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What Is Your Opinion About the Current State of Tanki Online?


TheCongoSpider
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Thoughts on the current state of Tanki Online  

619 members have voted

  1. 1. What is your opinion about the current state of Tanki Online?

    • Love It
      54
    • Satisfied
      131
    • On Edge
      263
    • Hate It
      169
  2. 2. Which turret(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite turret.

    • Firebird
      73
    • Freeze
      65
    • Isida
      26
    • Hammer
      83
    • Twins
      31
    • Ricochet
      59
    • Smoky
      59
    • Striker
      66
    • Vulcan
      137
    • Thunder
      53
    • Railgun
      81
    • Magnum
      96
    • Gauss
      162
    • Shaft
      77
    • Tesla
      94
    • Scorpion
      49
  3. 3. Which Hull(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite Hull.

    • Wasp
      37
    • Hornet
      75
    • Viking
      148
    • Hunter
      46
    • Dictator
      38
    • Ares
      64
    • Titan
      47
    • Mammoth
      22
    • Hopper
      131
    • Crusader
      55
    • Paladin
      106


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18 minutes ago, asem.harbi said:

One of the OP characters in the Hopper that Hopper users wont admit about it

Animated GIF

To be honest i'm amazed it can still do that after the HUGE NERF it just had according to @MysticBlood

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42 minutes ago, cosmic666 said:

Listen flying hack user, who cares about golds (unless your a 5 yr old)

The ones who are complaining about the golds are in youtube comments only or some new members in the forum.. but you wont see here a one with higher than 1000 reputation in the forum or complain about the hopper because of the golds. 

But as Mystic doesn't have a real argument to discuss with, he just swerve our words.

Edited by asem.harbi
I said Yellow instead of Mystic (though both in the same mindset)
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I am a hopper user and yes i have crisis... if you use this and  if you use anything other than armor when you get hit, its a 1 shot kill.

 

 

Now  there is too many events and sales that cause xp to be gained much faster than normal AND that needs to go away....  Alot of people are ranking up to fast.

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10 hours ago, Maf said:

Both are about the same. Hopper is somewhat balanced without Crisis, and Crisis is somewhat balanced when used with other hulls besides Hopper. But put Hopper and Crisis together, and it turns CTF/RGB/ASL gameplay into a joke. But then again, it's hardly any good in other modes.

Crisis is plain OP. It's only drawback is supply consumption.

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7 hours ago, asem.harbi said:

One of the OP characters in the Hopper that Hopper users wont admit about it

Animated GIF

Why does this work? Look at all the enemies, did not see the Hopper coming, shot at him, then just left him alone, and not caring about the flag. Legit at least 5 IQ players. You can do the same with Hunter in this situation.

Either that or I am the only one who actually tries hard to win. If I am the only one giving effort, I leave the match immediately.

Edited by yellowghetto

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5 hours ago, yellowghetto said:

Why does this work? Look at all the enemies, did not see the Hopper coming, shot at him, then just left him alone, and not caring about the flag. Legit at least 5 IQ players. You can do the same with Hunter in this situation.

Either that or I am the only one who actually tries hard to win. If I am the only one giving effort, I leave the match immediately.

If you watched the video second or third you will notice that there are 4 enemies fighting me, but as I jumped and been in the air and dropped in the one who have the flag I just returned it. But if I was with Hunter, I will be in the ground and the 4 enemies will kill me while I'm trying to return the flag.

5 hours ago, yellowghetto said:

Either that or I am the only one who actually tries hard to win.

No, I too.

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MysticBlood Yellowghetto, do you know why Hopper is OP with Defender? Because it can hover over the enemies like "ignore tank" hack, so Hopper can always ignore the enemies, but mostly you can defend if you tried hardly. But with Defender you don't have the enough time to kill and your pushing wont do anything to Hopper so he will capture the flag guaranteedly.  But Hornet/Defender couldn't hover over the hulls (except if he use hack) so he will collide with the defenses and you have time to fight back and basically will lose the try.

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14 minutes ago, E_polypterus said:

It’s quite OP without any of them small small flying things too.

It's the only fact they admitted about it

10 hours ago, cmirotomill said:

I am a hopper user and yes i have crisis... if you use this and  if you use anything other than armor when you get hit, its a 1 shot kill.

I don't know why you Hoppers seems have a lack of logic

Hopper have the same HP of Wasp/Hornet, so it's not a logical to say Hopper will die with 1 shot as wasp/hornet are the same Ok?

Also saying "I'm a hopper user" is a directly punchline against you, that people try hard to hide it and if you hided it the players will enter your profile and accuse you with that.

By the way, I will stop discussing with you Hoppers as you just raised my pressure with horrible logics.. It's not about discussion it's a facts, I just have to say Hopper can cross over the hull + unflipable + can strafing left and right (a new advantage).. And I don't have even to wait your answer, it's backs to your mind if you want to accept the fact to be a normal sane human or you wont accept them all I have is just I learnt you.. So from now on, I wont continue discussing with you guys.

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1 hour ago, Unleash said:

What do you mean "hard" nerf. I didnt notice any change in battles. Players will call it op till atleast stun wont be removed from its overdrive.

The change to the od is that it no longer keeps its charge after it quickly gets destroyed when the user hits shift. Yet then again I look at your profile and I see the first letter V of the most used hull *closes tab quickly*

Edited by MysticBlood
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I remember in past week my "Confused" reactions received were about 210

oG6F3IC.png

But being in a constructive discussion with Yellow and Mystic will guarantee you a ton of new Confused/s 

Edited by asem.harbi
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11 hours ago, yellowghetto said:

Why does this work? Look at all the enemies, did not see the Hopper coming, shot at him, then just left him alone, and not caring about the flag. Legit at least 5 IQ players. You can do the same with Hunter in this situation.

Either that or I am the only one who actually tries hard to win. If I am the only one giving effort, I leave the match immediately.

They didn't just "leave him alone".  As ground vehicles they could not possibly maneuver fast enough to get into position to continue to fire.

How do you not see that Hoppers movement characteristics alone are a big advantage.  It can move sideways without loss of much (if any) speed for crying out loud.

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10 minutes ago, Unleash said:

You know, sometimes some players on forum are interesting because first thing they do is check player profile. So yea. Congrat on that. Hopper is op dont need defend it.

"I totally like to hold down the space bar and win with vikings od especially when I still get to keep my charge regardless" (sarcasm) well then again a hunter can disable it if it can get any closer to viking when od is active.

 

Edited by MysticBlood
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8 minutes ago, Unleash said:

You know, sometimes some players on forum are interesting because first thing they do is check player profile. So yea. Congrat on that. Hopper is op dont need defend it.

Hopper is most definitely an overpowered hull; as a Hopper-user (sure check my profile I do not care) I think there is no denying that it is not. Doesn't mean that I will stop using it, I have a gorgeous skin for it and I have invested a lot of crystals into it, plus I enjoy using it. I do not mind for it to be nerfed, but in the meantime I'll keep flying to the sky and beyond ;)

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2 minutes ago, Unleash said:

Who is talking about viking? and why you hate viking so much? not gonna like i hate hopper as hull and that ovedrive is just broken but every overdrive has advantages and disadvantages. Except hopper of course but you dont see it i guess.

Both viking and hopper have annoying overdrives that can be very hard to deal with. However each of these ods is strong in its own way, berserk reactor is very powerful at offense while detonation jump performs best at support (and potentially defense as well). Hence one should not compare them to determine which of them is the most overpowered . I also find it weird that whenever a certain item is discussed, another item that has little to do with it is suddenly involved in the argument for comparison. Just keep the discussion limited to Hopper, Vikings mechanics have nothing to do with it

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I can't believe 59 people voted Viking when Hopper is out there.

Seems people don't even read the questions.

It's nt "which hull do you hate the most".  It's based on ...

"Performance and Effectiveness based off of Standard MM Battles".   And it shouldn't even be close.   Oh my.

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14 minutes ago, Unleash said:

Who is talking about viking? and why you hate viking so much? not gonna like i hate hopper as hull and that ovedrive is just broken but every overdrive has advantages and disadvatages. Except hopper of course but you dont see it i guess.

Yes granted hopper can be very superior in capture modes. But those hoppers that do capture modes have crisis or defender on them otherwise I dont see any more hoppers unless it has these two drones. Besides hopper can be one shotted easily if it doesnt have DA on. And its strafing is garbage compared to crusader. Its acceleration is slower than crusader then its the same at mk8.  And with hoppers od, people should know what would happen if they see a hopper with a star charging at them. The problem I have with viking is that it can keeps its od charge even when it quickly gets destroyed as the user hits shift. And people will give but its a slow charge excuse. But viking charges faster when it does kills, uses the driver drone, even using dictators 50 percent boost. 

Edited by MysticBlood
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2 minutes ago, BloodPressure said:

while detonation jump performs best at support (and potentially defense as well)

By "support" do you mean capping?  Because that is what Hopper excels at.  One hopper can win a battle on it's own.  Not many battles I can say that about Viking.

When I think of support, Dictator and Titan come to mind.  They can help other team-mates.

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3 minutes ago, MysticBlood said:

But viking charges faster when it does kills, uses the driver drone, even using dictators 50 percent boost. 

Well, this can all apply to Hopper as well - so it will still be charging much faster than viking.

And the drones and weaknesses of Hopper can all be applied to wasp and hornet.  Why are they not leading the pack in scoring like hopper does the majority of the time?

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Hopper is still OP.

And it's mainly because of the mouse control/mobile control strafing ability.


Wasp and Hornet can strafe as well, but when Hopper strafes, it points the front of the hull at the enemy, whereas Wasp and Hornet point the sides of their hull at the enemy.

The sides of a hull is much wider than the front an back sides of a hull, thus making it easier to hit a strafing Wasp and Hornet, and much harder to hit a strafing Hopper. And unlike Hopper, Wasp and Hornet cannot move sideways unless they turn the hull's orientation.


Same applies for the peek-a-boo tactic (when you hide behind an obstacle, pop out, shoot the enemy, and pop back behind the obstacle)
Wasp and Hornet have to expose more of the hull in order to reveal the turret and get a clear shot. Hopper only has to reveal the less wide front side of the hull when it's utilizing mouse controls and mobile controls.

In the end, Hopper spends less time in the line of enemy fire due to it exposing the front side of it's hull while strafing. This is why fighting Hoppers with turrets such as Twins, Ricochet, Vulcan, and Striker can be so annoying. Hopper can easily dodge the slower projectiles cause in essence, it is "thinner" than Wasp and Hornet when in combat.
 

Edited by Tanker-Arthur
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8 minutes ago, BloodPressure said:

while detonation jump performs best at support (and potentially defense as well).

I’ve hardly seen it being used at defense but imo it’s best at attack - either jumping into the flag or out with the flag (Noise with ODs enabled becomes a nightmare for the blue team).

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1 minute ago, wolverine848 said:

Well, this can all apply to Hopper as well - so it will still be charging much faster than viking.

And the drones and weaknesses of Hopper can all be applied to wasp and hornet.  Why are they not leading the pack in scoring like hopper does the majority of the time?

Well I do see hornets and wasps capture but the hornet and wasps charging in for flags would most likely have defender. As for hoppers they are always gonna have crisis or defender. Its the fact that these two drones ruined capture modes especially on hopper. Otherwise hopper is basically garbage without these 2 drones.

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3 minutes ago, Tanker-Arthur said:

Hopper is still OP.

And it's mainly because of the mouse control/mobile control strafing ability.


Wasp and Hornet can strafe as well, but when Hopper strafes, it points the front of the hull at the enemy, whereas Wasp and Hornet point the sides of their hull at the enemy.

The sides of a hull is much wider than the front an back sides of a hull, thus making it easier to hit a strafing Wasp and Hornet, and much harder to hit a strafing Hopper. And unlike Hopper, Wasp and Hornet cannot move sideways unless they turn the hull's orientation.


Same applies for the peek-a-boo tactic (when you hide behind an obstacle, pop out, shoot the enemy, and pop back behind the obstacle)
Wasp and Hornet have to expose more of the hull in order to reveal the turret and get a clear shot. Hopper only has to reveal the less wide front side of the hull when it's utilizing mouse controls and mobile controls.

In the end, Hopper spends less time in the line of enemy fire due to it exposing the front side of it's hull while strafing. This is why fighting Hoppers with turrets such as Twins, Ricochet, Vulcan, and Striker can be so annoying. Hopper can easily dodge the slower projectiles cause in essence, it is "thinner" than Wasp and Hornet when in combat.
 

Strafing for hopper is more garbage now since it got a nerf in acceleration the strafing is slower than crusader as I mentioned above.

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Just now, MysticBlood said:

Strafing for hopper is more garbage now since it got a nerf in acceleration the strafing is slower than crusader as I mentioned above.

Yes, it's garbage compared to Crusader and maybe Ares.

 

But compared against the normal hulls, I'd say it's still annoys the heck out of me. It's super annoying especially when I'm using Vulcan, cause the turret rotation while firing is very slow and I therefore cannot catch up unless the Hopper is quite a distance away.
 

There's always a Gauss - Hopper or Smoky - Hopper chipping off my health cause they can shoot and easily go back into cover before I can ever fire back.

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29 minutes ago, MysticBlood said:

The problem I have with viking is that it can keeps its od charge even when i quickly gets destroyed 

 

Viking's retention period is short, just like everyone else has been except Hopper and Hornet. Moreover, it takes significantly longer for a Viking to get back to 100% if it ever gets killed during the short retenton period. Viking's retention period is a nonproblem. 

17 minutes ago, MysticBlood said:

Strafing for hopper is more garbage now since it got a nerf in acceleration the strafing is slower than crusader as I mentioned above.

I only started using Hopper after the acceleration nerf (because I got a skin for it), and if that acceleration nerf had a huge negative impact on its performance then I don't want to imagine what it was like before. Twins players practically can't hit me at all unless they corner me somewhere. I can almost comfortably evade Thunder, Smoky and Striker projectiles. I can easily reduce the incoming DPS from Vulcan users. I can sometimes avoid Hammer shots. I can sometimes avoid Railgun, Magnum and Gauss arcade shots. I'm even able to avoid Shaft shots fairly easily. I can attest to that Shaft part because I use Shaft on multiple accounts and the hardest hull for me to hit is always Hopper due to the fact that:

 

  1. It has a very slim hitbox
  2. It is levitating off the floor 
  3. It can move erratically to the left or right

 

 

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