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Juggernaut killstreaks gives bonus crystals, battle points and experience points


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It appears that the juggernaut killstreaks are rather useless because it's more of a repetitive voice than a feature designed to help players accomplish kill goals. My point here is to suggest developers to make juggernaut killstreaks more useful by giving extra bonus battle points, crystals and experience points.

 

For every juggernaut killstreak that is automatically triggered when the voice goes off, the killstreak will add a certain number of bonus crystals battle points and experience points to the juggernaut player. That would depend on the player's rank.

 

​When the juggernaut voice over killstreaks are triggered, for example, (first kill, hunt time, domination), etc, each killstreak will only give extra bonuses when the juggernaut player makes a kill at the same time as the killstreaks goes off one by one.

 

That makes proper sense and does not disrupt the game's economy and any way. This will make the juggernaut game mode a bit more convenient and different from other game modes. This will also encourage other players who mostly play other games modes such as CTF to get to play more juggernaut battles.

 

Since the juggernaut modes has been released, I have noticed that very few players play this mode, so adding specific features that encourages players to play juggernaut more often will help make the juggernaut mode more popular like as with other game modes.

 

Please develop my suggestion for juggernaut's killstreaks.

 

Thank you.

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Valid

 

I don't normally approve ideas for increasing rewards, but this one makes sense. Juggernaut currently has the lowest battle funds and rewards, so it would be nice to see that increased. That's of course assuming that developers manage to fix the exploit of this game mode, which people use to get massive rewards.

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Thank you so much Maf for putting my post as "Valid". Here, in this post I am really doing my very best to prove that juggernaut has the lowest battle fund and rewards. To fix that, the best and only solution is to add multiplier rewards for killstreaks. Of course, those bonus rewards only works if your are a juggernaut and if you successfully manage to pass each killstreak on after the other. For example, First Kill, would get 1.5x multiplier points, Hunt Time, would get you 2.0x multiplier points, Domination, 2.5x multiplier points and so on.

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That makes proper sense and does not disrupt the game's economy and any way. This will make the juggernaut game mode a bit more convenient and different from other game modes. This will also encourage other players who mostly play other games modes such as CTF to get to play more juggernaut battles.

Thank you.

Da! Ja! Yes! That's what I'm talkin' about! I love playing Juggernaut but treat it like DM (cuz I need to increase my K/D :ph34r: ). Maybe that would make as a Juggernaut fun. I would love seeing this implemented at Dzhaggernaut mode! :D :D

 

CTF is so popular that no one plays Juggernaut..... :(

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