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What Is Your Opinion About the Current State of Tanki Online?


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Thoughts on the current state of Tanki Online  

620 members have voted

  1. 1. What is your opinion about the current state of Tanki Online?

    • Love It
      54
    • Satisfied
      132
    • On Edge
      263
    • Hate It
      169
  2. 2. Which turret(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite turret.

    • Firebird
      73
    • Freeze
      65
    • Isida
      26
    • Hammer
      83
    • Twins
      31
    • Ricochet
      60
    • Smoky
      59
    • Striker
      66
    • Vulcan
      137
    • Thunder
      54
    • Railgun
      81
    • Magnum
      96
    • Gauss
      162
    • Shaft
      77
    • Tesla
      94
    • Scorpion
      49
  3. 3. Which Hull(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite Hull.

    • Wasp
      37
    • Hornet
      75
    • Viking
      148
    • Hunter
      47
    • Dictator
      38
    • Ares
      64
    • Titan
      47
    • Mammoth
      22
    • Hopper
      131
    • Crusader
      55
    • Paladin
      106


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17 minutes ago, yellowghetto said:

Slugger maybe? Been like that for a while.

I still say blunder buss is better; the reload is pretty quick. However I myself also saw many hammers both in the higher ranks and by noob account manipulating battles. 

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1 hour ago, Incorp said:

I'd say railgun is unbalanced, but no by the pro side; it's unbalanced on the con side. The damage was reduced drastically; but it's still quite popular I dunno why

Its funny when people think if something is popular, then its OP and needs a nerf. Everyone pretty much does this these days.

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2 hours ago, Potdindy said:

Ive been getting roasted at long range by hammers even with armor and protection. Whatsup with that? New alt?

Probably a Blunderbuss with Booster. Here's a quick video for you. It's a bit old, as a few changes were made to Blunderbuss since that upload date, but the premise remains the same. 

 

 

 

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On 9/8/2021 at 7:55 PM, TheCongoSpider said:

 

I will note that today, it IS being influenced by Premium. My non-Premium accounts are getting 20 EXP and my Premium accounts are getting 30 EXP.

 

This was not the case before and I made sure of it the first and subsequent times I spotted each change. I did it on both of my Premium and non premium accounts since then and they all gave the same number. Today for some reason, premium is affecting it. 

After the server restart on Friday, it is back to 40. 60 with Premium. 

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On 9/10/2021 at 12:30 AM, TheCongoSpider said:

Probably a Blunderbuss with Booster. Here's a quick video for you. It's a bit old, as a few changes were made to Blunderbuss since that upload date, but the premise remains the same. 

 

 

 

So blunderbuss has more pellets per shot and higher critical chance, and any tank hit by ONE pellet still takes max damage if it's critical.

And the wider spread which is supposed to be a minus is actually a plus for criticals.

Oh my....

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57 minutes ago, wolverine848 said:

So blunderbuss has more pellets per shot and higher critical chance, and any tank hit by ONE pellet still takes max damage if it's critical.

And the wider spread which is supposed to be a minus is actually a plus for criticals.

Oh my....

I own blunderbuss and let me tell you something, its very strong. Eventhough that the spread is garbage its very powerful. My hammer is mk7-6 and with blunderbuss with boosted damage I can easily one shot medium hulls and give  about 3k damage without boosted damage its in 1600s range. (This is talking about its crit damage )

Edited by MysticBlood
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On 9/10/2021 at 12:30 AM, TheCongoSpider said:

Probably a Blunderbuss with Booster. Here's a quick video for you. It's a bit old, as a few changes were made to Blunderbuss since that upload date, but the premise remains the same. 

 

 

 

Bruh, that Youtuber's thumbnail is technically "clickbaiting"....

 

I know Blunderbuss is "OP" but...

Everything is "OP?!!" when paired with Viking's overdrive lol.

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1 minute ago, Tanker-Arthur said:

Bruh, that Youtuber's thumbnail is technically "clickbaiting"....

 

I know Blunderbuss is "OP" but...

Everything is "OP?!!" when paired with Viking's overdrive lol.

Lmao Jumper meant to show in the thumbanil about the crit damage  and spread range of blunderbuss as that concept was original of its time , irrespective of viking OD or not

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Just now, nikunj04 said:

Lmao Jumper meant to show in the thumbanil about the crit damage  and spread range of blunderbuss as that concept was original of its time , irrespective of viking OD or not

I know that's what he meant...

 

It's just the claim that Blunderbuss is OP would've been more believable to someone who didn't know about the augment had we didn't see that his Viking has the Berserk Overdrive effect on it in the thumbnail - cause due to the overdrive effect, it looks like the overdrive was doing the work.

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I like how people are cracking down on tesla being so op which can be understandable. But I feel like hammer and freeze are powerful.  Hammer with its status augments and freeze with its ridiculous crit buff. In still seeing so many hammers and now more freezes are starting to show up.

Edited by MysticBlood
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7 minutes ago, MysticBlood said:

I like how people are cracking down on tesla being so op which can be understandable. But I feel like hammer and freeze are powerful.  Hammer with its status augments and freeze with its ridiculous crit buff. In still seeing so many hammers and now more freezes are starting to show up.

Indeed , hammer has in a while gained popularity whereas freeze got a drastic update which led to its excessive use.

 

Tesla works quite well in close range if the enemy doesn't have any prot against it.

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19 minutes ago, MysticBlood said:

I like how people are cracking down on tesla being so op which can be understandable. But I feel like hammer and freeze are powerful.  Hammer with its status augments and freeze with its ridiculous crit buff. In still seeing so many hammers and now more freezes are starting to show up.

Freeze is my go-to turret at moment on my alt account - even on maps like Berlin.  Just go long way around and ambush a bunch of defenders with Freeze-dictator or freeze-hunter.  It really is silly to have 400% critical bonus. 

Makes no sense that Freeze got 400% while Fire has 100%.  4x ????

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2 minutes ago, wolverine848 said:

Makes no sense that Freeze got 400% while Fire has 100%.  4x ????

Firebird has x2 critical damage. But yes, Freeze is ridiculous right now. It's really obnoxious when a Freeze Hornet comes and just kills anything in front of it instantly. I see the Freeze Hornet on low HP and someone about to ambush it from behind, the Freeze turns around and wipes them immediately.

 

This is the direction they're heading. ¯\_(ツ)_/¯

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8 minutes ago, TheCongoSpider said:

Firebird has x2 critical damage. But yes, Freeze is ridiculous right now. It's really obnoxious when a Freeze Hornet comes and just kills anything in front of it instantly. I see the Freeze Hornet on low HP and someone about to ambush it from behind, the Freeze turns around and wipes them immediately.

 

This is the direction they're heading. ¯\_(ツ)_/¯

Do you think they buffed freeze  purposely  to promote cold immunity or cold resistance? Or try to promote people using badger? Well I may never know, this is just my hypothesis. I can also see this to give people more reasons to use defender.

Edited by MysticBlood
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1 minute ago, MysticBlood said:

Do you think they buffed freeze  purposely  to promote cold immunity or cold resistance? Or try to promote people using badger? Well I may never know, this is just my hypothesis. 

The hull augment wont save the defender from the damage.  Don't see the point in those since you will be dead long before you are frozen.

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1 minute ago, wolverine848 said:

The hull augment wont save the defender from the damage.  Don't see the point in those since you will be dead long before you are frozen.

I guess your right I was just trying to see this from another angle.

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Just now, MysticBlood said:

Do you think they buffed freeze  purposely  to promote cold immunity or cold resistance? Or try to promote people using badger? Well I may never know, this is just my hypothesis. 

You have even less of a reason to use Cold Immunity now. The freezing status was effectively nerfed, which is the reason why the Cryo augments had their critical damage penalties removed (and Cryo Railgun finally became not garbage, but that sadly only lasted a week). 

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10 minutes ago, TheCongoSpider said:

The freezing status was effectively nerfed

I understand the movement speed reduction was lessened....


But the effect now lasts up to 10 seconds and has a greater effect on turret rotation when at max accumulation now...

And I get Freeze will kill you before it manages to fully freeze you but the freeze Augments for Hammer, Smoky, and Railgun all instantly reduce your temperature to the minimum.

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4 minutes ago, Tanker-Arthur said:

I understand the movement speed reduction was lessened....


But the effect now lasts up to 10 seconds and has a greater effect on turret rotation when at max accumulation now...

And I get Freeze will kill you before it manages to fully freeze you but the freeze Augments for Hammer, Smoky, and Railgun all instantly reduce your temperature to the minimum.

I'm sure you're away of Lou's Hyperthermia star power? When it released, I knew immediately it was gonna be garbage. Because for a mechanic like that, the maximum % reduction needs to be high. Soon after, it got set to a high number, just as I expected. 

 

Yes the turret slowdown is high, statistically. But whenever I'm fighting a Shock Freeze or get hit by a Cryo augment, or just by being in the radius of an enemy Dictator's Overdrive, I barely notice a difference in my rotation speed. That is, it is somehow not a problem even with such a high %. 

 

When I was playing with Cryo Smoky and Cryo Railgun, I had that in the back of my mind every time I equipped it. "Their speed may not be slowed down much but at least their turret will be slow". Every time I played it, it made 0 difference. Whether it be that the player the enemy is shooting is already in their line of sight, or that the hull speed decrease is so small now that even if the turret rotation speed penalty was 100%, all they had to do was turn their hull. 

 

This was the same both using the augments and fighting against it, which is why I suggested the critical damage penalties be removed, if you remember that. 

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On 9/12/2021 at 9:29 AM, MysticBlood said:

I own blunderbuss and let me tell you something, its very strong. Eventhough that the spread is garbage its very powerful. My hammer is mk7-6 and with blunderbuss with boosted damage I can easily one shot medium hulls and give  about 3k damage without boosted damage its in 1600s range. (This is talking about its crit damage )

I think Blunderbuss is alright for where it is right now. Dealing with Hammer's Status Effects are pretty annoying. I switched from Blunderbuss to Magnetic Pellets.

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10 minutes ago, yellowghetto said:

I think Blunderbuss is alright for where it is right now. Dealing with Hammer's Status Effects are pretty annoying. I switched from Blunderbuss to Magnetic Pellets.

My personal favorite augment for hammer, stun pallets. XD

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