Jump to content
EN
Play

Forum

New Augments and Hornet's OD


Marcus
 Share

Recommended Posts

Really tanki nurfing hornets OD HAS consequences: first YOU HAVE people WITH 50% protection against RAIL AND thunder majority OF THE TIME. THEN YOU developers decided TO NURF railgun IN MIN damage which makes IT harder THAN IT already IS. THEN YOU HAVE THE titans OD DOME AND THE defender>.drone IS gonna BE MORE OF A problem MORE THAN EVER. YOU KNOW 50% protection RAIL against 20/20 defender drone = 82% OF protection MAX AND that NOT EVEN calculated WITH titans OD.  LArGE caliber rounds would DO 370 damage MAX and not dent without hornet OD.AND having titans OD IS gonna BE MORE OF THE problem WITH IT. adding THESE NEW augments ARE NOT gonna MAKE THE GAME MORE balanced ITS gonna BE MORE ONE sided AND people WILL USE defender drone VERY often. IM really disapointed IN THE incoming update. YEAH 82% protection is stupidly OP AND CAN BE applied TO ANY turret. AND titans protection DOME. Congrats developers YOU JUST MADE THE GAME HARD FOR RAIL users AND hornets users. PLEASE RECONSIDER THE UPDATE.

Edited by MysticBlood
  • Saw it 1

Share this post


Link to post
Share on other sites

11 minutes ago, MysticBlood said:

Really tanki nurfing hornets OD HAS consequences: first YOU HAVE people WITH 50% protection against RAIL AND thunder majority OF THE TIME. THEN YOU developers decided TO NURF railgun IN MIN damage which makes IT harder THAN IT already IS. THEN YOU HAVE THE titans OD DOME AND THE defender>.drone IS gonna BE MORE OF A problem MORE THAN EVER. YOU KNOW 50% protection RAIL against 20/20 defender drone = 82% OF protection MAX AND that NOT EVEN calculated WITH titans OD.  LArGE caliber rounds would DO 370 damage MAX and not dent without hornet OD.AND having titans OD IS gonna BE MORE OF THE problem WITH IT. adding THESE NEW augments ARE NOT gonna MAKE THE GAME MORE balanced ITS gonna BE MORE ONE sided AND people WILL USE defender drone VERY often. IM really disapointed IN THE incoming update. YEAH 82% protection is stupidly OP AND CAN BE applied TO ANY turret. AND titans protection DOME. Congrats developers YOU JUST MADE THE GAME HARD FOR RAIL users AND hornets users. PLEASE RECONSIDER THE UPDATE.

How?

Hornets OD will allow your entire team to kill every tank under the dome.

I'd say this change nerfs the Titan BIG TIME if hornet users are smart about it.

Yeah - you actually have to think now before activating. Weird, huh?

  • Like 1
  • Haha 3

Share this post


Link to post
Share on other sites

26 minutes ago, Bydo said:

the Hunter is way better mainly in juggernaut battles. you get as close up as you can and freeze the jug and other around you. I find it stronger and way better in battles..

Looks like thats about to change:

pTyYoL0.png

 

  • Haha 3
  • Sad 1

Share this post


Link to post
Share on other sites

1 hour ago, At_Shin said:

Everyone laughs at titan till he go gangsta and equip AP immunity.

Think how OP is a tank with AP immunity under a titan dome!

Ridiculous. ...

Not quite, it removes the Hornet Overdrive, there is still other overdrives that override Titans' dome.
In all this new set-up the real losers are the one without AP immunity. One might say that it is the drugers that have a lot to lose, and that it beneficiate more the non-drugger lose less.

Share this post


Link to post
Share on other sites

? owo Patch Update #626 - Released 29th October 2020

Quote

Juggernaut now has immunity from all status effects
Respawn protection now also has immunity from all status effects

Gonna be difficult to kill the jug now, goodbye all the goodies from specific Overdrive and Turret Augments:
Icon Heat.png Fire — a tank’s temperature is above normal - so from 50% to 100% (Hopper heat is now ineffective)
Icon Freeze.png Freezing — a tank’s temperature is below normal - so from 50% to 100% (Dictator cold is now ineffective)
Icon EMP.png EMP — supplies force reload  -  Jug is already not affected
Icon Stun.png Stun — a tank is not able to move - a/ No more stun possible (Hunter and Hopper)

  Plus now => ?️ AP - Armor Piercing - a/ Double armor was already not affected,  b/ Keep its 3 protections module (which is not a problem actually) and Titan's dome protective effect (only anecdotal pairing) against Hornet OD.

=> The main loser is Hunter overdrive.

Edited by Viking4s
  • Sad 2

Share this post


Link to post
Share on other sites

1 hour ago, Bydo said:

not sure why players are using hornet when the tank is a weak hull. I find that you get destroyed way too often .

the Hunter is way better mainly in juggernaut battles. you get as close up as you can and freeze the jug and other around you. I find it stronger and way better in battles..

Hornet OD is only good to info players where others are but really if you look on your scope you would be able to see others who are close to you.

 

the new changes to ricochet might not be good ..

Not with Defender.  And why do you assume hornets are placing themselves in danger sans the drone?  Long-range weapon from cover often results in one-shot-kill.

This can be problematical, no?  JUG can do a LOT of damage before "get as close as you can"...

You could not be more wrong.

Share this post


Link to post
Share on other sites

2 hours ago, At_Shin said:

Everyone laughs at titan till he go gangsta and equip AP immunity.

Think how OP is a tank with AP immunity under a titan dome!

Ridiculous. ...

Depends on how it is available.

For crystals?  Then maybe Titan can be safe from AP (but the other 5 ODs still make it vulnerable).

But if it's only containers or TKs, then good luck to F2P tankers.  Buyers will have a field day killing Titans with their Dictators.

Share this post


Link to post
Share on other sites

First post is misleading and contains many grammatical errors. Here is the corrected version for your convenience:

 
7 hours ago, Marcus said:

UP_1_1006_EN.jpg

 

Hello, tankers suckers!

 

With tomorrow's servers restart on October 29th 02:00 UTC, a new update will be released.

 

We have worked hard to NOT consider the possibilities of Hornet's «Scout Radar» overdrive and have made some disastrous changes in the game according to the consideration because you won't quit complaining.

 

Many of you like hate Hornet's OD because it gives the mighty ability to ignore any type of protection. On the other hand, it's very hard to stay alive when you see an opponent with this overdrive activated.

 

Based on the working principle of this overdrive, we have created some new Augments for turrets and hulls which will give you more tactics to use in a battle, provided you can afford to pay us $99.99 USD! If you don't, enjoy your beating because we did not get compensated for spending 60 sweaty minutes in the marketing dept. meeting room!

 

Hull augment — AP immunity and EMP Immunity

 

The new «AP Immunity» will be available for all hulls.

 

This augment completely saves you from armor-piercing status effect. Any tank with this augment won't lose its armor received from modules, supplies, and other sources after the armor-piercing status effect is applied. However, you will still lose your bonus armor from EMP effects! Instead, we remind you that you can equip the «EMP Immunity» augment available for all hulls, also available for purchase with Tankoins or obtained from Ultra Containers!

 

Augments for turrets

 

Using new augments for turrets, you may apply the armor piercing status effect to other tanks even without Hornet equipped. Additionally, all teammates will benefit from the armor piercing status effect that you apply with these augments. That's right, you can now use Hunter, Hopper, Titan, and Viking with their respective Overdrives while spreading around the advantages of Hornet's OD! 

 

Turret: Freeze
Augment: Toxic Mix
Description: Swaps the cooling agent with toxic mixture. Damage is decreased, but an opponent affected by the mix cannot use armor for some time, so you might as well deal full damage!

 

Turret: Hammer
Augment: Armor-Piercing Shot
Description: A perfect farewell gift. The last shot in the clip destroys the armor of any tank which was hit. Did I say only the last shot? Yes, because we hate Hammer and luuuuv Railgun, Shaft, Gauss, and Magnum instead!

 

Turret: Ricochet
Augment: Super-smart Minus-Field
Description: It is not certain how this super-smart minus-field is smarter with this augment, but after ricocheting, rounds pierce the enemy's armor, leaving no chance of survival. But you most likely won't get real benefit from this, because when was the last time you ricocheted without MFS?

 

Turret: Smoky
Augment: Armor-Piercing Rounds
Description: Replaces common rounds with armor-piercing ones. Critical damage is decreased, but an opponent becomes armorless against the next shots. Sorry, were you confused about whether normal shots or crits apply AP? Go figure that out, you sly fox.

 

Turret: Striker
Augment: Armor-Piercing Missiles
Description: The perfect augment for bounty hunters who want to destroy one very powerful targets. Only one fast-targeting armor piercing rocket per launch. Any tank hit by this rocket will not be able to use armor for some time. Make sure you use this instead of Missile Launcher "Hunter," because we said this also has fast targeting!

 

Turret: R a I L g U N
Augment:
Super Large Caliber Armor-Piercing Hyperspace Rounds of the Destabilized Scout Herald
Description: It is not enough to just pierce an enemy tank's armor — the enemy should remember this forever in every goddamned match they go. Special rounds destroy armor for some time, long enough for one more fatal shot, period. Piercing the armor of multiple tanks in a row applies the AP effect to all of them. Please note that we may consider buffing this augment in the future depending on Youtuber popularity and overall (ab)usage.

 

Turret: Magnum
Augment: Armor-Piercing Core
Description: Fougasse projectiles have an ultra-dense armor-piercing core. A direct hit destroys the target's armor. Doesn't affect other targets in splash damage radius. We will be adding the ability to apply AP to all tanks in the blast radius in a future augment, "Corrosive Shells" (sold separately).

 

Turret: Magnum
Augment: Harpoon
Description: Changes shot angle to 3%, removes projectile gravity and adds vertical autoaim, changing Magnum from artillery launcher to be like any other turret, because why not. Splash damage is decreased.

 

Turret: Gauss
Augment: Armor-Piercing Salvo
Description: The special projectile's polarization destroys the target's armor along with their last remaining patience for this turret. Doesn't affects other targets in splash damage radius.

 

Turret: Shaft
Augment: Armor-Piercing Sight
Description: Special sight which lets you destroy a target's armor with any sniper mode shot by pointing the laser at them. Makes the next shot at the target very sensitive or maybe even fatal. If you need a "next shot", you are a noob. This augment is used to simply death-tag enemies for your team, what are you doing!!

 

 

Hornet's Overdrive

Some unimportant changes of Hornet's Overdrive have also been done. 

 

Scout Radar still lets you and your opponents see the locations of your opponents, giving you a huge tactical advantage as much situational awareness as the default 60m radar, since everyone is in your face all the time anyway.

 

Instead of ignoring all other tanks' armor, Hornet's Overdrive will be applying the armor piercing status effect to all visible tanks at the moment of activation, which is pretty much the same thing due to the map layouts we designed.

 

It is definitely worth trying out the new Augments and the Hornet's revamped Overdrive. Maybe it is even a good idea to combine them? How about using AP Gauss against an EMP Immune opponent? The possibilities are endless (equipment sold separately)!

 

You can only get the new Augments from Ultra Containers.

 

Enter the game tomorrow and try the new playing style! Or piss off, we don't really care. Well, maybe for a payment of $299.99 we will.
 

Edited by Azonyx
  • Like 6
  • Thanks 1
  • Haha 15

Share this post


Link to post
Share on other sites

1 hour ago, Azonyx said:

First post is misleading and contains many grammatical errors. Here is the corrected version for your convenience:

Spoiler

 

Reading this I actually realized that this update is worse than I initially thought. It render futile/obsolete any type of protection: protection module, double armor, drones with added protection and Titan's dome! All these expensive equipment that you upgrade slowly for nothing. The new effective protection system now mainly rely on the new Hull Augment AP immunity. Ask for Hornet debuff and they debuff all protections, they ultimately managed to make the situation worse...
The E N D is nigh.

Edited by Viking4s
  • Like 7
  • Sad 1

Share this post


Link to post
Share on other sites

3 hours ago, DieselPlatinum said:

And the game just gets messier and messier I see. I don't even recognize this game anymore. 

 

Welp time to jump on the bandwagon of those who have quit the game.

 You joined tanki a few months after I quit the game (Summer 2015).

Share this post


Link to post
Share on other sites

1 hour ago, Viking4s said:

All these expensive equipment that you upgrade slowly for nothing. The new effective protection system now mainly rely on the new Hull Augment AP immunity. 

Indeed. Anyone who can recall the duration of Hornet OD's conquest, introduction of EMP Gauss + Immunity, Booster / Defender rebalancing, and shameless bimonthly Ultra Sales coupled with Crisis Drone promotions will inevitably arrive at the conclusion that TO has abandoned all semblance of pre-2016 strategic play in favor of mindless, mobile blitzkriegs where offense is the ONLY defense, purely because of the fact that a dead enemy only deals 0 damage. So forget upgrading protection modules, maybe get your Mk7 hull to just 10/20, pay/hope for Immunity Augments from containers, and get stacking on your DPS with Mk7+ turrets and Drones because it will only go downhill from here.

And now a minor aside:

The driving force behind these horrific updates is due to TO jumping the PC ship for the greener (yet volatile) pastures of the Mobile market. There is no other logical explanation for the dumbing down of gameplay to a contest of paywalled gear and gaudy luck, because let's face it - mobile gamers don't have the bloody time nor effort to play TO in the traditional sense.

What I am seeing here is an intentional culling of the "old-timer" and "outrage" demographic to make way for the naive newcomer on smartphones (less negativity and bad reviews, easier to fool and retain newbies). Only time will tell if TO's cable-company maneuver will work, but if you ask me? TO will have its 5 minutes of fame on Google Play before the next mobile fad sinks it to oblivion. They've had their chance to learn about relevancy and competition from Tanki X, but it seems otherwise with this kind of hubristic expansion.

I could spend more hours listing all the foolishness of TO's decisions, but before I get carried away with such a pointless task I will just leave this metaphor to the devs:

Don't come running back to an ex you dumped while chasing tail

  • Like 1
  • Thanks 2

Share this post


Link to post
Share on other sites

This topic is now closed to further replies.
 Share

×
×
  • Create New...