in splash area.

Magnum is more effective in medium-sized maps like Silence or Red Alert or Year 2042.

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13 minutes ago, wolverine848 said:

Highways is probably one of the least effective maps for that - it's so huge the magnum can't get many targets in splash area.

Magnum is more effective in medium-sized maps like Silence or Red Alert or Year 2042.

Maybe. True.

But when I talk to Magnum I remember my first days against it were in Highways when I was with Shaft and the Magnums get my out of rage cuz I can't snipe them.. so maybe this is just on my case

13 minutes ago, wolverine848 said:

How you figure "mostly just in highways"?

lol I usually hate who talks ambiguous speech like this.. but maybe this time is me?

Edited by asem.harbi

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20 minutes ago, myfeetaretired said:

Electromagnetic Salvo augment should be modified to have the emp effect the tank using it as well. If you catch yourself with the splash damage, the emp should effect you.

It's not something that happens regularly though.

At a minimum - they need to remove EMP effects from the splash and/or make it have stock reload.  Currently they disable your supplies and fire again before they finish cooldown.

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Hi guys I have a new suggestion for Gauss - also it's considered as a new revolutionary idea

my idea is to add Augments for Augments or to make a good name I suggest to name my idea as (Alterations for Augments).. so ok what I mean??

My idea is for sure is to add a new alteration for Elctromagnetic salvo, as we know Gauss in this Augment have 1.70 aiming time, but with my Alteration I suggest to add a nerf that make Gauss just can disable the druggers in this 1.70 and adding a 1 second to deal damage so Gauss can disable druggers in 1.70 and without raise your hand from keyboard wait one second more to shoot your shot

Ok to be in number language

Minus.png Adding 1 second more to sniping time to be 2.70

Plus.png Disabling the druggers in middle of your sniping

Ok so I think this Alteration will make Gauss users like it very much, and anyone want to argue with me give me one Alteration better than mine.

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1 hour ago, asem.harbi said:

 

I do not think that there should be a whole new alteration made for this. The developers can simply nerf the alteration itself and put this statistics in there. I would say, yes for sure nerf it more, however, it should have a tad bit more damage and a longer lock on time then it does now.

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1 hour ago, asem.harbi said:

Hi guys I have a new suggestion for Gauss - also it's considered as a new revolutionary idea

my idea is to add Augments for Augments or to make a good name I suggest to name my idea as (Alterations for Augments).. so ok what I mean??

My idea is for sure is to add a new alteration for Elctromagnetic salvo, as we know Gauss in this Augment have 1.70 aiming time, but with my Alteration I suggest to add a nerf that make Gauss just can disable the druggers in this 1.70 and adding a 1 second to deal damage so Gauss can disable druggers in 1.70 and without raise your hand from keyboard wait one second more to shoot your shot

Ok to be in number language

Minus.png Adding 1 second more to sniping time to be 2.70

Plus.png Disabling the druggers in middle of your sniping

Ok so I think this Alteration will make Gauss users like it very much, and anyone want to argue with me give me one Alteration better than mine.

I take it you don't like druggers because you have none yourself.

You sound like riddler, only he is always quoting stuff for legends AND ONLY LEGENDS.

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4 minutes ago, cosmic666 said:

I take it you don't like druggers because you have none yourself.

You sound like riddler, only he is always quoting stuff for legends AND ONLY LEGENDS.

I don't understand you.. also how I don't like druggers because I have none?? I use druggers more than double your using...

32 minutes ago, Zackery459 said:

I do not think that there should be a whole new alteration made for this. The developers can simply nerf the alteration itself and put this statistics in there. I would say, yes for sure nerf it more, however, it should have a tad bit more damage and a longer lock on time then it does now.

It's for real a huge buff if you understand what I wrote correctly?

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1 hour ago, asem.harbi said:

It's for real a huge buff if you understand what I wrote correctly?

Oh, my bad. I reread it. I think it is too OP from what I see now. You shouldn't be able to disable the drugs of other people while you are in the middle of locking onto them. It should come from a shot only. Otherwise, people are not going to know why they lost their active drugs in the first place.

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47 minutes ago, Zackery459 said:

Oh, my bad. I reread it. I think it is too OP from what I see now. You shouldn't be able to disable the drugs of other people while you are in the middle of locking onto them. It should come from a shot only. Otherwise, people are not going to know why they lost their active drugs in the first place.

Glad you understood it?

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