Jump to content
EN
Play

Forum

Removal of Striker


 Share

Petition to Remove Striker from the game  

66 members have voted

  1. 1. Should Striker just be removed from the game and we should receive compensation for it?

    • Yes
      14
    • No
      52


Recommended Posts

2 hours ago, yellowghetto said:

Well at least someone has eyes to check the dates.

But bro. Striker was hot garbage back then. 

Nah, back then you still had MLH for comparable reload to Sledgehammer (which many would have called viable at the time even though Gauss existed, so why would you call MLH bad?), Uranium for light hull oneshots, RRE for hitting at more intriguing angles (let's be real, RRE isn't an augment you butt heads with. there's no statistical advantage, so the reload buff hasn't done much to it), and cyclone from TJR. It was just niche, more difficult to use, and arguably not worth it for how specialized it was, and now it's blatantly overpowered if you put three braincells into the turret.

I do find your original post comical though. 

"No skill based. Just drive shoot in one space, pray it hits or even kills someone."

The character development into an RRE player ?

  • Like 1
  • Haha 1

Share this post


Link to post
Share on other sites

6 hours ago, yellowghetto said:

Well at least someone has eyes to check the dates.

But bro. Striker was hot garbage back then. 

Yeah because by then, gauss was released.

  • Haha 2

Share this post


Link to post
Share on other sites

On 7/9/2021 at 2:24 PM, Crossbone said:

Never tried the cyclone augment

You should definitely try the Cyclone. It may be your favorite Augment for Striker, as the speed of the rockets are still fast, you have just a little more aiming time, but you'll be able to defeat any Hull with the 8 rockets that are launched!

I actually started to like Striker a lot when I got Cyclone Augment! Then I also got to like Uranium because even though the rockets are slow, you just need to aim the rockets to where the enemy is going!

It will deal a lot of damage and you can get top place! I just had a battle right now and a person with Uranium got 3rd place or so! But that person had a Light Hull. With a medium/Heavy Hull or with Defenses, you can get 1st maybe every time!

But start with Cyclone when you get it.

  • Like 1

Share this post


Link to post
Share on other sites

6 hours ago, Abellia said:

Nah, back then you still had MLH for comparable reload to Sledgehammer (which many would have called viable at the time even though Gauss existed, so why would you call MLH bad?), Uranium for light hull oneshots, RRE for hitting at more intriguing angles (let's be real, RRE isn't an augment you butt heads with. there's no statistical advantage, so the reload buff hasn't done much to it), and cyclone from TJR. It was just niche, more difficult to use, and arguably not worth it for how specialized it was, and now it's blatantly overpowered if you put three braincells into the turret.

I do find your original post comical though. 

"No skill based. Just drive shoot in one space, pray it hits or even kills someone."

The character development into an RRE player ?

Have you really played old Striker? Old MLH did not have increased rocket speed. Wasn't comparable to Sledgehammer because Thunder had an instant shot. Uranium was already nerfed to dogsh, and RRE was hard to play because it was not slowed down. 

 

Edit: Also, Gauss released. Faster projectiles, faster lock on, huge grace period, and instant AND wider splash. You probably only defend Striker because, you have never given the other Turrets a try back then. Clearly they preformed way better and why no one else used Striker.

Edited by yellowghetto
  • Like 1
  • Haha 1
  • Saw it 1

Share this post


Link to post
Share on other sites

26 minutes ago, thunderhunter123 said:

You should definitely try the Cyclone. It may be your favorite Augment for Striker, as the speed of the rockets are still fast, you have just a little more aiming time, but you'll be able to defeat any Hull with the 8 rockets that are launched!

I actually started to like Striker a lot when I got Cyclone Augment! Then I also got to like Uranium because even though the rockets are slow, you just need to aim the rockets to where the enemy is going!

It will deal a lot of damage and you can get top place! I just had a battle right now and a person with Uranium got 3rd place or so! But that person had a Light Hull. With a medium/Heavy Hull or with Defenses, you can get 1st maybe every time!

But start with Cyclone when you get it.

Cyclone might be cool to get. However I still think that RRE is more forgiving than uranium once you master the timing of the explosions.

  • Like 2

Share this post


Link to post
Share on other sites

10 hours ago, yellowghetto said:

Okay, this is old. I am very happy that Tanki Online finally noticed how trash Striker WAS.

The old Striker was a very formidable turret. I think it was overbuffed.

  • Like 1
  • Agree 2

Share this post


Link to post
Share on other sites

2 hours ago, yellowghetto said:

Have you really played old Striker? Old MLH did not have increased rocket speed. Wasn't comparable to Sledgehammer because Thunder had an instant shot. Uranium was already nerfed to dogsh, and RRE was hard to play because it was not slowed down. 

 

Edit: Also, Gauss released. Faster projectiles, faster lock on, huge grace period, and instant AND wider splash. You probably only defend Striker because, you have never given the other Turrets a try back then. Clearly they preformed way better and why no one else used Striker.

Back when the original post was made, Thunder had already been converted, MLH had the base speed buff, and RRE already had the slowdown. Check your dates. I won't deny that Striker was significantly worse then, but I don't think it was garbage.

34 minutes ago, ThirdOnion said:

The old Striker was a very formidable turret. I think it was overbuffed.

This, honestly. It went from being decently rewarding if mastered to playing the game for you with just a little bit of effort. Double damage crits and sledghammer reload have turned it into a balance-destroying monster, I'm almost ashamed to play any augment other than RRE because it feels too damn easy for what you get.

Share this post


Link to post
Share on other sites

I always found stricker very weak unless you have uranium which makes it hell, as i get 1 shotted (mostly use light hulls)

Edited by Master_Scope

Share this post


Link to post
Share on other sites

3 hours ago, Abellia said:

Back when the original post was made, Thunder had already been converted, MLH had the base speed buff, and RRE already had the slowdown. Check your dates. I won't deny that Striker was significantly worse then, but I don't think it was garbage.

This, honestly. It went from being decently rewarding if mastered to playing the game for you with just a little bit of effort. Double damage crits and sledghammer reload have turned it into a balance-destroying monster, I'm almost ashamed to play any augment other than RRE because it feels too damn easy for what you get.

Yeah I was thinking of the time of 2019, not 2020. I forgot Gauss is 2 years old. Even so, it doesn't change the fact that basically nobody used Striker. It was still overclassed by Thunder and Gauss.

 

Share this post


Link to post
Share on other sites

20 hours ago, Crossbone said:

Cyclone might be cool to get. However I still think that RRE is more forgiving than uranium once you master the timing of the explosions.

Cool, ill try that Augment out more! Maybe I'll like it a lot like Uranium and Cyclone!

  • Like 1

Share this post


Link to post
Share on other sites

44 minutes ago, thunderhunter123 said:

Cool, ill try that Augment out more! Maybe I'll like it a lot like Uranium and Cyclone!

Trust me, you'll love it.

  • Like 1

Share this post


Link to post
Share on other sites

19 hours ago, Master_Scope said:

I always found stricker very weak unless you have uranium which makes it hell, as i get 1 shotted (mostly use light hulls)

If you use a light hull, you definitely should be able to easily outmaneuver a uranium user. However the damage output when a missile hits is quite massive. 

Share this post


Link to post
Share on other sites

2 hours ago, Newnewnew said:

If you use a light hull, you definitely should be able to easily outmaneuver a uranium user. However the damage output when a missile hits is quite massive. 

If only they didn't  aim to self kill at the same time xd

  • Haha 1

Share this post


Link to post
Share on other sites

23 hours ago, ThirdOnion said:

The old Striker was a very formidable turret. I think it was overbuffed.

Old ... when... when it came out?  It sucked then. 

Came out at least a year before magnum, and you still hardly see any in battles, but there were lenty of magnums.

  • Agree 1

Share this post


Link to post
Share on other sites

 

Just add a laser to Gauss and problem solved.

And I was thinking of different kinds of laser.

When looking directly to where the laser is coming...

  • Shaft's laser could look like _ (a little faint)
  • Striker like o (but very faint that it would be hard to notice from the sides)
  • Gauss like . (a little faint)
Edited by lssimo

Share this post


Link to post
Share on other sites

On 7/10/2021 at 2:05 PM, ThirdOnion said:

 I think it was overbuffed.

I disagree. I think they did the right thing and gave it a buff when it needed it. Striker is fine now.

Share this post


Link to post
Share on other sites

38 minutes ago, lssimo said:

 

Just add a laser to Gauss and problem solved.

And I was thinking of different kinds of laser.

When looking directly to where the laser is coming...

  • Shaft's laser could look like _ (a little faint)
  • Striker like o (but very faint that it would be hard to notice from the sides)
  • Gauss like . (a little faint)

This is like a broken record - ppl keep suggesting this but are not thinking it through.

And I'll repeat this - AGAIN - Gauss does not do enough damage to warrant a laser.

  • Agree 3

Share this post


Link to post
Share on other sites

35 minutes ago, Crossbone said:

I disagree. I think they did the right thing and gave it a buff when it needed it. Striker is fine now.

What about your darling Thunder? How is he doing in your opinion? 

Share this post


Link to post
Share on other sites

43 minutes ago, TheCongoSpider said:

What about your darling Thunder? How is he doing in your opinion? 

Not sure actually. Haven't tested it properly recently.

Share this post


Link to post
Share on other sites

2 hours ago, lssimo said:

 

Just add a laser to Gauss and problem solved.

And I was thinking of different kinds of laser.

When looking directly to where the laser is coming...

  • Shaft's laser could look like _ (a little faint)
  • Striker like o (but very faint that it would be hard to notice from the sides)
  • Gauss like . (a little faint)

No no no

Share this post


Link to post
Share on other sites

In the right hands, Striker is hands down the best turret in the game. I am so much better at using Striker than Gauss. That being said, I haven't played in over a year so maybe they weakened Striker to the point of uselessness. 

Edited by sensei_tanker
  • Haha 3

Share this post


Link to post
Share on other sites

10 hours ago, lssimo said:

 

Just add a laser to Gauss and problem solved.

And I was thinking of different kinds of laser.

When looking directly to where the laser is coming...

  • Shaft's laser could look like _ (a little faint)
  • Striker like o (but very faint that it would be hard to notice from the sides)
  • Gauss like . (a little faint)

YO 

Share this post


Link to post
Share on other sites

The worst thing about Striker is how you manage to lock-in but the target finds cover in the last moment and the rockets hit the wall/obstacle.

Isn't the whole point of Striker rockets to follow targets? Given how much of a pain it is to lock-in a salvo?

Share this post


Link to post
Share on other sites

7 hours ago, Newnewnew said:

No no no

 

3 minutes ago, DarkPredator said:

YO 

Ok, how about a vertical | laser for Gauss? It would go well with the vertical aiming ears. Which since it's a line instead of a dot, it can be a faint line which will make it less visible.

Shaft could have a horizontal - laser.

And Striker keeps the dot . , or gets a faint cilindrical o laser to make it less visible.

  • Like 1

Share this post


Link to post
Share on other sites

13 minutes ago, lssimo said:

 

Ok, how about a vertical | laser for Gauss? It would go well with the vertical aiming ears. Which since it's a line instead of a dot, it can be a faint line which will make it less visible.

Shaft could have a horizontal - laser.

And Striker keeps the dot . , or gets a faint cilindrical o laser to make it less visible.

? coool

Share this post


Link to post
Share on other sites

 Share

×
×
  • Create New...