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Ideas for Hulls and Overdrives!


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2 hours ago, T879 said:

The best thing imo to do with Hornet's OD is only to reduce it's Overdrive duration, nothing else. Maybe reduce it from 20 to 15 seconds, maybe 12, but not that much less, either ?

I rather follow wolverine's rebalancing suggestion.....

 

37 minutes ago, DOUBLE-6 said:

nah scrap the lot overdrives are not needed only the little kiddies who dont no any better and think they are cool like them.

Stop raging LOL.

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The hornet's overdrive is not very useful because it does not do any harm to the enemies but only determines their places and know the amount of their health and therefore I suggest the new overdrive and its name is "anti-attack shield" and this overdrive is activated for 7seconds and it is a shield that repels attacks The enemy and reverse the strike to damage him and I leave Tanki Online the freedom to design it or even add some amendments to the proposal

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Hornet's overdrive (along with Hunter's) - when used correctly - is currently one of the most devastating overdrives in the game. Not only it gives out the enemies' position and their health status to the whole team as you've mentioned, but it also simountaneously completely ignores all of their protection types (spawn protection, module protection, double armour protection, Defender drone protection, and Titan's protective shield OD protection), all whilst having a fast recharge speed and being difficult (sometimes even impossible) to counter when under attack (especially when your spawn protection is being ignored, and you're continuously getting 1-shotted by multiple Hornets with (or without) Booster drones and seemingly never-ending active overdrives storming the base, with no chance whatsoever to fight back). So, in essence, it's definitely not "not very useful" or "not doing any harm to the enemies" as you believe it to be.

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2 hours ago, DOUBLE-6 said:

whos raging im just stating a fact overdrives have wrecked the game....like i said im not bothered dont play anymore but if you want changes for the better of every player you gotta keep at it no let up so i say again  SCRAP OVERDRIVES.

You are stating the fact that OD alternated the game drastically. But "Scrap overdrive!" is raging. What else then?

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10 hours ago, T879 said:

The best thing imo to do with Hornet's OD is only to reduce it's Overdrive duration, nothing else. Maybe reduce it from 20 to 15 seconds, maybe 12, but not that much less, either ?

Absolutely nothing else, eh?

I'm glad you solved the problem for us.  I feel safer already.

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Either you hide or you kill it. Don't be afraid to kill the Hornet, it is weak.

There is 13 turrets and you can only get protection against 3. Therefor you are already naked on 10 of them. Also cannot have Double Armor (DA) all the time.

Think, if you have no protection against 10 turrets and no DA on, then it happens that one of them shoot at you, is it not exactly like the Hornet OD?

Please stop being hysteric about Hornet OD. Best case you already do not have protection against the turret, worse case you only have 2 protection remaining for 20 seconds.

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13 minutes ago, Viking4s said:

 Don't be afraid to kill the Hornet, it is weak.

Tell that to the Defender Drones + 50% protection that makes me deal ~10% of my damage to them. That's a problem on the more extreme end of the spectrum but it's common enough in the high ranks. Defender alone gives them so much HP. 

Edited by TheCongoSpider

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7 minutes ago, TheCongoSpider said:

Tell that to the Defender Drones + 50% protection that makes me deal ~10% of my damage to them. That's a problem on the more extreme end of the spectrum but it's common enough in the high ranks. Defender alone gives them so much HP. 

That is a different thing, it is not the Hornet on its own. Not everybody can afford defender Drone and/or wear it all the time. In a p2w game you will always find player that are too strong. It doesn't change the fact that you can only have 3 protections and Hornet with not OD active can do the same if you don't have protection in the first place. The same does for every other hull, but will work better with Hunter as it removes any potential DA and immobilises you.

Edited by Viking4s

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11 minutes ago, Viking4s said:

That is a different thing, it is not the Hornet on its own

Yeah it's not. It's what goes with the Hornet. In the higher ranks, you had access to more powerful alterations to make use with. And you have access to the drones that make it optimal. We all know that every turret is powerful when in an ideal situation - them having DD while the enemy is unprotected. Hornet's Overdrive enacts that situation for 20 seconds if you have DD applied. 

 

Its weakness is its low HP and ability to be knocked around easily. What fixes this? Protection modules and DA for more survivability. What more? Defender. Even just a protection module allows them to survive long enough to finish you off because they are protected and you are not. We see it being used with long range turrets to minimise the risk of dying before getting value out of it. Most ranged turrets kill you in 2 shots or one-shot you with DD. Minimum risk, high reward. Then you have the ones using Incendiary Mix/Corrosive Mix. They almost always use Defender because melee turrets aren't optimal with the Overdrive. 

 

It's funny. We had hull variety when the Overdrives weren't being nerfed, with some good combos here and there. With each nerf, the variety started fading, and some Overdrives started becoming more powerful relative to others, while also new turret and hull combos were being discovered. Fast forward, we have the TItan nerf, and then the Hunter nerf. Then Vulcan gets buffed. Now, we're left with a Hornet's nest, because it's the next best thing relative to everything else. It's the most reliable. I haven't played in the Warrant Officer ranks in a long time, but I assume the situation down there with Hornet isn't bad because they don't have access to strong alterations/powerful equipment. It's the higher ranks that has the problem evidently. 

 

I am only now starting to see the "Hornet's nest" that wolverine claims to have lived in for a long time. 

25 minutes ago, Viking4s said:

The same does for every other hull, but will work better with Hunter as it removes any potential DA and immobilises you.

 Unfortunately for Hunter, it doesn't remove their protection module. 

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22 hours ago, ControlledChaos said:

Hornet's overdrive (along with Hunter's) - when used correctly - is currently one of the most devastating overdrives in the game. Not only it gives out the enemies' position and their health status to the whole team as you've mentioned, but it also simountaneously completely ignores all of their protection types (spawn protection, module protection, double armour protection, Defender drone protection, and Titan's protective shield OD protection), all whilst having a fast recharge speed and being difficult (sometimes even impossible) to counter when under attack (especially when your spawn protection is being ignored, and you're continuously getting 1-shotted by multiple Hornets with (or without) Booster drones and seemingly never-ending active overdrives storming the base, with no chance whatsoever to fight back). So, in essence, it's definitely not "not very useful" or "not doing any harm to the enemies" as you believe it to be.

It really needs a big nerf, most annoying hull in the game right now
lifeguard can work pretty well agaisnt them but when theres whole team of hornets, it's just pointless

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30 minutes ago, DieselPlatinum said:

Yeah, I blame the devs for not emphasizing that part in hornets garage description.

Ah nuts - now there will be swarms of them all over the place.  Oh... wait....

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On 5/16/2020 at 11:30 AM, THE_PRO595 said:

The hornet's overdrive is not very useful because it does not do any harm to the enemies but only determines their places and know the amount of their health and therefore I suggest the new overdrive and its name is "anti-attack shield" and this overdrive is activated for 7seconds and it is a shield that repels attacks The enemy and reverse the strike to damage him and I leave Tanki Online the freedom to design it or even add some amendments to the proposal

Bro, Hornet does not need a boost.

Doesn't harm enemies? dude...

Seriously this post makes 0% sense.

 

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4 hours ago, JESUSaves2 said:

Bro, Hornet does not need a boost.

Doesn't harm enemies? dude...

Seriously this post makes 0% sense.

He was just under-informed. Now he knows what it's really capable of. 

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5 hours ago, JESUSaves2 said:

Bro, Hornet does not need a boost.

Doesn't harm enemies? dude...

Seriously this post makes 0% sense.

 

Like @TheCongoSpider said, the dude was just under-informed. It's really the devs fault for not emphasizing hornets protection ignore ability in the garage description.

 

If I was an actual new player to the game, I would've never thought that hornet could ignore all protections just by reading it's garage description.

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Hornet OD is powerfull, but not OP. Sometimes, it is really effective, sometimes, you don't have bonis from it. It also depends on your turret.

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hello i got okay hull suggestion

I got a suggestions.. 

hull called behemoth

shape: like an H

back

____       ____

|      |___|       |

|      ___         |  side

|     |       |       |

|__|       |___ |

front

turret is place on the little bar in the middle

hp: a lot (titan x 2)

speed reaally slowww

weight: 2x mammoth

turret rotation speed: craazy slow

hull rotation; RIP

Overdrive: give ideas pls

unlock level: Seargent major

Anything i missed? SRY

 

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I got a suggestion.. 

hull called behemoth

shape: like an H

back

____       ____

|      |___|       |

|      ___         |  side

|     |       |       |

|__|       |___ |

front

turret is place on the little bar in the middle

hp: a lot (titan x 2)

speed reaally slowww

weight: 2x mammoth

turret rotation speed: craazy slow

hull rotation; RIP

Overdrive: give ideas pls

unlock level: Seargent major

cost: 10,500 gems

Anything i missed? SRY

 

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I don't see why we need anything more than mammoth, I mean mammoth is slow enough and tanks enough I mean...are you trying to make the game slow paced or something?

And H shape doesn't look very good ? sorry but...nah

But it's always good to hear ideas from other players, keep it up bro!

?

Edited by davidjudah

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I don't know if its already suggested or planned but I would like to see an overdrive that makes you invisible (and only hornet's overdrive can spot you).

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they should buff titans od its prettry useless right now the worst of all, i dont drug so it especially bad for me if enemy team just press 3 and kill me and i still have to watch out for hunter, wasps, titans, viking, mammoth and of course hornet nearly every hull's can by pass my od but i cant do thiers. aslo the enemy team just moves out of my way or hides until my od finishes and then they come out

while in open areas its useful but then its easier for them to deactivate or just over power and kill you. but that is the only time it useful 

they dont need to revert titians's od back to its orginal state, instead of healing allies it can only heal the user 

 

it needs that much atleast 

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