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New Vulcan, new garage in HTML5 and other changes


Marcus
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On 2/22/2020 at 2:39 PM, Viking4s said:

double damage and double armour

Normal is 205. double damage will do 410. and if double armour 103 (or 205 with double damage). simple maths.

These damage values were for one tank which was un-armored, and it was the same shoot string that gave these different values -the shooter was using double damage-

Use the vulcan yourself and you will notice the big  damage difference between shoots

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6 hours ago, nabiL94 said:

These damage values were for one tank which was un-armored, and it was the same shoot string that gave these different values -the shooter was using double damage-

Use the vulcan yourself and you will notice the big  damage difference between shoots

I see. It is quite wide and looks like multiples of a number. Not sure how it works but it look like a new mechanic based on the fact that now each bullet is independent :

so it looks like a random damage value taken within a Gaussian curve range (like for Railgun) is assign for each of them.

- or more than one per damage indication/notification so the sum of the bullet damaged is summed up. Sometime one bullet (damages = x), sometime 2 bullets (damage x2).

As there is nothing about it on the wiki. Only the devs can clarify.

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2 hours ago, Viking4s said:

- or more than one per damage indication/notification so the sum of the bullet damaged is summed up. Sometime one bullet (damages = x), sometime 2 bullets (damage x2).

This one. The damage ticks are multiples of the bullet damage seen in your garage. 

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Can you developers please make an XT skin for Gauss. This is the last XT skin that is required to finish the XT line of skins. Please create this XT skin for Gauss as soon as you can.

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