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What Is Your Opinion About the Current State of Tanki Online?


TheCongoSpider
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Thoughts on the current state of Tanki Online  

619 members have voted

  1. 1. What is your opinion about the current state of Tanki Online?

    • Love It
      54
    • Satisfied
      131
    • On Edge
      263
    • Hate It
      169
  2. 2. Which turret(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite turret.

    • Firebird
      73
    • Freeze
      65
    • Isida
      26
    • Hammer
      83
    • Twins
      31
    • Ricochet
      59
    • Smoky
      59
    • Striker
      66
    • Vulcan
      137
    • Thunder
      53
    • Railgun
      81
    • Magnum
      96
    • Gauss
      162
    • Shaft
      77
    • Tesla
      94
    • Scorpion
      49
  3. 3. Which Hull(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite Hull.

    • Wasp
      37
    • Hornet
      75
    • Viking
      148
    • Hunter
      46
    • Dictator
      38
    • Ares
      64
    • Titan
      47
    • Mammoth
      22
    • Hopper
      131
    • Crusader
      55
    • Paladin
      106


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2 minutes ago, TheCongoSpider said:

 

Viking's retention period is short, just like everyone else has been except Hopper and Hornet. Moreover, it takes significantly longer for a Viking to get back to 100% if it ever gets killed during the short retenton period. Viking's retention period is a nonproblem. 

I only started using Hopper after the acceleration nerf (because I got a skin for it), and if that acceleration nerf had a huge negative impact on its performance then I don't want to imagine what it was like before. Twins players practically can't hit me at all unless they corner me somewhere. I can almost comfortably evade Thunder, Smoky and Striker projectiles. I can easily reduce the incoming DPS from Vulcan users. I can sometimes avoid Hammer shots. I can sometimes avoid Railgun, Magnum and Gauss arcade shots. I'm even able to avoid Shaft shots fairly easily. I can attest to that Shaft part because I use Shaft on multiple accounts and the hardest hull for me to hit is always Hopper due to the fact that:

 

  1. It has a very slim hitbox
  2. It is levitating off the floor 
  3. It can move erratically to the left or right

 

 

"Hi Im ares"

"Hi im crusader"

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18 minutes ago, TheCongoSpider said:

What is this replying to in particular?

The last 3 listings of your constructive paragraph. By the way i also saw "it has a significantly slow retention charge" excuse like Ive read so far before many times. Very terrible excuse. Yes granted hopper has a smaller hit box but its strafing still is terrible compared to crusader and possibly ares.

Edited by MysticBlood
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47 minutes ago, MysticBlood said:

Well I do see hornets and wasps capture but the hornet and wasps charging in for flags would most likely have defender. As for hoppers they are always gonna have crisis or defender. Its the fact that these two drones ruined capture modes especially on hopper. Otherwise hopper is basically garbage without these 2 drones.

Does not explain why Hopper, equipped with Defender or Crisis is way more successful.

Why are there not more wasps and hornets, equipped with Defender or Crisis, capping more often? Hopper has same health and similar speed.

I submit it is the movement characteristics and OD that gives Hopper a significant advantage in these situations than either Hornet or Wasp.

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7 hours ago, asem.harbi said:

If you watched the video second or third you will notice that there are 4 enemies fighting me, but as I jumped and been in the air and dropped in the one who have the flag I just returned it. But if I was with Hunter, I will be in the ground and the 4 enemies will kill me while I'm trying to return the flag.

No, I too.

Nope, haven’t seen you tried your best yet. Notice how they shot at you, then left you alone.

 

6 hours ago, asem.harbi said:

MysticBlood Yellowghetto, do you know why Hopper is OP with Defender? Because it can hover over the enemies like "ignore tank" hack, so Hopper can always ignore the enemies, but mostly you can defend if you tried hardly. But with Defender you don't have the enough time to kill and your pushing wont do anything to Hopper so he will capture the flag guaranteedly.  But Hornet/Defender couldn't hover over the hulls (except if he use hack) so he will collide with the defenses and you have time to fight back and basically will lose the try.

Anything is OP with Defender

 

3 hours ago, Unleash said:

What do you mean "hard" nerf. I didnt notice any change in battles. Players will call it op till atleast stun wont be removed from its overdrive.

Hopper’s jump is strong with lots of momentum, but you now must time it perfectly. Using a jump then getting killed means you will have to wait for your next Overdrive.

Unlike Hunter which can save their OD, in case they f it up.

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1 hour ago, asem.harbi said:

I remember in past week my "Confused" reactions received were about 210

oG6F3IC.png

But being in a constructive discussion with Yellow and Mystic will guarantee you a ton of new Confused/s 

Imagine caring about reactions.

aka modern politicians. Can’t have proper debates.

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2 minutes ago, yellowghetto said:

Nope, haven’t seen you tried your best yet. Notice how they shot at you, then left you alone.

This is incorrect.  At the end of the video you can see two of those defenders attempting to get back into firing position.  But they are too slow and too late, mostly due to Hoppers movement advantage.

You interpret the video to support your argument, but it is just not true.

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1 minute ago, wolverine848 said:

Does not explain why Hopper, equipped with Defender or Crisis is way more successful.

Why are there not more wasps and hornets, equipped with Defender or Crisis, capping more often? Hopper has same health and similar speed.

I submit it is the movement characteristics and OD that gives Hopper a significant advantage in these situations than either Hornet or Wasp.

Here’s the run down. Hornet and Wasp have a weaker Overdrive than Hopper. It can still be improved, meaning it is underpowered.

Viking leading the other-hand is overpowered. You can’t really buff Hunter unless you delete it’s Stun charge up, or increase it’s range, and Dictator is already at its limit before becoming OP as it’s a team Overdrive.

Titan is clearly OP when compared to Ares and Mammoth.

Never flipping is such a minuscule occurrence. Here is a pro tip. DON’T FLIP! It’s that easy!

1 hour ago, wolverine848 said:

They didn't just "leave him alone".  As ground vehicles they could not possibly maneuver fast enough to get into position to continue to fire.

How do you not see that Hoppers movement characteristics alone are a big advantage.  It can move sideways without loss of much (if any) speed for crying out loud.

Then wth they doing? Notice it’s CTF. Either defend or attack. No one is defending the base and just playing TDM in the middle. Are you one of these players?!

 

1 hour ago, asem.harbi said:

I remember in past week my "Confused" reactions received were about 210

oG6F3IC.png

But being in a constructive discussion with Yellow and Mystic will guarantee you a ton of new Confused/s 

None of your comments have been constructive if it goes against someone else’s beliefs.

I will never take advice from someone who has sabotaged in MM battles.

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4 minutes ago, yellowghetto said:

Unlike Hunter which can save their OD, in case they f it up.

What do you mean "save their OD"?  As in not use it?   How is that beneficial?  If they don't try to use - no benefit.  If they try and fail then they lose a huge chunk of that built up charge.  Again no benefit.

What is the point of your comment?

 

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1 minute ago, wolverine848 said:

What do you mean "save their OD"?  As in not use it?   How is that beneficial?  If they don't try to use - no benefit.  If they try and fail then they lose a huge chunk of that built up charge.  Again no benefit.

What is the point of your comment?

 

Have you never played Hunter or can you not process what I said? If you accidentally hit your Overdrive and die, or just used it and immediately die, you save a lot of charge and it doesn’t go to 0.

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2 minutes ago, yellowghetto said:

Here’s the run down. Hornet and Wasp have a weaker Overdrive than Hopper. It can still be improved, meaning it is underpowered.

Viking leading the other-hand is overpowered. You can’t really buff Hunter unless you delete it’s Stun charge up, or increase it’s range, and Dictator is already at its limit before becoming OP as it’s a team Overdrive.

Titan is clearly OP when compared to Ares and Mammoth.

Never flipping is such a minuscule occurrence. Here is a pro tip. DON’T FLIP! It’s that easy!

1) What can "still be improved"?  And how does that prove Hopper is not OP?

2) Titan is NOT clearly OP compared to Mammoth or Ares.  Both Ares and Mammoth ODs can kill a Titan inside an activated dome.

3) I did not mention "never flipping" so why are you bringing that up in a response to my post?

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11 minutes ago, wolverine848 said:

This is incorrect.  At the end of the video you can see two of those defenders attempting to get back into firing position.  But they are too slow and too late, mostly due to Hoppers movement advantage.

You interpret the video to support your argument, but it is just not true.

Same can be said to you. Slow it down. Notice both Twins players, instead of immediately charging for the Hopper. They stood there and attacked from range.

Instead you call “facts” of 2 people chasing him. Wth? Sure they tried but what is the rest of the team doing? Notice how they tried to deliver the flag. There is almost NO support. How many players can fit in this map?

Edited by yellowghetto
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1 minute ago, yellowghetto said:

Have you never played Hunter or can you not process what I said? If you accidentally hit your Overdrive and die, or just used it and immediately die, you save a lot of charge and it doesn’t go to 0.

Can you not look at Profiles? I have over 350 hours on Hunter, majority of them since ODs were introduced.  So yes, I have "played Hunter".

And you are incorrect - it loses a LOT of it's OD charge when trying and failing to use it.

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Just now, yellowghetto said:

Instead you call “facts” of 2 people chasing him. Wtf? Sure they tried but what is the rest of the team doing? Notice how they tried to deliver the flag. There is almost NO support. How many players can fit in this map?

LOL - now it's the entire teams fault.  Holy cow!  How many players should it take to stop a Hopper?  4?  5?   8?

 

?

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1 minute ago, wolverine848 said:

Can you not look at Profiles? I have over 350 hours on Hunter, majority of them since ODs were introduced.  So yes, I have "played Hunter".

And you are incorrect - it loses a LOT of it's OD charge when trying and failing to use it.

I was clearly being sarcastic. And wow. Unless they gave the same nerf to Hunter you are just flat lying. Besides Hopper, I play Hornet and Hunter. Loses a lot of charge. 25-50% is not a lot as Hunter charges it fast.

 

5 minutes ago, wolverine848 said:

1) What can "still be improved"?  And how does that prove Hopper is not OP?

2) Titan is NOT clearly OP compared to Mammoth or Ares.  Both Ares and Mammoth ODs can kill a Titan inside an activated dome.

3) I did not mention "never flipping" so why are you bringing that up in a response to my post?

Ok boomer. Play some other shooters.

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4 minutes ago, wolverine848 said:

LOL - now it's the entire teams fault.  Holy cow!  How many players should it take to stop a Hopper?  4?  5?   8?

 

?

Is this how you play CTF? Leave the base unguarded? Cringe. This is why I leave these type of battles. No teamwork, no support, why try? 
 

What is the rest of the team doing? Spawn camping enemy base with no flag there? You know half Legend battles, everyone does this. It’s so cringe.

And yes! A player is PURPOSEFULLY rushing over to return the flag? WHY WOULDN’T you try to stop him?! The flag is set, your teammate is carrying the enemy flag! Check if there are players coming!

Edited by yellowghetto
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1 minute ago, yellowghetto said:

Ok boomer. Play some other shooters.

Awesome response - you couldn't address any of the three comments, but try to refer to anything external.  BRAVO!  ?

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1 minute ago, wolverine848 said:

Awesome response - you couldn't address any of the three comments, but try to refer to anything external.  BRAVO!  ?

Exactly what a boomer would say. Thanks.

Play other shooters. Tanki’s balance is outrageous in comparison.

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51 minutes ago, Unleash said:

Im not defending anything, and you run out of messages.

What will you expect after discussing with someone with this shallow thinking level?

 

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29 minutes ago, asem.harbi said:

What will you expect after discussing with someone with this shallow thinking level?

 

Yes this was a terrible idea in the past but how did it get from hopper od and viking od discussion to here. Honestly I cant take a person seriously that mult in battles. ?

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2 hours ago, MysticBlood said:

The last 3 listings of your constructive paragraph. 

Crusader is wide and easier to hit. Has a slower maximum strafing speed.

 

Ares is very wide and very much easier to hit. Has a very slow strafing speed. 

 

2 hours ago, MysticBlood said:

By the way i also saw "it has a significantly slow retention charge" excuse like Ive read so far before many times. Very terrible excuse. 

You're expressing your distaste for Viking's retention period. The only turret that will be dealing any substantial amount of damage during Viking's retention period is an LCR Railgun. I was explaining why Viking's retention period is a non-issue. It is too short to do much if any good even if it retains some charge (and it won't retain much), it will take very long to get back to 100%. 

 

2 hours ago, MysticBlood said:

 Yes granted hopper has a smaller hit box but its strafing still is terrible compared to crusader and possibly ares.

Its maximum strafing speed is still the highest, because it is a light hull. 

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5 minutes ago, TheCongoSpider said:

Crusader is wide and easier to hit. Has a slower maximum strafing speed.

 

Ares is very wide and very much easier to hit. Has a very slow strafing speed. 

 

You're expressing your distaste for Viking's retention period. The only turret that will be dealing any substantial amount of damage during Viking's retention period is an LCR Railgun. I was explaining why Viking's retention period is a non-issue. It is too short to do much if any good even if it retains some charge (and it won't retain much), it will take very long to get back to 100%. 

 

Its maximum strafing speed is still the highest, because it is a light hull. 

I think Hopper needs a bigger hitbox. 

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