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What Is Your Opinion About the Current State of Tanki Online?


TheCongoSpider
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Thoughts on the current state of Tanki Online  

619 members have voted

  1. 1. What is your opinion about the current state of Tanki Online?

    • Love It
      54
    • Satisfied
      131
    • On Edge
      263
    • Hate It
      169
  2. 2. Which turret(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite turret.

    • Firebird
      73
    • Freeze
      65
    • Isida
      26
    • Hammer
      83
    • Twins
      31
    • Ricochet
      59
    • Smoky
      59
    • Striker
      66
    • Vulcan
      137
    • Thunder
      53
    • Railgun
      81
    • Magnum
      96
    • Gauss
      162
    • Shaft
      77
    • Tesla
      94
    • Scorpion
      49
  3. 3. Which Hull(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite Hull.

    • Wasp
      37
    • Hornet
      75
    • Viking
      148
    • Hunter
      46
    • Dictator
      38
    • Ares
      64
    • Titan
      47
    • Mammoth
      22
    • Hopper
      131
    • Crusader
      55
    • Paladin
      106


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10 minutes ago, ghost-guns said:

Can we still view how many players are online? The game seems quiet.

Most of them are probably waiting for someone to to say something that they don't like and then hit them with a snide comment.

The best advice is to not say anything, and those people won't reply. Which in turn will eventually make the community die.

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UPDATED LIST  (19/11/21)

 

With 30 units of additional damage:

 

 

Tesla:

  • Will start one-shotting unprotected medium hulls with Viking's Overdrive

 

Hammer:

  • Blunderbuss will start one-shotting heavy hulls
  • AP Hammer will require only one shot to finish medium hulls after it APs them
  • It will require less pellets to one-shot a light hull and two-shot heavy hulls
  • Will start one-shotting unprotected heavy hulls with Viking's Overdrive

 

Ricochet:

  • Will need 1 fewer shot to kill unprotected medium hulls. 

 

 

Thunder:

  • The range at which Sledgehammer Rounds 2-shots unprotected medium hulls is slightly more than doubled
  • Will start one-shotting unprotected medium hulls with Viking's Overdrive 

 

 

Smoky:

  • Will require at least one fewer shot to kill all hulls that have DA
  • Supercumulative Rounds critical hits will start one-shotting unprotected light hulls
  • High-Precision Aiming System critical hits will start one-shotting unprotected light hulls
  • Critical hits will start one-shotting unprotected medium hulls with Viking's Overdrive

 

 

Striker: 

  • Will start one-shotting unprotected light hulls
  • Will kill heavy hulls with a salvo
  • Uranium will start one-shotting medium hulls
  • The range at which RRE will give 1,500 splash damage is increased to ~5.5 metres (out of 8)

 

 

Railgun:

  • Will start one-shotting unprotected medium hulls with the critical hit
  • Will start 2-shotting unprotected medium hulls with the normal damage
  • Round Stabilisation, Hyperspace Rounds and AP Railgun will start one-shotting unprotected light hulls
  • Round Destabilisation will start one-shotting heavy hulls with the normal damage
  • AP Railgun will require one fewer shot to kill all hulls on average
  • Status Railguns will start one-shotting unprotected medium hulls with Viking's Overdrive

 

 

Gauss: 

  • Will start 2-shotting unprotected medium hulls with the acrade shot
  • Will start one-shotting unprotected medium hulls with the arcade critical hit
  • Range of fatal splash damage for unprotected medium hulls increased from 2m to 12m

 

 

Shaft:

  • Will require at least one fewer arcade shot to kill all hulls that have DA
  • Short-Band Emitters will start 2-shotting medium hulls 

 

 

Adrenaline:

  • Thunder will start one-shotting unprotected light hulls at 49% HP
  • Vulcan will reach 1,000 DPS at 40% HP
  • Tesla will start one-shotting unprotected light hulls at 56% HP
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The waiting time on the shaft now is just pure pain. why did they had to buff it and then nerf it? it was ok before all of these changes.

They literally took my favorite weapon and ruined it this is so depressing. As i predicted almost no one is using it now lol.

Hope the shaft would return to what it was - normal scope with mild waiting time not like today where i have to wait ages for it to reload.

#Ripshaft

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Actually the casual chain of constant damage was broken, as soon as you killed the enemy with shaft you were ready again for another kill, such was it's good reload time. The sudden nerf in the reload time impacted it all, though in my opinion it is a bit too long. Should be around 5 or maybe 6 sec.

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@nikunj04

I agree, but shaft wasn't always on the spotlight.

You can look yourself how the weapon was 1-2 years ago. normal waiting time.

I really don't know why but months ago someone in the staff decided to promote some sort of agenda, and maybe wanted to see more of the shaft in-game.

This was really unnecessary, but they did it anyway. the shaft became OP and everyone was using it.

Then, suddenly "out of nowhere" they decided to nerf it back again. As someone who mastered shaft, I can tell you in assurance you won't have fun with this gun anymore.

I'm just sad that shaft needed to go through all these changes just to get to this exact point. There is a saying in the army - "If it's working, don't touch it".

Anyway I think you get what I'm saying. I hope thing will change regarding this weapon in the future.

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Damn, these devs are really trying so hard to get me to stay in their game. I opened 1 container I had on some alts and I got:

Berserk augment.

Striker XT skin.

And 25k crystals.

 

Such nice rewards, too bad I'm leaving in a few days though.

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@DieselPlatinum 

Hey I was just about to say the same thing.

Hello everyone fellow tankers. I'm just saying that I'd probably won't be on the game for couple of weeks, maybe even months.

It just not giving me the same vibes lately, idk.

GG guys.

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15 minutes ago, YKNAGI1 said:

@DieselPlatinum 

Hey I was just about to say the same thing.

Hello everyone fellow tankers. I'm just saying that I'd probably won't be on the game for couple of weeks, maybe even months.

It just not giving me the same vibes lately, idk.

GG guys.

Well, good luck with your future endeavors. :)

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On 11/22/2021 at 11:07 AM, YKNAGI1 said:

The waiting time on the shaft now is just pure pain. why did they had to buff it and then nerf it? it was ok before all of these changes.

They literally took my favorite weapon and ruined it this is so depressing. As i predicted almost no one is using it now lol.

Hope the shaft would return to what it was - normal scope with mild waiting time not like today where i have to wait ages for it to reload.

#Ripshaft

They do it so you spend crystals on another turret. Then they will nerf that turret too and then you spend crystals on something else. Thankfully I have every turret and most of them are fully upgraded ?

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Personally I think it is going down hill, enjoyment wise the last couple of changes have been irritating at best.

I used to play this and lag was a big problem, tanki fixed lag and it hasn't been an issue for a long time than someone had the bright idea to introduce this stun thing from rail, smokey and striker, the stun from hunter never bothered me but this stun thing with each shot is just glorified lag lag lag, ridiculous stuff. 

Miner drone that no longer actually keeps your mines after you die, tanki changes the parameters all the time to keep things fresh, which is understandable but you completely made this drone useless increasing it to 30 seconds after respawn, whole point is to keep your mines after you die, main reason you would use it is if you were playing on an under powered team against over powered team (ie your going to die quickly) just bunker in and defend lay down mines. useless now. You nerfed my titan dome and it didn't bother me, whatever, but the miner nerf is just ridiculous, it no longer does what it says on the tin. and you can lay 100 mines too lmao if you using miner and have the opportunity to lay 100 mines without being killed on the respawn than you are using the wrong drone for that battle.

I was wondering when will i get floating mines for these hopper hulls you got now but it doesn't matter because miner is frigging useless now.

Personally i just think there is way too much variables going on now, maybe all this stuff works if you have a clan and you all have assigned tasks and counters or whatever but in random play for a bit of random fun there is too much crap going on for any real coordination to be feasible. Might be good for clans.

Also in battles it is either annihilating the other team or getting dominated by the other team, either way not much fun.

If the other team is all mk5 or mk 6 i have no problem with my garage being nerfed for the battle and limiting my gear to mk 5  or mk 6 or let me choose to change my gear, if i have an m0 and i increase it to m1 really the m0 should still be there.

Anyways current opinion is I don't know what they are trying to do with the game but I am not impressed with the above changes.

 

 

 

 

 

 

 

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@Dayzed Not many players are impressed by the changes that have been made, not unless your a mod or 1 of the yes boys who agree with everything the mods post, who always give a like to every single new update the devs bring in.

Bit of a vicious circle really, the devs bark out commands, the mods give it yes sir, right away sir, did you like the apple I got especially just for you sir and the yes boys just follow suit and get a cold sweat on if a mod acknowledges their bleak existence.

Apart from the vicious cycle of trash OP, buyer only updates, everything is cushty. 

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A few things that drive me mad about this game

  • The way the Devs are making money.

    If you release a premium item and make it ridiculously OP. That's fine. People know this is how F2P/P2W business model is supposed to work. But NO!!! You decided to do the first part. And then try to fool people that "F2P players will eventually get it. We are good Devs and money is not the only thing we care". When those poor souls finally get it after being bullied by countless Russian buyers (especially they only have to pay half the price) for months and spend most of their crystal to upgrade it, the Devs nerf the item to the ground. 
     
  • Game mechanics and decision that make zero sense

    e.g. the stun augments. Who the hell think it is a good idea to make it in a way such that the user can essentially stun lock a player for the entire game? And the funniest part is, because stun augments usually reduces DPS (either directly or indirectly), the user won't get the kill most of the time before being kill steal or getting destroyed by another enemy. It is a game mechanics simply annoys both the victim and the user.

    Also the change of background music in the game lobby. Did the Devs actually think the new, almost silence, weird background noise (don't call it ambient sound, you insulted it) is better than the old BG music? Seriously? We I first get back into the game, I thought my headphones break.
     
  • Useless team mates

    I start to believe that the part of the matchmaking algorithm is designed in a way to put players into trash team when certain conditions are met.
    It has been many many many times. That I'm able to reach doubled amount score of the guy in 2nd place in my team. And some times, I even able to get higher than that of the rest of my trash team mates combined.
     
  • Problems that concluded as "This is related to unstable network/latency, won't fix"

    Seriously, how many times have you seen shots that go through walls? Or shots that clearly is a hit but game decides "Nope, you missed". Or shots that is no where near you but game says "Yep, that's a hit".
    Try using a hovering hull and ask a guy to use Railgun or Striker to shoot towards you. Try your best to dodge the shots by strafing left and right. You will soon notice rockets clearly fly pass you but you still take the damage. 
Edited by Warpriest
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39 minutes ago, semestr said:

you spend around 10 hours this week in this trash

I just returned to this game last Sunday to see what has changed. The first two days feel good until my account should have triggered something and I keep being put into trash teams.

That might should explain the 10 hr play time

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6 minutes ago, Warpriest said:

I just returned to this game last Sunday to see what has changed. The first two days feel good until my account should have triggered something and I keep being put into trash teams.

That might should explain the 10 hr play time

Cool of you to return, saw you in an assault battle, you were vulcan viking and booster. Recognized your name right away, but was not sure you were still posting. Good to have you back! :wink:

Edited by Incorp
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27 minutes ago, Incorp said:

Cool of you to return, saw you in an assault battle, you were vulcan viking and booster. Recognized your name right away, but was not sure you were still posting. Good to have you back! :wink:

Wrong person man. I don't even have Viking and Booster

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5 minutes ago, Warpriest said:

Wrong person man. I don't even have Viking and Booster

Well i am sure i saw your name on the killfeed, and i know for certain you were using vulcan. Maybe i saw the wrong vulcan cause i didnt see the nick on top of the tank. 

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yvUokLv.png

This is exactly what I mean when I said useless team mates.

This is what I have to deal with in order to play this game. What a wonderful experience

 

BTW, half of the enemy team has at least 30% Vulcan protection.

Edited by Warpriest
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6 minutes ago, DestrotankAI9 said:

I think the developers are being pretty generous with this event :) So I don't think such criticism is warranted

If you say so.

Here is a question for you then. Over the years what mark out of ten would you give the devs as far as tanki and all the updates and changes they have brought in.

No long winded post just a number please.

They get 3/10 from me, your turn.

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