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Modifications - UPDATED 14:00 UTC on 17/01/2020


Marcus
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modifications_change_1006_wide.jpg

 

 

Tankers!

 

Yesterday, we released the update that increased the number of modifications from 4 to 7.

 

Now, instead of having M0, M1, M2, and M3, we have Mk1, Mk2, Mk3, Mk4, Mk5, Mk6, and Mk7.

 

You can find the full details in the official announcement further down. And if you want to see a detailed table of how the conversion happened, you can find it below.

 

Modification Conversion Chart.

 

However, there are some additional details you should be aware of.

 

About Modules

 

Modules have also received the conversion. In the process, all modules were unequipped from tanks. Therefore, the next time you log in, make sure you re-equip your favorite modules.

 

Equipment Kits

 

As a result of the conversion, Equipment Kits are now cheaper when purchased from the Shop Showcase in the new HTML5 version and the mobile version of the game, and may also be purchased for Crystals. 

 

Note that the above DOES NOT apply to the Flash version.

 

in the Flash version, the prices have NOT been lowered, and Kits cannot be purchased for Crystals.

 

Check them out.

 

Tank Appearance

 

You have probably noticed that some modification levels now have the same appearance.

 

So, for the time being, we have four skins — the ones that used to represent M0, M1, M2, and M3.

 

And here’s what they represent now.

 

М0 - > Mk1, Mk2

M1 - > Mk3, Mk4

M2 - > Mk5, Mk6

M3 - > Mk7

 

Eventually, we’ll have only one basic skin, so your tank will start off with the best looking appearance, no matter what your Mk level is.

 

Of course, you can always change your tank’s look with a skin from the XT, Legacy, Prime and Ultra lines.

 

For a more in-depth explanation, please check out ep. 236 of the V-LOG.

 

Maintenance on Ratings

 

On a final note, we are currently making some under-the-hood fixes to the ratings pages. Because of this, you might experience some issues with incorrect data. The system is expected to be stabilized by this Monday, January 20th.

 

So, if you haven’t yet checked out the new modification levels, go and give the new system a spin and let us know what you think!

 


 

IMPORTANT: 

Please be advised that with tomorrow's (January 17th) server restart at 02:00 UTC, we will also be carrying out technical maintenance on our servers. As a result, all game services and related platforms will be unavailable for an extended time. Minimum expected downtime is 3 hours, but this may be prolonged as necessary to ensure that the maintenance is properly executed.

We apologize for the convenience and, thank you for your understanding and patience.

 

Tankers!

 

With tomorrow’s (January 17th) server restart, a very huge and important update will be released.

Equipment modification levels will increase from 4 to 7.

 

Here are some important points to keep in mind:

 

  • The current system is M0, M1, M2, M3. However, the new system will be Mk1, Mk2, Mk3, Mk4, Mk5, Mk6, Mk7

  • The current M0 is equivalent to the new Mk1

  • The current M3 is equivalent to the new Mk7

  • As you can see from the point above, the additional modification levels will NOT be higher than the current M3. Instead, they will be distributed in the middle.

  • And in case you missed it, the “M’ prefix is being replaced by the “Mk” prefix ?

 

Why are we getting more modification levels?

 

For anyone who plays in the mid ranks, it's no secret that there's a significant difference in the ranks at which certain turret modifications are unlocked. This creates problems both with access to certain turrets, and with the advantage of upgrading some turrets/hulls over others.

 

These problems cannot be solved just by changing the rank at which a modification is unlocked. So our solution is to add 3 modifications to fill the gaps between the existing four. 

 

Additionally, we know that many of you like to buy product kits, not just because they’re great value for money, but also as a “ready-made tank” for battle. The same problem shows up here. Having just 3 modification levels limits the choices of kits available at every rank. And once you reach the end-game, there are even fewer kits available for Pro players.

 

Increasing the number of modifications makes it possible to offer a wider selection of kits for every rank.

 

What will happen to your current equipment?


All your turrets, hulls and modules will be converted to the new system. The modification you get depends on the current upgrade level of the item. The important point here, is that your gear will definitely NOT become weaker.

 

In order to buy the highest modification, you will need to buy all previous modifications. For example, if you are a Legend with a Railgun Mk1, and you want to buy the Mk7, you will need to buy all the modifications between Mk1 and Mk7.

 

On the flip side, you’ll be able to upgrade in a more gradual manner. So, instead of suffering through battles with an underpowered tank just to hoard enough money for the BEST modification, you’ll be able to upgrade constantly and stay competitive.

 

So right now you’re thinking, “Uh oh, here comes the price hike!”

 

Wrong. No price hike.

 

What about prices?

 

This update will significantly affect both: at which rank you get access to higher Mks and prices. Modifications will be smoother while prices will stay near same. As for current M3 modifications, where prices will not change so much.

 

Here’s a practical example:

 

Right now, Wasp M3 costs 319 000 crystals. However, after the update, a Mk7 Wasp (equivalent to the current M3) will cost just 290 450 crystals. 

 

There will be a few exceptions though. For example, Thunder M3 currently costs 363 650 crystals, but after the update, the equivalent Mk7 will cost 372 150 crystals.

 

All information related to prices will be available tomorrow in the game. Details on the wiki will be updated over the next few days.

 

Product kits

 

As discussed earlier, this update also affects Product Kits.These will be reworked for the new Mks system, and will be migrated from the Garage to the Showcase. You will still be able to buy kits for crystals, but they will also be available for tankoins.

 

Here are two very important advantages you should keep in mind:

 

  1. Product kits available for crystals and those which will be available for tankoins with discounts will be updated more often — each 12 hours.

  2. The range of available product kits will become wider and more interesting.

 

Enter the game tomorrow and share your feedback in comments!

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16 minutes ago, gio_the_killer said:

what about appearances of new MK equipment? will there be a different skin for every MK or not?

On the test server they stayed the same 

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So you made something a few years ago to make it easier to buy a new weapon or hull. Like, when I came back to the game, I bought Gauss. I bought it M3, because you designed this to be easier.

 

Now, if there is a new gun or hull and I'm a Legend, I will have to buy mk1, mk2, mk3 until mk7? And you are saying the price will be the same as buying directly an M3 equipment?

 

BD7DEA38263B2C0595AFC620B5B2CD1D66864291

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32 minutes ago, TohruDusk said:

What will happen to plays like me who have m2's fully upgraded to m3? am i gonna lose all the crystals i put into my turrets and hull.

Maybe it will be grandfathered in... that even if in new system you would not technically qualify (because on rank) for a high mk (say mk5)... you will get it anyawy.

The new system might just prevent anyone with a current m2.1 from stepping up to mk5 until they eventually reach the correct rank.

 

At least I hope that's how they are doing it.

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1 hour ago, gio_the_killer said:

what about appearances of new MK equipment? will there be a different skin for every MK or not?

Check out the vlog tomorrow ?

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Just now, DieselPlatinum said:

Can we just keep the M's at least?. MK sounds extremely cringe worthy.

Actually that's up to you how to call it ?

 

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If I have m2-10 what modification will I get? Its M3 now,  so I hope I will get mk 6-10 (idk what will be the max micro upgrade,  but mk6 will be the modification before today's m3 am I right?) 

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JUST NO , NO , And NO...

 

its was bad enough when they changed ranks levels and now this. it sucks mainly when you have fully upgraded tanks and been here for more then 5 years . and your lowered down to a crumbly mere M4 and you now have to up grade to a M7 all over again. not only that the cost of this will now be en-flicked on us. with higher costs..

 

this game is getting worse with every update. the new garage is nothing but the Tanki X made over...

get rid of the Dev's ..

Edited by Bydo
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What about on going upgrades, for example my hammer is upgraded 9/10 and it takes 2 days to speed up, will the upgrade be canceled?

Also what about my other equipment, which i have like 5/10, 7/10, will it be transferred to mk levels with upgrades?

Edited by yaboy
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