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New Star Distribution In Battles!


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Hi all! How are you?  :)

Today I am giving you a new idea for Star distribution in battles..

The current star distribution is:-

1ST and 2nd in winning team and 1st IN Losing team ... 1st and 2nd in DM And JGR =====> 3 stars

3rd and 4th in winning team , DM and JGR ..and 2nd and 3rd in Losing team ====> 2 stars

All other places in team ==> 1 star

 

What i suggest is to make a new star distribution .. that depends on player's score in battle .. and doesn't depend on Player Place in the team..

 

Why do i suggest to release this system?
 Sometimes the battle ends and the difference between you and the 3rd is 5 xp score or less ( if someone of us is using isida ) .. and that's personally makes me .. or even when you lose your place between the top 3 at the end of the battle because your team is earning score fast or your enemies are stronger than you or even someone that's buyer and drugger and you are 3rd that buyer can become top 3 and then you earn 1 star .. not 2 stars and then it takes a lot energy to earn stars

 

But what i suggest is .. to make the stars depend on score Like the following :-

70-199 xp score  ===> 1 star ( no premium) or 2 stars ( with premium)

200-399 xp score  ===> 2 stars ( no premium ) or 4 stars ( with premium)

+400xp score ===> 3 stars ( no premium ) or 6 stars ( with premium )

 

I think that's better and if the update released you'll be no longer worrying about losing your place .... because sometimes we meet a pro team that might not let us be in the top 3 .. That's why i find earning stars hard ..

After this update the player will focus on helping his team and doesn't want to become top 3.. Just want to earn more than 400xp in the battle..

i wish you guys like it and gets officially released in the game..

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Declined.

 

The system is intentionally made this way to ensure that the rate of earning star is not too high, while even inexperienced players are capable of earning star, although at a slow pace. 

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sometimes we meet a pro team that might not let us be in the top 3 .. That's why i find earning stars hard ..

 

That pro enemy team that you "meet" might squash down your whole team, and end the battle in 4-5 minutes with none on your side getting 100 xp. So, all your teammates will just get 1 Star, even if they fought hard.

This provides no incentive to finish such battles.

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That pro enemy team that you "meet" might squash down your whole team, and end the battle in 4-5 minutes with none on your side getting 100 xp. So, all your teammates will just get 1 Star, even if they fought hard.

This provides no incentive to finish such battles.

I suspect those "squashed" players will get 0 stars.  Not unprecedented...

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I played some battles and i concluded that .. Even if they accept my idea , it won't make a difference 

I tried to get 400xp in a battle and i found It's not that easy .. So it would be better to not add this idea or implement it into the game.

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I suspect those "squashed" players will get 0 stars. Not unprecedented...

Or 3 Stars, if they fought their way to 70 exp. Who would fight for just 1 Star?

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I played some battles and i concluded that .. Even if they accept my idea , it won't make a difference 

I tried to get 400xp in a battle and i found It's not that easy .. So it would be better to not add this idea or implement it into the game.

Don't worry, they won't add your idea.

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Or 3 Stars, if they fought their way to 70 exp. Who would fight for just 1 Star?

You don't need the star to have reason to fight. Stars are interesting bonus for those that play a lot and going for the big prize. For the rest it is only collateral bonus, the more tiers you win the least interesting the rewards are.

The main reason to stay on battle is something else.

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You don't need the star to have reason to fight. Stars are interesting bonus for those that play a lot and going for the big prize. For the rest it is only collateral bonus, the more tiers you win the least interesting the rewards are.

The main reason to stay on battle is something else.

It won't give you as much experience or crystals as you would get if you joined another battle. Just playing on for the thrill of the battle is rare, since such blow-outs mostly happen when your team is full of noobs.

Stars are the only incentive, at least for me.

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Or 3 Stars, if they fought their way to 70 exp. Who would fight for just 1 Star?

I meant in the OPs suggestion.  With a team being dominated, and the battle lasting only 4-5 minutes, there's a real chance no one on the losing team gets any stars.  I've seen goose-eggs across the board.

 

The only reason I can think of for any of them to stay in that battle is because they have a "finish ____ battle" mission.

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I meant in the OPs suggestion.  With a team being dominated, and the battle lasting only 4-5 minutes, there's a real chance no one on the losing team gets any stars.  I've seen goose-eggs across the board.

 

The only reason I can think of for any of them to stay in that battle is because they have a "finish ____ battle" mission.

That's if the enemy team is actually conscious of their power and stops capturing flags/rugby balls to start playing TDM. 

 

4-5 minutes should be enough to around 50 score if your team is being trampled. The battles that last only two minutes are the ones where the blown-out team gets no stars...except one player who hid and killed a few from their hiding spot. 

 

 

And yeah, only the "Finish x battles" missions give me enough confidence to power through the frustration. making the star distribution dependent on score would just make blowouts even more insufferable than it already is. 

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That's if the enemy team is actually conscious of their power and stops capturing flags/rugby balls to start playing TDM. 

 

4-5 minutes should be enough to around 50 score if your team is being trampled. The battles that last only two minutes are the ones where the blown-out team gets no stars...except one player who hid and killed a few from their hiding spot. 

 

 

And yeah, only the "Finish x battles" missions give me enough confidence to power through the frustration. making the star distribution dependent on score would just make blowouts even more insufferable than it already is. 

Maybe my post was not quite clear - by goose-eggs I meant Stars awarded, not score within battle.

 

Sure tthe "losers" can generate some score within a bad battle.

But I've seen battles where many (or even all) of the trampled players scored < 70.

 

50 score = zero Stars.

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