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3D bushes, turret changes, and mobile version


Marcus
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Just now, TheRealHZFJ said:

Well we can both agree that time will show everything ?‍♀️

It already is showing - in the number of peak players graphs.

During a pandemic, when most people were staying inside, players levels have been crumbling. Exact opposite of what should be happening.

Easy to find a Legend game at any hour.  Good luck as a Lt. General playing non-legends unless it's highest peak times.

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I am a mobile MM player. Today when I updated the tanki online app in mobile the controls have changed a lot. I usually use gauss and I can tell that its way harder for me to play. Before there was a single red button for shooting. Now its a on/off mechanism to switch between arcade and snipe mode in Gauss. Is there anyways i can get the controls back ? Like for me personally the controls were way easier before. I checked the settings but no option to get the old fire button back. Pls help

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  • Head Administrator
1 minute ago, Sweet.Lord said:

 

Topic merged.

A button which disables the auto shooting feature will be added soon.

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2 hours ago, At_Shin said:

Exactly right. What you didn't mention is that it is still a bit hard to hit an enemy far away. 

The previous RGC magnum (with 3 degree angle) was excellent at  shooting at short range could easily kill enemies without much difficulty. 

Now, magnum has been made better at mid-long range. However it is not good for short range. This is because of its 12 degree angle. 

These things balance out the new magnum. Wouldn't you agree?

i get what you are saying and i agree somewhat, however to negate some of that angle at short range you can swing your tank forward like if you where trying to shoot someone below you with smoky or something. that reduces the angle a bit. though even if they did balance out to the equivalent of what magnum was before, in my opinion i still felt it was too "free" to use in the sense that you can get free damage off without being at risk. that was more attune to the vertical movement of it but even with horizontal movement its still rather easy to get off damage just because of the enormous radius  

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Adding auto-fire mode is a Bad Idea @Marcus. Please add an option for disabling auto-fire on mobile, we/i don't like that mode for me and some players. I losted my shoot experience with this mode !

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Today it was all day (after update) 3 days of premium for 79 tankoins and now is just 1 day ...

 

Some hours before:

Screenshot-1.png

 

Now:

Screenshot-1.png

 

Too many problems with this game ... And before it was too much 79 tankoins for 3 days, but now who will buy just 1 day ... much better is to play without premium account to earn 1000 stars for 100 tankoins and to save every tankoins from weekly containers and buy battle pass than this item. Sorry, but this is the true. I know also, this is the chance to have premium for free (without pay with real money), but is too much, maybe in future will be good items.

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Do you know that you destroyed Magnum? , its main purpose, like all mortar in a war, shoot at angles, calculate the trajectory, that gives life to the weapon!
There lies the true magic of Magnum, it is a weapon that requires skill in the first place, it is for Elite players, because that ability is obtained with practice and will. Magnum as well as Railgun are the main weapons that can certainly tell if someone is skilled or not in this game, but you took away the Magic by making a true Magnum fan unable to raise the weapon and calculate the angles.
Skilled at Tanki is a differential feature, which separates noobs from the pros, you guys ignored that with this ugly change.
I am a MAGNUM player, at first when the weapon came out, I bought it, but I left it because it was difficult to use it, but I realized SOMETHING: the weapon itself is a challenge, and that if I did not screw it well it was due to me lack of will, not that you couldn't, I'm now a Magnum expert and I know a lot of tricks. But lazy cell phone users say, they can't use it ... they can wield other weapons anyway and we don't have to pay with our enthusiasm for their lack of ability.
What a great paradox, you created a hull that makes you lose concentration in a battle, Ares, because you spend more time trying to handle it than shooting ... but to make the use of Mganum easier, you took away the magic it had. .
Remember Magnum is for capable players, not losers, that is its particular characteristic, it is necessary to practice first, to play with Magnum you must demonstrate WILL first, it is for skilled players and that gives it VALUE and makes it better than other weapons.
 

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Who uses mobile and has Sledgehammer Rounds? Thunder auto-shoots when an enemy is in line of sight and within their maximum damage range. Sledgehammer Rounds decreases the maximum damage range all the way up to the Thunder's face. Does that mean Sledgehammer won't auto-shoot at all unless the enemies are right on top of you? 

Edited by TheCongoSpider
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for the changes on the maps , its a blessing to be able to hide behind houses and others having more space behind buildings to get around other tanks.

for the new shop prices not a fan of them , hope they would go back down ..

 

Edited by Bydo

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I'm very sad and angry about Magnum's change, let me show you how your 'fantastic' changes affected Magnum and gun game performance please.
_In combination with Viking Overdrive: for the shots to be effective, it is necessary to calculate the correct angle, it no longer works.
_Enemies with Shaft: now it will not be easy to avoid being destroyed by a Shaft because the cannon cannot be hidden behind a wall.
_Jaggernaout battle mode: Magnum / Viking was among the perfect combos to destroy a JGR, thanks to the overdrive, now that will not be possible.
_Enemy on a bridge: it was only necessary to lift the cannon at the correct angle, and if you were under the bridge, to do damage. That was also lost thanks to the novel idea of freezing the turret.
_Enemy below your location: it will not be possible to raise the turret and destroy it, unless you move far away, and lose time and success.
_Enemy behind a wall: just by raising the cannon it was possible to destroy an enemy near the Magnum and protected behind a wall.
There is so much more that you destroyed and took from Mganum, and I don't feel like saying more about it ...
Really sad what they did with Magnum, one of the best weapons created in Tanki. Thank you very much to the one who created it and gave it the characteristics that they took away from it, for having given me the opportunity to play with it for years, and feel what it means to obtain skill through practice and experience and the will to improve oneself. Magnum What a great creation in Tanki, now it is like any weapon, because it lost its value and the main purpose for which it was created.
All of the above said by a staunch Railgun Fanatic, who fell in love with Magnum when he saw the gun itself challenge him to be a pro at it ?
I am not playing Tanki bc of this sad update , despite I've got other weapons in other accts .
 

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4 hours ago, TheCongoSpider said:

Who uses mobile and has Sledgehammer Rounds? Thunder auto-shoots when an enemy is in line of sight and within their maximum damage range. Sledgehammer Rounds decreases the maximum damage range all the way up to the Thunder's face. Does that mean Sledgehammer won't auto-shoot at all unless the enemies are right on top of you? 

No. I tried it and it shoots whenever the targets are in line of sight. No need to be up close.

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1 hour ago, At_Shin said:

Buy the RGC augment. It will give you the same game as old magnum.

I wonder if you hate magnum players??The current RGC is Old magnum, NO ONE wants old Default Magnum, we just want old RGC Magnum (you can go to the description in the Wiki, the Wiki has not been updated and it is still 3° elevation angle). Now this new Default magnum 12° is the biggest problem. Of course, the gravity of the shell is also changed. The effect of this change is that you can’t hit the enemy performing in front of you. Don’t try to convince magnum players. You don’t know why we are so angry, they just weakens magnum, but the announcement says to make it easier to use.

Edited by Tang.KeepPre

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13 hours ago, Viking4s said:

It is more about replacing Magnum to its rightful usage: Long range turret, as intended when first launched. With time the usage deviated to a short range turret by player. To remedy this Devs made these changes to make short range less interesting, but there is a bonus, the splash damage is increased, therefore if you were a player using primarily at long range then this update is a buff.
 

unknown.png 

When comparing splash damages areas, Magnum doesn't look good nor got a big boost (50% at 4 metre to 50% at 5m), but if you look at the damages of Magnum... this is a different story

 Magnum
Мk1
Мk2
Мk3 
Мk4 
Мk5 
Мk6 
Мk7 
Мk7+
Rank Available From
Corporal
Staff Sergeant
Warrant Officer 1
Third Lieutenant
Major
Major General
Marshal
Marshal
89f9090f.png Min damage (HP)
560.00
665.88
736.47
824.71
895.29
965.88
1 018.82
1 160.00
89f9090f.png Max damage (HP)
1 150.00
1 358.24
1 497.06
1 670.59
1 809.41
1 948.24
2 052.35
2 330.00


It is definitely a boost.

Thank you very much: ) .But you can ask anyone who plays magnum, they all know that this is weakened and limits its ability

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4 hours ago, CuteRaider said:

I'm very sad and angry about Magnum's change, let me show you how your 'fantastic' changes affected Magnum and gun game performance please.
_In combination with Viking Overdrive: for the shots to be effective, it is necessary to calculate the correct angle, it no longer works.
_Enemies with Shaft: now it will not be easy to avoid being destroyed by a Shaft because the cannon cannot be hidden behind a wall.
_Jaggernaout battle mode: Magnum / Viking was among the perfect combos to destroy a JGR, thanks to the overdrive, now that will not be possible.
_Enemy on a bridge: it was only necessary to lift the cannon at the correct angle, and if you were under the bridge, to do damage. That was also lost thanks to the novel idea of freezing the turret.
_Enemy below your location: it will not be possible to raise the turret and destroy it, unless you move far away, and lose time and success.
_Enemy behind a wall: just by raising the cannon it was possible to destroy an enemy near the Magnum and protected behind a wall.
There is so much more that you destroyed and took from Mganum, and I don't feel like saying more about it ...
Really sad what they did with Magnum, one of the best weapons created in Tanki. Thank you very much to the one who created it and gave it the characteristics that they took away from it, for having given me the opportunity to play with it for years, and feel what it means to obtain skill through practice and experience and the will to improve oneself. Magnum What a great creation in Tanki, now it is like any weapon, because it lost its value and the main purpose for which it was created.
All of the above said by a staunch Railgun Fanatic, who fell in love with Magnum when he saw the gun itself challenge him to be a pro at it ?
I am not playing Tanki bc of this sad update , despite I've got other weapons in other accts .
 

Don't be sad buddy, you can still rotate Magnum vertically if you have augments! Just wait patiently for the augments, and you'll surely get them from containers some day!

I too don't like the new Magnum update much- it doesn't feel quite right. But this will not be changed anytime soon, as developers will observe gameplay for a while...

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Posts which are off-topic will be removed by moderators to keep forums clean and on-topic. Please keep your posts on the topic of this updates to make sure that your posts remain on this thread.

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This magnum update is unfair for players who used old “reinforced gun carriage” augment.

Why tanki fixed its angle of elevation 12° and projectile gravitation 4.5 ?

It is so useless and boring.

 

 

Edited by supertank

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Hello

Personally i believe the magnum change wasnt like something needed the more big issue about magnum its the damage.

I believe the thing no 360 magnum it was better even for low ranks when you can 1 shoot people with it and now its more easy to control for the new people but the augment for it wasnt cost like a lot of long time ago so i dont find the reason for this change of the magnum but hope some people understand and believe the old magnum was better.

Edited by Alsarbon

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RGC is not overpowered. The turrets are fine. Freeze and Isida needs buff to one or more of their parameters. Magnum could use a better and more powerful splash damage alteration.

Edited by RIDDLER_8
RPC to RGC
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4 minutes ago, At_Shin said:

Yes. With the the new update the Dev's killed it. I am happy. Now, new RGC is perfectly balanced. It provides the same gameplay as old default magnum.

I don't find any need for such an augment to be made. Magnum iand it's augments are balanced now. There's no need to introduce another OP thing in the game.

Hopefully this is the start of a chain of rebalance updates - ones that don't require tweaking every month

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