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What Is Your Opinion About the Current State of Tanki Online?


TheCongoSpider
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Thoughts on the current state of Tanki Online  

619 members have voted

  1. 1. What is your opinion about the current state of Tanki Online?

    • Love It
      54
    • Satisfied
      131
    • On Edge
      263
    • Hate It
      169
  2. 2. Which turret(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite turret.

    • Firebird
      73
    • Freeze
      65
    • Isida
      26
    • Hammer
      83
    • Twins
      31
    • Ricochet
      59
    • Smoky
      59
    • Striker
      66
    • Vulcan
      137
    • Thunder
      53
    • Railgun
      81
    • Magnum
      96
    • Gauss
      162
    • Shaft
      77
    • Tesla
      94
    • Scorpion
      49
  3. 3. Which Hull(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite Hull.

    • Wasp
      37
    • Hornet
      75
    • Viking
      148
    • Hunter
      46
    • Dictator
      38
    • Ares
      64
    • Titan
      47
    • Mammoth
      22
    • Hopper
      131
    • Crusader
      55
    • Paladin
      106


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5 hours ago, LambSauce said:

@asem.harbi What is this testing tool that you're using in this video?

An ancient one.  It had terrible physics in my opinion.  That said, none of the TTTs have the proper relatable current physics.  They haven't released one in ages, and the third party ones out there don't match well to the current state.

 

Edited by FogOfWar_XXX
I suck at grammar when typing quick.
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I was playing on the special event DM mode. I had half of my health, but I was using titan MK8, double armor, fully upgraded defender drone, titan dome was deployed AND I had 35% protection against hammer equipped. However, a viking-hammer one shot me. How is this possible? I was absolutely fuming.

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9 minutes ago, ghost-guns said:

I was playing on the special event DM mode. I had half of my health, but I was using titan MK8, double armor, fully upgraded defender drone, titan dome was deployed AND I had 35% protection against hammer equipped. However, a viking-hammer one shot me. How is this possible? I was absolutely fuming.

You probably got AP'd by something then a Booster Hammer killed you. Given how fast paced those battles were due to the map size, that seems plausible.

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1 minute ago, yellowghetto said:

Stun Rounds is so rare, I rarely even see it. If you'd ask me, I'd say Scout is far better of an Augment than Stun Rounds in current meta.

It's rare because the majority of players aren't buyers.

But yeah, let's keep pumping the game full of OP P2W items with a billion status effects then we'll see how many players are left. Have fun when that happens.

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7 minutes ago, LambSauce said:

It's rare because the majority of players aren't buyers.

But yeah, let's keep pumping the game full of OP P2W items with a billion status effects then we'll see how many players are left. Have fun when that happens.

I'm still having fun because I actually play to earn my Immunity Augments. 

 

The poor stay poor because they don't work for it.

 

Off topic, but you have a Crisis Drone. Do you not use it because it is OP or something, or do you have no Supplies?

I'm going to let you in on a secret. Leave big map battles, games that start you on the losing side. You will have much more fun ;) 

 

Edited by yellowghetto
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1 minute ago, yellowghetto said:

I'm still having fun because I actually play to earn my Immunity Augments. 

 

The poor stay poor because they don't work for it.

 

Actually I'm not complaining about "not being able to manage my crystals" - that's another of your delusions. I could buy Tankoins if I wanted to, but is there really any point?

You think paying 500 Tankoins every two weeks is "playing to earn" the Immunity Augments? Pathetic.

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On 5/15/2021 at 9:36 AM, asem.harbi said:

TTT - Tanks Testing Tool

If you test out Hopper's new mass, this Hull is just garbage now! I mean, it sometimes works, but I am starting to become a Viking player. It's so OP.

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1 hour ago, yellowghetto said:

If you test out Hopper's new mass, this Hull is just garbage now! I mean, it sometimes works, but I am starting to become a Viking player. It's so OP.

The physics model used in TTT differs greatly from the one currently used in TO.

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Gotta get this off my chest.

 

Every time I get stunned by a Railgun, I wonder if I should just close the TO mobile app, i.e stop playing at that point. Because that's exactly what the Stun Railguns' intentions are - to completely stop me from playing the game. 

 

I recently pulled Cryo Rounds for Railgun from an Ultra Container. I don't know how I would have felt if I had pulled Stun Rounds instead. It's the most heinous augment and it's sad to see that the game has reached a stage where there is a need to sell turret augments that directly remove a target's player agency, for extended periods of time with each infliction. 

 

 

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Flag shape on the tank in HTML5 is almsotly unnoticeable, many times I carry the flag without noticing it. In Flash the flag was being carried on the tank. In HTML5 it's a transparent icon over the tank, not physical.

Insult me of being backward or afraid from the new, but I still see HTML5 is too hollow compared to Flash.

Animated GIF

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4 hours ago, asem.harbi said:

Flag shape on the tank in HTML5 is almsotly unnoticeable, many times I carry the flag without noticing it. In Flash the flag was being carried on the tank. In HTML5 it's a transparent icon over the tank, not physical.

Insult me of being backward or afraid from the new, but I still see HTML5 is too hollow compared to Flash.

Animated GIF

And the ball in RGB too.  I don't get why they made the items transparent for the carrier.

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3 hours ago, Rutgers said:

I raged quit after some guy kept stunning me all game with striker's stunning augment. There's only so much I can take.

 

Hanging on by a thread with this game

I find Striker's Stun Missiles far more powerful than Railgun. Stun status based on luck is pretty dumb.

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7 hours ago, TheCongoSpider said:

Gotta get this off my chest.

 

Every time I get stunned by a Railgun, I wonder if I should just close the TO mobile app, i.e stop playing at that point. Because that's exactly what the Stun Railguns' intentions are - to completely stop me from playing the game. 

 

I recently pulled Cryo Rounds for Railgun from an Ultra Container. I don't know how I would have felt if I had pulled Stun Rounds instead. It's the most heinous augment and it's sad to see that the game has reached a stage where there is a need to sell turret augments that directly remove a target's player agency, for extended periods of time with each infliction. 

 

 

Less people take Cold Immunity than Stun Immunity. Although a Freeze Status does not make them drop their carried item, the frozen tank is still pretty much doomed.

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Okay, a new Status Effect is coming to the game.

It is called the Jammer Status Effect from what I heard.

 

I don't exactly know what it does so here are my theories based off of the name.

  • Your turret gets jammed, so you cannot shoot for a set amount of time, but you can still drive around.
  • Your Hull engine gets jammed somehow, so you can't drive, but you can still shoot.

Just theories. Could be one of these two, or none.

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93704647088436ac92317b793163a7dc.png

When I see this in the patch notes!!! :D Heck Yaaaaah

Spoiler

 

 

Edited by Emil
Do not write in FULL CAPS.
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Just now, MysticBlood said:

93704647088436ac92317b793163a7dc.png

WHEN I SEE THIS IN THE PATCH NOTES!!! :D Heck YAAAAAAH

  Reveal hidden contents

 

 

:D

We must celebrate! 

Spoiler

I'm also extremely happy that Incendiary Band never actually got a "nerf" lol. So finally, a good update :D

 

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Lastly!  Now I can back to play with my Hornet with no afraid from IB, I abandoned my Hornet for a year after I get HI for my Viking. Guys literally my time from Viking have grew exponentially till 191hrs and near to pass Hornet. 

I'm not a Viking fan ever

Edited by asem.harbi
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Plot Twist: SInce Incendiary Band Vulcan now only inflicts afterburn when the Vulcan itself is burning....

 

Then when a Firebird that's not using Incendiary Mix, a Dragon Breath Hammer, and a Incendiary Rounds Smoky inflict the burning effect on an Incendiary Band Vulcan, than it will trigger the Vulcan's burning effect.

 

Not complaining though. I think it will make Incendiary Band one of the coolest and most unique alterations we ever had. Also it seems pretty balanced unlike the Vulcan + Heat immunity we've had for the past year, which was essentially an infinite ranged Firebird with infinite ammo.

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12 minutes ago, yellowghetto said:

I remember writing this change on the I&S Forum. Valid and merged but now, but THANK YOU FOR A CHANGE FINALLY.

OMG You suggested it before so you're great, you told it us before and now they took your idea, how great are you? 

The honor yellow

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3 minutes ago, asem.harbi said:

OMG You suggested it before so you're great, you told it us before and now they took your idea, how great are you? 

The honor yellow

?

If you don't like that change, go create an idea to buff it again. 

Edited by yellowghetto

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Yoooo!

It would appear that those who use Vulcan Incendiary Bands+Fire Immunity will no longer burn players, as the effect can only happen if you are burning. :)

I'm so happy. :)

Edited by Emeraldcat345
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1 minute ago, Emeraldcat345 said:

Yoooo!

It would appear that those who use Vulcan Incendiary Bands+Fire Immunity will no longer burn players, as the effect can only happen if you are burning. :)

Which is how it was in the beginning, but when the devs made fire protection useless in combatting overheating they substituted it with IB, for lots of cry of course.

So if this update is correct then IB can no longer be apart of vulcans arsenal. 

Devs doing what devs do best, hanging players out to dry.

 

 

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