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Modifications - UPDATED 14:00 UTC on 17/01/2020


Marcus
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A lot of people seem to overlook the potential benefits of this new system. No more M2-M4 confrontations in the upper middle ranks. No more buyers getting an inherent advantage due to their ability of purchasing kits from the Shop few ranks early, since kits will be available for Crystals as well as Toins. And, although the "M2 prohibition" in PRO battles will prove to be a rough transition, players with lower modifications won't cause a systemic disadvantage for their team, especially in small maps (namely Hill, Island, Arena and Sandbox) and the larger percentage of PRO battles, mainly comprised of XP/BP battles and Parkour, will for the most part remain unaffected. Moreover, I'd beg to argue that in the long-term, this will solve the occasional M2-at-Legend rank problem (not just Legend, but you know where I'm getting at) which we face on a regular basis since the price jump between different modifications allow for an easier, more obtainable price tag for the next modification.

 

These are the apparent benefits I can name of the top of my head. We'll still see the deeper, unnoticed game aspects this update will impact tomorrow.

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1 minute ago, classic-style-hiphop said:

Moreover, I'd beg to argue that in the long-term, this will solve the occasional M2-at-Legend rank problem (not just Legend, but you know where I'm getting at) which we face on a regular basis since the price jump between different modifications allow for an easier, more obtainable price tag for the next modification.

 

These are the apparent benefits I can name of the top of my head. We'll still see the deeper, unnoticed game aspects this update will impact tomorrow.

You seem to think that you'll be able to buy a turret at M3 and not have to pay for the ones before, like the old system. However, the new system will force you to buy everything before it as well, making Mk7 items on their own that much more expensive.

 

Oh boy, I'm scared.

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5 minutes ago, Tidebreaker said:

You seem to think that you'll be able to buy a turret at M3 and not have to pay for the ones before, like the old system. However, the new system will force you to buy everything before it as well, making Mk7 items on their own that much more expensive.

 

Oh boy, I'm scared.

I get where you're coming from ?

They didn't quite give an explanation for this feature, and I don't see a particular silver lining behind this decision. I suppose it has something to do with at which ranks different Mks are unlocked? If not, then, well.. ?️

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2 minutes ago, GrayWolf8733 said:

Both my Firebird and Hunter are M2.8, and my Fox, Falcon, and Wolf modules are at 29%. What's the equivalent in the new MK system?

Stock M3 equipment will be interpreted into stock Mk7. So, for a rough estimate, Mk6 for your Firebird/Hunter combo (borderline Mk7).  As for the modules, Mk5/Mk6.

Screenshot_166.png

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7 hours ago, wolverine848 said:

If you have a fully upgraded tank - that would be an m4 correct?  In new system m4 will be converted to mk7.

only if its fully upgraded . if you have a M3 but only half upgraded then you wont be a  M7 but more like M5 or something like that , If I understand this correctly. its mainly based on how much is done on it..

 

so for those not fully M3 now best advise is to upgrade before its kicked in ,

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36 minutes ago, Bydo said:

only if its fully upgraded . if you have a M3 but only half upgraded then you wont be a  M7 but more like M5 or something like that , If I understand this correctly. its mainly based on how much is done on it..

 

so for those not fully M3 now best advise is to upgrade before its kicked in ,

That is not how it will work. Your stock M3 will be converted to the new stock Mk7. Officially, there is no such thing as a "M4" modification, there is only M3+. The unofficial term "M4" is given to fully micro-upgraded (20/20) M3 equipment.

As shown in the Wiki:

  • What we now know as "M0" will be converted to the new modifications "Mk1" and "Mk2"
  • The current "M1" will become "Mk3" and "Mk4"
  • "M2" will become "Mk5" and "Mk6"
  • And finally, stock M3 equipment will be known as "Mk7"

As for "What would become of our M4s?" question. Since the developers explicitly said in the announcement that current equipment owned by players (in this case, M4, or fully micro-upgraded M3 equipment) will not become weaker. They will remain as fully micro-upgraded Mk7 equipment. The unofficial term "Mk8" might be employed by the community.

 

I hope this cleared things up.

Edited by classic-style-hiphop
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8 minutes ago, classic-style-hiphop said:

That is not how it will work. Your stock M3 will be converted to the new stock Mk7. Officially, there is no such thing as a "M4" modification, there is only M3+. The unofficial term "M4" is given to fully micro-upgraded (20/20) M3 equipment.

As shown in the Wiki:

  • What we now know as "M0" will be converted to the new modifications "Mk1" and "Mk2"
  • The current "M1" will become "Mk3" and "Mk4"
  • "M2" will become "Mk5" and "Mk6"
  • And finally, stock M3 equipment will be known as "Mk7"

As for "What would become of our M4s?" question. Since the developers explicitly said in the announcement that current equipment owned by players (in this case, M4, or fully micro-upgraded M3 equipment) will not become weaker. They will remain as fully micro-upgraded Mk7 equipment. The unofficial term "Mk8" might be employed by the community.

 

I hope this cleared things up.

Sir in the past I believe they did this with the paints and protection when it was changed over. that if you had it fully upgraded you would get the max. but if your only part way then you would get a lower rank amount . for example if you had say like 30 % done you would get a level around 4 . the more you had done on it the higher your level would be on protection. lets wait and see how it will finally work out.

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2 minutes ago, Bydo said:

Sir in the past I believe they did this with the paints and protection when it was changed over. that if you had it fully upgraded you would get the max. but if your only part way then you would get a lower rank amount . for example if you had say like 30 % done you would get a level around 4 . the more you had done on it the higher your level would be on protection. lets wait and see how it will finally work out.

There's a key difference between that update and this one. Considering that the old system of modules consisted of a "Single", "Double" and "Triple protection modules, this meant that a player could have different modules that protect against the same turret. For example, a player could have "Fox S-A" module which protected only from Firebird and "Kodiak T-A" module which protected against Firebird, Railgun and Thunder. This meant that a player could have different levels of protection against the same turret. For example the Fox S-A module I mentioned earlier had 40% protection against Firebird and the Kodiak T-A had 50% protection against Firebird, Railgun and Thunder. When the that update came out different percentages of protection each module had against the same turret had to be taken into account when converted to a single protective module. That's the reason MUs varied when that update was released. This update, however, is different for obvious reasons.

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2 hours ago, classic-style-hiphop said:

A lot of people seem to overlook the potential benefits of this new system. No more M2-M4 confrontations in the upper middle ranks. No more buyers getting an inherent advantage due to their ability of purchasing kits from the Shop few ranks early, since kits will be available for Crystals as well as Toins. And, although the "M2 prohibition" in PRO battles will prove to be a rough transition, players with lower modifications won't cause a systemic disadvantage for their team, especially in small maps (namely Hill, Island, Arena and Sandbox) and the larger percentage of PRO battles, mainly comprised of XP/BP battles and Parkour, will for the most part remain unaffected. Moreover, I'd beg to argue that in the long-term, this will solve the occasional M2-at-Legend rank problem (not just Legend, but you know where I'm getting at) which we face on a regular basis since the price jump between different modifications allow for an easier, more obtainable price tag for the next modification.

 

These are the apparent benefits I can name of the top of my head. We'll still see the deeper, unnoticed game aspects this update will impact tomorrow.

M2-m4 issue was a problem with kits, and bad balancing, not MUs.

 

I bet it's still gonna continue after this update.

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1 minute ago, DieselPlatinum said:

M2-m4 issue was a problem with kits, and bad balancing, not MUs.

I bet it's still gonna continue after this update.

Well yeah, it's not gonna magically correct itself 1 second after it is implemented. The transition phase would look almost similar to how we pay today. It's only in the long run or on recently-made accounts (for the short run) where you'd see the difference. You needed as many MUs as possible to compete sanely in MM, so a lot of people should be well off at the start of the transition phase. 

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1 minute ago, DieselPlatinum said:

M2-m4 issue was a problem with kits, and bad balancing, not MUs.

 

I bet it's still gonna continue after this update.

Join any parkour game and you'll most likely catch a Brigadier with 9999 GS. Since you can purchase M3 kits at that rank, and you're free to MU them. This system aims to solve both these problems.

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2 minutes ago, TheCongoSpider said:

Well yeah, it's not gonna magically correct itself 1 second after it is implemented. The transition phase would look almost similar to how we pay today. It's only in the long run or on recently-made accounts (for the short run) where you'd see the difference. You needed as many MUs as possible to compete sanely in MM, so a lot of people should be well off at the start of the transition phase. 

 

2 minutes ago, classic-style-hiphop said:

Join any parkour game and you'll most likely catch a Brigadier with 9999 GS. Since you can purchase M3 kits at that rank, and you're free to MU them. This system aims to solve both these problems.

It's honestly just pointless ( this new system). A waste of devs time, resources, and energy. When all they needed to do was move all early m1s and m2s back a bit and make all product kits unlock only one or two ranks early. 

 

This new system just makes things worse and more complicated.

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1 hour ago, DieselPlatinum said:

M2-m4 issue was a problem with kits, and bad balancing, not MUs.

 

I bet it's still gonna continue after this update.

THIS. Shop kits unlock so ridiculously early, and when bought and fully MUed as early as possible are super OP. (Keeper and all M3 kits come to mind)

 

What Alternativa should have done is nerf the rank which kits unlock at the shop. You can literally get Smoky M2/Titan M2 at Gefreiter for a little less than $50 USD. That's a ridiculously low rank because Smoky M1 and Titan M1 unlock at First Sergeant and Master Sergant respectively. Shop Kits should unlock at the same rank as Garage kits IMO.

 

Like classic-style-hiphop said, there are Brigadiers with 9999 GS. Back when Skins and Paints contributed to your Gear Score, I saw someone with Shaft XT/Mammoth XT/Night City in a Parkour battle, and I don't remember the exact rank, but they were somewhere in the range of Brigadier-Liuetenant General. Fast forward a short while, and they were in an MM battle. They had a GS that was pushing 9999, and then they changed to a completely new Turret/Hull, and that was also pushing 9999!! To add salt to the buyer wound, I searched for their Ratings profile the other day but they had changed their username.

 

Spot the kit buyer:

Screenshot_20191204-171630.png

This battle is pretty balanced, but MEM sticks out like a sore thumb.


The problem doesn't lie in the number of modifications, it lies in Product Kits.

Edited by GrayWolf8733
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2 questions: 

1. If I have an m3 fully microupgraded... it will become a Mk7 fully microupgraded as well? 

2. So there will be 7 different designs for each turret and hull?

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11 minutes ago, Cupid said:

2 questions: 

1. If I have an m3 fully microupgraded... it will become a Mk7 fully microupgraded as well? 

2. So there will be 7 different designs for each turret and hull?

1) It better ?

2) see image near top of page

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