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What Is Your Opinion About the Current State of Tanki Online?


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Thoughts on the current state of Tanki Online  

619 members have voted

  1. 1. What is your opinion about the current state of Tanki Online?

    • Love It
      54
    • Satisfied
      131
    • On Edge
      263
    • Hate It
      169
  2. 2. Which turret(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite turret.

    • Firebird
      73
    • Freeze
      65
    • Isida
      26
    • Hammer
      83
    • Twins
      31
    • Ricochet
      59
    • Smoky
      59
    • Striker
      66
    • Vulcan
      137
    • Thunder
      53
    • Railgun
      81
    • Magnum
      96
    • Gauss
      162
    • Shaft
      77
    • Tesla
      94
    • Scorpion
      49
  3. 3. Which Hull(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite Hull.

    • Wasp
      37
    • Hornet
      75
    • Viking
      148
    • Hunter
      46
    • Dictator
      38
    • Ares
      64
    • Titan
      47
    • Mammoth
      22
    • Hopper
      131
    • Crusader
      55
    • Paladin
      106


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1 minute ago, ThirdOnion said:

Incendiary Band allows Vulcan to ignite targets, but only when overheating. Heat Immunity cancels overheating entirely. But for some reason, Vulcan with Incendiary Band ignites targets even with Heat Immunity equipped. This ability not only does not make sense, but is also extremely overpowered. Vulcans with Incendiary Band not only get a significant damage boost (which bypasses protection modules), but they also can fire indefinitely. I cannot respect players who abuse this ridiculous combo.

Lol I know the Incendiary Band + Heat Immunity meta...

I was only confused about the phrase "literal exploit". Because of that one phrase, I thought that you were being sarcastic.

So I sought some clarification...

xD

And yeah, I do agree that Incendiary Band + Heat Immunity is a "legal cheat"...

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5 hours ago, ThirdOnion said:

Incendiary Band allows Vulcan to ignite targets, but only when overheating. Heat Immunity cancels overheating entirely. But for some reason, Vulcan with Incendiary Band ignites targets even with Heat Immunity equipped. This ability not only does not make sense, but is also extremely overpowered. Vulcans with Incendiary Band not only get a significant damage boost (which bypasses protection modules), but they also can fire indefinitely. I cannot respect players who abuse this ridiculous combo.

Well i use it constantly now. Since the devs in their wisdom (not) nerfed shock freeze into oblivion, i had to switch to another prefered turret.

I have used every turret through the years except striker and magnum.

I was a shaft player for ages, then twins, then rico, etc etc.

The devs are to blame for any and all imbalances in the game, but complaining about vulcans set up is nothing compared to the OP overdrive of hornet and of course the FLYING CHEAT, which has taken over the mantle from hornet as being THE MOST OP update ever in TO history.

Just like the FLYING CHEATS i use whatever gives me the biggest advantage imo in any and all battles.

I do switch it around a bit on my main, but on the lower accounts i stay vulcan and target hornet (always will until the end of time) and all FLYING CHEATS.

I do not care one jot how the battle is playing out, if there are FLYING CHEATS on enemy side on my lower accounts i go after them with relentless tunnel vision, and will continue to do so in every battle i see them in.

At the higher ranks FLYING CHEATS are nigh on impossible to combat, so i just leave the battle and move onto the next one.

If the devs insist in continuing to introduce legal OP cheats into game play then i will become even more selfish, and carry on leaving battles until i find one that suits me.

We all no the game is massively unfair to a lot of players. There is nothing we as players can do about it except point out the huge flaws, and even when we do, nothing ever changes, nothing ever gets done to even try and balance out game play. 

The devs want one thing, and they will do whatever it takes to achieve that, which means more and more OP gear being brought out to facilitate their objective........MORE CASH.

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15 hours ago, von_Cronberg said:

Dude, when I look at the battle scoreboard you posted above, you had a K/D of 13:1 while your team suffered from deserters and was losing 3-0 in an apparent rout. There are many people who would have more issues with the attitude you displayed in that battle, than with disruptive new equipment like Gauss EMP augment or Hopper overdrive. You might want to curb the self-righteousness.

Listen up von. no one tries harder than me to win the battle, but if it is going sideways for whatever reason, why should i do all the work and not get anything from it.

I have always had a good k/d in battles, not because i camp as a rule, but because generally i'm just way better than anyone else on my team.

If you think that is being big headed i really don't care, it's just a glaring fact.

I play smart, i'm not a fool in battle. I actually no how to play to a high standard and have always, up until recently been a team player.

With the arrival of the FLYING CHEAT and more and more players playing just for stars, i said sod it, and now only play for me, unless i'm with friends are maybe if i ever get put into battles with anyone i no off here who i respect.

Looks like you lucked out von, you see me on opposite side i advise you to leave, it will not go well for you.  

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33 minutes ago, cosmic666 said:

Listen up von. no one tries harder than me to win the battle, but if it is going sideways for whatever reason, why should i do all the work and not get anything from it.

I have always had a good k/d in battles, not because i camp as a rule, but because generally i'm just way better than anyone else on my team.

If you think that is being big headed i really don't care, it's just a glaring fact.

I play smart, i'm not a fool in battle. I actually no how to play to a high standard and have always, up until recently been a team player.

With the arrival of the FLYING CHEAT and more and more players playing just for stars, i said sod it, and now only play for me, unless i'm with friends are maybe if i ever get put into battles with anyone i no off here who i respect.

Looks like you lucked out von, you see me on opposite side i advise you to leave, it will not go well for you.  

Sounds to me you don't know how to kill a hopper. Its pretty easy.

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4 hours ago, Dark.Angel said:

Sounds to me you don't know how to kill a hopper. Its pretty easy.

I no how to kill the legal cheats, doing it is harder than it looks.

Even without their overdrive on, they seem to survive way longer than you would expect.

And if it's easy for you..........good for you, we will leave it at that shall we. 

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21 hours ago, wolverine848 said:

Why do you keep brining in KD ratio?  It only gets you a score due to the "K" half of that ratio.

You can have highest score in the battle with a KD of 0.21

In theory yes, in practice, it is difficult. Every time you need to respawn, you lose valuable time. If you die like 10 times in a match, you spend more than a minute to two out of action. Oh, if you lose a 1 vs 1, guess who gets the supply drops (especially health pack and OD). From my experience, I can die at most 10 times in a match and still expect a reasonable share of the pot. Anything more and I will be close to the bottom of the pile. Do I play match objectives? Yes, most of the time at the start but within the first 2 minutes, I will know what to do. I don't have OP gears and I don't use drones (for now) so that is the path I choose. If anyone has done well getting a share of the pot with a bad KD ratio in a match, please post your results and let me know. 

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26 minutes ago, NooNooHead said:

In theory yes, in practice, it is difficult. Every time you need to respawn, you lose valuable time. If you die like 10 times in a match, you spend more than a minute to two out of action. Oh, if you lose a 1 vs 1, guess who gets the supply drops (especially health pack and OD). From my experience, I can die at most 10 times in a match and still expect a reasonable share of the pot. Anything more and I will be close to the bottom of the pile. Do I play match objectives? Yes, most of the time at the start but within the first 2 minutes, I will know what to do. I don't have OP gears and I don't use drones (for now) so that is the path I choose. If anyone has done well getting a share of the pot with a bad KD ratio in a match, please post your results and let me know. 

Post results?  Why?

It makes complete sense that flag-cappers and Siege cappers get killed a LOT more than they kill.  And yet their KD is more than likely low - because they were generating points doing things other than destroying tanks.

And also depends on the turret.  Turrets like smoky and Vulcan don't have one-shot kill methods but they can damage a lot of tanks. Killing no tanks but damaging a lot of tanks that are killed by others = decent scoring.  Has nothing to do with "passable KD ratio".

Kill 5 times and die 7 times and you can easily have a better score than a camper who hides in a corner, kills 4 tanks and dies once.

Another example is Isidas who actually spend time healing.  Can have a KD = 0 but still generate a decent score.  Unless you ONLY play TDM, KD means nothing.

Edited by wolverine848
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@NooNooHead When ever I see results in "Tanki picture of the day" with high K/D, in teams battles. I immediately disgusting, and I know he mostly use a ranged turret without give a care to flags.

especially in pro-battles, trying to take the flag == hundreds of deaths.. and the players who with Magnum, just shooting from far and kill enemies with high score and K/D.. but what he benefits his team? nothing.. just grinding kills, especially in Noise map

So the players with high K/Ds, have a bad repu to me. 

45 minutes ago, wolverine848 said:

Turrets like smoky and Vulcan don't have one-shot kill methods but they can damage a lot of tanks. Killing no tanks but damaging a lot of tanks that are killed by others = decent scoring.  Has nothing to do with "passable KD ratio".

Kill 5 times and die 7 times and you can easily have a better score than a camper who hides in a corner, kills 4 tanks and dies once.

Nope. You have to participate in 3 kills to get score of one kill, and the player with ranged turrets can get a lot of kills easily.. many times I with railgun or shaft, easy gathering 20+ kills with high K/D.

b

ut Smoky is better than than Railgun in capturing the flags so maybe this made smoky getting a bit higher score

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42 minutes ago, asem.harbi said:

@NooNooHead When ever I see results in "Tanki picture of the day" with high K/D, in teams battles. I immediately disgusting, and I know he mostly use a ranged turret without give a care to flags.

especially in pro-battles, trying to take the flag == hundreds of deaths.. and the players who with Magnum, just shooting from far and kill enemies with high score and K/D.. but what he benefits his team? nothing.. just grinding kills, especially in Noise map

So the players with high K/Ds, have a bad repu to me. 

 

I used to complain about campers in the battle chat and still do from time to time. I would call them out and leave. I never brag about a high K/D because I have been on the other side many times too.? I just move on and earn the next meal. Now, it is more strategic for me based on team makeup, battle score and for the f2p players, the almighty crystal rewards. Let us say you don't have a damage mission, is there any point in shooting a player with a defender drone ? Your maxed out m7 turret on DD is doing like 400 damage per shot. Enemy picks up a health pack and later, activates a health pack and you can wound up with nothing spending a good amount of time testing your skills. Meanwhile, your teammates are picking off those easy targets and racking up a huge score. Do you dare to stick your neck out with enemy viking's and hornet's OD activated? I still do but not as much. I still get a kick out of destroying those enemies within a second of activating their OD. I don't have the equipment to cap flags or score goals effectively in the current climate so I leave those to the PROS (aka p2w). The exception is when my team has a clan or is up a tank or 2. These are the parameters I have as a f2p player.

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21 hours ago, asem.harbi said:

@NooNooHead When ever I see results in "Tanki picture of the day" with high K/D, in teams battles. I immediately disgusting, and I know he mostly use a ranged turret without give a care to flags.

 

Pretty strong and one-sided view.  I could as well say that all flag runners are without any tactics and low K/D is in line with their low skill levels.

In a team battle it is important that we have team members with different roles.  "Campers" can also be called defenders.  Right amount of defenders is good thing for the team.  

Team also needs midfielders who can support both in offense and in defense.  Back in time when battles took longer and there was  more english speaking players we could discuss who is in defense and who is in offense.  Nowadays this kind of planning is non-existent.  I personally try to take my position based on what is missing in the team.  Sometimes I stay in defense but maybe most of the time I stay in mid-field and support both offense and defense.   Quite often I also attack to enemy base and keep 2-3 enemy team members busy fighting against me, while other team members catch the flag.  Then sometimes I run for the flag when and if time is right.  And yes, my K/D in most of my accounts is over 2.0.  I do not try to keep it high.   It is more so because of the tactics I chose to help the team.

 

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13 minutes ago, TinBoxGunner said:

Pretty strong and one-sided view.  I could as well say that all flag runners are without any tactics and low K/D is in line with their low skill levels.

In a team battle it is important that we have team members with different roles.  "Campers" can also be called defenders.  Right amount of defenders is good thing for the team.  

Team also needs midfielders who can support both in offense and in defense.  Back in time when battles took longer and there was  more english speaking players we could discuss who is in defense and who is in offense.  Nowadays this kind of planning is non-existent.  I personally try to take my position based on what is missing in the team.  Sometimes I stay in defense but maybe most of the time I stay in mid-field and support both offense and defense.   Quite often I also attack to enemy base and keep 2-3 enemy team members busy fighting against me, while other team members catch the flag.  Then sometimes I run for the flag when and if time is right.  And yes, my K/D in most of my accounts is over 2.0.  I do not try to keep it high.   It is more so because of the tactics I chose to help the team.

cause when you see players exaggerating with something, for sure you have a strong backlash

the simplest evidence that those kind of player didn't care about the battle, that you see if someone in other team is flipped upside downs. they try to kill him, this was horrible especially when the time of SD was 10 seconds..

Campers in every team shouldn't be more than 2 or 3, if there was a really campers in a team with number higher than 3 the other team shouldn't win ever..

Defender campers aren't those who play with Hornet/Railgun or Mammoth/Shaft. Noo, Defenders are whose play with heavy tank + melee or medium-range turret, in examples -- Mammoth Freeze or Mammoth Twins

but a camper who use Shaft, this mainly mean he just want to grind kills

And in the end of every game, the most players who benefit the team, whose trying to capture the flag

also, in Pro-battles, the team CTF battles, take a while before it finish.. and the most effective players are whose trying to capture the flag. while in these 30 minutes you find players with Thunder or Magnum whose just making a slaughter and grinding kills over all these 30 minutes.. so what they benefit their team? especially the horrible annoying Magnums in red team in Noise (the team above)

Edited by asem.harbi
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12 minutes ago, TinBoxGunner said:

 

In a team battle it is important that we have team members with different roles.  "Campers" can also be called defenders.  Right amount of defenders is good thing for the team.  

Team also needs midfielders who can support both in offense and in defense.

 

Absolutely agree. It's incredibly important to have a team with defined roles in a battle. Those games are usually the ones you can win even if the odds are against you.

 

I usually play the midfield, cleaning the map of enemies and allowing the attackers to go for the flag, while helping them with fire support. Or I go back and help defend the flag when needed. 

Most of the times, however, I only see teammates running around like headless chickens...

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26 minutes ago, asem.harbi said:

cause when you see players exaggerating with something, for sure you have a strong backlash

the simplest evidence that those kind of player didn't care about the battle, that you see if someone in other team is flipped upside downs. they try to kill him, this was horrible especially when the time of SD was 10 seconds..

Campers in every team shouldn't be more than 2 or 3, if there was a really campers in a team with number higher than 3 the other team shouldn't win ever..

Defender campers aren't those who play with Hornet/Railgun or Mammoth/Shaft. Noo, Defenders are whose play with heavy tank + melee or medium-range turret, in examples -- Mammoth Freeze or Mammoth Twins

but a camper who use Shaft, this mainly mean he just want to grind kills

And in the end of every game, the most players who benefit the team, whose trying to capture the flag

also, in Pro-battles, the team CTF battles, take a while before it finish.. and the most effective players are whose trying to capture the flag. while in these 30 minutes you find players with Thunder or Magnum whose just making a slaughter and grinding kills over all these 30 minutes.. so what they benefit their team? especially the horrible annoying Magnums in red team in Noise (the team above)

Yes, it a problem if there is too many defenders - like shafts -  most of them being blind e.g dont take their eye from the scope while enemy catches the flag.  But saying that flag carrier is the most valuable player for the team is  not correct.   Every team member who supports the team with the best of his/her capabilities, brings something important to the table.   

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45 minutes ago, asem.harbi said:

cause when you see players exaggerating with something, for sure you have a strong backlash

the simplest evidence that those kind of player didn't care about the battle, that you see if someone in other team is flipped upside downs. they try to kill him, this was horrible especially when the time of SD was 10 seconds..

Campers in every team shouldn't be more than 2 or 3, if there was a really campers in a team with number higher than 3 the other team shouldn't win ever..

Defender campers aren't those who play with Hornet/Railgun or Mammoth/Shaft. Noo, Defenders are whose play with heavy tank + melee or medium-range turret, in examples -- Mammoth Freeze or Mammoth Twins

but a camper who use Shaft, this mainly mean he just want to grind kills

And in the end of every game, the most players who benefit the team, whose trying to capture the flag

also, in Pro-battles, the team CTF battles, take a while before it finish.. and the most effective players are whose trying to capture the flag. while in these 30 minutes you find players with Thunder or Magnum whose just making a slaughter and grinding kills over all these 30 minutes.. so what they benefit their team? especially the horrible annoying Magnums in red team in Noise (the team above)

Exactly... but other players contribute to their team just as much too tho, even campers. But too much of them isn’t a good thing either.

43 minutes ago, 2shots2kills said:

Most of the times, however, I only see teammates running around like headless chickens...

I never saw anything else other than this in MM. 

16 minutes ago, TinBoxGunner said:

But saying that flag carrier is the most valuable player for the team is  not correct.

Yes but you can say that his job is the hardest. Most of the time.

Edited by E_polypterus
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58 minutes ago, TinBoxGunner said:

Pretty strong and one-sided view.  I could as well say that all flag runners are without any tactics and low K/D is in line with their low skill levels.

In a team battle it is important that we have team members with different roles.  "Campers" can also be called defenders.  Right amount of defenders is good thing for the team.

I get annoyed at the campers that have complete tunnel vision.

I see shafts that are in their own little world, scoping for a distant kill as the flag stealer drives right by them and eventually caps.

Then there's the battles, such as Siege, where 5 team-mates decide to camp in our base, expecting the other three to keep dying for the team.  Of course the other team shuts us out because they have more Titans and Hunters at the cap point.

Of course there's a need for some campers.  But many of them selfishly take it to the extreme - like the shaft Titan that is in a corner of the map and only uses the dome as personal protection to pad their K/D score.

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3 hours ago, wolverine848 said:

I get annoyed at the campers that have complete tunnel vision.

I see shafts that are in their own little world, scoping for a distant kill as the flag stealer drives right by them and eventually caps.

Then there's the battles, such as Siege, where 5 team-mates decide to camp in our base, expecting the other three to keep dying for the team.  Of course the other team shuts us out because they have more Titans and Hunters at the cap point.

Of course there's a need for some campers.  But many of them selfishly take it to the extreme - like the shaft Titan that is in a corner of the map and only uses the dome as personal protection to pad their K/D score.

Yeah. I've always hated titan teammates that do just what you describe. Usually puts us in a disadvantage.

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Anybody else see players nowadays in MM who just can't turn their turrets? Like, buddy, it isn't that difficult. If you don't want to turn your turret, please use Magnum.

 

Anyways, Thank you Tanki for giving us 50% MU and 50% SU discounts!

Edited by yellowghetto
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25 minutes ago, yellowghetto said:

Anybody else see players nowadays in MM who just can't turn their turrets? Like, buddy, it isn't that difficult. If you don't want to turn your turret, please use Magnum.

Eh, always seen them. Sometimes I lock them against a wall to see what happens, and the results can be quite amusing.

 

(Some stop in their tracks to search for the right keys to turn the turret, and others simply refuse to do so)

 

Edit: I do this against the enemies, of course. If I see teammates that don't turn their turret, I just cry in silence. 

Edited by 2shots2kills
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Just now, 2shots2kills said:

Eh, always seen them. Sometimes I lock them against a wall to see what happens, and the results can be quite amusing.

 

(Some stop in their tracks to search for the right keys to turn the turret, and others simply refuse to do so)

Have you met any that self-destructed or left the battle? 

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Just now, 2shots2kills said:

Eh, always seen them. Sometimes I lock them against a wall to see what happens, and the results can be quite amusing.

 

(Some stop in their tracks to search for the right keys to turn the turret, and others simply refuse to do so)

That is multing, you shouldn't do that.

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Just now, TheCongoSpider said:

Have you met any that self-destructed or left the battle? 

Umh not really, I usually finish them off after a few seconds, I just like to see them struggle :ph34r:

 

Just now, yellowghetto said:

That is multing, you shouldn't do that.

Oh, I do that to the enemy tanks, of course. I should have specified them. 

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5 hours ago, wolverine848 said:

Of course there's a need for some campers.  But many of them selfishly take it to the extreme - like the shaft Titan that is in a corner of the map and only uses the dome as personal protection to pad their K/D score.

It's really annoying to see them like this especially when Hornet OD got nerfed. :/

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9 hours ago, asem.harbi said:

especially the horrible annoying Magnums in red team in Noise (the team above)

This. I sometimes get so annoyed with them (When I am on the team above as well), I flip them. Then they change to a firebird and help me attack. So it works.

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Black Friday sales! I got Gauss to Mk7-11, Hopper to Mk8, Premium for 12 days (from containers), some shot effects I don't care about, Heat Immunity for Hornet (they know), and the WORST skin in the game.

Right after last challenge, I got Titan XT, this challenge, I got Titan Prime. Doesn't match any Prime skins and for my least favorite hull.

 

Besides, that, I once owned the The Winner Paint, because I was in the winning faction (Lions) of WAR: Domination.

Does this mean another War is coming? :ph34r:

Or did my game just bug out and the paint disappear??

Edited by yellowghetto
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