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Ideas for Hulls and Overdrives!


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Just now, fishFAST said:

killing someone is very different from clicking shift

You mean killing someone out of range of the EMP?  yeah... it is very different - in that it's much easier.  Thanks for helping me make my point.

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1 hour ago, fishFAST said:

this alone is why hunter OD does not need a buff. It's such a powerful tool that really isn't even used to its full potential

No it's not. Just proves that people see fault in things that that already have plenty of counters against but just choose not to utilize them. Maybe increase your awareness more so it wouldn't be so much of a problem.

1 hour ago, fishFAST said:

killing someone is very different from clicking shift

Killing someone takes one step. Stunning them takes 3 because you have to get in close, then use emp, then kill the enemy before they can go back and grab the flag.

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2 hours ago, The-Kill-Switch said:

its fine. its stun time is already enough to come on with your team and secure a teamwipe. if that wasnt enough it delays supplies, while also taking off current ones. very powerful as is.

 

Not enough to actually make a difference though.

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8 hours ago, wolverine848 said:

You mean killing someone out of range of the EMP?  yeah... it is very different - in that it's much easier.  Thanks for helping me make my point.

why not leave the Hunter OD the way it is, under-powered. 

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1 hour ago, fishFAST said:

why not leave the Hunter OD the way it is, under-powered. 

Because that wouldn't be right. It would be like saying that mammoth with its large frame and slow speed should have the same amount of HP as a light hull while wasp with its small size and fast speed should have the same amount of HP as a heavy hull.

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Hunter is a very good hull with a top notch OD, very useful and efficient in many close combat for attack and defence. His versatility is unique which make it the one hull to constantly keep an eye on, and in any battle ground mode and maps. It outclasses viking since the introduction of the ODs.

Only drawback is that it looks so ugly.

Edited by Viking4s

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11 hours ago, KillerDiesel said:

Not enough to actually make a difference though.

how? 

i think there are a lot of tunnel visioned dumb players who seem top think every overdrive is a run into the enemy base and wipe them all out instantly without any risk kind of tool. its not. its like an ultimate in games like paladins or overwatch. an ability that if used correctly at the right time can have a massive impact. by that logic, hunter does it better than alot of others. its also a supportive overdrive, not an offence or defensive yet can still be used as either, making it one of the most versatile overdrives as well. 

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47 minutes ago, Viking4s said:

Only drawback is that it looks so ugly.

I think Hunter is the best looking hull. Proportions with Smoky are very nice too, reminds me of a T-34

I haven't noticed the Hunter OD nerfs much because I rarely use it against enemies in the sense of trying kill them, apart from the Juggernaut

I don't like it when people use RKs after being stunned (instead of being provoked in to wasting their OD) because of the cooldown change, but it doesn't happen that often

Has it been nerfed too much? Probably, but I used to be sympathetic to people who hated Hunters flag / ball dispossessing ability (I once used it to return a flag so that my team could complete a capture and win during the final seconds of a CTF battle and got a lot of rage in the chat)  and now I can point to the nerfs and tell them to stop complaining

 

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4 hours ago, The-Kill-Switch said:

how? 

i think there are a lot of tunnel visioned dumb players who seem top think every overdrive is a run into the enemy base and wipe them all out instantly without any risk kind of tool. its not. its like an ultimate in games like paladins or overwatch. an ability that if used correctly at the right time can have a massive impact. by that logic, hunter does it better than alot of others. its also a supportive overdrive, not an offence or defensive yet can still be used as either, making it one of the most versatile overdrives as well. 

Have you even played the game recently? Or are you just going by what's on paper? I can tell you that the cool down on enemy supplies is really pathetic now compared to what it used to be. It's just a mere 5 seconds now compared to when it was 30 seconds.

 

5 hours ago, Viking4s said:

Only drawback is that it looks so ugly.

Only thing that's ugly around here is how much you kiss the devs ass despite the amount of atrocities they have released into the game in the past year.

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18 minutes ago, TheCongoSpider said:

It's 8 seconds now. 

Patch notes say 5 seconds.  Even IF it's actually 8 seconds, that's still -73% from what it was before.

8 minutes ago, KillerDiesel said:

What? It got increased by 5 seconds?

 

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24 minutes ago, KillerDiesel said:

What? It got increased by 5 seconds?

It was 5 seconds before, not 3. Idk how they count numbers, maybe they used the time after the stun and counted from there, but it was 5 seconds total. On mobile it showed 6 seconds but let's go with 5. 

It increased by 3 seconds, it's now 8. 

 

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21 minutes ago, TheCongoSpider said:

It was 5 seconds before, not 3. Idk how they count numbers, maybe they used the time after the stun and counted from there, but it was 5 seconds total. On mobile it showed 6 seconds but let's go with 5. 

It increased by 3 seconds, it's now 8. 

 

So they destroy that aspect by going from 30 to 5.  

Then move it up slightly to 8 where it sits 73% below what it was originally... and some people say it's "buffed".  LMAO.

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15 hours ago, KillerDiesel said:

Because that wouldn't be right. It would be like saying that mammoth with its large frame and slow speed should have the same amount of HP as a light hull while wasp with its small size and fast speed should have the same amount of HP as a heavy hull.

no its not. think about it in a practical sense

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38 minutes ago, fishFAST said:

no its not. think about it in a practical sense

Yes it is. There's nothing practical about leaving an OD that's of no use other than just a temporary getaway. It's no longer useful in winning fights like the other ODs are.

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8 hours ago, KillerDiesel said:

ave you even played the game recently? Or are you just going by what's on paper? I can tell you that the cool down on enemy supplies is really pathetic now compared to what it used to be. It's just a mere 5 seconds now compared to when it was 30 seconds.

 

yeah, because when it was higher it was very overpowered, the enemies didnt have any defense against it and where just waiting to get wiped by a fully juiced team wile they have no supplies. its still a very viable tool now in its current state. 

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2 hours ago, The-Kill-Switch said:

yeah, because when it was higher it was very overpowered, the enemies didnt have any defense against it and where just waiting to get wiped by a fully juiced team wile they have no supplies. its still a very viable tool now in its current state. 

You couldn't just save your OD for that occasion or better yet kept your distance from the hunter?

Edited by KillerDiesel

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2 hours ago, The-Kill-Switch said:

yeah, because when it was higher it was very overpowered, the enemies didnt have any defense against it and where just waiting to get wiped by a fully juiced team wile they have no supplies. its still a very viable tool now in its current state. 

A whole team?  Are they just waiting for it to arrive?  Playing cards as it drives toward them?

Sure every now and then a Hunter catches a few enemies off guard.  And just as often it dies before the EMP even goes off.  It's no sure thing.

Hunter has been relegated to a niche usefulness.  An OD that provides little in the way of battle score - as in your example it did the hard work and it's "fully juiced" team-mates wiped out the stunned enemies - probably with their own ODs.

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13 hours ago, KillerDiesel said:

You couldn't just save your OD for that occasion or better yet kept your distance from the hunter?

easier said than done when their is any kind of team play going on. just a simple message in chat "bob and steve go right, i will use od on left". easy way to get rid of a decent group on enemies while locking them in. of course certain maps this isnt as easy but everything has its optimum time and place, not to say it cant be used like that but just on a smaller section rather than near all of the enemies.

12 hours ago, wolverine848 said:

A whole team?  Are they just waiting for it to arrive?  Playing cards as it drives toward them?

Sure every now and then a Hunter catches a few enemies off guard.  And just as often it dies before the EMP even goes off.  It's no sure thing.

Hunter has been relegated to a niche usefulness.  An OD that provides little in the way of battle score - as in your example it did the hard work and it's "fully juiced" team-mates wiped out the stunned enemies - probably with their own ODs.

if a hunter with some others (maybe even just 1 or 2 team mates) pushes up together to close distance, its no problem to get a good od off and make the enemies protection cut by a significant chunk. let alone its use as a support, to assist flag carriers, to use if your base gets pushed etc. it has so many good uses that can be pulled of fairly consistently with just a few brain cells. 

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