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What Is Your Opinion About the Current State of Tanki Online?


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Thoughts on the current state of Tanki Online  

642 members have voted

  1. 1. What is your opinion about the current state of Tanki Online?

    • Love It
      56
    • Satisfied
      133
    • On Edge
      276
    • Hate It
      175
  2. 2. Which turret(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite turret.

    • Firebird
      74
    • Freeze
      68
    • Isida
      28
    • Hammer
      90
    • Twins
      36
    • Ricochet
      60
    • Smoky
      63
    • Striker
      71
    • Vulcan
      141
    • Thunder
      55
    • Railgun
      86
    • Magnum
      103
    • Gauss
      165
    • Shaft
      80
    • Tesla
      99
    • Scorpion
      55
  3. 3. Which Hull(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite Hull.

    • Wasp
      37
    • Hornet
      75
    • Viking
      153
    • Hunter
      53
    • Dictator
      38
    • Ares
      68
    • Titan
      48
    • Mammoth
      22
    • Hopper
      138
    • Crusader
      69
    • Paladin
      118


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23 minutes ago, wolverine848 said:

I started playing in 2015.  BUYERS had lots of supplies and dominated the battles.  And cooldowns and RKs were not the same.  RK was way more potent back then.

Today, everyone has lots of supplies.  It's even.  If you don't manage the supplies you will run out and be at a disadvantage.  But that's on the user.

Don't get me wrong - I prefer no-supply battles.  But at least in MM it's on even footing today. 2015 - was not even footing.

What is the reason I never had to use supplies constantly in battle in 2011  - 2015, in order to do decently? Even with druggers, I could simply either out wit them with skill, or use my own supplies, it was not a huge problem, as they would also eventually run out, or you had druggers on your own team. If the battle was that frustrating, you could join another battle, battles without druggers were very easy to find, you didn't need to play a PRO battle for it. I seriously doubt that I have gotten worse over time, I have played since 2011 so it is reasonable to say I am much more experienced than the average player. Tanki could remove smart cooldowns and let everyone use all supplies at once , otherwise battles will continue to be one sided. You even said it yourself, you prefer no-supply battles, so there is at least some reason you like battles with no supplies more. So  in conclusion, smart cooldowns and giving WO5's 125 DD instead of 13 cannot fit together, they create awful gameplay, as evident by the giant loss of players (150k online in 2015, 10k online in 2020). I would personally prefer reducing the amount of supplies that both buyers and non buyers get to what it was in 2015, 13 a day on average for each supply when you were WO5, and keep smart cooldowns. 

Edited by ReptilianTroll
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15 minutes ago, ReptilianTroll said:

What is the reason I never had to use supplies constantly in battle in 2011  - 2015, in order to do decently? Even with druggers, I could simply either out wit them with skill, or use my own supplies, it was not a huge problem, as they would also eventually run out, or you had druggers on your own team. If the battle was that frustrating, you could join another battle, battles without druggers were very easy to find, you didn't need to play a PRO battle for it. I seriously doubt that I have gotten worse over time, I have played since 2011 so it is reasonable to say I am much more experienced than the average player. Tanki could remove smart cooldowns and let everyone use all supplies at once , otherwise battles will continue to be one sided. You even said it yourself, you prefer no-supply battles, so there is at least some reason you like battles with no supplies more. So  in conclusion, smart cooldowns and giving WO5's 125 DD instead of 13 is cannot fit together, they create awful gameplay, as evident by the giant loss of players (150k online in 2015, 10k online in 2020). I would personally prefer reducing the amount of supplies that both buyers and non buyers get back to what it was in 2015, and keeping smart cooldowns. 

I like no-supply (and no Overdrive) better because it relies more on skill.

But my point was that it is even today.  Everyone gets supplies as rewards by doing missions and has enough if they manage them.

Was not so in 2015.  Supplies Were not even.  In terms of supplies buyers had a huge advantage over F2P (like me).

Today that advantage has been shifted over to Augments and Drones.  Those are comparable to the supplies of 2015.

 

Edited by wolverine848
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1 minute ago, wolverine848 said:

I like no-supply (and no Overdrive) better because it relies more on skill.

But my point was that it is even today.  Everyone gets supplies as rewards by doing missions and has enough if they manage them.

Was not so in 2015.  Was not even.  In terms of supplies buyers had a huge advantage over F2P (like me).

Today that advantage has been shifted over to Augments and Drones.  Those are comparable to the supplies of 2015.

 

Hmm. I guess I am wrong and you are right. Ok then. You are proof that I am wrong, since you are a F2P player. I would love to solve the mystery though of why I enjoyed battles with supplies a lot more in 2015 than in 2020. How long have you been a high rank? Which ranks do you enjoy MM battles more, low or high ranks?

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14 minutes ago, ReptilianTroll said:

Hmm. I guess I am wrong and you are right. Ok then. You are proof that I am wrong, since you are a F2P player. I would love to solve the mystery though of why I enjoyed battles with supplies a lot more in 2015 than in 2020. How long have you been a high rank? Which ranks do you enjoy MM battles more, low or high ranks?

Took me ~ 1.5 years to get to Legend (end of 2016?).  Did that without missions like we have now.  Maybe the mission-chain started about time I was Gismo... can't recall.

In 2015 there was no matchMaker.  ALL battles were selected from list.  You could pick the maps you liked and enter battle with proper equipment.  There were also a LOT more players in no supply battles.  Now it's hard to find decent battles that exclude Overdrives.  I hate OverDrives and I believe they are killing the game.

I only play MM to complete missions.  I guess the mid ranks - before you get stuck playing Legends - was the best.

I started a new account about 1 year ago.  It's at Commander now.

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34 minutes ago, wolverine848 said:

attles were selected from list.  You could pick the maps you liked and enter battle with proper equipment.  There were also a LOT more players in no supply battles.  Now it's hard to find decent battles that exclude Overdrives.  I hate OverDrives and I believe they are killing the game.

 

You can still find overdrives offed battles but yes, they are fewer. But you can create one, it would not take long for players to join battles like Polygon, Serpuhov, Noise or SIlence(not parkour). Rarer maps would take a little longer tho.

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11 hours ago, ReptilianTroll said:

Everyone below my comment, what do you think makes Tanki the most unplayable?: Supplies, Overdrives, Augments, Drones, unbalanced turrets and hulls.

Put them in order from worst to least worst. This is mine:

1. Overdrives

2. Supplies

3. Augments

4. Unbalanced turrets and hulls (too OP or UP)

5. Drones.

OVERDRIVES.

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9 hours ago, GrayWolf8733 said:

Drones are the least annoying? HAHA. Try going against a Defender, Booster, or Saboteur user.

1. Drones (Defender, Booster ,and Saboteur must go. The rest are not an issue.)

2. Augments (Large Caliber Rounds, Electromagnetic Accelerator Scout, Electromagnetic Salvo must go. Adrenaline shouldn't boost if you splash damage yourself.)

3. Unbalanced turrets (GAUSS RAILGUN GAUSS RAILGUN)

4. Overdrives (At their core, they're fine. The two that should get scrapped are Viking and Mammoth, because those are the easiest and the least tactical. Hornet I actually don't have a problem with. The issue lies in turret Augments. People gripe about LCR Railgun/Hornets or Gauss/Hornets a lot, but when have you been bothered by an Ricochet/Hornet or an Isida/Hornet? The Hornet hate is understandable but the problem DOES NOT LIE IN THE OVERDRIVE, IT LIES IN THE TURRET OR AUGMENT USED.

5. Supplies (This is such a non-issue it's laughable.)

TOTALLY WRONG. hornet with activated overdrive is just about impossible to beat 1v1 in battle especially paired with magnum.

Without activated overdrive they run extremely fast in the other direction.

In the last couple of weeks the stupid named flying hull along with hornet have been DOMINATING BATTLES.

This will continue for quite a long time until all the kiddies have the jumping hull then the devs MIGHT nerf it.

They are both legal cheats, but because the devs make so much money from them they will continue to be OP.

The ones that should be scrapped are HORNET and the VERY OP JUMPING HULL.

All overdrives should be scrapped, now wouldn't that be something, no more hulls 1 shotting you and no more hulls jumping from base to base for a cap that took them under 10 secs to achieve.

QUESTION FOR YOU, do you use hornet and that jumping hull at all, because your post about overdrives is very wrong. 

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6 hours ago, wolverine848 said:

Well Overdrives are on every hull so you will see them in every battle.

Drones are very prevalent in Legend battles.  Team with most Drones wins ~ 70% of the time.

YES AND NO. Team with most flying hulls and hornet (legend battles) win. 90% of the time.

 

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5 hours ago, ReptilianTroll said:

What is the reason I never had to use supplies constantly in battle in 2011  - 2015, in order to do decently? Even with druggers, I could simply either out wit them with skill, or use my own supplies, it was not a huge problem, as they would also eventually run out, or you had druggers on your own team. If the battle was that frustrating, you could join another battle, battles without druggers were very easy to find, you didn't need to play a PRO battle for it. I seriously doubt that I have gotten worse over time, I have played since 2011 so it is reasonable to say I am much more experienced than the average player. Tanki could remove smart cooldowns and let everyone use all supplies at once , otherwise battles will continue to be one sided. You even said it yourself, you prefer no-supply battles, so there is at least some reason you like battles with no supplies more. So  in conclusion, smart cooldowns and giving WO5's 125 DD instead of 13 cannot fit together, they create awful gameplay, as evident by the giant loss of players (150k online in 2015, 10k online in 2020). I would personally prefer reducing the amount of supplies that both buyers and non buyers get to what it was in 2015, 13 a day on average for each supply when you were WO5, and keep smart cooldowns. 

SUPPLIES are not the problem. Overdrives are the problem, namely HORNET and that stupid flying hull.

And reducing supplies has no bearing on buyers for obvs reasons, they will just go to the shop and restock when needed.

Unbalanced MM, OVERDRIVES, and the devs favouring buyers are the reason TO is getting out of hand and becoming one sided for the select few, P2W.

 

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1 hour ago, cosmic666 said:

TOTALLY WRONG. hornet with activated overdrive is just about impossible to beat 1v1 in battle especially paired with magnum.

Without activated overdrive they run extremely fast in the other direction.

In the last couple of weeks the stupid named flying hull along with hornet have been DOMINATING BATTLES.

This will continue for quite a long time until all the kiddies have the jumping hull then the devs MIGHT nerf it.

They are both legal cheats, but because the devs make so much money from them they will continue to be OP.

The ones that should be scrapped are HORNET and the VERY OP JUMPING HULL.

All overdrives should be scrapped, now wouldn't that be something, no more hulls 1 shooting you and no more hulls jumping from base to base for a cap that took them under 10 secs to achieve.

QUESTION FOR YOU, do you use hornet and that jumping hull at all, because your post about overdrives is very wrong. 

From all the possible features to remove you choose to remove the most F2P one that helps against buyers strong arsenal: Overdrive. ? That do no make sense at all. ?

And you ignore the Drones and the few but strongly P2W Augments.

 

Edited by Tokamak
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4 hours ago, cosmic666 said:

TOTALLY WRONG. hornet with activated overdrive is just about impossible to beat 1v1 in battle especially paired with magnum.

Without activated overdrive they run extremely fast in the other direction.

In the last couple of weeks the stupid named flying hull along with hornet have been DOMINATING BATTLES.

This will continue for quite a long time until all the kiddies have the jumping hull then the devs MIGHT nerf it.

They are both legal cheats, but because the devs make so much money from them they will continue to be OP.

The ones that should be scrapped are HORNET and the VERY OP JUMPING HULL.

All overdrives should be scrapped, now wouldn't that be something, no more hulls 1 shotting you and no more hulls jumping from base to base for a cap that took them under 10 secs to achieve.

QUESTION FOR YOU, do you use hornet and that jumping hull at all, because your post about overdrives is very wrong. 

You conveniently ignored my point about how OP turrets and augments are what make Hornet's Overdrive a pain. A Magnum/Hornet is just as hard to go against as a Magnum/Viking or a Magnum/Titan. Meanwhile, Isida/Hornet is the worst combination in the game, with or without its Overdrive active.

Check my profile. I have never used Hopper outside of Parkour battles.

YES, I use and like Hornet, but I prefer Hunter and Dictator. I don't like Hornet's terrible stability and low health and find it easier to maintain control and stay alive with the other two hulls I use.

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10 hours ago, asem.harbi said:

Please focus focus focus, drones like Brutus didn't make that problems, but we now talk about the strong drones, (Booster - Defender -....)

And for sure you as a non-buyer you can't use them because they consume a lot of druggers...

Ok, so it's better for you that Drones never to be exist than fight a Booster-Defender with your Brutus drone

I am a buyer myself, but I don't always use Brutus. And throwing dollar in the supplies is just not worth it for me.  And nowadays whenever I play matchmaking, at the most I use 3 manual supplies per battle (or 10 if I use Brutus).

14 hours ago, GrayWolf8733 said:

Drones are the least annoying? HAHA. Try going against a Defender, Booster, or Saboteur user.

1. Drones (Defender, Booster ,and Saboteur must go. The rest are not an issue.)

2. Augments (Large Caliber Rounds, Electromagnetic Accelerator Scout, Electromagnetic Salvo must go. Adrenaline shouldn't boost if you splash damage yourself.)

3. Unbalanced turrets (GAUSS RAILGUN GAUSS RAILGUN)

4. Overdrives (At their core, they're fine. The two that should get scrapped are Viking and Mammoth, because those are the easiest and the least tactical. Hornet I actually don't have a problem with. The issue lies in turret Augments. People gripe about LCR Railgun/Hornets or Gauss/Hornets a lot, but when have you been bothered by an Ricochet/Hornet or an Isida/Hornet? The Hornet hate is understandable but the problem DOES NOT LIE IN THE OVERDRIVE, IT LIES IN THE TURRET OR AUGMENT USED.

5. Supplies (This is such a non-issue it's laughable.)

1: More like Booster, Lifeguard, Saboteur, Defender, Crisis, Hyperion and few others needs to go.

2: Yes,

3: Eh....

4: Don't know about Viking/Mammoth, but they seems to be fine with me. 

5: Read above.

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4 hours ago, Tokamak said:

the most F2P one that helps against buyers strong arsenal: Overdrive.

Disagree.

Buyers generate their ODs way faster than F2P tankers.  OD is the single-largest game-changer.  Have OD more often and the power gap keeps getting wider. 

Ever been in a battle where an enemy is capping the flag within 20 seconds.  More likely than not it's a buyer with fully upgraded expensive drone, 50% modules + a hull immunity.  They just boosted their OD close to 100% and then will use that to generate even greater score.  It's a positive feedback loop that keeps them at top of scoreboard.

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1. Augments- MOST of them should be sent to the bin. 

2. Unbalanced turrets (Firebird OP, Twins UP, Freeze and Isida are a bit ok but a buff would be suited)

3. Drones

4. Overdrives (Excluding Hornet and {also Hunter} which needs nerfing the others are a-ok).

5. Supplies - I don’t mind them. They were here for a longgg time, no way they’re getting removed and no Nerfs too would be implemented for them I think. 

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1 hour ago, FrozenRailgun said:

I am a buyer myself, but I don't always use Brutus. And throwing dollar in the supplies is just not worth it for me.  And nowadays whenever I play matchmaking, at the most I use 3 manual supplies per battle (or 10 if I use Brutus).

 

You fall now into formal fallacy, when I say you as a non buyer I mean you can't use these drones (defender-booster), because you don't pay in the supplies... so I can consider you as a non-buyer.

Like if someone throw 100$ in tankoins but without using it ever, and playing with just Mk5,, for sure I will consider him as a non-buyer... so you with supplies and drones the same with this one.

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1 hour ago, asem.harbi said:
You fall now into formal fallacy, when I say you as a non buyer I mean you can't use these drones (defender-booster), because you don't pay in the supplies... so I can consider you as a non-buyer.

I was confused a sec until I read it again. 

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5 hours ago, GrayWolf8733 said:

You conveniently ignored my point about how OP turrets and augments are what make Hornet's Overdrive a pain. A Magnum/Hornet is just as hard to go against as a Magnum/Viking or a Magnum/Titan. Meanwhile, Isida/Hornet is the worst combination in the game, with or without its Overdrive active.

Check my profile. I have never used Hopper outside of Parkour battles.

YES, I use and like Hornet, but I prefer Hunter and Dictator. I don't like Hornet's terrible stability and low health and find it easier to maintain control and stay alive with the other two hulls I use.

Nope i did not. HORNET is so OP, without it's legal cheat overdrive it wouldn't dominate the way it does. It out does every overdrive in battle with maybe the exception of the flying hull.  

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7 hours ago, E_polypterus said:

1. Augments- MOST of them should be sent to the bin. 

2. Unbalanced turrets (Firebird OP, Twins UP, Freeze and Isida are a bit ok but a buff would be suited)

3. Drones

4. Overdrives (Excluding Hornet and {also Hunter} which needs nerfing the others are a-ok).

5. Supplies - I don’t mind them. They were here for a longgg time, no way they’re getting removed and no Nerfs too would be implemented for them I think. 

I never said remove them. Back in 2013 with my WO5 account, they gave me a day on average 13 DD, 13 DA, 13 SB, now they give me 125 of each every few days, while buyers get about 5x that. I liked Tanki better when you did not have to use double armor at all times whenever travelling away from the base. when it was about skill, not about who can use double armor and a repair kit first.

Edited by ReptilianTroll
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1 minute ago, ReptilianTroll said:

I never said remove them. Back in 2013 with my WO5 account, they gave me on average 13 DD, 13 DA, 13 SB, now they give me 125 every few days, while buyers get about 5x that. I liked Tanki better when you did not have to use double armor at all times whenever going away from the base.

Yes, that what I mean, in the past the supplies have its value, I remember when you just gamble after a lot of think to use 1 double damage, you be a strong one and you exploit it best exploit with a lot of kills.

Now the supplies lost their value and its normal for everyone to have a hundreds of them.

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"The Fun" is basically extinct from this game. I practically don't play it anymore. Just show up when I feel like it.

 

Most of my gaming time these days are on a better game. Might even give them my money.

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Just now, DieselPlatinum said:

"The Fun" is basically extinct from this game. I practically don't play it anymore. Just show up when I feel like it.

 

Most of my gaming time these days are on a better game. Might even give them my money.

What ruins the fun for you? I have quit too. I actually quit in 2015, came back in 2020, played a month to see what it is like, quit again. I am playing another game which I am enjoying so much. Not sure if I can name it here because of the Forum rules.

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4 hours ago, ReptilianTroll said:

What ruins the fun for you? I have quit too. I actually quit in 2015, came back in 2020, played a month to see what it is like, quit again. I am playing another game which I am enjoying so much. Not sure if I can name it here because of the Forum rules.

You can name it here or there Players who quit, what are you playing/doing now?

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