Jump to content
EN
Play

Forum

Let's Discuss Gauss!


 Share

Which playing style do you prefer when playing with Gauss?  

17 members have voted

  1. 1. Which playing style do you prefer when playing with Gauss?

    • Attack
      8
    • Defence
      6
    • Support
      11
    • Parkour
      0
  2. 2. Which Gauss augments do you prefer?

    • Standard
      2
    • Electromagnetic salvo
      9
    • Armor-piercing salvo
      9
    • Adrenaline
      2
  3. 3. Which skin for Gauss do you prefer?

    • Standard
      1
    • XT
      9
    • Ultra
      7
    • Prime
      0


Recommended Posts

 

1 hour ago, Abellia said:

I believe in the discord, they call what you are doing "waffling." that is, talking nonsense, new.

Show me what did I say that made you think it was nonsense?

1 hour ago, Abellia said:

flipping between "gauss needs a nerf" and "gauss doesn't need a nerf"
bringing up irrelevant information about turrets (yes, we know striker missiles accelerate. that doesn't change that they're projectiles and have travel time, which was the original point, thanks.)

Tell me when I flipped.

Irrelevant? Remember you brought up the striker stun missile information not me. 

1 hour ago, Abellia said:

flipping between "gauss isn't as easy to use, you can get your aim dislodged easily" and "i never said gauss was hard to use"

I meant not easy to use in some situations that occur quite frequently if you played it enough. Flipping is where I'm saying gauss is overall easy to use but it's hard to use. Those were direct total opposites. Plus why do you even care? I'm beginning to think you are trying to point out the specifics since you have nothing else to fall back to. The main point is that I want to point out certain limitations gauss has that balances the turret I'm not flipping. 

1 hour ago, Abellia said:

Gauss's splash is broken.

If you were talking about lower ranks, I would agree. Broken in higher ranks, I disagree. 

1 hour ago, Abellia said:

Maybe your experience with Gauss has had you finding out its limits as a result of not having played around with dissimilar turrets and not being comfortable as a result of lack of awareness of its role, maybe your matchmaking experience has been particularly rough.

Well yes..

1 hour ago, Abellia said:

However, the numbers, as well as the further anecdotal experience of most of the recent commenters, do not disprove my claim - something with Gauss's sniping shot needs to change.

Say what you want. Doesn't mean you can call my opinions "trolling" and "nonsense". If anyone started the toxicity it was you. 

Edited by Newnewnew
  • Haha 2
  • Saw it 1

Share this post


Link to post
Share on other sites

2 hours ago, raze_avenger said:

I just see gauss as being a amazing weapon to main lower ranks but a pretty not so great one in higher ranks. 

On the other hand high rank Gauss players are likely to have EMP or AP Salvo equipped.

  • Like 1
  • Agree 2

Share this post


Link to post
Share on other sites

9 minutes ago, ThirdOnion said:

On the other hand high rank Gauss players are likely to have EMP or AP Salvo equipped.

I will be too poor to afford any of that stuff anyways. As a f2p player I despise those augments. 

  • Like 1
  • Sad 1
  • Agree 1

Share this post


Link to post
Share on other sites

Just now, raze_avenger said:

I will be too poor to afford any of that stuff anyways. As a f2p player I despise those augments. 

But As an f2p player when u get those augments u will use it plenty and when ppl discuss abt nerfing it u will defend it blindly.

  • Haha 2
  • Agree 1

Share this post


Link to post
Share on other sites

  

8 hours ago, Newnewnew said:

 

Show me what did I say that made you think it was nonsense?

Tell me when I flipped.

Irrelevant? Remember you brought up the striker stun missile information not me. 

I meant not easy to use in some situations that occur quite frequently if you played it enough. Flipping is where I'm saying gauss is overall easy to use but it's hard to use. Those were direct total opposites. Plus why do you even care? I'm beginning to think you are trying to point out the specifics since you have nothing else to fall back to. The main point is that I want to point out certain limitations gauss has that balances the turret I'm not flipping. 

If you were talking about lower ranks, I would agree. Broken in higher ranks, I disagree. 

Well yes..

Say what you want. Doesn't mean you can call my opinions "trolling" and "nonsense". If anyone started the toxicity it was you. 

First and foremost - I've never been toxic, I just don't think your arguments hold any real value, and I treat them as such. I do not and will not sugarcoat my thoughts when it comes to balance - serious arguments warrant more respect.

I brought up how you were flipping between defending Gauss's broken splash and saying it needs a nerf in my post here

15 hours ago, Abellia said:

I won't try to argue with you on when to use which mode of Striker firing, but you seriously argued with this post here first

and then this post

defending gauss's ridiculous splash, and then you turn around here and "don't know why that" - a gauss splash nerf - "hasn't happened yet."

Quit trolling and pick a side. If you changed your viewpoint, say it clearly.

And as for the Stun Striker information - I brought it up as an example, saying that you don't call it bad despite it being overall worse than Gauss's sniping shot mechanic wise, so you can't call Gauss's overpowered splash distribution justified as a result of the mechanics, which are better than Stun Strikers. You proceeded to cherrypick that "but the missiles accelerate and they track" - which, yes, we know, and doesn't change that Striker has a more difficult situation with its lock than Gauss.

Your point is that Gauss is justified by its limitations. I am telling you that the limitations are not enough for how busted it is. 

  • Like 1
  • Saw it 1

Share this post


Link to post
Share on other sites

16 hours ago, G-92 said:

Gauss EMP

Tesla

Rail stun 

Striker stun

Magnum AP

Those I can agree they are broken. Getting AB'ed by a Maggy even if you do not have Griffin still triggers me off before I got Hornet AP Immunity. Speaking of that....

16 hours ago, G-92 said:

Spectrum modules

Do you mean Armadillo module?

16 hours ago, G-92 said:

Tanks that fly

Not completely agree with you. Hopper is OP for CTF/RGB/Assault (well actually in most scenarios) yes. But I don't get why dudes are crying about Hoppers taking gold boxes even when it is not the game's objective.

16 hours ago, G-92 said:

All the above are (broken) We all no why they are in the game, to make money, with the exception of the spectrum modules which are OTT regardless. 

The game is (has) become ridiculous. The only players that benefit are big buyers.

There is no point complaining anymore, nothing ever changes and it will only become worse as more OP gear appears in the game.

In that list I would put gauss only 3RD.

Light buyer here but I would say yes... game balance is in a pretty bad shape. 

Gauss on third? Well I might as well nerf the splash damage and give it a laser.

  • Haha 1

Share this post


Link to post
Share on other sites

2 hours ago, Abellia said:

First and foremost - I've never been toxic, I just don't think your arguments hold any real value, and I treat them as such

Real value lmao. I don’t think you realize your condescending attitude towards my opinions even going as far as calling me a troll. Who wouldn’t feel insulted? 

 

2 hours ago, Abellia said:

You proceeded to cherrypick that "but the missiles accelerate and they track"

Pointing out facts 

 

2 hours ago, Abellia said:

Your point is that Gauss is justified by its limitations. I am telling you that the limitations are not enough for how busted it is. 

Doesn’t mean your right and I’m wrong 

  • Haha 1

Share this post


Link to post
Share on other sites

16 minutes ago, Newnewnew said:

Real value lmao. I don’t think you realize your condescending attitude towards my opinions even going as far as calling me a troll. Who wouldn’t feel insulted? 

 

Pointing out facts 

 

Doesn’t mean your right and I’m wrong 

Sorry, but I am here to discuss balance - you being offended at the way that I've interpreted your arguments (or lack thereof) is, unfortunately, not part of the discussion, and this tangent has been horribly detracting to the topic at hand. I have argued my case, and you have demonstrated repeatedly a lack of ability to understand or discuss properly. I could be wrong, but I have yet to see good arguments for why. If you would like to provide them, go ahead.

  • Haha 1
  • Agree 1

Share this post


Link to post
Share on other sites

4 hours ago, Abellia said:

Sorry, but I am here to discuss balance - you being offended at the way that I've interpreted your arguments (or lack thereof) is, unfortunately, not part of the discussion, and this tangent has been horribly detracting to the topic at hand. I have argued my case, and you have demonstrated repeatedly a lack of ability to understand or discuss properly. I could be wrong, but I have yet to see good arguments for why. If you would like to provide them, go ahead.

Lmao you already admitted you saw my point : "Your point is that Gauss is justified by its limitations." and I provided clear evidence on why those limitations balance gauss. Those were my arguments. I don't know why it is so hard for you to understand them. If you read my replies to your arguments you would see. 

by the way interpreting someone's argument doesn't involve calling them a troll

  • Like 2

Share this post


Link to post
Share on other sites

On the incredibly unlikely chance that any of the game owners/ devs/ trying to kill this game read this....

PLEASE FIX GAUSS.

The have been no end of turrets and hulls added to the game but Gauss hasn't changed in years.

Alts you can only get by gambling real money, really? Testla was out for about 10 minutes and had more alts than gauss. Come on it's not hard, you just hashed all the alts together for the rest of the turrets so why not Gauss? Shorter lock on for less damage, arcade shots with no splash damage, Burn the target/freeze the target, the usual no brain cr4p.

Or are you all worn out from counting your money from the crass buff n buy cycle? Freeze and Tesla WAY op with Hunter and Paladin being the hulls of choice for exploiters. Must have made you a nice bit of cash, What are you going to Buff to stupidity next?

Gauss is designed to do splash damage to groups but a lock on system that changes which tank to aim at depending which one is closest/random. 

Vertical auto aim is going to need a serious buff if you intend to keep the light gravity setting you have imposed on all the players. Now it's impossible to move and shoot with a light hull 'cause the turret's either pointing at the ground in front of you or pointing up to the sky when you move. It's bad enough having to equip hull alts to protect against you own turret (Vulcan) but now I have to equip heavyweight construction to shop wheelying all over the map. Not to mention being flipped over by damn near half the turrets when playing Wasp. 

Either hurry up and kill the game or do something to make it better.

 

 

 

 

 

Edited by At_Shin
Refrain from using inappropriate language.
  • Saw it 1

Share this post


Link to post
Share on other sites

On 9/14/2022 at 7:33 PM, Me0w_XP said:

Now where have I heard this term recently...

Super late response but it was the name for a module package that you could buy in the Shop back then: M6/7 (?) Eagle, Falcon, Owl and Griffin. Eventually, Alternativa removed such package from the Shop.

Product kits - Tanki Online Wiki (tankiwiki.com)

Edited by FrozenRailgun

Share this post


Link to post
Share on other sites

On 11/9/2022 at 4:54 PM, FrozenRailgun said:

Super late response but it was the name for a module package that you could buy in the Shop back then: M6/7 (?) Eagle, Falcon, Owl and Griffin. Eventually, Alternativa removed such package from the Shop.

Product kits - Tanki Online Wiki (tankiwiki.com)

Oh haha I was referring to how they called Scorpion an anti-camper turret.

  • Haha 2

Share this post


Link to post
Share on other sites

On 6/21/2020 at 3:49 AM, LeTs.Go.ChAmP said:

Gauss is the easiest turret out there. First thing gauss noobs with wasp and viking( most popular combo) do when they see a tank is spam the spacebar. I hate gauss because it's just a easy turret. You cant get plenty of kills with gauss even if you don't turn your turret. Gauss-users don't need any real skill if you think about it unlike melee turrets and railgun or magnum. It sucks that it can do such enormous splash damage. And I have gone through many situations where I see a gauss aiming at you, but i manage to take cover just in time. Unfortunately My noob teammate who is in proximity will get aimed at and kill me too. Nowadays even Brest is entirely of Gausses. Another advantage for the noobs is that it does not give a 'warning laser' to enemy tanks unlike shaft and striker. I wont complain about shaft because even if you can do high damage. At least they cannot see what goes on around them

2 years later, Scorpion becomes a thing. xD

  • Agree 1

Share this post


Link to post
Share on other sites

I recently returned to the game after a long hiatus and started playing with my favorite turret, the <Guass>. I noticed that the reload time was much longer than when I stopped, so I read the patchnotes. I found a patchnote from August 26th of 2022 saying this about the <Gauss>:
"Gauss was supposed to be a mobile sniper. Instead, we got a version that needs to stop and stand in a place for a long time to aim. Aiming in movement takes time, and the target hold time is too short. We got this version after a batch of changes that were needed to fix other problems. For example, when we added augments for this turret, we wanted players to use the turret this way: you deal most of the damage with a salvo shot and finish them with an arcade shot. Therefore, a variant with a long reload after a salvo was not used, because then the status effect would definitely finish before the turret reload. Now for all status-related augments, we add an option to apply status effects with critical shots, randomly, and you can still apply it guaranteed (for example, with a pellet from the last shot of Hammer or with a salvo of Gauss). Thus, it became possible to implement the combination with finishing opponents in the reverse order. First, the enemy receives critical damage with a status effect applied, and then you finish them with a salvo. Thanks to this model, now the Gauss turret can be returned to the original idea of being a mobile sniper."
TL;DR: People weren't using the <Guass> how they wanted and weren't being as mobile as they wanted, so they changed it so you can be mobile again with it. But, there are a couple of problems with this.

1. Just my personal preference, it feels really clunky to use the new style of arcade and then sniper shot.

2. This one is general and has nothing to do with augments. One of the advantages of the <Guass> over its contemporaries is that it has no laser sight or tracer round. Both of those let you know where you got shot from, and if you're not dead to take cover. The new <Guass> can't take advantage of this. Now when you get hit by a shot, it won't kill and you can get to cover. 

3. What happens if the first shot doesn't crit? They made changes to the <Guass> considering that people do the combo in the opposite order. Arcade shot and then sniping mode. With that in mind, they changed the augments so they have a chance to inflict the status effects when you crit in arcade, and then you can go for a sniper shot. But what if you just don't crit? Then you have a gun that is strictly worse than before.

4. What are you supposed to do against multiple enemies? Like, I know you were boned before the change as well, but you could at least take one person down. You can't even really do that now, because by the time you're ready to fire your sniper shot, you're dead. The arcade shot took too long.

5. What if you just don't have the augments that they had in mind when making the changes? If you don't have the augments that help on your crits, you're out of luck. You can't do what they want because it just won't do enough damage in enough time. You can't even buy them with gems, they are completely luck based too.

In all, I feel like this version of the <Guass> is not just strictly worse than the old version, but worse than its contemporaries. Just use the railgun. It does basically everything better than the <Guass>. Better range, better reload time, about the same crowd control, and better damage. It just feels like there is no point in using the <Guass> anymore when I have to rely on a 16% chance to crit to then conduct my gameplan when I could just use the railgun and do what <Guass> does but better. I wish they would make changes to this, not necessarily reverting it back, but at least changing it so it isn't just worse than the railgun without augments. 

  • Agree 1

Share this post


Link to post
Share on other sites

On 4/30/2023 at 12:13 PM, Loveship said:

In all, I feel like this version of the <Guass> is not just strictly worse than the old version, but worse than its contemporaries. Just use the railgun. It does basically everything better than the <Guass>. Better range, better reload time, about the same crowd control, and better damage. It just feels like there is no point in using the <Guass> anymore when I have to rely on a 16% chance to crit to then conduct my gameplan when I could just use the railgun and do what <Guass> does but better. I wish they would make changes to this, not necessarily reverting it back, but at least changing it so it isn't just worse than the railgun without augments. 

At least with gauss, if an enemy knocks off your aim in mid-lockon, you can still get another chance to complete it and deal the damage.

With railgun, if an enemy knocks off your aim in mid-delay, you risk missing your shot and have to wait until reload.

Share this post


Link to post
Share on other sites

On 4/30/2023 at 4:27 PM, Maf said:

I'm out of the loop, did Gauss salvo aiming time get massively increased again?

It received another nerf in this patch where the status augments received longer durations. 

 

 

Edited by TheCongoSpider

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...