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Which playing style do you prefer when playing with Gauss?  

17 members have voted

  1. 1. Which playing style do you prefer when playing with Gauss?

    • Attack
      8
    • Defence
      6
    • Support
      11
    • Parkour
      0
  2. 2. Which Gauss augments do you prefer?

    • Standard
      2
    • Electromagnetic salvo
      9
    • Armor-piercing salvo
      9
    • Adrenaline
      2
  3. 3. Which skin for Gauss do you prefer?

    • Standard
      1
    • XT
      9
    • Ultra
      7
    • Prime
      0


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9 minutes ago, Abellia said:

I won't try to argue with you on when to use which mode of Striker firing, but you seriously argued with this post here first

and then this post

defending gauss's ridiculous splash, and then you turn around here and "don't know why that" - a gauss splash nerf - "hasn't happened yet."

Quit trolling and pick a side. If you changed your viewpoint, say it clearly.

ok. It seems you now think im trolling ?

Edited by Newnewnew
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10 minutes ago, Newnewnew said:

ok. It seems you now think im trolling 

I have yet to see evidence to the contrary. You haven't provided any evidence aside from anecdote, and you have not argued a consistent point throughout your posts. You haven't given me any reasons for why the Gauss splash distribution is justified; all you have done is strawman the specifics of my examples and ignored the provided statistics, giving unrelated information that we all know about the turret. I will gladly wait until a valid point presents itself, but until then - have fun trolling, I suppose.

nvm just looked at your profile, you bought the emp gauss battle pass, of course you want gauss to be strong.

Edited by Abellia
emp gauss lol
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20 minutes ago, Newnewnew said:

That's why gauss has a harder time locking on to a different target after being locked on to a the previous target.

If its so hard to lock on to a group of enemies, why not just find some lone stragglers? Let someone else take down the group or do it later at a better opportunity.

 

You heard me say how easy it was to pick off strays, right? Then why not do that?

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18 minutes ago, Abellia said:

I have yet to see evidence to the contrary. You haven't provided any evidence aside from anecdote, and you have not argued a consistent point throughout your posts. You haven't given me any reasons for why the Gauss splash distribution is justified; all you have done is strawman the specifics of my examples and ignored the provided statistics, giving unrelated information that we all know about the turret. I will gladly wait until a valid point presents itself, but until then - have fun trolling, I suppose.

Evidence? What better evidence is firsthand experience? From your viewpoint, gauss should be nerfed solely because of its splash. Instead of only looking at one aspect of gauss, I presented situations that I have seen and situations that I myself have encountered over the years of playing gauss. Looking at stats solely on paper is probably one of the worst ways to judge a turret.  As for my points, I pointed out multiple points that you ignored which can be seen below. Also, I don't know why you decided to call me a "troller". I also don't know if you were trying to insult me directly. All I was doing was looking at the topic through certain perspectives. I'm not the type of person who would completely disagree with another just because of their opinion. 

 

2 hours ago, Newnewnew said:

I thought we were only talking about standard gauss. I obviously didn't take any legendary tier augments into account. 

 

If you read what I said carefully, I never claimed that due to the locking mechanism gauss was bad. It just made it harder to play and such occurrences happen very often.  Back to stun missiles, they have a few direct advantages i want to point out. First of all, they still deal critical damage which deals doubles the damage, then they also accelerate very quickly like a standard striker's missile decreasing the change a person can get into adequate cover even with a light hull and can stun enemies for a considerable time. The main problem with what you said is the fact that you are comparing a medium range/closer range augment/turret with a long range one. 

 

Yes but you are only taking two gamemodes into account: siege and assault. That's 2 of the 7 game modes listed under mm battles. Also, like i said before, some maps for assault do feature better layouts than others that don't involve defenders to be forced to camp at the point. 

 

Yes of course you have those advantages but everyone else can get them too. Talk about defender drones and owls, lifeguard etc. Tbh at higher ranks I barely see anyone unprotected either from drones or protection itself. Also around my rank, I find it difficult to one shot a similarly upgraded medium hull with boosted damage.  

 

You are pointing out perfect scenarios which are unreliable. What if there was a dictator? What if they had titan dome? What if my team bum rushed and destroyed all the enemies at point?

Again I never said it was hard to use. 

 

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59 minutes ago, Crossbone said:

If its so hard to lock on to a group of enemies, why not just find some lone stragglers? Let someone else take down the group or do it later at a better opportunity.

 

You heard me say how easy it was to pick off strays, right? Then why not do that?

I think you are forgetting your point: "It would also make gauss require more skill to use instead of brick on space bar and scan til you find an enemy."

The main point I'm trying to communicate is that you can't play gauss effectively by just holding down the space bar (By a brick like you said). It doesn't work that way.

1 hour ago, Abellia said:

nvm just looked at your profile, you bought the emp gauss battle pass, of course you want gauss to be strong.

So is this your argument, bringing up stats and being completely oblivious about them as a player? 

I also remember saying :"I thought we were only talking about standard gauss. I obviously didn't take any legendary tier augments into account. "

Edited by Newnewnew

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2 minutes ago, Newnewnew said:

I think you are forgetting your point: "It would also make gauss require more skill to use instead of brick on space bar and scan til you find an enemy."

So?

What about it? I've pressed on it as much as I wanted to. You simply ignored the fact that you can still scan for any tanks that are even partially exposed.

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1 minute ago, Crossbone said:

So?

What about it? I've pressed on it as much as I wanted to. You simply ignored the fact that you can still scan for any tanks that are even partially exposed.

You explicitly said :It would also make gauss require more skill to use instead of brick on space bar which essentially means holding down the space bar continuously ?

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7 minutes ago, Newnewnew said:

You explicitly said :It would also make gauss require more skill to use instead of brick on space bar which essentially means holding down the space bar continuously ?

Because the gauss would have to think about its shots instead of basically having its kills handed to them on a silver platter.

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10 minutes ago, Crossbone said:

Because the gauss would have to think about its shots instead of basically having its kills handed to them on a silver platter.

I don't think you understand my point. Your point was that gauss is so easy to use you can just hold down your spacebar.  I'm basically saying that what you said (listed in yellow) is wrong

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13 minutes ago, Newnewnew said:

don't think you understand my point

And you don't understand mine, or choosing not to. ?‍♂️

13 minutes ago, Newnewnew said:

Your point was that gauss is so easy to use you can just hold down your spacebar.  I'm basically saying that what you said (listed in yellow) is wrong

Then explain, how its wrong. All you've been repeating over and over again is how how it is for you to lock onto a group of tanks.

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2 hours ago, Crossbone said:

I'm not talking about a tank hiding in bushes. I'm talking about tanks being out in the visible open.

At least it has the luxury of cancelling without having to fire a shot when the target hides. Rail gun, magnum, and shaft don't have that luxury. Those three waste a shot in the end. Gauss will just have that unfired shot ready for another opportunity.

 

Well, I think it should be kept like that that, but maybe make it a projectile instead of hitscan.

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1 hour ago, Crossbone said:

Because the gauss would have to think about its shots instead of basically having its kills handed to them on a silver platter.

Well, In my opinion, that is a terrible way to rack up kills with Gauss, though it really requires no skill.

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47 minutes ago, Crossbone said:

And you don't understand mine, or choosing not to. ?‍♂️

Then explain, how its wrong. All you've been repeating over and over again is how how it is for you to lock onto a group of tanks.

What I'm saying is that if you put a brick on your spacebar and expect to rack up some kills, you are completely wrong. 

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22 minutes ago, Newnewnew said:

What I'm saying is that if you put a brick on your spacebar and expect to rack up some kills, you are completely wrong. 

You don't actually put a brick on the spacebar. Its a figure of speech. Meaning its super easy to use. You've been around long enough to know this, haven't you?

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5 minutes ago, Crossbone said:

You don't actually put a brick on the spacebar. Its a figure of speech. Meaning its super easy to use. You've been around long enough to know this, haven't you?

Brick or not the way you said it makes it seem you are claiming that gauss is so easy all you do is "hold down the spacebar".

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34 minutes ago, Newnewnew said:

Brick or not the way you said it makes it seem you are claiming that gauss is so easy all you do is "hold down the spacebar".

Because it is easy.

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7 minutes ago, Crossbone said:

Because it is easy.

Which is making me think you haven't read a word of what i said. nevermind its pointless to get my point across im not going to repeat myself for the 5th time. 

Edited by Newnewnew

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Gauss is really easy to use , me being a gauss player can testify to that. The turret itself doesnt hve any drawbacks (mostly) compared to other turrets , u can just hold down the space bar and scan the entire map and u could even lock on an opponent who slightly in the open , an improved shaft really. The only frustrating thing with using gauss is the army of owls in the battles u encounter , this makes it really hard to get kills with gauss unless u hve ap or emp salvo (I dont hve any augs for gauss), So eventually I got bored and now I am either using twins or rail with destabilization rounds. I can easily get 12-15 kills in each map even with the armies of falcons out there.

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3 minutes ago, Thankxtu said:

an improved shaft really

I wouldn't really say that since I believe a shaft has the upper hand in longer range engagements. Though I get your point. 

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28 minutes ago, Newnewnew said:

Which is making me think you haven't read a word of what i said. nevermind its pointless to get my point across im not going to repeat myself for the 5th time. 

Your points were terrible to begin with. Only thing you've proven is that you'll defend your darling gauss, no matter how idiotic you sound.

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18 minutes ago, Crossbone said:

Your points were terrible to begin with. Only thing you've proven is that you'll defend your darling gauss, no matter how idiotic you sound.

Ha alright well then it seems that I didn't understand your point fully. I thought you meant (comment below)

1 hour ago, Newnewnew said:

Brick or not the way you said it makes it seem you are claiming that gauss is so easy all you do is "hold down the spacebar". (As in just holding down the spacebar expecting to get kills)

But if you meant that gauss is easy to use then that point has been proven by many people before you. I don't disagree with that. 

Edited by Newnewnew

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Gauss is quite effective in lower ranks but it gets harder to use near the legend ranks as you could say. Used to be a gauss main and loved it until OvO <--yes that. Anyways gauss nerfed or not I don't really care. I just think that it's regular setup in higher ranked matchmaker battles is quite lackluster BUT it does have the option of emp and ap staus effects. 

I just see gauss as being a amazing weapon to main lower ranks but a pretty not so great one in higher ranks. 

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39 minutes ago, Newnewnew said:

Ha alright well then it seems that I didn't understand your point fully. I thought you meant (comment below)

But if you meant that gauss is easy to use then that point has been proven by many people before you. I don't disagree with that. 

That's what I've been trying to say. I just didn't expect having to explain the figure of speech I used. I just assumed you played for a very long time like 2015ish at least. Guess its my fault for assuming.

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I believe in the discord, they call what you are doing "waffling." that is, talking nonsense, new. You gotta argue properly if you want people to listen to you. @Newnewnew

for reference - a list of actions which make it hard to take your arguments seriously
flipping between "gauss needs a nerf" and "gauss doesn't need a nerf"
bringing up irrelevant information about turrets (yes, we know striker missiles accelerate. that doesn't change that they're projectiles and have travel time, which was the original point, thanks.)
flipping between "gauss isn't as easy to use, you can get your aim dislodged easily" and "i never said gauss was hard to use"
strawmanning the scenario of a group kill
pointing out areas where a turret is less broken and expecting that to fix for where it is (you don't say "Stun Striker doesn't singlehandedly win ASL games anymore so it's not broken" so why would you say that Gauss is only broken in ASL and SGE and treat that as justification?"

I can find a few more, if you'd like.

As for firsthand experience vs statistics - while it is true that neither can be used alone, I have used Gauss before on an alt, crunched the numbers knowing who I can and can't kill when, played it, recorded the success of the interactions that I myself have had with it - and yep, Gauss's splash is broken. Exactly what I thought. Maybe your experience with Gauss has had you finding out its limits as a result of not having played around with dissimilar turrets and not being comfortable as a result of lack of awareness of its role, maybe your matchmaking experience has been particularly rough. However, the numbers, as well as the further anecdotal experience of most of the recent commenters, do not disprove my claim - something with Gauss's sniping shot needs to change.

Edited by Abellia

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19 minutes ago, raze_avenger said:

Gauss is quite effective in lower ranks but it gets harder to use near the legend ranks as you could say. Used to be a gauss main and loved it until OvO <--yes that. Anyways gauss nerfed or not I don't really care. I just think that it's regular setup in higher ranked matchmaker battles is quite lackluster BUT it does have the option of emp and ap staus effects. 

I just see gauss as being a amazing weapon to main lower ranks but a pretty not so great one in higher ranks. 

I prefer shaft. Don't roast me 0_0

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