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Indication that you're being locked on by Gauss (besides the Fox ears)


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Lock-on turrets already have a disadvantage that you may lose your target, and you may be killed first. Doesn't that deserve some degree of stealth as a boost?

Let's compare striker with Gauss.

 

Striker has laser, slower projectiles, has to use 4 rockets to deal high damage, and a splash radius of 10 metres.

 

Gauss gives no warning that you're being targeted, much faster projectiles, only has to fire 1 shot to deal high damage, and has a splash radius of 8 metres in arcade and 20 metres while sniping.

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Or just a box or brackets around your tank or health and energy bar.

 

Or your health bar begins to pulse.

 

One needs to know the direction, and for that a laser, so even if we get killed that time we have an idea where that shot came from.

 

Bracket or a health bar indicator are not good because Gauss deals a lot of Splash Damage and these indicators would only help one tank and not the others in the vecinity. I have 1 Gauss and many times I killed tanks with Splash instead of tanks that were targeted.

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One needs to know the direction, and for that a laser, so even if we get killed that time we have an idea where that shot came from.

 

Bracket or a health bar indicator are not good because Gauss deals a lot of Splash Damage and these indicators would only help one tank and not the others in the vecinity. I have 1 Gauss and many times I killed tanks with Splash instead of tanks that were targeted.

You got some good points there. However, let's first try my idea of nerfing gauss, which is a bridge between not knowing when you'll be struck and knowing where it's location is at.

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Thomas has never seen such bull**** before.

 

Hide behind a building for more than 5 seconds. Stay away from there for at least 30 seconds. The Gauss is probably dead -_-

Edited by Zekrom

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Thomas has never seen such bull**** before.

 

Hide behind a building for more than 5 seconds. Stay away from there for at least 30 seconds. The Gauss is probably dead -_-

In the meantime, the entire team is 7vs8 because you're a chicken. Sure great idea.

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One needs to know the direction, and for that a laser, so even if we get killed that time we have an idea where that shot came from.

 

Bracket or a health bar indicator are not good because Gauss deals a lot of Splash Damage and these indicators would only help one tank and not the others in the vecinity. I have 1 Gauss and many times I killed tanks with Splash instead of tanks that were targeted.

The problem you describe is not a warning issue.  It's Splash damage and or splash radius issue.  You can't "warn" everyone in the splash area of effect.  Maybe the way splash damage is done needs to be tweaked - giving such a high % in the outer radius is maybe too much.

 

It's not like I get a warning when a Magnum shell is gonna land on me.  If you actually "looked up" when you hear (many don't actually have sound on) it's basically too late.

 

I don't get a warning when Rail with alteration is gonna one-shot my light hull either - and it does not need to lock-on for 2 seconds.

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I find Gauss annoying, but the lack of any lock on indication is the thing I find least annoying about it.

 

I only use Smoky and am always looking for other tanks with my turret, but sometimes I get caught by a Gauss I haven't seen and I end up cursing my lapse in situational awareness instead of the Gauss.

 

I think Gauss' splash damage is a much bigger issue, and I often wonder why it has any splash damage at all...

Edited by SporkZilla
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The problem you describe is not a warning issue. It's Splash damage and or splash radius issue. You can't "warn" everyone in the splash area of effect. Maybe the way splash damage is done needs to be tweaked - giving such a high % in the outer radius is maybe too much.

 

It's not like I get a warning when a Magnum shell is gonna land on me. If you actually "looked up" when you hear (many don't actually have sound on) it's basically too late.

 

I don't get a warning when Rail with alteration is gonna one-shot my light hull either - and it does not need to lock-on for 2 seconds.

Magnum needs a laser too, a curved one.

 

Rail leaves a trail and some alterations are OP.

 

Thunder and Smoky crits should leave a trail too.

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Magnum needs a laser too, a curved one.

 

Rail leaves a trail and some alterations are OP.

 

Thunder and Smoky crits should leave a trail too.

With the Rail OP-alts the trail won't help - you are already dead most of the time.  Gauss also leaves a trail.

 

I'm not saying most turrets should leave a trail or have a laser - they should not.  Getting blown-up is gonna happen.  That's part of the game.

 

But in Gauss case I think tweaking the Splash mechanics is what is needed to balance it.

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And what if that's not enough and it's still dominating the battles?

I play at Legend levels and Major General levels, and I don't see this "dominating" you speak of.  There are not many of them, and I rarely equip Owl module - even though I have it on both accounts.

 

The fact that Gauss is fairly new meant that many players had no protection.  After this 50% sale likely will be more modules in circulation and thus the turret will be less effective.  Plus, if the Splash mechanics are tweaked then it will score less than currently.

 

Lets see how that goes before doing any major design changes.

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I play at Legend levels and Major General levels, and I don't see this "dominating" you speak of.  There are not many of them, and I rarely equip Owl module - even though I have it on both accounts.

 

The fact that Gauss is fairly new meant that many players had no protection.  After this 50% sale likely will be more modules in circulation and thus the turret will be less effective.  Plus, if the Splash mechanics are tweaked then it will score less than currently.

 

Lets see how that goes before doing any major design changes.

And many Gausses don't have upgrades either, maybe that's why there are few at Legend ranks, or because at Legend ranks many players don't have enough to buy Gausses, like at M1 and M2 ranks.

 

And at M1 and M2 ranks Gauss is supposed to be weaker because it unlocks very early.compared to others, and it's OP at those ranks.

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And at M1 and M2 ranks Gauss is supposed to be weaker because it unlocks very early.compared to others, and it's OP at those ranks.

Only at M2. M1 has a pretty good jump in stats from M0. M1 - M2 has a small increase. 

 

And many Gausses don't have upgrades either

The Gausses I see have GS that imply that they were fully upgraded or close to that.

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And many Gausses don't have upgrades either, maybe that's why there are few at Legend ranks, or because at Legend ranks many players don't have enough to buy Gausses, like at M1 and M2 ranks.

 

And at M1 and M2 ranks Gauss is supposed to be weaker because it unlocks very early.compared to others, and it's OP at those ranks.

  

Only at M2. M1 has a pretty good jump in stats from M0. M1 - M2 has a small increase. 

 

 

The Gausses I see have GS that imply that they were fully upgraded or close to that.

M2 Gauss would also have access to m2 MUs.

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I am so Laughing my *** off right now.

 

ARE YOU PEOPLE SERIOUS?  I am mean really?

 

Every so often a Gauss successfully locks on to me without me knowing it. And I'm pretty sure it has happened to everyone by now. And it's becoming a problem because you likely have no way of fighting back.

And don't say that the Fox ears is a good enough indication because this claim is false because:

1) you can't tell if it's trying to lock on to you or locking on to someone next to you.

2) players don't have eyes on the back of their heads.

Also don't say "just use protection modules against it", it still doesn't solve the problem.

So the proper solution hopefully is to add a box or brackets around your tank or health and energy bar whenever a Gauss is locking on to you.

 

This is absolutely maddening and I really thought all this was behind us.  In fact, I was expecting a nerf on lasers coming in the future.  With the overdrive from Hornet, I figured is was just time until everyone got over it and they would indicate the lasers when certain overdrives were activated.

 

Now this, Gauss is getting shaken down like Shaft.  People, you need to grow up.  Just because you like to drive up to everyone with your twins blazing and have a boxing match, doesn't mean that's what this game is about.  It's armored combat, not sword fighting for the love of all that is good.

 

SHUT YOUR PIE HOLES and do as one person has a already said and take your hit and move on.  All the distance players could also whine that your high rate fire and higher damage is unfair at close range, maybe the closer you get to a tank, the slower you shoot, or I know, less damage per hit, yeah, that'll make it "fair".

 

All of you imbeciles whine the moment you get into situation where charging fully drugged doesn't deliver the win.  I have an idea, how about you learn to actually play a combat game where guns matter at range?  Here's an idea for you, maybe learn how to shoot and turn your hull and sneak around a little, instead of always crying when a few others actually find a way to do it in spite of your inane game play.

 

Bunch of ninny p... , pathetic.

 

(I'm seriously disappointed in you Diesel)

Edited by FogOfWar_XXX
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I am so Laughing my *** off right now.

 

ARE YOU PEOPLE SERIOUS?  I am mean really?

 

 

 

1) This is absolutely maddening and I really thought all this was behind us.  In fact, I was expecting a nerf on lasers coming in the future.  With the overdrive from Hornet, I figured is was just time until everyone got over it and they would indicate the lasers when certain overdrives were activated.

 

2) Now this, Gauss is getting shaken down like Shaft.  People, you need to grow up.  Just because you like to drive up to everyone with your twins blazing and have a boxing match, doesn't mean that's what this game is about.  It's armored combat, not sword fighting for the love of all that is good.

 

3) SHUT YOUR PIE HOLES and do as one person has a already said and take your hit and move on.  All the distance players could also whine that your high rate fire and higher damage is unfair at close range, maybe the closer you get to a tank, the slower you shoot, or I know, less damage per hit, yeah, that'll make it "fair".

 

4) All of you imbeciles whine the moment you get into situation where charging fully drugged doesn't deliver the win.  I have an idea, how about you learn to actually play a combat game where guns matter at range?  Here's an idea for you, maybe learn how to shoot and turn your hull and sneak around a little, instead of always crying when a few others actually find a way to do it in spite of your inane game play.

 

Bunch of ninny p... , pathetic.

 

(I'm seriously disappointed in you Diesel)

1) what's really maddening is the fact that you can't seem to have a reasonable argument against a reasonable suggestion.

 

2) I never said that.

 

3) and that one hit will potentially kill you as they will most likely have double damage on.

 

4) and here's an idea for you. Why don't you just get over the fact that people will always complain about something? You probably think that the game is perfect, well good for you. Just don't even try to influence what people think. ;)

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1) what's really maddening is the fact that you can't seem to have a reasonable argument against a reasonable suggestion.

 

2) I never said that.

 

3) and that one hit will potentially kill you as they will most likely have double damage on.

 

4) and here's an idea for you. Why don't you just get over the fact that people will always complain about something? You probably think that the game is perfect, well good for you. Just don't even try to influence what people think. ;)

 

Maybe there could be medium to big maps for players with medium to long range turrets.

 

Then also small to medium maps for players with short to medium range turrrr ... what am I thinking?!

 

Shafters, Gaussers and Railers want to kill as many Isidas, Twins and Freezes as they want... kill them to extintion. I guess we are humans after all.

Edited by lssimo
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Just campaign for a modest nerf to the splash damage and move on...  :P

That's not gonna affect its effectiveness at all. It'll still be OP.

 

The only acceptable and effective way to nerf it's sniper mode is the indicator.

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That's not gonna affect its effectiveness at all. It'll still be OP.

 

The only acceptable and effective way to nerf it's sniper mode is the indicator.

A lot of it's score comes from dealing lots of damage and killing secondary enemies through a large splash radius.

 

So how can you honestly say that nerfing the splash effects will not affect it's "effectiveness"?

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