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Modifications - UPDATED 14:00 UTC on 17/01/2020


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5 hours ago, wolverine848 said:

The only reason you are currently using mk4 equipment vs mk7 is because of the conversion.  They botched that... all m2.10 should have been coverted to mk6.10

Are they going to fix it?

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14 minutes ago, StopChasingMe said:

Are they going to fix it?

I'd say the chances of that are Slim & None.  FYI... Slim just left town.  ?

Edited by wolverine848

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On 1/27/2020 at 9:42 AM, StopChasingMe said:

If you play against opponents with M7 equipment, you should be able to buy M7!  Or at least M6.  Seems pretty simple, and I don't understand why it's set up where I'm battling against M7's and can't even buy M5 until three more ranks...taking away some of the fun.

 

Good thing there still are some players in my position that I have a chance to beat 1 vs 1.  I'm considering abandoning account.

23 hours ago, wolverine848 said:

Why?   Even before this update If you are say 4 ranks below someone in your battle, they could easily have equipment you don't have.

The only reason you are currently using mk4 equipment vs mk7 is because of the conversion.  They botched that... all m2.10 should have been coverted to mk6.10

 

The new system was designed so old m1s don't have to fight old m2.10 (mk6.10) which is a much greater power gap than will be allowed going forward.

StopChasingMe is saying that there is no longer the ABILITY to upgrade to the level of power as far as the players with the most powerful equipment to date at your own rank. Before, if you got to M2s and faces M2.10s, you too, could micro-upgrade to M2.10 at any time. Now this is not the case because of power equivalence change. Let me explain:

 

Before, if you were my rank, you could get M2 micro-upgraded to M2.10, which is the equivalent of Mk6.10. Now you cannot do that as Mk5 and Mk6 stand in the way from your Mk4 that your M2 was converted to, locked behind rankings, something that isn't an issue for players who micro-upgraded before the update to M2.10, and now have Mk7, possible to micro-upgrade to Mk7.20 while everyone else is stuck with Mk4.10 at best, with an Mk5 and then Mk6 barrier preventing them to upgrade until later ranks, leaving them to struggle, while players who micro-upgraded get free extra power levelling. This drastically changes the power availability difference, as you can't even buy yourself to victory, you can only have had bought upgrades before if you are to compete with people who made the decision to upgrade to M2.10 before the update.

 

Micro-upgrading your equipment before was everything, they went the wrong route of letting you keep the equipment at the power you had them, instead of levelling it out for everyone based on new parameters and giving some refunds to any extra power someone may have had over the rank they could have. Before it was M2 vs M2.10 at worst, which is the equivalent of Mk5 vs Mk7 in any given situation in terms of upgrade levels. Now it is Mk4 that can be put in a match against Mk7.20, which is insane. The game will balance out over time, but that does not excuse the trail of unfair equivalence that resulted from this update.

 

Because remember, the difference of M2 to M2.10 is from Mk4 to Mk6.10, and if M2.10s were given Mk7s, then you now have an even greater power difference at much lower ranks, impossible to obtain any longer in any form.

 

On 1/17/2020 at 11:22 PM, Potdindy said:

If you are going to say this, do it. People tend to vote with their feet and if enough long time players leave after garbage stuff like this, devs will realize there is a cost for doing dumb stuff for no reason. I still enjoy the game too much, so I'm hoping things are fixed, but I cant deny this has left a really sour taste. Feels kinda like when matchmaking was introduced, but even though that was unasked for, it did offer some good things. This...from the mk stuff to only having one generic skin, seems just all bad

I will, and it is impossible for me to play this game against Mk7.20s that I can't even pay2win myself out of beyond Mk5.10, or not even beyond Mk4.10 if I do the non-p2w route. This game is now unplayable for anyone who didn't max out their M2 micro-upgrades before the update. I am done.

 

This same game can have games made in competition to it anyway, just that because tank games are a niche market as 'muricans and many other countries, including ones in Europe like their macho men in FPS shooters, so TO dominates as the only game of its kind to succeed, right behind WOT, though both games work differently mechanically, keeping TO on top with its style of gameplay, sci-fi, lower graphics requirements and easier controls and all. If someone out there would make a game similar to this, but actually sell it instead of making it a "free-to-play" service, and not include micro-transactions or loot boxes while allowing privately hosted servers, this game, and to further extent this company, would go bankrupt in matter of weeks. We just need some developer to take the initiative to try and compete against AG's TO, and with enough recognition for the new game, this game will die, fast.

Edited by DeathIsImminent
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22 minutes ago, DeathIsImminent said:

StopChasingMe is saying that there is no longer the ABILITY to upgrade to the level of power as far as the players with the most powerful equipment to date at your own rank. Before, if you got to M2s and faces M2.10s, you too, could micro-upgrade to M2.10 at any time. Now this is not the case because of power equivalence change. Let me explain:

 

Before, if you were my rank, you could get M2 micro-upgraded to M2.10, which is the equivalent of Mk6.10. Now you cannot do that as Mk5 and Mk6 stand in the way from your Mk4 that your M2 was converted to, locked behind rankings, something that isn't an issue for players who micro-upgraded before the update to M2.10, and now have Mk7, possible to micro-upgrade to Mk7.20 while everyone else is stuck with Mk4.10 at best, with an Mk5 and then Mk6 barrier preventing them to upgrade until later ranks, leaving them to struggle, while players who micro-upgraded get free extra power levelling. This drastically changes the power availability difference, as you can't even buy yourself to victory, you can only have had bought upgrades before if you are to compete with people who made the decision to upgrade to M2.10 before the update.

You can still upgrade - you just have to wait some ranks after reaching current max. If they did not botch the conversion it would not have been as much of a problem.

And going forward, everyone will be in the same boat - limited by MU by rank.  Even buyers.

 

But StopChasing keeps skirting the fact that before you could not upgrade to same level as all your competition. Buyers were the ones who bought the kits and did a max upgrade -  m1 to m2.10. They had the power much faster and were stomping on the m1s. No F2P tanker could realistically do that. Throwing MUs on your m1s did not really do much to close the gap on the buyers who had m2.10 at such a low level.

(with the exception of the botched conversion) Buyers can't do that anymore.  They will be stuck at lower mk-level just like everyone else until they rank up.

 

IMO the main issue is rank-spreads in MM.  It is just too wide.  No matter what system is implemented, players will always face enemies that have significantly better equipment. And it's not just the rank-limits on MKs that are holding them back.  It's the income disparity.  Non-buyers obviously do not have the same buying power as buyers.

Think Salary Caps in professional sports.  Without those CAPs the rich teams would buy all the best players and win most of the time.  MK-levels are like Salary CAPs.

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17 hours ago, wolverine848 said:

But StopChasing keeps skirting the fact that before you could not upgrade to same level as all your competition.

I suggested that if you're playing against M7's you should be able to buy an M7, not caring what it was before.  No skirting whatsoever.

Edited by StopChasingMe

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8 hours ago, StopChasingMe said:

I suggested that if you're playing against M7's you should be able to buy an M7, not caring what it was before.  No skirting whatsoever.

I agree that it would be much nicer to play in battles with others that are only a few ranks different from you.  But even then... if you are not quite at the threshold of mk7 but someone else just crossed over, you will be using mk6.10 and they will be using mk7++

 

The nature of this game makes that impossible - unless you only ever played someone of your exact rank.

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5 hours ago, wolverine848 said:

I agree that it would be much nicer to play in battles with others that are only a few ranks different from you.  But even then... if you are not quite at the threshold of mk7 but someone else just crossed over, you will be using mk6.10 and they will be using mk7++

 

The nature of this game makes that impossible - unless you only ever played someone of your exact rank.

Who cares if the conversion was botched or not. The whole hard caps garbage was a botch to happen even if done right from the start when someone first suggested such a thing.

 

It would've been way better to make m1 and m2 kits unlock n ore more than 2 ranks earlier than when the equipment unlock separately.

 

Will it remove the P2W gap? Obviously not. But it'll be better balanced as time goes by.

 

People that say that "TO is P2W" really need to get over it. Of course it is, but has to be P2W, I mean it's a small developer company. Small companies need ever dollar they can get to maintain the servers of the game.

 

Besides, since the modification update is in the game, I bet that the devs are already thinking of making it possible to MU gear to m7+ even at the rank of recruit, by spending Tankoins or $$.

 

This update made playing in the beginner, low, and mid ranks a lot more complex.

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14 minutes ago, DieselPlatinum said:

It would've been way better to make m1 and m2 kits unlock n ore more than 2 ranks earlier than when the equipment unlock separately.

 

Without a hard cap on MUs, buyers would just continue to buy m1s with low unlock rank that also have a high unlock rank.  Smoky for example.  They take them from m1.0 up to m1.10 asap, which is a giant power gap.

 

I think they should have done both... MKs and kits (unlock no more than 2 ranks early).  But I guess that is a pipe-dream.

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1 hour ago, wolverine848 said:

 

Without a hard cap on MUs, buyers would just continue to buy m1s with low unlock rank that also have a high unlock rank.  Smoky for example.  They take them from m1.0 up to m1.10 asap, which is a giant power gap.

 

I think they should have done both... MKs and kits (unlock no more than 2 ranks early).  But I guess that is a pipe-dream.

You see a lot of fully MUed m1 Smokys because like m1 firebird, m1 smoky is relatively cheap and gets a massive upgrade in its m2 form.

 

There are two ways to fix this:

 

· Change the parameters of all the turrets. This one won't be very popular and would get really complicated.

 

OR

 

· Make the prices according to what upgrades it'll get after buying the modification. For example:

 

M1 smoky was only 11k, I would've bumped it up to almost 3 times that amount at 31,500.

M2 smoky was pretty pricey at 114,800, I would've gone it down to as much as 83,200.

M3 smoky was also pretty expensive at 228,200, should be 207,100 for what it's m4 upgrades gave you.

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22 minutes ago, DieselPlatinum said:

Make the prices according to what upgrades it'll get after buying the modification. For example:

It was buyers snapping up kits and MU-ing them to super-power.

I don't see how changing prices rectifies that.

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7 minutes ago, wolverine848 said:

It was buyers snapping up kits and MU-ing them to super-power.

I don't see how changing prices rectifies that.

Prices are what motivates the decision of whether or not that person will buy it. Let's take m1 smoky for example: it's really cheap for how big of an impact it has in battle, so that motivates many players to buy it and MU it. If the price was tripled almost, then it would be a big blow to their budget just to get it.

 

Opposite is also true for m2 smoky, it's very pricey for such measly upgrades it gets at m3, so people aren't gonna buy it as much. If the price was decreased by 32k, more players would be willing to get it.

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