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What Is Your Opinion About the Current State of Tanki Online?


TheCongoSpider
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Thoughts on the current state of Tanki Online  

619 members have voted

  1. 1. What is your opinion about the current state of Tanki Online?

    • Love It
      54
    • Satisfied
      131
    • On Edge
      263
    • Hate It
      169
  2. 2. Which turret(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite turret.

    • Firebird
      73
    • Freeze
      65
    • Isida
      26
    • Hammer
      83
    • Twins
      31
    • Ricochet
      59
    • Smoky
      59
    • Striker
      66
    • Vulcan
      137
    • Thunder
      53
    • Railgun
      81
    • Magnum
      96
    • Gauss
      162
    • Shaft
      77
    • Tesla
      94
    • Scorpion
      49
  3. 3. Which Hull(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite Hull.

    • Wasp
      37
    • Hornet
      75
    • Viking
      148
    • Hunter
      46
    • Dictator
      38
    • Ares
      64
    • Titan
      47
    • Mammoth
      22
    • Hopper
      131
    • Crusader
      55
    • Paladin
      106


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2 hours ago, Towns said:

I'd call buying once in a while, or a month, mild to moderate P2W. It isn't full-on P2W, but still P2W. The next, and likely last time I'll buy is the next challenges, because the Battle Pass paints are just ? (noice)

 

Thanks for advice on High Precise Aiming System, it's working out to be perfectly OP and blessed in all MM and Pro battles. (I can kill anyone in 2 hits, except for JGR)

 

I know the Battle pass is pretty blessed and that's why I'm gonna get it (along with 10 days premium). 

Ohhh that Smoky alt? I love using that one with Booster Drone, once paired with a critical hit, my Smoky did like 4000 damage. Crazy!

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45 minutes ago, yellowghetto said:

Looking at the poll... wow there is a lot of hate! ?

I don't hate the game. I just hate what the devs are doing to it. It's going from P2W to exploit 2 win or abuse 2 win ( E2W or A2W).

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1 hour ago, DieselPlatinum said:

I don't hate the game. I just hate what the devs are doing to it. It's going from P2W to exploit 2 win or abuse 2 win ( E2W or A2W).

I agree. In my f2p account, I've been exploiting dictator's overdrive to get free supplies each game. 

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32 minutes ago, Potdindy said:

I agree. In my f2p account, I've been exploiting dictator's overdrive to get free supplies each game. 

That's not exploiting.  It's offset by the fact you can't one-shot hulls for 20 seconds, or rapid-fire multiple enemies dead in under 7 seconds. etc.

Give-and-take.  Else one could make the case ALL ODs are exploits.  But since everyone has a hull, then everyone is "exploiting".

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36 minutes ago, wolverine848 said:

That's not exploiting.  It's offset by the fact you can't one-shot hulls for 20 seconds, or rapid-fire multiple enemies dead in under 7 seconds. etc.

Give-and-take.  Else one could make the case ALL ODs are exploits.  But since everyone has a hull, then everyone is "exploiting".

? You make my point for me. Correct 100%. I also exploit the splash damage on thunder to deal extra damage, and exploit my giant dictator butt to get some golds. This community needs to grow up and stop using words like "druggers", "buyers", "exploiters", etc.

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1 hour ago, Potdindy said:

I agree. In my f2p account, I've been exploiting dictator's overdrive to get free supplies each game. 

Just straight up using an overdrive is not an exploit.

 

An exploit is a "tactic" that works so well there's no counter against it, and it doesn't require a software.

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There is need to get used to the updates because everyone gets the same share. (Though its difficult to run away in Island when a Firebird gets respawned and is after you during it's immortality period)

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1 hour ago, DieselPlatinum said:

Just straight up using an overdrive is not an exploit.

 

An exploit is a "tactic" that works so well there's no counter against it, and it doesn't require a software.

Which tactics dont have a counter? I've seen all tactics countered so far in my tanki career, so maybe these are new? idk

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26 minutes ago, Potdindy said:

1) Which tactics dont have a counter?

 

2) I've seen all tactics countered so far in my tanki career, 

1) spawn camping, long range turret-double damage-hornets OD, planting bombs in the heart of enemy base (works too well in beginner and low ranks), Gauss turret itself, titan setting up dome in enemy base.

2) anyone who says that is basically lying.

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1 hour ago, TheCongoSpider said:

Many counters to this. 

On paper. Sure, in practice, they seem to fail. Also it depends on where in the enemy base they set up the dome.

 

If they set up in a really good camping spot, then they're gonna be in the enemy base for awhile, especially when a dictator is accompanying them.

 

If they set up dome in the middle of the map, then that probably wasn't the smartest idea then.

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Just now, DieselPlatinum said:

On paper. Sure, in practice, they seem to fail. Also it depends on where in the enemy base they set up the dome.

 

If they set up in a really good camping spot, then they're gonna be in the enemy base for awhile, especially when a dictator is accompanying them.

 

If they set up dome in the middle of the map, then that probably wasn't the smartest idea then.

Well firstly, you're setting the dome in the enemy base where the enemies, y'know, spawn. And the enemies spawn with, y'know, spawn protection. If the map is a small or medium-sized map, a Hunter can come in and disable them because it has spawn protection to help against the first wave of shots after it materialises. Then we have Hornet, who can pick them off in the dome from afar. And the enemies would have to either stay in the dome hoping the Hornet doesn't get them, or leave the dome and be exposed to 100% damage if they get hit. My experiences have shown me that players gravitate towards the former. 

 

It's also closer to where Mammoths spawn, so they can ram straight into the dome if they tank any one-shot damage they throw at it and then use the Overdrive to regain full HP. You have Viking's Overdrive but only splash damage turrets can be of good use there. Was's bomb is also a way to weaken the enemies in there. 

 

And if all those are unavailable, just regular damage. The players in the dome no longer have something to fall back on when their repair kits are interrupted. If the players don't have protection against the turrets shooting them, the damage inflicted on them can be worrisome when multiple enemies are shooting at you. And when all that is done and the dome ends, they are weakened, and can be easily finished off for Overdrive charge for the enemy team. 

 

Worst case scenario is the Titan driving with at least 3 of its teammates and a Dictator, and upon putting down the dome, the Dictator grants it its Overdrive. Best case scenario, a Gauss Hornet with Booster and its Overdrive activated clears them all. 

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My second account @yellowghetto2 is currently Warrant Officer 2 is having a very hard time pushing up the ranks. OD's definitely help with ftp but the true monsters of Tanki Online? Supplies. Those with Supplies will rule the game. Assuming we are talking about MM battles that is!

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3 hours ago, DieselPlatinum said:

1) spawn camping, long range turret-double damage-hornets OD, planting bombs in the heart of enemy base (works too well in beginner and low ranks), Gauss turret itself, titan setting up dome in enemy base.

2) anyone who says that is basically lying.

Spawn camping: Shoot them

Hornet's OD: powerful but free...shoot them.

Bomb in base: Move

Gauss turret: Protection, shoot it, etc

Dome in base: Hunter OD, Hornet OD, Mammoth OD, move, etc

All of these are powerful, just like shooting your opponent. But to say that all others die to them as much as you do, isnt true, no is it a good argument to claim they are lying because they experience things differently 

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1 hour ago, TheCongoSpider said:

1) Well firstly, you're setting the dome in the enemy base where the enemies, y'know, spawn. And the enemies spawn with, y'know, spawn protection. If the map is a small or medium-sized map, a Hunter can come in and disable them because it has spawn protection to help against the first wave of shots after it materialises. Then we have Hornet, who can pick them off in the dome from afar. And the enemies would have to either stay in the dome hoping the Hornet doesn't get them, or leave the dome and be exposed to 100% damage if they get hit. My experiences have shown me that players gravitate towards the former. 

 

2) It's also closer to where Mammoths spawn, so they can ram straight into the dome if they tank any one-shot damage they throw at it and then use the Overdrive to regain full HP. You have Viking's Overdrive but only splash damage turrets can be of good use there. Was's bomb is also a way to weaken the enemies in there. 

 

3) And if all those are unavailable, just regular damage. The players in the dome no longer have something to fall back on when their repair kits are interrupted. If the players don't have protection against the turrets shooting them, the damage inflicted on them can be worrisome when multiple enemies are shooting at you. And when all that is done and the dome ends, they are weakened, and can be easily finished off for Overdrive charge for the enemy team. 

 

4) Worst case scenario is the Titan driving with at least 3 of its teammates and a Dictator, and upon putting down the dome, the Dictator grants it its Overdrive. Best case scenario, a Gauss Hornet with Booster and its Overdrive activated clears them all. 

1) the titan can just bring a hornet, mammoth, hunter teammate with them. So that they have the advantage again.

2) Vikings OD cannot brute force a titans dome despite what anyone says.

3) then that's the fault of the titan for not bringing a dictator or isida ally and also for using repair kit when it's under attack.

4) hornet OD is literally the only effective counter against the dome.

46 minutes ago, Potdindy said:

1) Spawn camping: Shoot them

2) Hornet's OD: powerful but free...shoot them.

3) Bomb in base: Move

4) Gauss turret: Protection, shoot it, etc

5) Dome in base: Hunter OD, Hornet OD, Mammoth OD, move, etc

 

1) what if they have better cover than you?

2) what if they're behind cover?

3) What if they place it next to you and your only hulls are m0?

4) the Gauss could have booster drone or hornets OD. Also does not solve the fact that it can lock onto you without you knowing.

5) and what if the titan has allies with those hulls protecting it?

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1 hour ago, DieselPlatinum said:

1) the titan can just bring a hornet, mammoth, hunter teammate with them. So that they have the advantage again.

3) then that's the fault of the titan for not bringing a dictator or isida ally and also for using repair kit when it's under attack.

So it is my fault that I don't bring my teammates or an Isida with me? How does one bring teammates with them, considering Titan's speed? These are random players I'm playing with here. If anything, I happen to catch up to them and place the dome, and that's if they don't die by the time I reach there. They are much faster than me. And they would be off doing their own thing, whether it be playing TDM for stars or trying to complete a mission elsewhere. Those players may be dealing with threats of their own. Your teammates might be scattered due to the map or whatever event in the game mode is going on. Talking is taking time away from the battle a

Why would you use a repair kit during the duration of the dome? To survive of course! You have no healing from the dome to fall back on anymore. Your HP can only go downwards. And if you're already low, and want to keep kicking longer for whatever reason, you use a repair kit. But it's kinda hard to get good value out of the repair kit when multiple players are shooting at the attractive dome centred straight in their face as they respawn. You have to be more cautious now as before, you could have dropped the dome at low HP and then be at 75% after the duration ends, but now, you'd be at low HP still or dead because you have no healing, and enemies are damaging you. 

 

1 hour ago, DieselPlatinum said:

2) Vikings OD cannot brute force a titans dome despite what anyone says.

It can with certain things. The only things on Viking's Overdrive I've seen that pose a real threat when inside the dome is LCR and RD Railgun and Magnums. The Magnum does a lot of damage to whomever it hits and the wide splash damage range allows it to disrupt repair kits within the dome. LCR Railguns deal similar damage to Magnum with the ability to pierce its enemies for great damage, very good at M4 where the penetrating power is 100% or close to that. They are the only ones that can kill an unprotected heavy hull in the dome at fll health. The other turrets can weaken them in the dome or kill unprotected light hulls, but the strongest ones are the Railguns and Magnums. 

 

All of this is disregarding the impact force the players in the dome receive during the Viking's Overdrive, which affects their ability to fight back against the Viking. I won't recommend Vikings use on on the players in the dome unless it's the final few seconds or it just ended, but it still works as a soft counter. 

 

1 hour ago, DieselPlatinum said:

4) hornet OD is literally the only effective counter against the dome.

Hornet and Hunter are the hardest counters.

 

Hornet lets you ignore it. Not your teammates, they'll still be dealing 2.5-10% of their damage. Hunter disables the dome and takes off any DA they may have had and cripples them for a short bit. Don't forget enemy Titans can use their domes as well to counter the first Titan's dome. 

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1 hour ago, TheCongoSpider said:

1) Why would you use a repair kit during the duration of the dome? To survive of course! You have no healing from the dome to fall back on anymore. Your HP can only go downwards. And if you're already low, and want to keep kicking longer for whatever reason, you use a repair kit. But it's kinda hard to get good value out of the repair kit when multiple players are shooting at the attractive dome centred straight in their face as they respawn. You have to be more cautious now as before, you could have dropped the dome at low HP and then be at 75% after the duration ends, but now, you'd be at low HP still or dead because you have no healing, and enemies are damaging you. 

 

2 hours ago, DieselPlatinum said:

2) Vikings OD cannot brute force a titans dome despite what anyone says.

2) It can with certain things. The only things on Viking's Overdrive I've seen that pose a real threat when inside the dome is LCR and RD Railgun and Magnums. The Magnum does a lot of damage to whomever it hits and the wide splash damage range allows it to disrupt repair kits within the dome. LCR Railguns deal similar damage to Magnum with the ability to pierce its enemies for great damage, very good at M4 where the penetrating power is 100% or close to that. They are the only ones that can kill an unprotected heavy hull in the dome at fll health. The other turrets can weaken them in the dome or kill unprotected light hulls, but the strongest ones are the Railguns and Magnums. 

 

3) All of this is disregarding the impact force the players in the dome receive during the Viking's Overdrive, which affects their ability to fight back against the Viking. I won't recommend Vikings use on on the players in the dome unless it's the final few seconds or it just ended, but it still works as a soft counter. 

 

2 hours ago, DieselPlatinum said:

4) hornet OD is literally the only effective counter against the dome.

4) Hornet and Hunter are the hardest counters.

 

Hornet lets you ignore it. Not your teammates, they'll still be dealing 2.5-10% of their damage. Hunter disables the dome and takes off any DA they may have had and cripples them for a short bit. Don't forget enemy Titans can use their domes as well to counter the first Titan's dome. 

1) this is what happens when you don't watch your HP. If I were that titan and my HP falls under 2/5, I would be going to the nearest wall that I can find that allows me to still be under the protection of the dome or where I can get back to the dome fairly quickly.

2) magnums reload is super long even with Vikings OD. So I wouldn't call them a threat. Railgun with LCR on the other hand I'd be a lot more worried about. 1st off railgun firing rate with Vikings OD should be nerfed, and 2nd, altered weapons should be reverted to their stock versions when Viking OD is activated.

3) yeah, sadly as a Viking user I have to ignore the titans because they can plop down their domes.

4) hunter has to get in close, so it'll likely be spotted. And of course titan can counter another titan, that's just common sense.

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38 minutes ago, DieselPlatinum said:

1) this is what happens when you don't watch your HP. If I were that titan and my HP falls under 2/5, I would be going to the nearest wall that I can find that allows me to still be under the protection of the dome or where I can get back to the dome fairly quickly.

2) magnums reload is super long even with Vikings OD. So I wouldn't call them a threat. Railgun with LCR on the other hand I'd be a lot more worried about. 1st off railgun firing rate with Vikings OD should be nerfed, and 2nd, altered weapons should be reverted to their stock versions when Viking OD is activated.

3) yeah, sadly as a Viking user I have to ignore the titans because they can plop down their domes.

4) hunter has to get in close, so it'll likely be spotted. And of course titan can counter another titan, that's just common sense.

4) You are in their spawn area.  With spawn protection and a short distance, it isn't hard.  

 

I find that titan spawn camping is very rare now.  Steamrolls and spawn camps are largely due to dictator ODs and a cooperative team, as most players don't use the trooper drone, and thus can spawn with only either DD or DA, while the spawn camping team can constantly use the dictator overdrive to replenish health, drugs, and OD charge.  

I don't think dictator OD is OP though.  I would like to change dictator's OD to 45 seconds of drugs and only 25% OD charge gain.  

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Logged in today for the first time in a few days.

Just quit 5/6 games as they were heavily unbalanced. Other teams caps in first 30 seconds? Leaving.

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6 minutes ago, ghost-guns said:

Logged in today for the first time in a few days.

Just quit 5/6 games as they were heavily unbalanced. Other teams caps in first 30 seconds? Leaving.

It's the ridiculous way some teams that have much better connection are loaded before their enemy.  Thye are stealing the flag on smaller maps before opposition spawns for the first time.  And Trooper drone helps here by giving SB and DA off the bat.

Game needs a lobby before the battles.  Load players there, let them change equipment to suit map... then go.  TX got 1 thing right anyway.

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8 hours ago, 123tim456back said:

1)  You are in their spawn area.  With spawn protection and a short distance, it isn't hard.  

 

2) I find that titan spawn camping is very rare now.  Steamrolls and spawn camps are largely due to dictator ODs and a cooperative team, as most players don't use the trooper drone, and thus can spawn with only either DD or DA, while the spawn camping team can constantly use the dictator overdrive to replenish health, drugs, and OD charge.  

3) I don't think dictator OD is OP though.  I would like to change dictator's OD to 45 seconds of drugs and only 25% OD charge gain.  

1) but what if the titan is in a prime camping spot and has all the entrances mined up?

2) there are other ways this could happen such as what @wolverine848 mentioned, which was one team having a better internet connection than the other team, as well as a horrible game mode like ASL, and an average GS difference thats large enough to consider it may be why your team is just getting squashed.

3) I would rather give dictator a reflection ability that makes some shots of the enemy bounce back into their face. Juggernaut can have dictators current ability to stack with its other benefits.

 

51 minutes ago, wolverine848 said:

It's the ridiculous way some teams that have much better connection are loaded before their enemy.  Thye are stealing the flag on smaller maps before opposition spawns for the first time.  And Trooper drone helps here by giving SB and DA off the bat.

Game needs a lobby before the battles.  Load players there, let them change equipment to suit map... then go.  TX got 1 thing right anyway.

Now that I think about it. TX did have a system where the battle would not officially start until everyone was fully loaded into the map. That was a nice feature IMO.

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Archipelago is possibly one of the most frustrating maps in tanki. Here is a list why

-You always get spawned with the same enemies, that kill you instantly.

-You would get spawned on a map with no enemies at all, just teammates, which is boring.

-When a gold box is dropping you have to self destruct into the void and just pray you end up on the island which the gold box is dropping on.

This map would be sooo much better if there were bridges connecting the islands.

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1 hour ago, Jankorona2.0 said:

Archipelago is possibly one of the most frustrating maps in tanki. Here is a list why

-You always get spawned with the same enemies, that kill you instantly.

-You would get spawned on a map with no enemies at all, just teammates, which is boring.

-When a gold box is dropping you have to self destruct into the void and just pray you end up on the island which the gold box is dropping on.

This map would be sooo much better if there were bridges connecting the islands.

Agreed. Out of reactions for today so I am writing this in.

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