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What Is Your Opinion About the Current State of Tanki Online?


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Thoughts on the current state of Tanki Online  

622 members have voted

  1. 1. What is your opinion about the current state of Tanki Online?

    • Love It
      54
    • Satisfied
      132
    • On Edge
      265
    • Hate It
      169
  2. 2. Which turret(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite turret.

    • Firebird
      74
    • Freeze
      65
    • Isida
      27
    • Hammer
      82
    • Twins
      31
    • Ricochet
      60
    • Smoky
      59
    • Striker
      66
    • Vulcan
      137
    • Thunder
      54
    • Railgun
      82
    • Magnum
      96
    • Gauss
      161
    • Shaft
      77
    • Tesla
      94
    • Scorpion
      48
  3. 3. Which Hull(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite Hull.

    • Wasp
      37
    • Hornet
      75
    • Viking
      148
    • Hunter
      48
    • Dictator
      38
    • Ares
      64
    • Titan
      47
    • Mammoth
      22
    • Hopper
      133
    • Crusader
      55
    • Paladin
      105


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28 minutes ago, wolverine848 said:

Maps won't load.  Which one is Novel?

The one with an underground passage and large walls?  - was thinking of Scope - I like that one.

Or is it the one with two main building areas and a long metal "walkway"?

This one. 

 

Screenshot-2020-10-25-00-08-20-783-com-t 

 

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9 minutes ago, TheCongoSpider said:

This one. 

 

Screenshot-2020-10-25-00-08-20-783-com-t 

 

Yeah, that's the second one I mentioned.  It's not bad.

Scope or Novel should replace Sandal in MM - Sandal is just too small.

And... was playing a CP battle on Sandal where noob magnum was useless.  A MAGNUM on the Sandal map - in CP - was useless.  Next battle was gonna be stuck with noob again.  No Thank You.

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18 hours ago, yellowghetto said:

bruh I recently somehow pulled Electromagnetic Salvo Augment for Gauss out of sheer luck. What do you think about the balance of this Augment? I completely forgot it removes the splash on normal shots. I think it is pretty OP with damage boosting drones. To balance this, I think the Augment should disable your own supplies if you are in the splash radius of the super shot. I mean, it makes sense right? You take the damage, but you don't get EMPed?

 

Also, any thoughts on Hyperion Drone? I never see anybody using it. Is it just a bad drone?

Never ever used it after a legend player i no acquired it 0.00000000000001 seconds after it was brought out, maxed it out, went into a serp battle, used 10 zillion supplies in about 2 mins and still lost the battle.

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13 hours ago, ReptilianTroll said:

If Tanki ever shuts down, I would be dedicated and determined to bring it back to life. Assuming their game does shut down eventually, maybe they could sell me their game for a few thousand dollars, or even give it to me for free. My job is exhausting but when I do work, I can make up to $1200 a day, so it would not be a problem if they offered me $10,000 for their game. I would be so happy if they offered me Tanki, free or not, I would fix it up and remove all these horrible updates added since 2015. I would start the game from scratch in the Unity Engine, not HTML5. I am an experienced programmer, s0 it would take me about 6 months to create the whole game from scratch. I would make it with realistic graphics similar to Tanki X but at the same time playable with low system requirements. I am very sure I could make tens of thousands of people happy if I did this. 

Novel thought, would you scrap overdrives, if so i'm on board.

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On 10/26/2020 at 5:50 AM, ReptilianTroll said:

Yes, and I would do so many other good things that would restore the fun to this game.

Well i will help you out with the first few.

FLYING HULL....sent to the scrapyard.

Coinboxes.......as they were when they first came out, they were worth buying then, now they are rightly named SCAMBOXES.

ULTRAS......another scam, up to you on this one as i never ever buy them, As alex22thebest finds out everytime he completes the challenge in his usual 10 mins. 

Reworking of the MM system.

OVERDRIVES obvs scrapped.

I would also increase the xp needed to rank at the lower ranks by 100,000 for every rank until marshal, then it's as you were. Gives lower ranked players more game time against their own ranks. 

I would also make the shop more affordable for every player.

Reworking of all alterations across the board. EMP would go straight in the bin, where it could keep the stupid flying hull company. 

In battle you never come up against any player more than 2 ranks above you. 

Way way more battle mods to seek out cheats, any player caught cheating, instant ban from the entire game, not just a stupid chat ban.

You want the economy to thrive, give players an incentive to spend their cash.

Bring back the old madness map, it was a great map.

I don't mind increased XP but only for legend ranks were it does not affect them.

Isida would get back it's self healing, reduced damage of course, but i think all isidas would not mind that trade off.

All hulls would be reworked ie, wasp would have the lowest hit points, mammoth the most, and that would continue for power and weight as you go through the hulls light, medium, heavy. The same applies for speed with wasp being the fastest, then hornet etc. At the moment the hulls are all over the place.

I would reintroduce the overdrive that gave you all supplies and any team mates next to you.

Drones are tricky, i like the idea of them and use them myself but, some are more useful than others. I would have to look at drones more carefully to understand which ones were less effective in battles. 

I would also look at esports, namely i would give out cash prizes as well as in game prizes. I would also simplify it greatly, as atm it is quite complicated keeping up with all the different categories currently ongoing. 

Sticking with esports. Cash prizes i feel would be a great incentive for more players to compete at the highest level in TO. Also the amount of effort and skill shown by all players merits a far greater incentive to carry on at such a high and demanding level. Not quite sure how much to give to winning teams, but i think along with in game prizes winning teams should receive $ 100.00, euros, pounds, etc each. That is for every player in clan, not per clan. 10 players per clan max to be registered. Obvs 2nd and 3rd spots are lower prizes. I would also ask all clan leaders what would make esports better, and act on their feedback in the best interests of the game and players alike.

Could go on way longer, but that is a few things i would change are implement to improve the game imo by a substantial margin.

Would like to see what other changes you would do to improve TO. 

Edited by Thiedes
Kindly refrain from using profanity
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1 hour ago, cosmic666 said:

Well i will help you out with the first few. 

FLYING HULL....sent to the scrapyard. Yep, I see no reason to introduce flying tanks to a tank game. Even in a futuristic tank game with seemingly highly advanced tanks from the year 2070, tanks should always remain tanks, not turn into hovering craft. I would discard both Hopper and Ares.

Coinboxes.......as they were when they first came out, they were worth buying then, now they are rightly named SCAMBOXES. I would also remove these.

ULTRAS......another scam, up to you on this one as i never ever buy them, they are CRAP. As alex22thebest finds out everytime he completes the challenge in his usual 10 mins.  Again, I would remove all containers, coinboxes, tankoins, etc. Instead players can buy only crystals, like it was before.

Reworking of the MM system. I understand that Tanki wanted to appeal to the mainstream audience with MM, since many famous games have it, but it clearly does not work that well. I would scrap MM and keep the battle list. Even if SOME players would not play the game because it has no MM feature, then they can play another game. I would still be willing to keep the battle list, it suits this game much better than MM. Players can choose what combination to equip to suit the map and game mode. And also bring back the old standard time of 15 minutes, instead of the very quick 7 minute battles.  Players would be able to play a battle for as long as they want again. Making gameplay only 7 minutes long is for a mobile game that you play while you are sitting in the bathroom. This is not a game that you play on the toilet, this is the type of game that de-stresses you when you come home exhausted from a long day.

OVERDRIVES obvs scrapped. I would scrap overdrives, but convert some into supplies, though they would be expensive and not overpowered. For example, I would convert Hunter's EMP into an 1000 crystal supply. That way players don't buy too many and abuse their power, like they do right now. Right now Viking's overdrive is very OP, it can destroy a mammoth in under 2 seconds with any weapon, long range or not. I would change this by turning it into a supply, and by making the fire rate only 25% more for 10 seconds, and make it expensive.

I would also increase the xp needed to rank at the lower ranks by 100,000 for every rank until marshal, then it's as you were. Gives lower ranked players more game time against their own ranks. I have a similar idea. 

I would also make the shop more affordable for every player. 

Reworking of all alterations across the board. EMP would go straight in the bin, where it could keep the stupid flying hull company. I would scrap augments completely, they ruin game play, not make it fun. Again, I could just as easily make these into supplies, but balance them out by making them expensive, not too powerful, etc. I would scrap them because some of them completely change the way a turret works, and some are way too OP. Shaft shouldn't be able to perform better than Hammer at close range, and railgun should not be able to destroy a heavy hull in under a few seconds (Death Herald augment) as railgun is NOT a close range turret, even melee range turrets take more than a few seconds to destroy a heavy hull.

In battle you never come up against any player more than 2 ranks above you.  The old M system was balanced, that was just fine. You didn't want to play against a modification higher than you? You could play a battle with your own ranks then.

Way way more battle mods to seek out cheats, any player caught cheating, instant ban from the entire game, not just a stupid chat ban. I would hire as many mods as I could, some players here in the Forum and Tanki veterans could volunteer I'm sure. I would make the ban at least a month long, second time a permanent ban. Therefore they would not be a problem.

You want the economy to thrive, give players an incentive to spend their cash. Yes, but at the same time not giving players who pay money an absurdly unfair set of cheap advantages. In the old Tanki, you bought crystals to afford the next modification, multiple combos of the same M, and to buy supplies. And make earning crystals reasonably challenging, not grindy, but not too easy either, therefore giving players a good reason to buy crystals and keep the game alive.

Bring back the old madness map, it was a great map. This was a unique map and many old players loved it, so of course I would bring it back the original map. 

I don't mind increased XP but only for legend ranks were it does not affect them. I would never increase XP gain at all, ever, not for any holiday, all this does is unbalance the game temporarily by making players rank up faster than they should.

Isida would get back it's self healing, reduced damage of course, but i think all isidas would not mind that trade off. I would bring self healing back to Isida, but make it balanced and not too OP, would find a way somehow to have self healing while at the same time keeping this feature balanced along with the damage it does.

All hulls would be reworked ie, wasp would have the lowest hit points, mammoth the most, and that would continue for power and weight as you go through the hulls light, medium, heavy. The same applies for speed with wasp being the fastest, then hornet etc. At the moment the hulls are all over the place. I would make wasp the most agile, with the fastest acceleration, turning speed, and with the most meters per second than any hull, because it is the hull with the lowest health points. Right now hornet turns faster than wasp, correct me if I am wrong. I would keep the powerful bomb, but make it into an expensive supply, so people would not abuse it. Mammoth would have slightly more health (not too much more), power, weight and less speed than Titan, along with less acceleration speed. I might make heavy hulls slightly faster. Even back before MM, heavy hulls seemed more suited for DM and close range battles in general. In long range maps you did not see many heavy hulls. So I would increase the speed of these hulls. Right now a maxed out Mammoth is 6.0 m/s a second, I would make it 6.5, or even 7.0, in the end I would make sure that it is balanced.

I would reintroduce the overdrive that gave you all supplies and any team mates next to you. If I were to do this, I would make it so that if you used this supply, it would drain as many supplies as you gave your teammates, so players with lots of supplies like buyers could use this, I do not think this would be OP, but balanced. 

Drones are tricky, i like the idea of them and use them myself but, some are more useful than others. I would have to look at drones more carefully to understand which ones were less effective in battles. I would find a way to make some drones into supplies, and not make them overpowered. 

I would also look at esports, namely i would give out cash prizes as well as in game prizes. I would also simplify it greatly, as atm it is quite complicated keeping up with all the different categories currently ongoing. I have these exact ideas in my head. ?

Sticking with esports. Cash prizes i feel would be a great incentive for more players to compete at the highest level in TO. Also the amount of effort and skill shown by all players merits a far greater incentive to carry on at such a high and demanding level. Not quite sure how much to give to winning teams, but i think along with in game prizes winning teams should receive $ 100.00, euros, pounds, etc each. That is for every player in clan, not per clan. 10 players per clan max to be registered. Obvs 2nd and 3rd spots are lower prizes. I would also ask all clan leaders what would make esports better, and act on their feedback in the best interests of the game and players alike. Yes, I would be willing to LISTEN to the players, unlike the developers of right now.

Could go on way longer, but that is a few things i would change are implement to improve the game imo by a substantial margin.

Would like to see what other changes you would do to improve TO. I will type some more ideas in a comment if I feel like I should.

 

Edited by ReptilianTroll
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On 10/24/2020 at 10:13 PM, At_Shin said:

I didn't know we could do this! Wow..i might be able to beat @E_polypterus in pro battles now! Woohoo!?

bruh, it's been known

 

5 hours ago, cosmic666 said:

Well i will help you out with the first few.

FLYING HULL....sent to the scrapyard.

Coinboxes.......as they were when they first came out, they were worth buying then, now they are rightly named SCAMBOXES.

ULTRAS......another scam, up to you on this one as i never ever buy them, they are CRAP. As alex22thebest finds out everytime he completes the challenge in his usual 10 mins. 

Reworking of the MM system.

OVERDRIVES obvs scrapped.

I would also increase the xp needed to rank at the lower ranks by 100,000 for every rank until marshal, then it's as you were. Gives lower ranked players more game time against their own ranks. 

I would also make the shop more affordable for every player.

Reworking of all alterations across the board. EMP would go straight in the bin, where it could keep the stupid flying hull company. 

In battle you never come up against any player more than 2 ranks above you. 

Way way more battle mods to seek out cheats, any player caught cheating, instant ban from the entire game, not just a stupid chat ban.

You want the economy to thrive, give players an incentive to spend their cash.

Bring back the old madness map, it was a great map.

I don't mind increased XP but only for legend ranks were it does not affect them.

Isida would get back it's self healing, reduced damage of course, but i think all isidas would not mind that trade off.

All hulls would be reworked ie, wasp would have the lowest hit points, mammoth the most, and that would continue for power and weight as you go through the hulls light, medium, heavy. The same applies for speed with wasp being the fastest, then hornet etc. At the moment the hulls are all over the place.

I would reintroduce the overdrive that gave you all supplies and any team mates next to you.

Drones are tricky, i like the idea of them and use them myself but, some are more useful than others. I would have to look at drones more carefully to understand which ones were less effective in battles. 

I would also look at esports, namely i would give out cash prizes as well as in game prizes. I would also simplify it greatly, as atm it is quite complicated keeping up with all the different categories currently ongoing. 

Sticking with esports. Cash prizes i feel would be a great incentive for more players to compete at the highest level in TO. Also the amount of effort and skill shown by all players merits a far greater incentive to carry on at such a high and demanding level. Not quite sure how much to give to winning teams, but i think along with in game prizes winning teams should receive $ 100.00, euros, pounds, etc each. That is for every player in clan, not per clan. 10 players per clan max to be registered. Obvs 2nd and 3rd spots are lower prizes. I would also ask all clan leaders what would make esports better, and act on their feedback in the best interests of the game and players alike.

Could go on way longer, but that is a few things i would change are implement to improve the game imo by a substantial margin.

Would like to see what other changes you would do to improve TO. 

Ultra Containers are a double edge sword. For a free to play, they probably cannot get their hands on them fast, so when they open 1 at a time, it is a scam. But when someone opens them 15 at a time, people always seem to pull something epic or legendary every single time.

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1 hour ago, yellowghetto said:

BIG NEWS FOR THE 50% OF US WHO'VE BEEN ASKING FOR YEARS!!! 

https://prnt.sc/v6vgxw

Source: https://en.tankiwiki.com/Development_Plans

I will be interested to see what changes if any come to the shop after an IOS release, I have heard from other app devs that there are some pretty heavy restrictions when it comes to in app purchases on IOS, things like not being allowed to charge different amounts on different platforms or providing external links to other places where you can sign up.

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16 minutes ago, Ninja said:

I will be interested to see what changes if any come to the shop after an IOS release, I have heard from other app devs that there are some pretty heavy restrictions when it comes to in app purchases on IOS, things like not being allowed to charge different amounts on different platforms or providing external links to other places where you can sign up.

that is 100% true. You can feel free to search up the Fortnite vs. Apple incident.

 

PS: I don't play Fortnite but I am a gamer and uses Apple products so I keep up with the news

PPS: I mentioned 50% in a comment above because we all do not use Android/Apple. I respect both sides for what they are.

Edited by yellowghetto

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33 minutes ago, yellowghetto said:

that is 100% true. You can feel free to search up the Fortnite vs. Apple incident.

 

PS: I don't play Fortnite but I am a gamer and uses Apple products so I keep up with the news

PPS: I mentioned 50% in a comment above because we all do not use Android/Apple. I respect both sides for what they are.

I don't use Apple and don't play Fortnite, but as a human I know what happens around, so I know this fight.

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9 hours ago, yellowghetto said:

Ultra Containers are a double edge sword. For a free to play, they probably cannot get their hands on them fast, so when they open 1 at a time, it is a scam. But when someone opens them 15 at a time, people always seem to pull something epic or legendary every single time.

There was a big container (every type) giveaway on the test server a few days ago and I got a lots of epic and legendary stuff (some exotics too), but I sometimes I got no epic or rarer contents when I opened 15 Ultras.

I don't think they are a scam, but maybe players need to realize that they still have to obtain a lot of them to get anything epic or rarer, even though the probabilities have been multiplied.

A multiple of something small is still small.

These were my last 49 normal containers, all opened 1 at a time (because opening 15 at once doesn't change anything)

 

81hwX6N.jpg

 

So if that X2 (epic), X5 (legendary), X10 (exotic) graphic for Ultras means that I'd have got 6 epic containers instead of 3, and maybe 1 or 2 legendary, the difference isn't that big

Edited by SporkZilla
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2 hours ago, SporkZilla said:

There was a big container (every type) giveaway on the test server a few days ago and I got a lots of epic and legendary stuff (some exotics too), but I sometimes I got no epic or rarer contents when I opened 15 Ultras.

I don't think they are a scam, but maybe players need to realize that they still have to obtain a lot of them to get anything epic or rarer, even though the probabilities have been multiplied.

A multiple of something small is still small.

These were my last 49 normal containers, all opened 1 at a time (because opening 15 at once doesn't change anything)

 

81hwX6N.jpg

 

So if that X2 (epic), X5 (legendary), X10 (exotic) graphic means that I'd have got 6 epic containers instead of 3, and maybe 1 or 2 legendary, the difference isn't that big

The odds are hidden, and all sheer luck. 

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6 hours ago, SporkZilla said:

There was a big container (every type) giveaway on the test server a few days ago and I got a lots of epic and legendary stuff (some exotics too), but I sometimes I got no epic or rarer contents when I opened 15 Ultras.

I don't think they are a scam, but maybe players need to realize that they still have to obtain a lot of them to get anything epic or rarer, even though the probabilities have been multiplied.

A multiple of something small is still small.

These were my last 49 normal containers, all opened 1 at a time (because opening 15 at once doesn't change anything)

 

81hwX6N.jpg

 

So if that X2 (epic), X5 (legendary), X10 (exotic) graphic for Ultras means that I'd have got 6 epic containers instead of 3, and maybe 1 or 2 legendary, the difference isn't that big

It is pointless to do it on the test server, it is not real. Devs could have put fake probs.

 

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6 minutes ago, Viking4s said:

It is pointless to do it on the test server, it is not real. Devs could have put fake probs.

 

Maybe (and I wasn't paying much attention to the contents anyway), but my main point was that the better probs. in ultra containers might give people unrealistic expectations, and calling them a scam might not be fair

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31 minutes ago, SporkZilla said:

Maybe (and I wasn't paying much attention to the contents anyway), but my main point was that the better probs. in ultra containers might give people unrealistic expectations, and calling them a scam might not be fair

No saying they are scamboxes is being very kind actually.

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