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Let's discuss Tanki Mobile!


Viking4s
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1 minute ago, TheCongoSpider said:

 

Ah, yes. This is the TO Mobile that I remember, Yeah, I agree, I am like the aim assist a lot more then how it was before. Like I said, it is more difficult to play on TO Mobile then it is on PC, in my opinion.

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28 minutes ago, Zackery459 said:

Ah, yes. This is the TO Mobile that I remember, Yeah, I agree, I am like the aim assist a lot more then how it was before. Like I said, it is more difficult to play on TO Mobile then it is on PC, in my opinion.

It would be difficult, but with aim assist, i hink it's fair.

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On 11/5/2020 at 10:16 PM, TheCongoSpider said:

Here is one before the rework. For Stock Magnum, it was too much effort for what it was worth. I say the aim assist should stay for mobile players. 

 

  

OMG you are so good at mobile!!! You play with this combo (Magnum-Hunter) much better than me! (I usually play on PC. On mobile, I'm still learning to move while turning the turret...)

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1 minute ago, Venerable said:

OMG you are so good at mobile!!! You play with this combo (Magnum-Hunter) much better than me! (I usually play on PC. On mobile, I'm still learning to move while turning the turret...)

The pre-nerf RGC was hard to use at first, and still was once you get the hang of it because your movement was limited. On PC you could use more inputs at a time and comfortably aim while moving. With limited inputs on mobile, the ability to predict where the shot will land at a certain velocity becomes more crucial. Knowing that would have let you know whether or not to make small adjustments to your aim or how much to rock your hull before firing, as in the case at 3:18, 3:25 and 5:58.

 

With the new Magnum, you should use it with the auto-shooting setting enabled. 

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On 11/5/2020 at 12:18 PM, mjmj5558 said:

It would be difficult, but with aim assist, i hink it's fair.

Yeah, I agree. Like I said, it is more difficult to play on mobile rather then PC, so that makes it easier to play on mobile to make up for it.

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It has become impossible to play, after being killed and respawning my tank automatically self-destructs after that I become a ghost and I cannot grab boxes or harm the enemy, the only solution is to change turret in the garage or exit the game  , this happens suddenly without warning and ends up ruining my games, I am an android player. 

 

I publish it here why I did not find another place to put it, I also take the opportunity to ask, if I buy the battle pass will I receive all the prizes of the levels that I already got in the standard or do I have to do it again?

 

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37 minutes ago, agtdestructor said:

I publish it here why I did not find another place to put it, I also take the opportunity to ask,if I buy the battle pass will I receive all the prizes of the levels that I already got in the standard or do I have to do it again?

You can activate the Battle Pass any time during the challenges and you will get all the rewards from the Gold tiers that you already completed.
I waited till I completed the 50 tiers to buy the pass as I was short of 100 Tankoins, which I got at the end and then bought the battle pass and got in one go all the Gold Tiers rewards.

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Anyone has this bug:

When your turret is inside/through a prop like a wall or a building, and an enemy tank is in the line of fire (has the red outline), and then ur turret shoots if Auto-Shoot is ON? It's suuuper frustrating if you have splash-damage turrets equipped. 40% of my self-destructions on mobile are due to this... 

Could anyone record a video of the bug? I don't really know how to record gameplay on phone...

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2 minutes ago, At_Shin said:

I have faced this bug. It is really good for Gauss as you can fire a salvo literally THROUGH the wall! And enemies can not even see you or hit you back. This bug does not occur that frequently that it could be exploited but it could help you out in battle.

Bruh, I get self-damage if the turret auto-shoots through a prop just because some tank is in the line of fire! I haven't tried the Gauss snipe-shot through a wall yet, but I would expect to self-destruct! What you are saying is outrageous (and epic at the same time xD)... surviving a salvo of Gauss shot through a wall, given the self-damage of the epic shot, is god-like...

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3 hours ago, At_Shin said:

I have faced this bug. It is really good for Gauss as you can fire a salvo literally THROUGH the wall! And enemies can not even see you or hit you back. This bug does not occur that frequently that it could be exploited but it could help you out in battle.

I've never been able to lock on to anyone with Gauss when I do this. I always have to drive away from the building into full view of the target like normal. 

 

You get to shoot salvos through the wall? 

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14 hours ago, At_Shin said:

Yes, but it doesn't happen every time even if you try it from the place you managed to do it before. I have indeed shot through walls before. I remember a battle in brest where I was camping behind a wall on the left side near my base and I was waiting for the right time to launch a salvo. That's when my Gauss started to aim at an enemy from behind the wall. I managed to damage that enemy too and did not incur any self damage in the process.

You're talking about this, right? 

 

Screenshot-2020-11-17-20-13-45-262-com-t 

Screenshot-2020-11-17-20-14-45-078-com-t 

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2 minutes ago, TheCongoSpider said:

But it's not acquiring the target. Every time I used to do this, it never acquired the target. 

So you can't shoot? Pointless life hack :(

Edited by Tokamak
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? Ok, all this self-destruct and no damage situation (and impossible to pick rugby ball or flag) are due to the anti-cheat system being fed with wrong tank coordinate Episode 279 of the V-LOG is live!
Today's mobile update had some fix already and has introduced an error log tool that would help the dev to find and the ones still remaining.

Edited by Viking4s
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29 minutes ago, Viking4s said:

? Ok, all this self-destruct and no damage situation (and impossible to pick rugby ball or flag) are due to the anti-cheat system being fed with wrong tank coordinate Episode 279 of the V-LOG is live!
Today's mobile update had some fix already and has introduced an error log tool that would help the dev to find and the ones still remaining.

Whilst playing earlier, it felt like it had gotten worse. I had it happen to me 5 times, and on one of them, I self-destructed 5 times in a row before it stopped. Another time I self-destructed 3 times in a row, and twice I self-destructed 2 times. The other one was me self-destructing once. 

 

I presume it'll get better with time and what happened earlier was just a temporary inconvenience to welcome the new system. 

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Also I always play on the lowest graphics settings. I have had consistent FPS lag in every battle I've played after this update released, even when reloading the game. I hope my phone doesn't explode when that 16 v 16 experiment comes. ?

Edited by TheCongoSpider
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?  Mobile Patch Update - Released 27th November 2020 a couple of improvements and a new perk only for mobile?
 

Added text tips when activating status effects. 

Added micro-missions that allow you to earn more stars. 

Fixed layout for the missions screen. 

Made the list of augments look better.
 

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19 hours ago, Viking4s said:

?  Mobile Patch Update - Released 27th November 2020 a couple of improvements and a new perk only for mobile?

Added micro-missions that allow you to earn more stars. 

The micro-missions for mobiles players are on the right-hand side:

Spoiler

l5pnUqz.png
⭐ Deal 30 000 damage

⭐ destroy tanks: 10

⭐ Capture Balls: 1


The micro-missions are not perks! They in contrary make the number of stars worse for skilled mobile players :(
See the top 2 players on the blue defeated team

rqhbO8P.png

 

Silly devs... ?

Added micro-missions that allow you to earn more less stars. 
Better complain a lot about this silly update otherwise your challenges are going to be difficult to complete!! Go there Complaint Book and complain hard!

Edited by Tokamak
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Maybe this micro-missions are more suitable for the 16 vs 16 MM experiment. More players means less likely to get the top score with maximum stars. Seems like getting 2 stars why micro-missions would be easier in that test scenario. Wait and see.

ETA: In CP, very similar micro-missions for damages and tanks destruction

⭐ Deal 30 000 damage
⭐ destroy tanks: 10
⭐ Capture Points: 3
 (cap one flag for CTF, score one goal for RGB, cap 2 flags for ASL attack, kill one Juggernaut, cap one point in Siege.)
Capture 3 points is relatively easy, destroy tanks too, however, 10 tanks is more than the minimum 70 score required for one star available on the HTML5 mode.

TDM and And ASL Defense side is:
⭐  40 000 damage
 ⭐ 20 000 damage
 ⭐ 10 tanks

 

 It you do not complete any of the above micro-mission you get ZERO star even if you have a score above or equal to 70.

Edited by Tokamak
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2 minutes ago, At_Shin said:

nope, it's not only you.

Other mobile players reported this today to me too.

I had myself seen this a few weeks ago and reported it here.

It was fine before today's update. So it is either

1/ maybe the system needs a time to adjust
2/ temporary bug
3/ the new way of working as Flash is now out of the picture, no need to have an incentive to move to mobile.

They might also revert back in the future other perks on the mobile and the HTML5 (e.g. free pro-battle pass).

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8 minutes ago, At_Shin said:

I was talking about this.

I had seen this a few weeks before you guys did.

This was temporary, as I had no issue at the time. This is quite a big change and it should be communicated. wait and see.

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