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What Is Your Opinion About the Current State of Tanki Online?


TheCongoSpider
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Thoughts on the current state of Tanki Online  

619 members have voted

  1. 1. What is your opinion about the current state of Tanki Online?

    • Love It
      54
    • Satisfied
      131
    • On Edge
      263
    • Hate It
      169
  2. 2. Which turret(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite turret.

    • Firebird
      73
    • Freeze
      65
    • Isida
      26
    • Hammer
      83
    • Twins
      31
    • Ricochet
      59
    • Smoky
      59
    • Striker
      66
    • Vulcan
      137
    • Thunder
      53
    • Railgun
      81
    • Magnum
      96
    • Gauss
      162
    • Shaft
      77
    • Tesla
      94
    • Scorpion
      49
  3. 3. Which Hull(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite Hull.

    • Wasp
      37
    • Hornet
      75
    • Viking
      148
    • Hunter
      46
    • Dictator
      38
    • Ares
      64
    • Titan
      47
    • Mammoth
      22
    • Hopper
      131
    • Crusader
      55
    • Paladin
      106


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22 hours ago, At_Shin said:

I absolutely agree with you. I have noticed booster users using viking OD again and again in short intervals of 1.5 minutes. I would normally use crusader but the overdrive is so bugged and weak that I decided to join the viking bandwagon and now I get one OD every two minutes or less with augments exceptionally good at killing (such as AP hammer, Twins Heavyplasma, adrenaline Isida, etc). I also equip the blaster drone to score as many kills as possible and quickly charge up my OD (plus it's pretty funny when viking users activate their OD on me at melee range, only to respawn seconds later).

I do not expect the OD to get nerfed. So, when you can't beat 'em, join 'em and then beat 'em! ?

Been saying it past two years. 

Common reply. iT's jUsT oUr pLaY sTyLe.

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17 hours ago, G-92 said:

And what about the flying hack.

Flying hack is probably one of the worst Hulls now. Next to Ares and Wasp. Every other Hull is better suiting in a meta full of Vikings. Which NEEDS A NERF.

Viking, lowest hit box, fast acceleration, quickest among medium Hulls, and reload hack overdrive.

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17 hours ago, PirateSpider said:

Hunter was made obsolete ever since they gave wasp all those status effects. It was so bad that wasp became the new hunter while still being wasp.

And the shoe (dictator) is only really good in beginner and low ranks where almost no one has supplies. Once it reaches the mid ranks, it starts to become obsolete because by then and much further up, everyone has supplies and is using them.

An as for the hull itself, its by far the most awkward hull to play with. Its so big, and tall, slow and bouncy. Only advantage it has is its weight.

Hunter lasts far longer than Wasp. If you survive a Wasp bomb, its a benefit for you since it reloads all of your Supplies.

 

21 hours ago, Incorp said:

Well me too but I still don't like it. It's really too hard to maneuver, I fall off bridges a lot for its stupidly big size. 

Oh you got blunderbuss me too! How you got so many good stuff you buyer?!

I don't longer deny that my main is a buyer account now. Been playing for years, and I technically already beat the game. Collected all UC Augments except Smoky ones (which suck LOL)! 

I'm waiting on Armadillo, then I will feel complete.

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Might not be liked, but an idea for Viking OD charge rework.

OD passive charge is slightly faster than how it is now. Not like a Mammoth OD charge speed, just very average.

However, killing/captures do not give you any OD charge.

 

Edit: (Orange text) After playing Viking for like 7 games, I no longer think Viking needs a passive boost. It should just not have OD recharge from kills.

The fact that I found my entire team is Viking in TJR and nearly all in a CTF game is just disgusting. Enemy team also had a Viking and Hopper in CTF. Not sure why people still complain about Hopper, those things are like cannonfood in 2021 LMAO

Edited by yellowghetto
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14 minutes ago, yellowghetto said:

Hunter lasts far longer than Wasp. If you survive a Wasp bomb, its a benefit for you since it reloads all of your Supplies.

That's a big IF. At least hunter doesn't also inflict immediate damage and then burn damage nor does it happen every 50 seconds like wasp bomb. Also, wouldn't the reload supplies logic work with hunter as well? ?

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36 minutes ago, PirateSpider said:

That's a big IF. At least hunter doesn't also inflict immediate damage and then burn damage nor does it happen every 50 seconds like wasp bomb. Also, wouldn't the reload supplies logic work with hunter as well? ?

No, you are stunned for a longer period and the EMP will last long enough for you to be endangered. You won't be able to survive 75% of the time, assuming the Hunter player was not a noob, or you have EMP/Stun Immunity. Also, at Mk7 levels, if you can drive a decent distance from the Wasp bomb, it almost never kills you, which is why not as many players use Wasp over Hornet or Hopper at higher level play.*

 

Wasp bombs are really just a concern to slower Hulls. Dictator and below. But they can be stopped by other ODs like Mammoth and Titan.

Edited by yellowghetto

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5 hours ago, yellowghetto said:

No, you are stunned for a longer period and the EMP will last long enough for you to be endangered. You won't be able to survive 75% of the time, assuming the Hunter player was not a noob, or you have EMP/Stun Immunity.

Having one of those immunities would've allowed me to be able to defeat the hunter while only allowing me to survive the bomb.

5 hours ago, yellowghetto said:

Also, at Mk7 levels, if you can drive a decent distance from the Wasp bomb, it almost never kills you, which is why not as many players use Wasp over Hornet or Hopper at higher level play.*

And what if I spawn in a corner and enemy wasp plants bomb at the only way out? Happens to me more times than you think.

5 hours ago, yellowghetto said:

Wasp bombs are really just a concern to slower Hulls. Dictator and below. But they can be stopped by other ODs like Mammoth and Titan.

Well they are better at deactivating wasps bomb than hunter, aren't they?

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1 hour ago, PirateSpider said:

Having one of those immunities would've allowed me to be able to defeat the hunter while only allowing me to survive the bomb.

6 hours ago, yellowghetto said:

That's a point,

 

1 hour ago, PirateSpider said:

And what if I spawn in a corner and enemy wasp plants bomb at the only way out? Happens to me more times than you think.

6 hours ago, yellowghetto said:

This rarely happens to me.

 

1 hour ago, PirateSpider said:

Well they are better at deactivating wasps bomb than hunter, aren't they?

Well, it is just a click of the shift button.

 

I still wouldn't think Hunter is useless. Wasp is focused on speed, but lacks health, and Hunter has moderate speed, and decent health.

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12 minutes ago, yellowghetto said:

I still wouldn't think Hunter is useless. Wasp is focused on speed, but lacks health, and Hunter has moderate speed, and decent health.

May not be useless, but you gotta admit that alot of the hulls take part of hunters overall role in some way or form. Which makes using hunter more and more pointless.

Only reason to use hunter anymore is for health, stability, and completing OD missions quickly.

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2 minutes ago, PirateSpider said:

May not be useless, but you gotta admit that alot of the hulls take part of hunters overall role in some way or form. Which makes using hunter more and more pointless.

Only reason to use hunter anymore is for health, stability, and completing OD missions quickly.

I use Hunter vs Wasp quite often so I have to disagree with this. 

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There is definitely a difference in power level between hunter and the other medium hulls. Hunter's OD might lead to a flag being dropped or maybe a kill or two, while viking, for example can get 4 kills and clear out a base with its OD while being faster

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On 9/23/2021 at 8:42 AM, Potdindy said:

There is definitely a difference in power level between hunter and the other medium hulls. Hunter's OD might lead to a flag being dropped or maybe a kill or two, while viking, for example can get 4 kills and clear out a base with its OD while being faster

Viking is everywhere because it is the best in every mode. Most OP Hull since Hopper acceleration nerf.

dGGEZOf.png

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9 hours ago, yellowghetto said:

Screen-Shot-2021-09-26-at-10-15-37-AM.pn

How to win. 

We have used the forbidden hull that shall not be named. But seriously we used it to prove our point how OP it is. Anyways that match was so fun. I wonder if we scarred enough people to ask for a nerf to the hull. If not, we should use it more to drive people into tears of rage. ??

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2 minutes ago, MysticBlood said:

We have used the forbidden hull that shall not be named. But seriously we used it to prove our point how OP it is. Anyways that match was so fun. I wonder if we scarred enough people to ask for a nerf to the hull. If not, we should use it more to drive people into tears of rage. ??

do you think tanki will listen.

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5 minutes ago, MysticBlood said:

We have used the forbidden hull that shall not be named. But seriously we used it to prove our point how OP it is. Anyways that match was so fun. I wonder if we scarred enough people to ask for a nerf to the hull. If not, we should use it more to drive people into tears of rage. ??

Wait, when did crisis become a hull? What did I miss? :ph34r:

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10 hours ago, PirateSpider said:

Oh I see now, my bad.

 

So there is gonna be yet another hull called Forbidden that they're planning on releasing? :ph34r:

tanki is kind of extreme at times

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