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Let's Discuss Ares!


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What do you think about Ares?  

12 members have voted

  1. 1. Which gaming style do you prefer when playing with Ares?

    • Attack
      4
    • Defence
      6
    • Support
      5
    • Parkour
      1
  2. 2. Which game modes do you prefer to play in when using Ares?

    • TDM (Team Death Match)
      2
    • CTF (Capture the Flag)
      6
    • CP (Control Points)
      6
    • ASL (Assault)
      2
    • RGB (Rugby)
      4
    • TJR (Team Juggernaut)
      5
    • SGE (Siege)
      9
    • DM (Death Match)
      1
    • SJR (Solo Juggernaut)
      1
  3. 3. Which skin for Ares do you prefer?

    • Standard
      4
    • XT
      10


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1 hour ago, cosmic666 said:

You are correct, i was probs being to technical with myself in giving that answer, which was a true statement if you apply newton's law of motion, but this is TO and not a science class, so on that basis your post has more WEIGHT ?.  fn. It's newton's 2nd law of motion, had to check that one out because i knew i was missing something when i posted that,but your statement still holds more credibility than mine in the confines of TO. Think i will just concentrate on missions, it's way easier. 

You were thinking of momentum?  (p=mv)

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9 hours ago, cosmic666 said:

 Momentum, yes. Lets keep it simple mammoth is heavier than ares.  

The wiki related to mass/weight is a bit confusing because weight is technically measured in Newtons and mass is typically measured in kg. Either cases, Mammoth is slightly heavier than Ares because the accelerations (i.e. the gravity in this case) applied to both hulls are the same. (Force = mass * acceleration, where in this case, Force is equivalent to Weight and the acceleration is equivalent to the gravity on Earth which is a constant)

Spoiler

Highschool Physics

 

Yet, the main reason why Ares can be pushed easily is because friction (to be exact, air resistance) acts on Ares is very low since Ares is hovering.

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On 8/26/2020 at 2:29 AM, cosmic666 said:

Mass does not necessarily mean heavier. 

? excuse used by every obese human

; I it was heavier before release. they changed its mass.

Note: mass may not be the same as w8 but w8 is directly proportional to mass, therefore, if mass increases so does the weight.

Edited by Mirza7

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1 hour ago, TheCongoSpider said:

They completely removed the retention period of Ares. 

I don't think so. It's only removed if you get disabled by a Hunter, or if you die just before firing the OD (which isn't right, but whatever). If you press Shift and instantly die, you still keep a large percentage of charge.

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9 minutes ago, Maf said:

I don't think so. It's only removed if you get disabled by a Hunter, or if you die just before firing the OD (which isn't right, but whatever). If you press Shift and instantly die, you still keep a large percentage of charge.

You do? Every time I died while charging it, it stayed at 0%, even when I tried doing right before I died the same way I'd retain 80-90% charge before the nerf. 

 

I guess it was considerably decreased then. I'll need to use it with Driver to confirm. 

 

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Ares Hull is the worst hull ever.

I regret buying it.

I play on PC and it is totally crap to play with on PC.

Zero control on turning. You remain stuck with the predefined direction.

I don't know what happened to Tanki programmers. They've probably lost their mind thinking a hull that does no turn and always is directed to the predefined direction is a good thing.

I really hate this useless hull.

When can do nothing with.

Never look back or aside...

Really!!

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18 minutes ago, joe_mara said:

Ares Hull is the worst hull ever.

I regret buying it.

I play on PC and it is totally crap to play with on PC.

Zero control on turning. You remain stuck with the predefined direction.

I don't know what happened to Tanki programmers. They've probably lost their mind thinking a hull that does no turn and always is directed to the predefined direction is a good thing.

I really hate this useless hull.

When can do nothing with.

Never look back or aside...

Really!!

Next time you want to buy an equipment buy the lowest modification and try it in pro-battle. That would save you crystals and disappointment.

Edited by Viking4s

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32 minutes ago, joe_mara said:

Ares Hull is the worst hull ever.

I regret buying it.

I play on PC and it is totally crap to play with on PC.

Zero control on turning. You remain stuck with the predefined direction.

I don't know what happened to Tanki programmers. They've probably lost their mind thinking a hull that does no turn and always is directed to the predefined direction is a good thing.

I really hate this useless hull.

When can do nothing with.

Never look back or aside...

Really!!

Go to settings and turn off mouse controls if you are playing with keyboard. Then you can turn the hull.

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On 8/27/2020 at 6:14 AM, Aegis said:

Yet, the main reason why Ares can be pushed easily is because friction (to be exact, air resistance) acts on Ares is very low since Ares is hovering.

I had an urge to be technical, so here goes:

Ares hovers because it thrusts air perpendicularly (vertically) onto the ground below it (every action has an equal and opposite reaction!). Also, Ares is not in contact with the ground. When you push it, you apply a horizontal force on it. This horizontal force has no opposing force to nullify it. Nearly all the force exerted by Ares is vertical, even when it moves. Hence you can push Ares easily.

In case of normal hulls, the tracks are in direct contact with the ground, and the ground exerts a force called "normal" force (which counteracts the effect of gravitational force, thus keeping objects where they are. Otherwise, objects will get sucked into the earth due to gravity!) on the tank. This "normal" force is essential for friction (In case of Ares, there is no "normal" force, as Ares is not in contact with the ground). If there is no "normal" force, then there's no friction. So, when you apply a horizontal force on normal hulls, friction acts in the opposite direction. So it's tough to push normal hulls.

Compared to these forces, the air resistance is negligible. It plays a role only at very high speeds. But air resistance has nothing to do with Tanki lol.

Edited by Venerable
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13 minutes ago, TinBoxGunner said:

Stop using Ares.  It just makes the game lag as hell due to its different driving behaviour which requires too much effort from graphics engine.

I think it is more related to the Ares's model having a higher polygon count.

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26 minutes ago, TinBoxGunner said:

Might be so... anyway end result is not a nice one.

 

Unfortunately, this is the direction Tanki is going. The old models are indeed outdated and rough in today's standard. 

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1 hour ago, TinBoxGunner said:

Stop using Ares.  It just makes the game lag as hell due to its different driving behaviour which requires too much effort from graphics engine.

How is that possible, I thought that battleground was mainly filled with Hornet nowadays? ?

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1 hour ago, Fatherland said:

I barely see anyone use Ares nowadays. Guess that's a good thing.

I assume most players bought themselves a low grade and tried it in battles in the first days after its release, but are now waiting for a 50% sale to upgrade it fully before using it in battles.

But also it's definitely different, so perhaps not as many players will prefer it over other hulls. I personally love it, despite only using light hulls for the past 3-4 years. Can't wait for the light hover hull to be made.

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4 hours ago, Maf said:

I personally love it, despite only using light hulls for the past 3-4 years. Can't wait for the light hover hull to be made.

If Ares can be pushed so easily being a heavy hull then a light hull might as well get blown off with the wind ???

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4 hours ago, Maf said:

Can't wait for the light hover hull to be made.

Am I right in assuming that such a hull is definitely planned? Your statement has an element of surety...

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On 9/6/2020 at 10:55 AM, E_polypterus said:

If Ares can be pushed so easily being a heavy hull then a light hull might as well get blown off with the wind ???

The "heaviness" of Ares is reflected by its low speed and heavy-tier amount of hit points (4000 at mk8). As for pushing, Hazel Rah explicitly stated that being easily pushed by normal tanks is an intentional disadvantage of all hover hulls, in order to counter their superior stability.

On 9/6/2020 at 11:01 AM, Venerable said:

Am I right in assuming that such a hull is definitely planned? Your statement has an element of surety...

Yes. Devs spoke of a light tier hover hull multiple times, so it's safe to assume it will be implemented in the near future.

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On 9/6/2020 at 2:55 AM, E_polypterus said:

If Ares can be pushed so easily being a heavy hull then a light hull might as well get blown off with the wind ???

Ares has no ground-force friction.  Thus it has little/no ability to resist being pushed.

It has mass and thus could have a lot of momentum (p=mv).  But this is not that kind of game.

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On 9/6/2020 at 8:01 AM, Venerable said:

Am I right in assuming that such a hull is definitely planned? Your statement has an element of surety...

Dev definitely talked about 2 new hulls, one heavy weight and one light weight. Doing so in the end you will have 3 choices per class weight. Saying that, the new hulls seem to be on the close side to the medium hull in term of speed :D A new hull is better for the game than a new turret (which requires a new protection module).
For each class you will have 3 different overdrives to choose from. Looking at the current pattern - Heavy hulls: offensive OD (Mammy), defensive OD (Titan) and supportive OD (Ares). - Medium hulls: offensive (Viking), defensive (Hunter), supportive (Dictator). Light hulls: offensive (Wasp), supportive (Hornet). Wild guess is that the new light hull will have a defensive Overdrive.
An overdrive like Hornet seems to be unbalanced in a way that it tilt on the side of Offencive rather than Supportive. I would say the same for Ares OD too.

Edited by Viking4s
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