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What Is Your Opinion About the Current State of Tanki Online?


TheCongoSpider
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Thoughts on the current state of Tanki Online  

619 members have voted

  1. 1. What is your opinion about the current state of Tanki Online?

    • Love It
      54
    • Satisfied
      131
    • On Edge
      263
    • Hate It
      169
  2. 2. Which turret(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite turret.

    • Firebird
      73
    • Freeze
      65
    • Isida
      26
    • Hammer
      83
    • Twins
      31
    • Ricochet
      59
    • Smoky
      59
    • Striker
      66
    • Vulcan
      137
    • Thunder
      53
    • Railgun
      81
    • Magnum
      96
    • Gauss
      162
    • Shaft
      77
    • Tesla
      94
    • Scorpion
      49
  3. 3. Which Hull(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite Hull.

    • Wasp
      37
    • Hornet
      75
    • Viking
      148
    • Hunter
      46
    • Dictator
      38
    • Ares
      64
    • Titan
      47
    • Mammoth
      22
    • Hopper
      131
    • Crusader
      55
    • Paladin
      106


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On 9/25/2023 at 10:46 PM, TheCongoSpider said:

The meer existence of Vacuum Magnum is nonsense. 

Just like hammer freezing you, twins freezing you, shaft healing you, hammer burning you, thunder healing you, isida doing your shopping for you, rail doing the housework, tesla getting expelled from school, freeze freezing you, ah hold on, that's meant to happen and is completely normal and what you would expect from a turret named "FREEZE"

Augments are a joke just like the devs that think them up and the braindead players that think there cool, like all the mods, helpers and youtubers. 

Edited by MEXICAN-SKY
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On 9/26/2023 at 12:46 AM, TheCongoSpider said:

The meer existence of Vacuum Magnum is nonsense. 

I don't play the game very much lately, so I went to the wiki checking its status. First I read 12m radius and I said it's normal (it used to be 20m), second I read average damage 10m and I actually said that's not maximum damage which is plausible. Till I reached *Average damage 220%. LOOL

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On 9/28/2023 at 7:49 AM, firety31 said:

I don't play the game very much lately, so I went to the wiki checking its status. First I read 12m radius and I said it's normal (it used to be 20m), second I read average damage 10m and I actually said that's not maximum damage which is plausible. Till I reached *Average damage 220%. LOOL

You're looking at Vacuum Thunder there, not Vacuum Magnum. 

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On 9/28/2023 at 3:12 PM, TheCongoSpider said:

You're looking at Vacuum Thunder there, not Vacuum Magnum. 

Oh my mistake, due to the large parts on the new wiki UI, it's just hard to read and know which turret is the augment. And yet, it appeared that Magnum's augment is just more horrible!

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Like the most recent post from when I woke up till now is 16 hours, almost a full day.. And moderators still stop and suspend discussions because it went a bit sharp!

CYrxdLY.png

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On 10/3/2023 at 12:34 AM, firety31 said:

Like the most recent post from when I woke up till now is 16 hours, almost a full day.. And moderators still stop and suspend discussions because it went a bit sharp!

So you want to us to allow posts that break the rules or those which could potentially induce flame wars and serious provocations just for the sake of a continuous Forum activity ?

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On 10/2/2023 at 8:56 PM, NikmanGT said:

So you want to us to allow posts that break the rules ore those which could potentially induce flame wars and serious provocations just for the sake of a continuous Forum activity ?

Honestly, I prefer having a strict moderation system as it keeps people in line which in turn creates a friendly and welcoming environment on the forum.

A lax moderation system just allows people to become more and more toxic which makes the forum unfriendly and unwelcoming.

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On 10/3/2023 at 10:43 AM, PirateSpider said:

people to become more and more toxic which makes the forum unfriendly and unwelcoming.

And thats what is happening in the recent times. ?

But no worries, we will fix that.

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On 10/3/2023 at 6:56 AM, NikmanGT said:

So you want to us to allow posts that break the rules or those which could potentially induce flame wars and serious provocations just for the sake of a continuous Forum activity ?

Discussions naturally go sharp especially in most crucial topics, being very strict on the rules and not allowing some not extremely-friendly word is just unrealistic.

I have went through many forums, a bunch of them had strict moderation, but none of them was terminating any kind of warm discussions like en.tankiforum. 

Look at my profile, this would be my 3999 post. Going through these number of discussions especially on repeated topics definitely would require a more firm reply, profile-checking is the most convenient feature on tanki that cut-out many long discussions.

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It might be just me, but I do not feel that interested in playing Tanki Online right now. The reasons:

  1. The battles feel too long.
  2. I have bad fps and ping still even though I deleted and re-downloaded the game. (I used to have better performance and movement with my tank.)
  3. The Battle Pass does not give that many Rewards. Just a couple supplies and crystals. No exclusive rewards like we used to in the way beginning. (I got Hunter XT from the very first Challenge I think)
  4. No more Contests are going on in the Tanki Forum. I don't feel as engaged with the Forum like in the past.
  5. I really want to try out Tanki Online on IOS, but it's still not out yet, nor mentioned to us on social media. Can you let us know a release date soon? (I may like it better on my iPhone than on computer once I get used to it.)
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On 10/6/2023 at 12:44 PM, thunderhunter123 said:

have bad fps and ping still even though I deleted and re-downloaded the game. (I used to have better performance and movement with my tank.)

You're not the only one. For me, the constant lags and bugs plaguing this game is the most frustrating thing about it.

On 10/6/2023 at 12:44 PM, thunderhunter123 said:

The Battle Pass does not give that many Rewards. Just a couple supplies and crystals.

Replacing the paints and augments in the 15th, 30th, and 45th tiers with 3-12 ultra containers pretty much killed the whole point of doing the challenges. Now the only thing that's worthwhile in there is if it contains a skin that you want to get.

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On 10/6/2023 at 10:44 PM, thunderhunter123 said:
  • The Battle Pass does not give that many Rewards. Just a couple supplies and crystals. No exclusive rewards like we used to in the way beginning. (I got Hunter XT from the very first Challenge I think)

Yes the challenges are just a plain joke honestly, completely uninteresting. VERY repetitive rewards, no new things. Just the last reward be a skin. I used to enter the game every fortnight to see if they putted a nice skin so I can by with my tankoins. But through the time I just left this habit as I noticed that they will never put any interesting skin in challenges. I mean yes don't put the most OP skins like Steampunk or Hornet LC, but having Hunter PR / Ultra in two challenges..! That almost looks like the current Hunter HD, or having a Striker XT skin, which is honestly not the best deal for 2 weeks work due to Striker having a very little space of details that is almost unnoticeable. Some of this year skins were good for me like: Twins XT (my best skin in the game) & Shaft LC.

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On 10/7/2023 at 1:00 AM, firety31 said:

Twins XT (my best skin in the game)

I think XT Skins, as well as Demonic Skins, were the only best Types to be added into the game.

The rest: Legacy, Retro, Ultra, Prime, Steampunk, etc. are all just extras put in just to get players to want to get it before anyone else. Some look cool, but most of them look plain and similar to one another.

I feel that we should have only had:

HD Skins (Default/very nice skin to start off in the game for each Turret and Hull)

XT Skins (to add gold plate/look godly)

Demonic Skins (add intimidation/look scary/demonic)

 

I have not played the game that much. So I was wondering:

Did the Developers finish making all the HD, XT, and Demonic Skins yet?

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On 10/3/2023 at 1:13 AM, PirateSpider said:

Honestly, I prefer having a strict moderation system as it keeps people in line which in turn creates a friendly and welcoming environment on the forum.

A lax moderation system just allows people to become more and more toxic which makes the forum unfriendly and unwelcoming.

Sorry, my friend. I disagree. Posted contrary opinions and views aren't always toxic. They're not.

Attacking each other with personal insults? That indeed is toxic. But the other isn't.

 

And I guess a person's moderating preference would depend on what country you come from and what parameters you are confined to.

1. Those who prefer freedom of speech and the ability to express themselves--with positive or negative views--would usually come from a country of the same ideology.

2. Those who prefer strict censorship and silencing of negative or contrary opinions to only 'approved' opinions usually come from a country of that ideology.

 

Strict moderation might create the illusion of a friendly and welcoming environment (for you), but not everyone agrees with that line of thinking.

Censoring someone for a view or opinion that tanki doesn't agree with, I feel, is just as unwelcoming and toxic. The communication becomes:

Person 1: "Great game, huh?"

Person 2: "Yeah."

Person 1: "Well that concludes our conversation. Good day."

Person 2: "I agree with this approved conversation. Good day."

 

For me, the only toxic part of this discussion so far is the delusional view that anyone can potentially predict the future.

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Having a view on anything to do with this game, negative or otherwise is a waste of time.

It will remain and continue to be with each update, complicated, cash driven to the Nth degree and full of bugs. glitches and server lag and those issues alone will never get sorted.

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Hello everyone, I haven't played the game in over a year. Last time I played regularly the game was getting DDOS'd every two weeks.

Could anyone enlighten me what's changed?

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On 10/26/2023 at 12:54 PM, LambSauce said:

Hello everyone, I haven't played the game in over a year. Last time I played regularly the game was getting DDOS'd every two weeks.

Could anyone enlighten me what's changed?

This isn't all of the changes, but the most important ones for me are:

Repair kits now heal much more slowly after an instant restoration of 1000 health points, which is why I don't use mammoth in an offensive / capture role any more

Trickster / Booster / Defender don't allow you to instantly activate two supplies on respawn any more, which is why I use Hyperion nearly all of the time now

You will only get containers from daily missions if you complete 3 battles every day

Weekly missions reset every Friday and you won't get any weekly containers if you don't complete them all

(Daily and weekly missions are always the same)

The game is more stable now, but these changes have made it much less fun and I don't play daily any more, also use one combo nearly all of the time (hunter freeze), which is boring

This might be my last post on the forum. I'm still on discord.

Edited by SporkZilla
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On 10/26/2023 at 7:54 AM, LambSauce said:

Hello everyone, I haven't played the game in over a year. Last time I played regularly the game was getting DDOS'd every two weeks.

Could anyone enlighten me what's changed?

Many things. 

 

Containers:

There were silent changes made to the drop rates of containers throughout 2023. To know more, you can read through this topic in your own time. 

 

Events:

I do not know if you were able to claim it, but due to the extended downtime the game had late last year, they gave out a massive token of apology. Including up to 3,500+ Tankoins, 50 normal container, 30 ultra containers, trick or treat event currency, 10 weekly containers and 3,000 stars to instantly complete the challenge, as well as a special challenge at the time with increased rewards. 

With that, the Tanki Fund that was active at the time filled 3x the maximum and a large part of the playerbase would have had thousands of Tankoins to spend. 

There was an Arcade event that was basically free rewards depending on the faction you were in. Those consisted of 3 Scorpion augments and a Thunder augment. 

After that, there would be events with entry fees throughout the year as well has 2 other Tanki Funds. The first was filled with Pulsar augments and the 2nd had a bunch of different rewards but that Fund did not do well. 

At the moment the Trick or Treat minigame has just started as you saw in the announcements. There is a Tanki Fund coming next month. 

 

Challenges:

They now require 300 stars instead of 3,000 with stars gained from missions adjusted accordingly. Instead of completing missions throughout the duration, it now leans more towards stars gained in battles. Missions alone cannot complete the challenge. You need missions as well as stars at the end of battles. The upside is if you missed out on many days of missions, you have an option to grind the stars in battles yourself to finish it. 

The rewards have become somewhat paltry now. Not many crystals, no more augments or paints, instead you get 3 ultra containers in the free section. Battle Passes at the moment are not worth the amount of Tankoins unless the skin in the paid tier is something you really want. 

 

Game Balance:

This year there has had a relatively large number of non-status augments come in, with possibly more in the next Tanki Fund.

 

  • Overdrives

A few received some changes. As for global changes, the manual charging rate parameters (OD charge gained from points in battle) now depends on the weight classification and hull modification. A light hull will gain the most OD charge for actions while heavy hulls gain the least. 

Paladin no longer gives immunity to burning and freezing, as well as it no longer applies the AP status effect to enemies. It applies Jammer instead. 

Wasp has had its minimum damage range tripled from 20m to 60m. The fatal radius of damage was increased considerably. It is now better at securing kills and weakening targets at a farther range. 

Ares had its passive charging rate reduced some bit but it is still obnoxious, especially in Siege. 

 

  • Drones

Multiple drones were removed and what remains are Brutus, Mechanic, Defender, Booster, Trickster, Hyperion and Crisis. A few of the removed drones are coming back as hull augments. So far, most of the Driver augments were available in some way. They have started the chain of Blaster and Lifeguard augments with this Halloween event. 

Like Sporkzilla mentioned, the gameplay of the drones has changed a few months ago. No longer can you activate two of a supply at once after spawning, and the repair kit healing is now slower. Supply uptime was increased from 30 seconds to 40 seconds. Defender got a hefty armour buff. Booster got a slight damage buff. Mechanic can no longer quickly use repair kits one after the other. The upgrade level of the drone not only determines the strength of it but also the duration of the effect or the cooldown of the supply after duration. In short, a nerf for unmaxed drones. Saboteur has fewer mines per ring but can manually place them up to every 20 seconds now instead of every 30 seconds.

Drones no longer consume batteries, instead they consume more supplies than they did previously. 

 

I do not like this change and like Sporkzilla, am really only using Hyperion or Crisis. The others are not bad, you will see people using every drone in the game and can do well with it. I personally cannot enjoy non-Hyperion and Crisis gameplay anymore. From what I saw, this update also seemed to increase spawnkilling. But that may just be me. 

 

  • Turrets

Mentioned previously, there are more augments in the game, both status effect and non-status effect. I will go through each turret individually but first, the global change. Throughout 2023, every turret has had their critical chance parameters changed into a new template that makes it easier to understand. At the moment, your critical chance is either a certain number or it is 0%. What essentially happened was for many of them, the first critical hit comes a little less often but subsequent critical hits can happen much faster than before. If you feel as if you are being bombarded by critical damage left and right, that is why. The critical hit rate of most turrets were increased this way. 

Each turret and hull has a trophy augment that you can get after gaining 5,000,000 battle points. 

 

  • Firebird

It was made overpowered earlier this year with enormous direct damage and almost endless longevity because of the fast reload. Mix that in with its practical Pulsar augment and it was hell to fight against even if it were just a melee turret. It has since had a number of nerfs to different parts of the turret and is in a toned down spot. There is an augment called Critical Mix that will be released in the future. 

 

  • Freeze

It received a nerf that gave it something close to Firebird's energy paramaters and it was not satisfying to play. It then got a buff and is now a strong turret again. Its Pulsar augment was just given out to the winners of the Wild West event that ended this week. It still has high critical damage and removing the effects of boosted damage with the freezing status. 

 

  • Isida

Not many changes. It received a buff in its healing energy paramaters which benefits most of the augments. It's still nothing scary. Vampire Nanobots was nerfed in January and isn't exactly a huge menace like it was when it released. 

 

  • Tesla

It has lower damage but a faster firing rate so critical hits more often. The status Teslas benefit from this a lot. Its global critical chance change was an example of a considerable buff to its critical hit rate. So don't be surprised if a Tesla keeps applying a status on you frequently. 

 

  • Hammer

Like Tesla, it received a rework early this year that reduced the damage but increased the overall firing rate. Its critical damage remained high as a nasty surprise. With the rework came the birth of Large Calibre Pellets (reverts the damage and reload parameters to pre-rework) and Assault Magazine, which is like Triplet Hammer with good sustained DPS. It was OP on release but has since been toned down multiple times. It received two more augments, Heavy Slugger, long range version of Slugger, and the current UC iteration reward, Hunter Duplet which is a long range version of Duplet. Its base range has remained untouched, unlike the other short range turrets. 

 

  • Ricochet

Nothing much changed. Helios was nerfed but then got a slight buff a while later. Ricochet and Twins gained a longer range than Hammer. 

 

  • Twins

Twins is always an enigma. It was the first turret to be switched to the new critical chance template and since then, it received two (unwarranted?) nerfs to it. Its status augments have a 50% critical damage penalty for some reason. Pulsar is not as overpowered as it was on release. 

 

  • Smoky

It still has the aiming bug on PC but it should be a bit better now. It received a rework earlier this year that increased the firing rate and changed the critical chance parameters to resemble the other turrets. Nothing much else. It is 1 of 3 turrets that can advance critical chance on misses. 

 

  • Vulcan 

It received different changes this year. First it had its number of projectiles per second reduced but its damage increased to compensate. Then it had its rotation speed while firing become very slow as well as having changes to its energy and self-healing parameters to make it more friendly to players without Heat Immunity. That didn't go so well because the rotation speed being so slow made it hard to use. In the latest patch, all Vulcans now have 100% rotation speed while firing so it has the benefits of the previous updates but now it can actually hit things consistently. Pulsar which was not much of a threat before is a menace now. 

 

  • Striker

It received a missile speed paramater reshuffling early this year as well as higher critical chance but lower critical damage than before. It received 3 new non-status augments.

Missile Launcher Tandem, which is Missile Launcher Hunter but with 2 missiles instead of 1 and a long salvo reload instead of shorter. 

Missile Launcher Hydra, which halves the damage and significantly reduces the homing of the middles but increases the number of missiles in a salvo to 16. 

Missile Launcher Faust, which limits the range of the missiles to 40m (comparison Hammer has 60m reach) but everything firing rate wise is halved. It does nothing after 40m but is very, very strong within that range. 

 

  • Thunder

Nothing has changed with it since June 2022 except the transition to the new critical chance template. Vacuum Shell was nerfed. Garage augments are still relatively bad and there's no reason to use them if you have Vacuum or Adaptive Reload. It is 1 of 3 turrets that can advance crit chance on misses. 

 

  • Scorpion 

It received a change to its missile flight parameters in the last patch. Stock salvos are easier to avoid if you are moving and the separate missile launcher augments are now more practical. All of the long range turrets where applicable received a significant range buff and their weak damage increased from 25% to 50%. They can deal their high damage at a much farther range now. It is 1 of 3 turrets that can advance critical chance on misses.

 

  • Railgun

Had damage drop off now but the damage is worth it. Same range buff as previously mentioned. It has a camping augment (Hyperspeed Rounds) but it scales well enough that it can even be used in smaller maps as long as the enemies aren't too close. 

 

  • Magnum

It received some changes this year. Firstly it now has an aiming indicator but because of that, it's firing rate was nerfed. It received 3 augments. Incendiary Core which was obnoxious and gave 4 seconds of afterburn to anyone hit by any of its damage. EMP which was the same as AP Magnum. And Vacuum Core, which is statistically broken so don't be surprised if a camping Magnum one-shots your medium hull that had Boosted Armour activated from full HP. Incendiary Core was nerfed so it isn't as obnoxious as before. 

 

  • Shaft

Nothing changed with it besides the aforementioned range buff. There is an Incendiary and Stun augment for it but you will rarely see it. 

 

  • Gauss 

Still the same as last year except they nerfed the firing rate of the salvo. It now has garage augments after 4 years, none of which are remarkable. It has the Super Solenoids augment that increases your salvo damage but your splash radius is very small. It has a Hyperspeed augment. The rest of the status effect augments will be added in the future, as well as an augment called Solenoid Cooling which will reduce damage of salvo but increase the firing rate. 

 

  • Terminator

It has higher Railgun damage, more HP and as of the recent patch, the Juggernaut will deal explosion damage around it when it is destroyed. It also gets 1,000 HP for every box it picks up. 

 

  • Mine

Its critical damage was decreased from 3,999 to 2,000 but its critical chance was increased from 5% to 10%. 

 

 

Modules:

In order to get a module now, you need to be at General (rank before Marshal). They now cost 55,000 crystals and must be upgraded 45 times to reach 50%. The price for fully upgrading a module is 1,260,000 crystals. 

 

If you didn't have a module before that update and you're below General, they said they will give modules in future events. 

 

Missions:

Daily missions and weekly missions are always the same now. You must complete all of them to claim the 3 containers that is in the supermission. When that is done, you have the option of completing encore missions which give a small reward for playing extra. This isn't friendly if you are managing multiple alternate accounts. And the encore missions are not worth doing. 

Special missions appear to no longer give ultra containers for each mission. They are now locked behind the supermission while the normal missions will be giving containers from now on. Another inconvenient change. 

 

Battles:

There are bots at the beginner ranks. Some game modes had their scores for actions adjusted. For example in TDM and ASL, the score for a kill is now 20 instead of 15. Because of the challenge star change, battles are now 13 minutes instead of 15. 

 

Edited by TheCongoSpider
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On 10/27/2023 at 5:44 PM, TheCongoSpider said:

From what I saw, this update also seemed to increase spawnkilling. But that may just be me. 

Not just you I think

Players that aren't using Crisis or Hyperion are much easier to spawnkill

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