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Modifications - UPDATED 14:00 UTC on 17/01/2020


Marcus
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9 minutes ago, foxer_XXX said:

As for question one, I don't exactly know... @Marcus said you would have to watch the VLog to find out. As for question 2, yes, you would have to buy all the previous models before getting the Mk 7 model.

No, I meant would the prices changed so that I'm still only paying the current M3 cost, or will I have to pay M1 and M2 as well.

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On the flip side, you’ll be able to upgrade in a more gradual manner. So, instead of suffering through battles with an underpowered tank just to hoard enough money for the BEST modification, you’ll be able to upgrade constantly and stay competitive.

 

So right now you’re thinking, “Uh oh, here comes the price hike!”

Wrong. No price hike.

WRONG. You are literally lying to your fanbase. Do you think people here are that stupid? This is pretentiously false and contradicts the statement before it:

 

Quote

All your turrets, hulls and modules will be converted to the new system. The modification you get depends on the current upgrade level of the item. The important point here, is that your gear will definitely NOT become weaker.

 

In order to buy the highest modification, you will need to buy all previous modifications. For example, if you are a Legend with a Railgun Mk1, and you want to buy the Mk7, you will need to buy all the modifications between Mk1 and Mk7.

 

YES THERE IS price hyke, because you can't skip upgrades, meaning the total cost of all equipment that isn't Mk7 will end up being up to 50% more expensive 

 

This post doesn't address another thing; micro-upgrades. What will happen to those? Are you just going to increase the total amount of micro-upgrade increments after this, or will they stay the same? As in, right now, you have 20 for M0, M1 and M3, and 10 for M2, meaning 70 total. Will this number increase or be distributed across the 7 Mks, which would make sense, but who knows, you might add 20 to every Mk to total a number over 70, may be each upgrade will have even more intervals and you are not telling us any of this!

 

At this point you might as well not say anything and update the game like there's nothing to see here, because what you say is just a waste of time when you are just looking to make even more money out of every "quality of life" update; I mean, who cares what the fanbase's response is if you are just going to thrust all this garbage in anyway.

 

None knows how expensive the kits are going to be either. What about buying kits of higher Mk anyway? Can you buy an Mk7 kit if the equipment listed in the kit is Mk5 or less for you at that moment? What about rankings of kit purchase? What are the boundaries?

 

There is always a catch with every single one of these updates. This one has the price hyke, and potential for missing out on micro-upgrading stuff more because of increased micro-upgrade count. Though the latter we will need to be confirmed (something YOU should be doing yourselves instead of being as shady as EA), the former is a guaranteed yes.

 

Remove the need to buy all modifications, the prices of upgrading stuff is already ridiculously expensive. Now EVERYTHING will require you to upgrade slowly, and not just the first equipment you buy until you rank up. May be give the option to buy whichever upgrade, but requiring to buy every single one is not only annoying, but a way for you to squeeze out just a bit more money out of the people that are left here.

 

3 hours ago, E39 said:

Will your tank look different?

Yeah, what about that, AG? Are you just going to slap the low-graphic skins on all the Mks from M upgrades like nothing's changed or what? Guess we can forget about game's graphics being upgraded, since you like to sell it like it's premium on top of crappy premium.

 

Quote

On the flip side, you’ll be able to upgrade in a more gradual manner. So, instead of suffering through battles with an underpowered tank just to hoard enough money for the BEST modification, you’ll be able to upgrade constantly and stay competitive.

Wrong AGAIN; the higher your rank is the more of a crystal sink you need to throw in order to be able to use the equipment at the max upgrade available for you. Instead of spending 200k crystals on buying Mk7, you will need to buy all previous upgrades, meaning you probably won't even get to Mk6 before you have run out of precious crystals, or have to get double the amount again to get Mk7, meaning that this "gradual upgrading" is an inherent drawback to what equipment you can have.

 

1 hour ago, IYI.r_L.U.C.I.F.E.R said:

ok! where is dislike button???

Everyone looking for the "dislike button": It's the "confused emote" under reactions, it gives bad rep to whomever you use it on, I've observed it on other forums.

Edited by DeathIsImminent
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I know you guys are trying to make the game equal but it seems to only work for buyers and the people who buy have a big advantage over the people who don't you think an 8 year old is gonna pay couple hundred dollars to play a game, it used to be fun 2016 and before and the updates are like 1 every 2 mouths. I don't know why you made it Mks. I understand you have to make money you probably make couple thousand dollars every week but almost every thing that was in garage is now in shop, I don't know why you guys can't make the game simple and the people that find out about the game starts playing it for the first time will be turned off cuz it's complicated, it used to be simple that's one of the reasons why people keep playing it.Every thing is changing in this game.

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15 minutes ago, Joeguy said:

There is no player advantage in this what so ever...ZERO.  So if there is no player advantage, the only reason for the change is company advantage.  That means Tanki has implemented yet another update to make them more money. 

 

Tanki loves the churn.  Keep everything changing all the time...no improvement, just change change change which equals ka-ching ka-ching ka-ching.  Squeeze every penny they can out of what ever buyers are left.

 

I don't know how this update will impact players, but I'd bet big (real) money, that it won't do the vast majority of the player base any good and will be horribly unpopular.

There ARE player advantages.

1) If you are high-ranked but already have equipment m1.9 or lower - you can now upgrade that equipment.  Before you could not.

2) lower ranked tanks will not be facing the equivalent of m2 tanks because no one (even buyers) at the low ranks can upgrade equipment to "m2" power.

3) upgrading in smaller stages allows you to get A upgrade sooner because they are cheaper.  It's similar to current version where you MU instead of waiting for next full M-level.

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18 minutes ago, wolverine848 said:

There ARE player advantages.

1) If you are high-ranked but already have equipment m1.9 or lower - you can now upgrade that equipment.  Before you could not.

2) lower ranked tanks will not be facing the equivalent of m2 tanks because no one (even buyers) at the low ranks can upgrade equipment to "m2" power.

3) upgrading in smaller stages allows you to get A upgrade sooner because they are cheaper.  It's similar to current version where you MU instead of waiting for next full M-level.

1) but now if you want an m3, you have to upgrade it from m0 all the way to m3 for it to even be viable. Which basically means you have to pay > 50% more for that m3.

 

Let's say you want to an m3 smoky: m1 is 11,000 + m2 is 114,800 + m3 is 228,200 = 354,000. And at 50% discount it'll still be 177,000. 

 

2) this is a problem with product kits, not so much with MUs.

 

3) still won't compensate for the 1st point.

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It is about time, narrowing gap between player is a positive thing. If the unlock is the same for both buyers and players then that would be even better. It looks like it is the case as the kits are available in the shop for both crystals and tankions.

However having to buy all the prior modification is a a big drawback for F2P. Is it because there would be more kits available? Would that compensate?

Edited by Viking4s
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15 minutes ago, DieselPlatinum said:

1) but now if you want an m3, you have to upgrade it from m0 all the way to m3 for it to even be viable. Which basically means you have to pay > 50% more for that m3.

 

Let's say you want to an m3 smoky: m1 is 11,000 + m2 is 114,800 + m3 is 228,200 = 354,000. And at 50% discount it'll still be 177,000. 

 

2) this is a problem with product kits, not so much with MUs.

 

3) still won't compensate for the 1st point.

Yes, if you don't have any of the m-levels already you have to buy each one.  And will likely be more expensive than now.  Not sure if they touched on this yet (maybe tomorrow).

For anyone with investments already... like my example of m1.9... they start at m1.9 and move upward.  For things like modules, this is important.  You can now invest in improvements to your m1+ module without feeling like it's a waste.

 

No idea what will happen with kits... will they bump price?  Or leave as is so it's an extras benefit for buying a kit?  who knows...

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6 hours ago, gio_the_killer said:

what about appearances of new MK equipment? will there be a different skin for every MK or not?

 

4 hours ago, E39 said:

Will your tank look different?

 

This is how appearances will change:

Spoiler

Ue7rnao.png

 

4 hours ago, lukybanana said:

Hmm adding new kits hope to add kits with Gauss.

 

 

Yup, there are several new Gauss kits that will be released tomorrow.

 

1 hour ago, Savage said:

Well this seems pretty unecessary.

 

Couple of questions:

  • 1 - Visually, how are you separating the new modifications? Will each level have a different design, or are you just going to use the existing ones and split the first 6 between M0, M1 and M2 and then have MK7 as M3?
  • 2 - You say there will be no price hike. However, this doesn't clarify anything. What if say, I have M0 Magnum at Legend. I could just buy M3 Magnum for however much the M3 version costs. Does this new system where I have to buy each individual modification in order mean that I will basically have to pay for M1, M2 and M3 costs, rather than just the M3 cost by itself?

 

1) Yes, check the image in the spoiler above

2) Each modification will have to bought separately. More information about how the price of Mk level equipment will change can be found here: Overview of the new MK system

 

Quote

In order to buy the highest modification, you will need to buy all previous modifications. For example, if you are a Legend with a Railgun Mk1, and you want to buy the Mk7, you will need to buy all the modifications between Mk1 and Mk7.

 

On the flip side, you’ll be able to upgrade in a more gradual manner. So, instead of suffering through battles with an underpowered tank just to hoard enough money for the BEST modification, you’ll be able to upgrade constantly and stay competitive.

 

 

13 minutes ago, Viking4s said:

It is about time, narrowing gap between player is a positive thing. If the unlock is the same for both buyers and players then that would be even better. It looks like it is the case as the kits are available in the shop for both crystals and tankions.

Yep, product kits' unlock ranks will be changed and evened out, plus there will be much more variety.

 


 

You can find more information about the new price of equipment and their appearances here: https://en.tankiwiki.com/Overview_of_the_new_MK_system

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11 minutes ago, Stratosphere said:

You can find more information about the new price of equipment and their appearances here: https://en.tankiwiki.com/Overview_of_the_new_MK_system

Excellent work thanks. I would not have done it better.

Kuddo for the dev to share this before the release of the update, this is a step forward for transparency and showing care.

You should have this link added to the post just below the first one (ask the forum mode). Many player will not see your post here on the page 3.

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17 minutes ago, Stratosphere said:

 

 

This is how appearances will change:

  Reveal hidden contents

Ue7rnao.png

 

 

Yup, there are several new Gauss kits that will be released tomorrow.

 

 

1) Yes, check the image in the spoiler above

2) Each modification will have to bought separately. More information about how the price of Mk level equipment will change can be found here: Overview of the new MK system

 

 

 

Yep, product kits' unlock ranks will be changed and evened out, plus there will be much more variety.

 


 

You can find more information about the new price of equipment and their appearances here: https://en.tankiwiki.com/Overview_of_the_new_MK_system

Thank you! I have a question again.  I have rail m2 10 which is equal to mk6 fully micro upgraded. But, in my rank mk6 is not aviable jet. What will happen? I'm very interested because i spent many crytals on it (and no real money just from game.) 

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This is really bad, except for crazy buyers:

Quote

In order to buy the highest modification, you will need to buy all previous modifications. For example, if you are a Legend with a Railgun Mk1, and you want to buy the Mk7, you will need to buy all the modifications between Mk1 and Mk7.

EXAMPLE: so if now you want try a new M3 turret you can buy for 240,000 crystals. After the update, as total prices won't change, you will have to spend M3 240,000 + M2 80,000 + M1 25,000 + M1 700 = 345,700 crystals (there will be more levels but the total price would remain 345,700). This means that the average player won't be able to have many turrets in one account, heavy buyers will have more strategic advantage having much more turrets in their garage.

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41 minutes ago, wolverine848 said:

Yes, if you don't have any of the m-levels already you have to buy each one.  And will likely be more expensive than now.  Not sure if they touched on this yet (maybe tomorrow).

For anyone with investments already... like my example of m1.9... they start at m1.9 and move upward.  For things like modules, this is important.  You can now invest in improvements to your m1+ module without feeling like it's a waste.

 

No idea what will happen with kits... will they bump price?  Or leave as is so it's an extras benefit for buying a kit?  who knows...

Should've just made an option to continue MUing a gear even if it's obsolete for your rank. 

 

M1 and m2 Product kits shouldn't be unlocked so early. Thats what created the huge mess of balance in those ranks. Kits should only be unlocked 1 or 2 ranks before the individual versions are unlocked. Not 6 or 8 ranks before.

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46 minutes ago, Stratosphere said:

 

1) Yes, check the image in the spoiler above

2) Each modification will have to bought separately. More information about how the price of Mk level equipment will change can be found here: Overview of the new MK system

Yep, product kits' unlock ranks will be changed and evened out, plus there will be much more variety.

 


You can find more information about the new price of equipment and their appearances here: https://en.tankiwiki.com/Overview_of_the_new_MK_system

The "New" and "Old" pricing comparisons are mis-leading.  The old price only applies if someone bought ALL m-levels of that item

Does not account for upper-ranks purchasing just the m3 version.

 

And why are some items increasing overall in price and some not?

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4 hours ago, mjmj5558 said:

إذا كان لدي M2-10 ما هو التعديل الذي سأحصل عليه؟ في M3 الآن ، لذلك آمل أن أحصل على عضو الكنيست 6-10 (أتساءل ماذا سيكون الحد الأقصى للترقية الجزئية ، ولكن MK6 سيكون التعديل قبل M3 اليوم أنا على حق؟) 

I also want to know what will happen to promotions???

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17 minutes ago, Bracco said:

This is really bad, except for crazy buyers:

EXAMPLE: so if now you want try a new M3 turret you can buy for 240,000 crystals. After the update, as total prices won't change, you will have to spend M3 240,000 + M2 80,000 + M1 25,000 + M1 700 = 345,700 crystals (there will be more levels but the total price would remain 345,700). This means that the average player won't be able to have many turrets in one account, heavy buyers will have more strategic advantage having much more turrets in their garage.

Why you are saying anything before check the details?? 

https://en.tankiwiki.com/Overview_of_the_new_MK_system

There are some turrets which can be upgrade to mk7 cheaper than buy it m3 now! (mk1+mk2+mk3 +mk4 + mk5 + mk6 +mk7 is cheaper than m3

 

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2 minutes ago, mjmj5558 said:

Why you are saying anything before check the details?? 

https://en.tankiwiki.com/Overview_of_the_new_MK_system

There are some turrets which can be upgrade to mk7 cheaper than buy it m3 now! (mk1+mk2+mk3 +mk4 + mk5 + mk6 +mk7 is cheaper than m3

 

Are ya sure?

Before, you could buy an m3 module for 250k.  I don't see any for 250k now.

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10 minutes ago, wolverine848 said:

Are ya sure?

Before, you could buy an m3 module for 250k.  I don't see any for 250k now.

Remember when the triple modules costed 250k and single were 50k? And now it is 385k. Totally did not increase the price.

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I'm a bit confused regarding Microupgrades, are they being totally replaced by these 7 MK's, or are the Turrets/Hulls and Modules still microupgradable in each MK? Will there be such a thing as MK1+ MK2+ MK3+ etc?

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5 minutes ago, Tidebreaker said:

mmmm yesh

Railgun has a high price increase as well. Both Vulcan and Railgun will now unlock at the later stages relative to the others, hence the higher price increase. 

 

Shaft's unlock stages start to fall back around Mk3, which lead to a lesser price increase than Vulcan and Railgun. 

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2 minutes ago, TheCongoSpider said:

Railgun has a high price increase as well. Both Vulcan and Railgun will now unlock at the later stages relative to the others, hence the higher price increase. 

 

Shaft's unlock stages start to fall back around Mk3, which lead to a lesser price increase than Vulcan and Railgun. 

However, just as Shaft M2 was, the unlock ranks for Mk5 and 6 are very high-end, which is a bit of a disappointment...

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