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theFiringHand
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160k damage in one mode is too much. Mediocre reward for about 10 matches for good players in one mode, maybe 15 matches for a weak player, and that doesn't count however many more matches required for the other missions.

If it takes you 10 battles to achieve 160k damage, then either you were being spawn killed over and over in every single battle, or you just weren't doing well in even battles. 

 

The most I ever got was ~100k damage. One average, I can get 40-50k per battle. And that's on my M2 account. 

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If it takes you 10 battles to achieve 160k damage, then either you were being spawn killed over and over in every single battle, or you just weren't doing well in even battles. 

 

The most I ever got was ~100k damage. One average, I can get 40-50k per battle. And that's on my M2 account. 

Regarding 2LT Slowdeath, my Hunter M1.10 has 2294 hit points. My Firebird M1.10 does 479 per second, less any resistance the opponent has.

 

You can work out the maths for yourself.

 

I sincerely doubt you manage to complete a 40k damage mission in a single team match. I wrote my complaint after requiring 9 or 10 matches to complete the format damage mission of 160k. Look at my profile. I'm better than average. My daily missions were such that it required 14 or 15 total matches. Happily, I had sufficient time. I often do not have that much time.

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The same complaint regarding 2000 score. That requires 9 or 10 matches. Sure, I can score over 500 when I am lucky, but I'm pretty sure the average score per 7-minute MM team match is close to 200. I've been watch a long time. You see most matches where half the players struggle to get to the star level. Very few exceed 200 score in most matches.

 

Level one averages about 1.5 matches for a reasonable reward. Level two seems to be between 2 and 5 matches for an arguably lesser reward, but still reasonable. Level three rewards are often small compared to 7 to 12 matches required to earn them. When missions can't overlap for differing format requirements, 15 or more matches can be required and time playing can exceed two hours, a time most players simply cannot afford.

 

Overall, the only good rewards come for playing one or two matches to achieve the first and second. There would be no point in getting the third if not for the weekly sets.

 

Seven matches for the third level is too many, unless significant overlap of formats can be programmed in.

 

More than seven matches for rewards are unjustified unless the rewards increase significantly.

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Regarding 2LT Slowdeath, my Hunter M1.10 has 2294 hit points. My Firebird M1.10 does 479 per second, less any resistance the opponent has.

 

You can work out the maths for yourself.

Hmm. I'd say that the mission favours more longer-ranged turrets. The turrets I was using to get those numbers ranged from Vulcan to Magnum to Gauss. 

 

Firebird has it better than Freeze and Isida because it has afterburn that deals 300/sec unprotected. I've played with SlowDeath a few times and you did well in those. They're collecting feedback on the mission and may change it to better suit everyone, as splash damage turrets have  an innate advantage over non-splash damage turrets with this. 

 

The higher the modification, the more damage it'll deal. And the more damage you'll do in battles overall. 

 

Ohm, and by M2 account, I mean visually M2 account. The turret is close to M3. 

 

I sincerely doubt you manage to complete a 40k damage mission in a single team match. I wrote my complaint after requiring 9 or 10 matches to complete the format damage mission of 160k. Look at my profile. I'm better than average. My daily missions were such that it required 14 or 15 total matches. Happily, I had sufficient time. I often do not have that much time.

It's ok to doubt me. 

 

This is the battle where I did ~100k damage. 

 

100-K-DAMAGE.png

 

I had a "Deal 270,000 damage to enemies in Rugby" mission to complete. Rugby is my favourite mode, so I had no problem with that mission initially if it wanted me to play in my favourite mode. 

 

I went in with ~104k damage already dealt for the mission. When the battle ended, I checked again and it was ~202k. 

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The same complaint regarding 2000 score. That requires 9 or 10 matches. Sure, I can score over 500 when I am lucky, but I'm pretty sure the average score per 7-minute MM team match is close to 200. I've been watch a long time. You see most matches where half the players struggle to get to the star level. Very few exceed 200 score in most matches.

This I agree on. This, along with the "Place in the top 3 x3" is very time-consuming. It may be worse if you need to get 1,500 score in a specific mode that you may not like to play. 

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I sincerely doubt you manage to complete a 40k damage mission in a single team match. 

Here is a live example that I just did.

 

 

On the front page

 

Deal-Damage-for-Slow-Death.png

 

In the battle

 

Gs.png

 

Our team won 5-0. I finished the mission 20 seconds before they capped. 

 

Finished.png

 

Finished-2.png

 

Finished-3.png

 

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Got my first "Damage enemies" weekly mission. 1.25 Million damage. 

 

1-25-million.png

That is like killing 800 tanks...damn...for a container and a weekly container.  I guess it will eventually clear of it own accord as you play, but that still seems pretty harsh for a floater mission.  Super floater mission. 

 

It's no wonder I prefer the lower ranks.

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That is like killing 800 tanks...damn...for a container and a weekly container.  I guess it will eventually clear of it own accord as you play, but that still seems pretty harsh for a floater mission.  Super floater mission. 

It's no wonder I prefer the lower ranks.

It does not matter if you kill the tank or not. Plus m4 turrets deals about twice more damage than the m1. If you have DD then it is a x4.
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That is like killing 800 tanks...damn...for a container and a weekly container.  I guess it will eventually clear of it own accord as you play, but that still seems pretty harsh for a floater mission.  Super floater mission. 

 

It's no wonder I prefer the lower ranks.

They don't need to be killed, just damaged. You can continuously damage someone being healed by an Isida. You can severely damage them, then they retreat, heal up, and then engage you again. 

 

You can say that about one-shot turrets like Gauss, Railgun, Magnum and Shaft, but not every turret. 

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Here is a live example that I just did.

 

 

On the front page

 

Deal-Damage-for-Slow-Death.png

 

In the battle

 

Gs.png

 

Our team won 5-0. I finished the mission 20 seconds before they capped. 

 

Finished.png

 

Finished-2.png

 

Finished-3.png

 

FIFTY THOUSAND for 2 batteries??!!!

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With the increased elay for Hunter, it is now impossible to counteract a Wasp bomb.  It was really really hard to do before, you almost had to guess the wasp was going to drop, but now it just can't be done other than by guess work and anticiation.  You can't see the plant an get Hunter's deactivation active before the bomb goes off.

 

It also doesn't seem right that Wasps can drop a bomb while they are frozen by Hunter of Dictator.   

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