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Which playing style do you prefer when playing with Gauss?  

17 members have voted

  1. 1. Which playing style do you prefer when playing with Gauss?

    • Attack
      8
    • Defence
      6
    • Support
      11
    • Parkour
      0
  2. 2. Which Gauss augments do you prefer?

    • Standard
      2
    • Electromagnetic salvo
      9
    • Armor-piercing salvo
      9
    • Adrenaline
      2
  3. 3. Which skin for Gauss do you prefer?

    • Standard
      1
    • XT
      9
    • Ultra
      7
    • Prime
      0


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I use those shots in close-mid range but yeah, I should have mentioned that. 

I think many know my thoughts on Striker.

 

But I have to say it... Striker is a better turret than Gauss.   :ph34r:   Vulcan is better than Gauss.  Yup - I said it.

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I think many know my thoughts on Striker.

 

But I have to say it... Striker is a better turret than Gauss.   :ph34r:   Vulcan is better than Gauss.  Yup - I said it.

I tried Gauss - I really didn't like it. Fortunately a friend gave me the pass to his alt account so I used it M0 on Hunter and Viking, but... it seemed slightly UP. TBF, I don't drug  :rolleyes:  

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Gauss is great! I find the strategy is to soften up your targets w/ the arcade shots, then fire your snipe to finish them. I can think of a cool alteration. When holding down the spacebar, Gauss' accelerators charge and prime, producing a whining iron man repulsor like sound, then unleashes a particle beam, dealing firebird like damage and afterburn. However, the user's movement is reduced.

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So what range group do you guys think this turret falls in?

 

I was thinking mid range.

Well it's classed as a long-range weapon but I think it's more appropriate to compare it to mid-range turrets since that's where most of its mechanics come from. 

Edited by TheCongoSpider
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Congrats on ranking! You getting targeted by Shafts yet?

Thanks :)

 

Sometimes :lol: but I'm using mainly rail nowadays, stock striker m2 isn't packing enough of a punch for me, and locking on is fairly unreliable... I'll wait for the next 3 ranks.

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6 upgrades from M1 gauss. I don’t notice a difference at all..

That is because of the small increase in statistics between M1 and M2 Gauss. This also reflects its price for the M2 modification which is cheap. 

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After playing with it some more, I can say that the thrill of using this turret is killing players with the sniper shot. 

 

From what I'm gathering, aiming is a pain when the enemy is far away and there are obstacles. You have no laser so you have to use your turret's barrel and the reticle that appears to know whether or not you're on target. 

 

Gauss' vertical auto-aim is...I wouldn't say that it's poor but it definitely shows itself when the enemy is above you. It has the lowest degree number of auto-aim up of any turret at 7 degrees. That's two degrees lower than the medium turrets' vertical auto-aim up which is 9 degrees. 

 

I use it with Dictator mostly and I realise that even with the height boost, I'm still not able to lock on to the enemies without rocking my hull. And when I rock my hull, I fill about 15% of the meter each time which is wasting time. While at someone's rank up, I observed how exactly I could use the turret's barrel to aim and I noticed this:

 

Very-bad-aiming.png

 

That lower part of the Wasp isn't even in my 10 degree vertical downwards auto-aim. 

 

In battles, I found that I lost the target easily because of this. They'd go to a slightly higher elevation and I can't get to them. 

 

 

From the battles I've played, the reload time after a sniping shot needs to be decreased by a reasonable portion at M0 and reduced less in the higher tiers. I was against this but it may be needed - the sniping damage should allow for it to one-shot a light hull when they're both on equal footing. However, this should be for a lucky shot. Gauss' sniping mode damage ranges are tight. I was thinking for M4 Gauss, the average damage should be 1,900 so that only a lucky shot would be able to kill the M4 light hull, otherwise, it would take out a significant portion of the light hull's health. 

 

The arcade shots seem fine as it is. 

 

 

Positive things about this turret: I love the impact force of the shockwave from the sniping shot. I almost made a Wasp Isida slide off of a bridge and today, I made a Viking Thunder slide off the bridge. I even moved the Juggernaut (not considerably but it was noticeable). I think that aspect is a notable feature for Gauss. 

 

Its splash damage range is quite...interesting. I often don't have to worry about self-damage when using this turret. Since its weak splash damage (for arcade shots) is 25%, that's not a lot of health you're losing if your within that weak splash damage range. For sniping shots, its damage is reduced by 50% when the target is between 2m and 5m, then the damage will be linear from 100% to 50% depending on the range of the target between those numbers. If it is between 5m and 20m, then its damage will be linear from 50% down to a measly 5% depending on the range of the target between those numbers. 

Now those don't look like great figures to me but it's a sniper with splash damage. Shaft is a sniper with no splash damage so it can't damage multiple enemies at once (and because of that, it can't kill multiple enemies at once). 

 

Its impact force for arcade shots is on par with Smoky's impact force. 

 

 

I can see this turret being tweaked in a matter of weeks. I do hope it comes with a buff in sniping damage as well as maybe a buff in its upwards vertical auto-aim. And if those changes come with a nerf as well, then I hope it's not too drastic. I applaud Tanki for not making this turret overpowered like Firebird was with its last rework. 

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Hummmmmm....

 

Ro1oKob.jpg

 

 

Would be a perfect name for a Gauss slinger...too bad it's taken already.

Edited by ByeByeBye
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Something about Gauss' sniping shot's splash damage:

 

I had this scenario in a Parma CP battle where there was Titan Smoky, a Titan Gauss and a Hornet Isida. The Titan Smoky was in the middle and I was locking onto him. The Titan Gauss was a good bit away but still in range of the splash damage and the Hornet Isida was no more than 7 metres away from the Titan Smoky. I released the shot and the Titan Smoky received about 1,300 damage while the Hornet Isida received 134 damage. 

 

This makes me ponder on the intended use of the sniper shot. Is it primarily supposed to be used on one sole target or is it recommended to be used on one sole target? That Isida was within the range to receive about 45% of the total damage yet only received about 10%. If the sniping shot is for single targets primarily, then that changes my perspective of the turret. 

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Something about Gauss' sniping shot's splash damage:

 

I had this scenario in a Parma CP battle where there was Titan Smoky, a Titan Gauss and a Hornet Isida. The Titan Smoky was in the middle and I was locking onto him. The Titan Gauss was a good bit away but still in range of the splash damage and the Hornet Isida was no more than 7 metres away from the Titan Smoky. I released the shot and the Titan Smoky received about 1,300 damage while the Hornet Isida received 134 damage. 

 

This makes me ponder on the intended use of the sniper shot. Is it primarily supposed to be used on one sole target or is it recommended to be used on one sole target? That Isida was within the range to receive about 45% of the total damage yet only received about 10%. If the sniping shot is for single targets primarily, then that changes my perspective of the turret. 

I would say that sniper is for single targets only.  Waiting for groups... lowers DPM drastically.

 

Unlike arcade or Thunder, which just fire when reload is done.

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I'm seeing a lot of them recently, and to be honest, this turret's performance is pretty underwhelming. I wouldn't doubt if the developers decided to give its arcade damage a buff at some point,  because it's very ineffective compared to the sniper shots.

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I'm seeing a lot of them recently, and to be honest, this turret's performance is pretty underwhelming. I wouldn't doubt if the developers decided to give its arcade damage a buff at some point,  because it's very ineffective compared to the sniper shots.

I consider the sniping shot less effective compared to the arcade shots in the lower tiers. A sniping shot is basically 2 and a half arcade shots throughout all the modifications. Only the M1 modification has the smallest sniping shot to arcade shot ratio of 2.3 arcade shots per sniping shot. Since the rime it takes to lock on to the enemies and to reload after the sniping shot decreases throughout M0 - M4, it is better overall at the M4 modification since it can fire a sniping shot and reload quickly. I'm a sitting duck waiting to be destroyed if I didn't kill the enemy with M1 Gauss. 

 

I expect them to buff its sniping damage because if it's mainly effective against one enemy (because of its splash damage being weaker than it is stated), then a buff in the sniping damage seems plausible.

 

I tried it in the Test Server and M4 gauss with the Booster Drone can one-shot an M4 medium hull with double armour enabled (no protection module). It did about 3,500 damage on average to the double-armoured-medium hull. That's a max-levelled Booster Drone. This turret doesn't really allow for great Booster Drone usage. 

 

I had tried this turret in JGR and it definitely isn't a turret to use if you want a safe chance at killing the Juggernaut. I went after the players trying to kill the Juggernaut since they like to use speed boost and/or double damage when they spawn leaving me to one-shot them. 

 

 

 Good-JGR-battle-with-gauss.png

 

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I'm seeing a lot of them recently, and to be honest, this turret's performance is pretty underwhelming. I wouldn't doubt if the developers decided to give its arcade damage a buff at some point,  because it's very ineffective compared to the sniper shots.

The curve climbs steeply at M4.

You can do it better with shaft. ;)

Shaft is still the big daddy when it comes to one-shot kills. Gauss was not meant for that.

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It's meant for making money.

Tried it again on my Brigadier account - it is not good.   Switched to my Vulcan-Mammoth next battle and went 16-1 in a CTF.

 

But hey - they got my crystals.  :(

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Tried it again on my Brigadier account - it is not good.   Switched to my Vulcan-Mammoth next battle and went 16-1 in a CTF.

 

But hey - they got my crystals.  :(

How many upgrades does your Gauss have? Its statistics at M2 are relatively low, hence the low price at the M2 modification. 

 

Having it at M2 10/10 is great...but mainly for the arcade shots, not really the sniper shots. 

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