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Advice on improving my K/D?


Okami
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K/d is one of those somewhat meaningless numbers that dont affect the game at all and I'm glad exist, but also is constantly in the back of my mind as a competitive person. I'm glad that tanki offers such detailed account information...its one thing that keeps me playing, especially as I head towards 100k kills. However, it does mean that I get frustrated in battles when I'm maybe doing well, but doing well with a bad k/d. I wish I could ignore it, but I am weak. At some point, however, the amount of battles needed to change the number even .01 is huge. I've been maybe a 1.2 k/d person and no matter what, that number isnt going up or down lol, which is good since I get wrecked in xpbp a lot.

 

Btws, pro battles, being longer, lead to less care for k/d. In a short 7 minute battle, a nice 19-13 k/d is what people aim for, because the game is ultimately meaningless, while in a 200 point polygon battle, winning is worth a lot more

Edited by Potdindy
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You need to gain more than 2x the number kills than your deaths in every battle in order to start increasing it little by little. Any less and it is actually decreasing your K/D, which can vary from very slowly to moderately quickly.  

Edited by TheCongoSpider

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You need to gain more than 2x the number kills than your deaths in every battle in order to start increasing it little by little. Any less and it is actually decreasing your K/D, which can vary from very slowly to moderately quickly.  

That's not entirely true, unless you can show math to prove me wrong lel. Anything higher than my k/d will bring it up, and any lower will bring it down. You are correct tho that the amount of kills vs deaths is huge if I want to bring it up, which is difficult since I dislike spamming heavy/medium hulls and enjoy wasp/hornet more :D

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That's not entirely true, unless you can show math to prove me wrong lel. Anything higher than my k/d will bring it up, and any lower will bring it down. You are correct tho that the amount of kills vs deaths is huge if I want to bring it up, which is difficult since I dislike spamming heavy/medium hulls and enjoy wasp/hornet more :D

That is correct, to improve your k/d for just a little you need to finish above you  current k/d. And the higher the battle k/d the greater the change. If you had only 2 kills and one death if will be a very small improvement. So you need a high KD and many kill per battle to see in improvement. The most obvious changed I had in my Tanki life was when I bought a M2 kit when I rank up to unlock it.

Edited by Viking4s

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That's not entirely true, unless you can show math to prove me wrong lel. Anything higher than my k/d will bring it up, and any lower will bring it down. You are correct tho that the amount of kills vs deaths is huge if I want to bring it up, which is difficult since I dislike spamming heavy/medium hulls and enjoy wasp/hornet more :D

Kills/Deaths:

 

 

20/10 = 2

 

+12/7 After 1st battle: 32/17 = 1.88

 

+6/2 After 2nd battle: 38/19 = 2

 

+7/7 After 3rd battle:  45/26 = 1.73

 

+14/7 After 4th battle: 59/33 = 1.78

 

 

Bigger numbers now:

 

 39231/11048 = 3.5509

 

+30/8 After 1st battle: 39261/11056 = 3.5511

 

+2/33 After 2nd battle: 39263/11089 = 3.5407 

 

 

 

As you can see, what I say is true and is much more noticeable when the numbers are very low. When they are high as you would see with high-rank players, the numbers decrease rather slowly, but are still decreasing if you achieved less than 2x the number of kills to your deaths in battles. So if you're hoping to keep increasing your K/D, you'd need at least a 2 K/D is every battle you play, in order to increase it. And to noticeably increase it, this needs to be done on a regular and consistent basis. Remember, you need to offset the new deaths you are obtaining when trying to obtain the new kills. 

 

That is why it's challenging to increase your K/D as an average playing in the high-ranks. I don't bother trying too hard with it when I'm actively trying to do it. I said somewhere (when my K/D was around 1.52) that I wanted to keep it above 1.5 but it's at 1.46 for me right now. The many deaths and lack of kills I'm getting from playing Support Nanobots is putting a lot of extra work on my Magnum to raise my K/D. It's noticeably nullifying the work my Magnum has done. So the higher you guy, the harder it is to increase your K/D, especially when there are almost always bigger fish in the pond that have much more survivability and/or attacking power than you. 

Edited by TheCongoSpider
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Kills/Deaths:

 

 

20/10 = 2

 

+12/7 After 1st battle: 32/17 = 1.88

 

+6/2 After 2nd battle: 38/19 = 2

 

+7/7 After 3rd battle:  45/26 = 1.73

 

+14/7 After 4th battle: 59/33 = 1.78

 

 

Bigger numbers now:

 

 39231/11048 = 3.5509

 

+30/8 After 1st battle: 39261/11056 = 3.5511

 

+2/33 After 2nd battle: 39263/11089 = 3.5407 

 

 

 

As you can see, what I say is true and is much more noticeable when the numbers are very low. When they are high as you would see with high-rank players, the numbers decrease rather slowly, but are still decreasing if you achieved less than 2x the number of kills to your deaths in battles. So if you're hoping to keep increasing your K/D, you'd need at least a 2 K/D is every battle you play, in order to increase it. And to noticeably increase it, this needs to be done on a regular and consistent basis. Remember, you need to offset the new deaths you are obtaining when trying to obtain the new kills. 

 

That is why it's challenging to increase your K/D as an average playing in the high-ranks. I don't bother trying too hard with it when I'm actively trying to do it. I said somewhere (when my K/D was around 1.52) that I wanted to keep it above 1.5 but it's at 1.46 for me right now. The many deaths and lack of kills I'm getting from playing Support Nanobots is putting a lot of extra work on my Magnum to raise my K/D. It's noticeably nullifying the work my Magnum has done. So the higher you guy, the harder it is to increase your K/D, especially when there are almost always bigger fish in the pond that have much more survivability and/or attacking power than you. 

 

 

You just need to get a ratio higher than your current ratio. If your current ratio is 1.2 to 1,  you don't need a K/D of 2 to improve it.

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You just need to get a ratio higher than your current ratio. If your current ratio is 1.2 to 1,  you don't need a K/D of 2 to improve it.

Yeah, I had a good feeling it was that while I was doing the calculations. 

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Hard to do that when it's on the scoreboard that I view frequently during battles. And there is always the looming possibility that players would harass you about it. 

I'm trying to get myself used to ignoring it in any battle, because it's pointless and does nothing for me or my team.

 

And yes I had players pick on me because of it, on the Michael282 account mainly. Perhaps because I rarely use supplies on it, which means some battles ought to turn out bad. But I've never been bothered by them, and often succeed in making them reveal their own insecurity due to their heavy reliance on that number to prove they're good. 

 

Why can't this community get along  :/

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And yes I had players pick on me because of it, on the Michael282 account mainly. Perhaps because I rarely use supplies on it, which means some battles ought to turn out bad. But I've never been bothered by them, and often succeed in making them reveal their own insecurity due to their heavy reliance on that number to prove they're good. 

This is unfortunate that people criticize based upon the number, and perhaps it does show something.

 

What is frustrating and what a bad k/d can show, is that a player is hurting their team. Almost every battle, even TDM, I see players at the bottom...legends even, with like a 3-16 k/d. 3 kills, 16 deaths....at the end, I'm fighting for my life, and I realize some players were just dying the whole game...thats frustrating to play with unless it an isida player or something 

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This is unfortunate that people criticize based upon the number, and perhaps it does show something.

 

What is frustrating and what a bad k/d can show, is that a player is hurting their team. Almost every battle, even TDM, I see players at the bottom...legends even, with like a 3-16 k/d. 3 kills, 16 deaths....at the end, I'm fighting for my life, and I realize some players were just dying the whole game...thats frustrating to play with unless it an isida player or something 

It might be true that dying all the time hurt the team in TDM and ASL (red team), but it is not the case for the other combat modes. Scoring a goal or capping actually requires several tries and many failed attempt. You are exposed with the flag and the ball therefore more likely to die compared to a camper safely hiding away. If you cap and score then all your previous attempts and death are worthy, by visiting the opponent base and measuring the defence you  gather intel and can use it in your next attack.

 

You need to look at the full picture because k/d is just a stat. Saying that, if you keep killing tankers form the other team you reduce their time and skills on the battlefield, with will be positive for your team too. But only if you kill smartly, killing the weak do not help, one should focus on the strong to reduce its impact on the game.

 

MM make mixed strength team, so you have to take that into account and make the best of it. You will have weak players in your team and sometime you will be the weakest (or the unlucky one, wrong equipment, unlucky spawning point,...).

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You need to look at the full picture because k/d is just a stat. Saying that, if you keep killing tankers form the other team you reduce their time and skills on the battlefield, with will be positive for your team too. But only if you kill smartly, killing the weak do not help, one should focus on the strong to reduce its impact on the game.

 

 

As a splash user, this tactic would only be viable if the weaker enemy is clustered with the stronger enemy so that I can simultaneously kill the weaker enemy. Or if the stronger enemy is the only enemy I see at that particular moment.

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1 hour ago, GrayWolf8733 said:

Well, well, well...

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Nice! My K/D used to always be somewhere around 1 since I've been playing xp most of the time. I couldn't really increase it drastically as XP is pretty balanced. However, my K/D started increasing ever since I started playing MM and now it's 1.12 and it keeps improving.

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10 minutes ago, Spy said:

Nice! My K/D used to always be somewhere around 1 since I've been playing xp most of the time. I couldn't really increase it drastically as XP is pretty balanced. However, my K/D started increasing ever since I started playing MM and now it's 1.12 and it keeps improving.

MM provides a lot of nutritious cannonfood. 

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My K/D is getting down slowly from 1.50 (in WOs) to 1.04 now, I think I'm in a danger. But if I want to try to rise it to 1.30 in example, I have to get a pure 17,000 kills without dying or if I became heavy camper with a low dying it will be around 22,000 kills. And I'm really lazy for that.

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No advice. To many noob campers that care about stupid K/D.

CTF, run to enemy flag don't camp in base. RGB, run to ball don't camp in base. SG, run to point don't camp in base. CP, run to points don't camp in base. ASL (in attack), run with flag to enemy base don't camp in base.

For me, camp means Juggernaut Mode and TDM. No other game modes. If you are Juggernaut, better camp. If not, run to enemy and kill Juggernaut.

Edited by x_Sorinel_x
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Still remember I was at major rank in this account a year back with 0.74 KD with only 23k skills.

Then I started watching a lot of YT vids, tanki content including esports to learn different kinds of skills and tactics on how to play efficiently. Now I'm at 1.14 KD with approx 120k kills.

Instead of playing to win, learn the basics of the combo you are using, its mechanics, how can you exploit it more and try different combos till you find your true playing style.

 

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3 minutes ago, nikunj04 said:

Still remember I was at major rank in this account a year back with 0.74 KD with only 23k skills.

Then I started watching a lot of YT vids, tanki content including esports to learn different kinds of skills and tactics on how to play efficiently. Now I'm at 1.14 KD with approx 120k kills.

Instead of playing to win, learn the basics of the combo you are using, its mechanics, how can you exploit it more and try different combos till you find your true playing style.

 

or you can just buy some bundles, it will give you an edge
not saying to go full P2W mode, just like small bundles that comes in the shop during special events. 

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2 minutes ago, DragonKnight_Fighter said:

or you can just buy some bundles, it will give you an edge
not saying to go full P2W mode, just like small bundles that comes in the shop during special events. 

Well at that time, getting tankoins for bundles was not at all easy and somewhat favourable.

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Just now, nikunj04 said:

Well at that time, getting tankoins for bundles was not at all easy and somewhat favourable.

well we cant judge the past now, all we can do now is to plan the future and live in the present. 
wise words by me ?

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