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What Is Your Opinion About the Current State of Tanki Online?


TheCongoSpider
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Thoughts on the current state of Tanki Online  

619 members have voted

  1. 1. What is your opinion about the current state of Tanki Online?

    • Love It
      54
    • Satisfied
      131
    • On Edge
      263
    • Hate It
      169
  2. 2. Which turret(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite turret.

    • Firebird
      73
    • Freeze
      65
    • Isida
      26
    • Hammer
      83
    • Twins
      31
    • Ricochet
      59
    • Smoky
      59
    • Striker
      66
    • Vulcan
      137
    • Thunder
      53
    • Railgun
      81
    • Magnum
      96
    • Gauss
      162
    • Shaft
      77
    • Tesla
      94
    • Scorpion
      49
  3. 3. Which Hull(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite Hull.

    • Wasp
      37
    • Hornet
      75
    • Viking
      148
    • Hunter
      46
    • Dictator
      38
    • Ares
      64
    • Titan
      47
    • Mammoth
      22
    • Hopper
      131
    • Crusader
      55
    • Paladin
      106


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Just now, yellowghetto said:

Viking should have Hunter hitbox ?

XD

Not gonna lie though, given that the majority of people here seem to think Viking is the most unstable medium hull, making it have a larger hitbox will worsen the problem, as it makes it easier for the enemies to shoot Vikings.

Also, the taller the hitbox, the easier it is to shoot the top of a hull and attempt to flip it on its side or upside-down.....unless you also increase the length and width of the hitbox (like Dictator).

 

 

Spoiler

Also, Viking is iconic as being the lowest hull in the game for a decade. Making it Hunter's equal just ruins the sense of.....uniqueness, and there's barely any variety left in Tanki with all the hull classes having the same health, all the turret classes having the same range, all the turrets getting the same status effect augments, newer overdrives being combined versions of existing game mechanics (Crusader's OD is basically Ares+Freeze+Hornet), etc.

 

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18 minutes ago, Tanker-Arthur said:

XD

Not gonna lie though, given that the majority of people here seem to think Viking is the most unstable medium hull, making it have a larger hitbox will worsen the problem, as it makes it easier for the enemies to shoot Vikings.

Also, the taller the hitbox, the easier it is to shoot the top of a hull and attempt to flip it on its side or upside-down.....unless you also increase the length and width of the hitbox (like Dictator).

 

 

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Also, Viking is iconic as being the lowest hull in the game for a decade. Making it Hunter's equal just ruins the sense of.....uniqueness, and there's barely any variety left in Tanki with all the hull classes having the same health, all the turret classes having the same range, all the turrets getting the same status effect augments, newer overdrives being combined versions of existing game mechanics (Crusader's OD is basically Ares+Freeze+Hornet), etc.

 

By like Dictator, I thought you meant overall size, which made no sense.

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Just now, yellowghetto said:

By like Dictator, I thought you meant overall size, which made no sense.

Oh XD

I meant give Hopper an invisible hitbox the size of Dictator :)

Makes it super easy for people to shoot it and harder for Hoppers to dodge shots.

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Just now, Tanker-Arthur said:

Oh XD

I meant give Hopper an invisible hitbox the size of Dictator :)

Makes it super easy for people to shoot it and harder for Hoppers to dodge shots.

Maybe that is a bit too big.

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13 hours ago, MysticBlood said:

Yes granted hopper can be very superior in capture modes. But those hoppers that do capture modes have crisis or defender on them otherwise I dont see any more hoppers unless it has these two drones. Besides hopper can be one shotted easily if it doesnt have DA on. And its strafing is garbage compared to crusader. Its acceleration is slower than crusader then its the same at mk8.  And with hoppers od, people should know what would happen if they see a hopper with a star charging at them. The problem I have with viking is that it can keeps its od charge even when it quickly gets destroyed as the user hits shift. And people will give but its a slow charge excuse. But viking charges faster when it does kills, uses the driver drone, even using dictators 50 percent boost. 

Viking with defender or crisis can't dominate and capture most of the flags in a ctf on it's own.

I wonder which hull can, and has on many, many, occasions done just that. Go on have a wild guess.

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14 hours ago, TheCongoSpider said:

 

 

14 hours ago, MysticBlood said:

"Hi Im ares"

"Hi im crusader"

No your a noob with no comeback whatsoever in defence of the OP FLYING HACK.

That's why you post these pathetic weak responses.

You want to defend the OP nature of the flying hack, then find some meaningful basis to do so, stop sidetracking about other hulls which have no bearing AT ALL about the very real OP overdrive ( s ) of the FLYING HACK.

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14 hours ago, wolverine848 said:

This is incorrect.  At the end of the video you can see two of those defenders attempting to get back into firing position.  But they are too slow and too late, mostly due to Hoppers movement advantage.

You interpret the video to support your argument, but it is just not true.

Think it's called rose tinted glasses.

 

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14 hours ago, wolverine848 said:

LOL - now it's the entire teams fault.  Holy cow!  How many players should it take to stop a Hopper?  4?  5?   8?

 

?

About 200 i reckon, then it would be a fair battle.

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Typical   i don't have any answer to your airtight argument response, so i will just keep posting these and hope no one realises how useless my defence is about the op flying hack. 

Old saying..........2 fools never differ. Welcome to the old saying club ?

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4 minutes ago, pakkkk said:

Guys!What you think about the events(special mode)in tanki online now a days are too much devastating.Are u agree with me?

I agree and disagree with you, I think Event maps help players improve their garage thanks to the Gold boxes and x funds and most importantly have fun with friends in Event map, on the other hand, lately the Event maps are occurring in more recent periods which making their importance less special. In addition, players are ranking up too fast and reach high ranks with an unimproved garage to play and enjoy battles.

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14 minutes ago, pakkkk said:

Guys!What you think about the events(special mode)in tanki online now a days are too much devastating.Are u agree with me?

I think event maps are fun, they always bring some special mode/map, i think they are great addition to events. Hopefully developers will always make them a bit different from the recent ones.

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9 minutes ago, pakkkk said:

@Emil @mjmj5558 but in most of the special events,there is no increased rate of gold drops.

In my opinion, not every special event map there should be increased rate of gold boxes, it's just a bonus.

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36 minutes ago, pakkkk said:

@Emil @mjmj5558 but in most of the special events,there is no increased rate of gold drops.

It's not all about golds, it's about variety too.

Usually we couldn't have those settings in normal MM or not even in a PRO battle.

Edited by mjmj5558
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2 hours ago, cosmic666 said:

Typical   i don't have any answer to your airtight argument response, so i will just keep posting these and hope no one realises how useless my defence is about the op flying hack. 

Old saying..........2 fools never differ. Welcome to the old saying club ?

XD

Edited by MysticBlood
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On 3/21/2021 at 12:42 AM, yellowghetto said:

Why does this work? Look at all the enemies, did not see the Hopper coming, shot at him, then just left him alone, and not caring about the flag. Legit at least 5 IQ players. You can do the same with Hunter in this situation.

Either that or I am the only one who actually tries hard to win. If I am the only one giving effort, I leave the match immediately.

When he came up from the ramp at the start of the clip, the Smoky Viking and Twins Viking started shooting at him, but were only able to hit a few shots before he took cover behind the house because of how fast Hopper is.

Most of the enemy team was in the middle of the map were there because the Hammer Hornet had taken the flag and was returning to his base through the middle - they were guarding the flag carrier, which was the right thing to do.

After he stunned the flag carrier, another Twins Viking who had just spawned shot at him but couldn't hit him in the air for obvious reasons. The Smoky Viking who shot at him at the start of the clip also came back and tried to kill him, but was too late. You can even see the Vulcan Wasp trying to take the dropped flag but he couldn't push the stunned Hammer Hornet out of the way quickly enough. The enemy team did the best you can expect from a typical matchmaking team.

No other hull could have done this. Note how asem stopped the flag from being captured at the very last second. Medium and heavy hulls would not be able to get in position in time. While Wasp could have made it to the enemy base, it would require an extra four seconds for the bomb timer to count down, at which point the flag would have already been capped. A Hornet may not have been able to destroy the flag carrier with its OD in time, and even if it did, the destroyed Hammer Hornet would have disappeared and the Vulcan Wasp would have taken the flag and capped it.

Edited by ThirdOnion
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1 minute ago, Adriel.RB said:

i was thinking about this but maybe we deserve to suffer with these OP items and drones and all that, maybe we did something wrong in the past and the developers punished us with such things ?

Well that might be true actually. 

In my case, in the old days I used to bully poor Master Sergeants w/ M0 equipment with my Rico M3. (yes, I had no honor, I was young and stupid)

 

Spoiler

Well, now I am old, but I am still stupid.

 

 

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21 minutes ago, Adriel.RB said:

i was thinking about this but maybe we deserve to suffer with these OP items and drones and all that, maybe we did something wrong in the past and the developers punished us with such things ?

Probably.

Many of the suggestions for these ridiculous items come from players.  8-year-old players who are big fans of console games like Super Mario Kart.

So yeah, in a way we are (partially) to blame.   

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12 minutes ago, wolverine848 said:

Probably.

Many of the suggestions for these ridiculous items come from players.  8-year-old players who are big fans of console games like Super Mario Kart.

So yeah, in a way we are (partially) to blame.   

B-O-T will always supercede game balance.

FLYING HACK is THE prime example. Before that it was hornets overdrive.

B-O-T........Bank Of Tanki.

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4 hours ago, ThirdOnion said:

When he came up from the ramp at the start of the clip, the Smoky Viking and Twins Viking started shooting at him, but were only able to hit a few shots before he took cover behind the house because of how fast Hopper is.

Most of the enemy team was in the middle of the map were there because the Hammer Hornet had taken the flag and was returning to his base through the middle - they were guarding the flag carrier, which was the right thing to do.

After he stunned the flag carrier, another Twins Viking who had just spawned shot at him but couldn't hit him in the air for obvious reasons. The Smoky Viking who shot at him at the start of the clip also came back and tried to kill him, but was too late. You can even see the Vulcan Wasp trying to take the dropped flag but he couldn't push the stunned Hammer Hornet out of the way quickly enough. The enemy team did the best you can expect from a typical matchmaking team.

No other hull could have done this. Note how asem stopped the flag from being captured at the very last second. Medium and heavy hulls would not be able to get in position in time. While Wasp could have made it to the enemy base, it would require an extra four seconds for the bomb timer to count down, at which point the flag would have already been capped. A Hornet may not have been able to destroy the flag carrier with its OD in time, and even if it did, the destroyed Hammer Hornet would have disappeared and the Vulcan Wasp would have taken the flag and capped it.

Lol, I completely agree

Even if we assumed that the enemy team was wrong (though they did their best against Hopper), this situation happen a lot in every battle with Hopper only. So for every battle it's not the Hopper fault (as it's OP) but it's the enemy team fault because they haven't come in a crowd of 5 or 8 people to fight the Hopper player ! ! You don't have to explain anything to them, as they are went too far from logical discussions and haven't answered the simplest question of (why Hopper can cross over enemies like if it was a hack).

I when I carry the flag I don't feel panic and horrified from any enemy than Hopper, when I see Viking I can just come behind a cover, when I see Hunter I can exploit the delay and go under cover. But against Hopper with the immediately stun and incredibly speed, I know confidently in my heart I lost my flag.

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JVr-YW5-Y8-Rmq0-ZCst-YA-Uw.png

#7

Been saying it for years and they finally took the suggestion.

Advertising. Good for you!

Spoiler

Where is TO Mobile iOS?

Where is the Tesla turret?

Where are the fixes to MM?

 

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