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Ideas for Hulls and Overdrives!


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On 10/23/2022 at 9:41 PM, Dictator_Haddou said:

Replacing the Freeze effect with the Jammer effect, or even adding it without replacing it, will at least prevent opponents from using Overdrive and stop the Drone effect.

No need to replace, i like the idea of adding it. It could be very much useful

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I don't agree with this. Freezing already disables boosted damage, and the 10 second supercharge is crippling when you go up against it. I really don't think we need to add Jammer to it, in my opinion freeze + supercharge is already adept at disarming and taking out opponents.

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The biggest problem of Dictator OD is the nonexistence of teamplay in this game. Most players are completely numb towards team objectives or teamplay because of very self-centered missions and overpowered gimmicks that promote "one-man-army" syndrome. So the supportive part of Dictators overdrive like supply and health recharge and Supercharge for teammates simply go out the window because people focus solely on what is good for them instead of what is good for the team in that particular situation.

When you are competing for Top 3 placement for missions, or are blinded just by your own gain, you simply avoid helping your teammates with the OD, thus wasting a lot of its actual potential.

Also Dictator's OD is not that weak, it's just rather not as versatile as something like Viking or Paladin, the two most used medium hulls from which it faces the heaviest competition. Even with the ridiculuos power of Supercharge, it is still very team-oriented OD, so that is something to keep in mind. It wasnt originally made to be offensive Supercharge machine, but rather a team support which is something that you do not see as often anymore.

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Hunter's OD can disable Tesla balls in its radius, so I propose that the pulse take down missiles such as Scorpion or Striker missiles as well. This will give Hunter OD some defensive capability, and even lets it survive Scorpion barrages or protect allies and/or the Juggernaut from the attacks.

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Good suggestion, however you will have to time the overdrive with the fact that the overdrive gets activated after the delay and the missiles are within the OD radius at that moment of time, any miscalculation would then render the ability useless.

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On 11/5/2022 at 2:21 PM, NikmanGT said:

Good suggestion, however you will have to time the overdrive with the fact that the overdrive gets activated after the delay and the missiles are within the OD radius at that moment of time, any miscalculation would then render the ability useless.

I think this is moreso useful for Scorpion missiles then since they have a low maximum speed. Additionally, 10 missiles might take a while to hit you depending on their angle, so you could possibly activate it after the first hit to save you from fatal damage. In general, I think this difficulty may be able to balance the power.

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On 11/5/2022 at 11:51 PM, NikmanGT said:

Good suggestion, however you will have to time the overdrive with the fact that the overdrive gets activated after the delay and the missiles are within the OD radius at that moment of time, any miscalculation would then render the ability useless.

Or just buff the Hunter's OD so that the effects be applied across the entire map. That would be lit  

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On 11/7/2022 at 5:18 PM, DragonKnight said:

Or just buff the Hunter's OD so that the effects be applied across the entire map. That would be lit  

Too much overpowered at that point, considering the recent damage buff to the Overdrive.

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On 11/7/2022 at 6:59 AM, DragonKnight said:

They really should nerf that a bit, its one shotting my hopper, repair kit is very ineffective 

I think it is strong, but in line with the other OP abilities. Even though it can one shot light hulls, it has a limited range and a long warmup time. It's in line with the low TTK of everything else. So it's very strong but balanced relative to everything else.

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On 11/7/2022 at 10:22 AM, Benefactor said:

Hunters overdrive should be able to neutralize an Ares overdrive if within range.

It already does. 

 

On 10/24/2022 at 11:46 AM, TheCongoSpider said:

Mammoth's Overdrive:

  • Can destroy Ares balls that directly impact it
  • Can destroy Crusader icicles that would impact it
  • Can destroy Titan dome generators
  • Can destroy Wasp bombs 
  • Can destroy Tesla ball lightnings 

 

Titan's Overdrive:

  • Can destroy Ares balls during the 1.3 second charging and in flight
  • Can destroy Crusader icicles during the 1.3 second charging and in flight
  • Can destroy Wasp bombs 
  • Can destroy Titan dome generators
  • Can destroy Tesla ball lightnings

 

Wasp's Overdrive:

  • Can destroy Titan dome generators
  • Can destroy Ares balls in flight
  • Can destroys Crusader icicles in flight
  • Can destroy Wasp bombs
  • Can destroy Tesla ball lightnings

 

Hunter's Overdrive:

  • Can destroy Titan dome generators
  • Can destroy Ares balls during the 1.3 second charging and in flight
  • Can destroy Crusader icicles during the 1.3 second charging and in flight
  • Can destroy Wasp bombs
  • Can destroy Tesla ball lightnings

 

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On 11/7/2022 at 2:59 PM, DragonKnight said:

They really should nerf that a bit, its one shotting my hopper, repair kit is very ineffective 

So why you want Hunter effect to be applied to the entire map!

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On 11/7/2022 at 1:10 PM, firety31 said:

So why you want Hunter effect to be applied to the entire map!

Imagine you're minding your own business and you suddenly get that 6 second stun and 10 second EMP out of nowhere lmao.

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On 11/7/2022 at 11:40 PM, firety31 said:

So why you want Hunter effect to be applied to the entire map!

idk just a thought 

On 11/8/2022 at 12:14 AM, Me0w_XP said:

Imagine you're minding your own business and you suddenly get that 6 second stun and 10 second EMP out of nowhere lmao.

that would be funny ?

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cryo cannon! crusader! After the nerf of this tank, this tank became a strategy-focused tank, where the biggest opponents could be hit and others' shields destroyed to make it easier to kill them.

but! Not with Ares! This tank has become unstoppable, firing an energy ball that heals a user and his allies, causing damage that nothing can protect against. The ball travels at a medium speed where it is difficult to get away from it, and it can destroy all types of tanks.

This idea of mine will completely change Overdrive.

Convert "BFG' Cannon into a shield generator:

Front shield! Its length is 10 meters and its height is 5 meters.

Strengths:

1-Protection: Reduces damage by 50%.

2- The ability to move: This shield will move with a tank.

3- Against Effects: The shield is not affected by any of the status effects, its only job is to lower any incoming damage, even if its owner is hit by an 'AP' effect, the shield will still reduce incoming damage.

4- Protect allies: Since a shield will reduce any damage coming in front of it, it will therefore protect allies behind it as well.

Weaknesses:

1-Incomplete protection: The shield only protects a tank from the front, there is still the possibility of hitting it from behind.

2-No Additional Features: This shield cannot heal a user or increase their speed.

3- Missing Immunities: The owner can still be affected by status effects.

4- Sacrifice: The owner must stand before enemy fire in order to protect allies, making him the first to be destroyed.

Doesn't this sound more fun, as it will even help users of melee and close range weapons, and help with situations like "Siege", "Control Points" and even like "Juggernaut".

These values are not final, where developers can change it like shield range, protection percentage and even its duration.

I am waiting for your opinions on this idea and maybe even its improvement.

My greetings!

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On 11/14/2022 at 12:42 PM, Dictator_Haddou said:

Doesn't this sound more fun

Not gonna lie — it doesn't. This idea just seems like a worse version of Titan's overdrive, and way too similar to it. The current BFG cannon actually has a really unique mechanic and an epic visual effect, so I definitely prefer it. With some minor balancing adjustment, I think Ares OD can be perfectly fine.

In fact, I already don't see that many Ares players, so it doesn't seem that its current power is all that great. Perhaps it was only prevalent on the recent Halloween map, due to the specific layout and gameplay situation on it.

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I don't think this is a good for ARES; but maybe have OD OPTIONS for TITAN (NON-MOBILE and MOBILE Dome Shield).

As for the ARES ball it would be good if they could shrink the ARES Ball zap range.... I think it is too OP and needs to be nerfed a little.

 

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It's annoying when you're on a high spot on the map with Ares and fire your OD with the intention of the ball moving over the entire map, but instead it moves down towards some single tank and crashes into the ground.

I think this auto-aiming mechanism should be removed.

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Detach overdrives from hulls

So you can equip any overdrive for any hull

 

There are loads of cool ideas for new overdrives, but atm cause overdrives are tied to hulls, were gonna see hardly any of them added, by separating overdrives, the devs can add interesting overdrives much more quickly.

Means players can equip overdrives they enjoy playing and the overdrives that are just better right now, some people dont use certain hulls cause that hull's overdrive is just weak, so this would solve that too.

Also means the devs can introduce new op overdrives for buyers as now cause of tanki fund everyone has crisis and armadillo, so the devs need some super rare op stuff to keep buyers interested, op overdrives would be a possibility.

They can add overdrives to containers, maybe initially new players get dictators overdrive (like how that one came out first and was available to all hulls), and then split the current overdrives into different rarities.

 

potential issues I can think of:

graphically, some overdrives are tied to specific hulls, e.g. crusader and ares - how both of the hull 3d models have like a cannon at the front of them, so this would require the devs rethinking those effects to make them look good with other hulls.

 

Interested to hear what other people think of this idea?

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On 12/11/2022 at 10:54 AM, proresolute said:

Interested to hear what other people think of this idea?

I don't like it- it would add another thing to have to buy and upgrade aside from hulls.

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This can be seen as an advantage or a disadvantage from another angle. But it seems it have balanced the game more as is, so I like to keep them. As there are many Ares players who just through their balls across the map exploiting it!

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