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What Is Your Opinion About the Current State of Tanki Online?


TheCongoSpider
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Thoughts on the current state of Tanki Online  

619 members have voted

  1. 1. What is your opinion about the current state of Tanki Online?

    • Love It
      54
    • Satisfied
      131
    • On Edge
      263
    • Hate It
      169
  2. 2. Which turret(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite turret.

    • Firebird
      73
    • Freeze
      65
    • Isida
      26
    • Hammer
      83
    • Twins
      31
    • Ricochet
      59
    • Smoky
      59
    • Striker
      66
    • Vulcan
      137
    • Thunder
      53
    • Railgun
      81
    • Magnum
      96
    • Gauss
      162
    • Shaft
      77
    • Tesla
      94
    • Scorpion
      49
  3. 3. Which Hull(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite Hull.

    • Wasp
      37
    • Hornet
      75
    • Viking
      148
    • Hunter
      46
    • Dictator
      38
    • Ares
      64
    • Titan
      47
    • Mammoth
      22
    • Hopper
      131
    • Crusader
      55
    • Paladin
      106


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I can confirm now that the EXP Dictator gives is influenced by events where the experience and funds are increased.

 

Outside of increased experience and funds, it is 20, 30 with Premium. During events with increased experience and funds, it is 40, 60 with Premium. 

 

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@TheCongoSpider This auto aim takes away any skill you might have had. Mobile is for kids, do yourself a favour, switch back to PC before you lose what you had.

One last point, vid was good but were did the sound go, did a flying hack steal it and camp on top of a building somewhere. 

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As always and everywhere, they want to improve the game and end up making things worse. It benefits the buyer for obvious reasons, but also does not give him god status in the game. The overdrives of the floating helmets are too absurd. They traverse the entire map using speed and flying. Already CTF and RGB battles are boring with those players. They need to give the buyers immortality, ooh wait, they already did it with the Paladin. how absurd the game has become. 

What do you think? I read them

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2 hours ago, WarriorLuty said:

As always and everywhere, they want to improve the game and end up making things worse. It benefits the buyer for obvious reasons, but also does not give him god status in the game. The overdrives of the floating helmets are too absurd. They traverse the entire map using speed and flying. Already CTF and RGB battles are boring with those players. They need to give the buyers immortality, ooh wait, they already did it with the Paladin. how absurd the game has become. 

What do you think? I read them

Topic merged

 

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It seems like I found my new favorite combo. Rail with Stun/ Cryo-Rounds with Heavy-Weight Wasp. XD Its very fun combo ngl. Eventhough rail damage was nerfed its status effects makes rail playable. 

Edited by MysticBlood
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20 minutes ago, MysticBlood said:

It seems like I found my new favorite combo. Rail with Stun/ Cryo-Rounds with Heavy-Weight Wasp. XD Its very fun combo ngl. Eventhough rail damage was nerfed its status effects makes rail playable. 

What is your opinion about the stun/rail AP with respect to the recent nerf it had? Have you tried it? 

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9 minutes ago, nikunj04 said:

What is your opinion about the stun/rail AP with respect to the recent nerf it had? Have you tried it? 

Stun rail it kinda still feels the same to me but still pretty strong on how you use it. I would use stun for rail with wasp to first immobilize the target and to place a wasp bomb so the targets cant get away. As for AP rail, it didn't feel weaker in fact, I think ap rail overshadows stun because of its increased base damage by 40% and applies ap for 7 seconds. I can get my next shot in for sure after I inflict AP effect. Same can be said for stun. So in a way I think these status augments are pretty good. (And yes I do own both of these augments)

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5 minutes ago, MysticBlood said:

Stun rail it kinda still feels the same to me but still pretty strong on how you use it. I would use stun for rail with wasp to first immobilize the target and to place a wasp bomb so the targets cant get away. As for AP rail, it didn't feel weaker in fact, I think ap rail overshadows stun because of its increased base damage by 40% and applies ap for 7 seconds. I can get my next shot in for sure after I inflict AP effect. Same can be said for stun. So in a way I think these status augments are pretty good. (And yes I do own both of these augments)

Cool, glad you feel that way, I was collecting personal reviews & thoughts about these alts after the current nerf.

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5 minutes ago, At_Shin said:

I had never imagined someone would like Railgun's Cryo-rounds augment. xD Sounds fun.

Btw, I have EMP and Incendiary rounds for railgun but I barely use them coz I find it boring. I thought I would like Incendiary round's damage but, most players equip either heat resistance or heat immunity. So it feels a little weak.

I use cryo rounds just to be evil and annoying. I usually use it for stalling and making people feel the agony of going slow right before they cap a flag or a ball. I do the same for stun except I would use a wasp bomb to be more annoying after I stun them.?

 

Edited by MysticBlood
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19 minutes ago, At_Shin said:

I had never imagined someone would like Railgun's Cryo-rounds augment. xD Sounds fun.

Btw, I have EMP and Incendiary rounds for railgun but I barely use them coz I find it boring. I thought I would like Incendiary round's damage but, most players equip either heat resistance or heat immunity. So it feels a little weak.

Railgun's crit damage makes up for the nerfed based damage, a freeze from super long range is really annoying.

Cryo Rounds for Smoky is more like a beginner's Augment,

True question is... who uses Wyvern's Breath?

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38 minutes ago, yellowghetto said:

True question is... who uses Wyvern's Breath?

That is a good question because lately in battles I've only seen emp, Ap, stun, and dragons breath when talking about status augments for hammer. Yet I have not encountered a Wyvern's breath user except 1 or 2 total out of over 15 matches I played today. It's almost like that it is not being used at all. 

Edited by MysticBlood
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3 hours ago, MysticBlood said:

Rail with Stun with Heavy-Weight Wasp.

yeah, as if they werent OP separately. Together they'd be a hell of a broken combo.

2 hours ago, nikunj04 said:

thoughts about these alts after the current nerf.

You want my opinion on status augments?

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20 minutes ago, PirateSpider said:

yeah, as if they werent OP separately. Together they'd be a hell of a broken combo.

You want my opinion on status augments?

I was just collecting some reviews, dont worry ^^

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52 minutes ago, nikunj04 said:

I was just collecting some reviews, dont worry ^^

Anyway, I think status augments should be scrapped. Being able to inflict EMP, stun, or AP in just a few shots is just broken, especially when ODs can also inflict them but only every couple minutes for most.

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4 hours ago, MysticBlood said:

It seems like I found my new favorite combo. Rail with Stun/ Cryo-Rounds with Heavy-Weight Wasp. XD Its very fun combo ngl. Eventhough rail damage was nerfed its status effects makes rail playable

Stun Augment is playable, while Viking OD is very very very OP. How you love to exaggerate!

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7 hours ago, asem.harbi said:

Stun Augment is playable, while Viking OD is very very very OP. How you love to exaggerate!

I was just saying that I found a combo I like. Its just an opinion lol. You weren't obligated to respond to this. I was just seeing how status augments did after the railgun got nerfed in damage. So I used them and found somethIng else to use instead of using same the combos. 

Edited by MysticBlood
Fixed my grammar
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Just now, PirateSpider said:

Anyway, I think status augments should be scrapped. Being able to inflict EMP, stun, or AP in just a few shots is just broken, especially when ODs can also inflict them but only every couple minutes for most.

Also, it doesn't logically fit Railgun either.

 

How does a solid kinetic projectile with no special properties besides being made of depleted uranium and travelling at supersonic speeds manage to disable electronic tank systems anyway? (Stun/EMP)

And if someone says the Railgun got a lucky shot and managed to hit the enemy tank's internal engines or stuff like that, shouldn't default Railgun do the same? Considering the augments don't relly change anything about how and what Railgun shoots?

Edited by Tanker-Arthur
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17 minutes ago, Tanker-Arthur said:

Also, it doesn't logically fit Railgun either.

 

How does a solid kinetic projectile with no special properties besides being made of depleted uranium and travelling at supersonic speeds manage to disable electronic tank systems anyway? (Stun/EMP)

And if someone says the Railgun got a lucky shot and managed to hit the enemy tank's internal engines or stuff like that, shouldn't default Railgun do the same? Considering the augments don't relly change anything about how and what Railgun shoots?

It is not like that, internal engines, depleted uranium ? no no, just think of it as a normal railgun, all shooting properties and mechanisms same, but  now a random shot can take down supplies of the tank or it may stun them.

P.S. - I dislike the stun duration for rail, it should get a time nerf in my opinion.

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5 hours ago, PirateSpider said:

Anyway, I think status augments should be scrapped. Being able to inflict EMP, stun, or AP in just a few shots is just broken, especially when ODs can also inflict them but only every couple minutes for most.

Well the three status effects you mentioned that you want to remove for augments...let me get streight to the point, without these status effects for augments, there would be almost few to no counters against defender users and crisis users. And before you say that we have hunter or another overdrive to prevent that, it would be futile. Why??? Because hopper also exists in the game. What I mean is that by the time a hunter tries to activate its OD, a hopper crisis/trickster user is already out of range due to hunter having a delay in its OD. (One  example) You see, without status augments people are going to complain about why is there are more defender users and they would also complain about crisis being too OP. I can also see people complaining even more about hopper . Overall I think having status augments would keep other items in check. 

Edited by MysticBlood
Added an example.
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32 minutes ago, MysticBlood said:

Well the three status effects you mentioned that you want to remove for augments...let me get streight to the point, without these status effects for augments, there would be almost few to no counters against defender users and crisis users. And before you say that we have hunter or another overdrive to prevent that, it would be futile. Why??? Because hopper also exists in the game. What I mean is that by the time a hunter tries to activate its OD, a hopper crisis/trickster user is already out of range due to hunter having a delay in its OD. (One  example) You see, without status augments people are going to complain about why is there are more defender users and they would also complain about crisis being too OP. I can also see people complaining even more about hopper . Overall I think having status augments would keep other items in check. 

Well then scrap defender and booster drones. ?‍♂️

 

The less stuff that breaks the game, the better.

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14 minutes ago, PirateSpider said:

Well then scrap defender and booster drones. ?‍♂️

Well they can't just get rid of them since they have been in the game for a while now. Also the drones may get a rework soon. 

 

14 minutes ago, PirateSpider said:

The less stuff that breaks the game, the better.

This is not always the case. Instead of improving the game, reverting too many things back would just make it too boring and players won't want to play even more. And will drop the player-base even further than it already did. Also you would have people complaining about shaft always one-shooting and more campers will happen again and other long range turrets will dominate the game again. Therefore, new changes can also be a really good thing.

Edited by MysticBlood
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7 hours ago, asem.harbi said:

Stun Augment is playable, while Viking OD is very very very OP. How you love to exaggerate!

Now we agree Viking is OP!

 

3 hours ago, Tanker-Arthur said:

Also, it doesn't logically fit Railgun either.

 

How does a solid kinetic projectile with no special properties besides being made of depleted uranium and travelling at supersonic speeds manage to disable electronic tank systems anyway? (Stun/EMP)

And if someone says the Railgun got a lucky shot and managed to hit the enemy tank's internal engines or stuff like that, shouldn't default Railgun do the same? Considering the augments don't relly change anything about how and what Railgun shoots?

How does AP work? How does Titan Dome work? It doesn't have to make sense! It's "futuristic!"

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3 hours ago, MysticBlood said:

Well they can't just get rid of them since they have been in the game for a while now. Also the drones may get a rework soon. 

And how do you go on about reworking defender and booster? Do tell.

3 hours ago, MysticBlood said:

This is not always the case. Instead of improving the game, reverting too many things back would just make it too boring and players won't want to play even more. And will drop the player-base even further than it already did. Also you would have people complaining about shaft always one-shooting and more campers will happen again and other long range turrets will dominate the game again. Therefore, new changes can also be a really good thing.

How does releasing bad updates such as adding status augments, adding OP drones, etc improve the game?

Sure change is needed for a game to move on, but literally only the quality of life changes would be able to do that.

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