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New Augments and Hornet's OD


Marcus
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So all this new uber alles gimmick are in the ULTRA Containers are legendary level. I would rather have one of them than the useless animated paint, but I will never ever have access to enough UC to make it worthwhile.

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On step forward with new challenges, 2 steps backward with AP system.

Edited by Viking4s
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45 minutes ago, MadhurX said:

Congratulations Tanki! You have finally made hornet a completely useless hull!!! Now it's overdrive has no effect on people with double armour

 

Only players who can buy the AP-immunity augments are protected against Hornet's overdrive. Because the augments can only be bought with Tankoins, not every one is protected against Armor-Pirecing. Also, players need to think what hull-augment they want to equip, because one can only wear 1 augment at a time. So Hornet's OD is not completely useless.

Edited by BloodPressure
typo
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18 hours ago, UnknownSinister said:

I have a question:

If someone has the AP hull augment on him, will the gauss electromagnetic salvo be able to remove its supplies nevertheless?

Moreover, will the AP turret augment affect  players using Defender drone?

Furthermore, how much they will cost? Maybe I will buy for striker ?

Now seeing the change in the garage, the Turret Augment with AP damaging technology are not in the garage, they are available only from ULTRA CONTAINERS (UC) as legendary rewards. Roughly available for buyers with money and luck (unless you are a big buyer who already own everything, they do exist). For non-buyer the ultra weekend can give you up to ~5 UC, but legendary rewards probs are not in your favour with so few containers/lottery tickets every 2 weekend or so. They might be available later in the garage, but that is low probs in my opinion.
On the other hand, the AP immunity protection/defending technology are all available for 5000 tankoins in the garage like hte other immunity augments (and as legendary reward in UC).

Edited by Viking4s
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12 minutes ago, SporkZilla said:

3 steps backward if you include ruining JGR

I just played it, and my Dragon breath Augment is worthless now, Hornet is less useful for damage but fortunately nobody has Hammer protection module anyway ?

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19 minutes ago, Viking4s said:

Dang, leave that cursed battle ?

I don't use it much, but it's useful in CP / SGE / ASL when there are two or more Hammers on the other team

Also using for annoying Tokamak with his Mk7, but haven't met them in a battle recently ?

Back on topic, saw that AP immunity can be bought for TK in the garage

2500 TK wouldn't be that high a price for it if gets a 50% discount in a sale, but players shouldn't have to buy something to make their protection modules work against all other players

Edited by SporkZilla
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Now hornet is useless because. hornets overdrive change and this stupid augments  AP IMMUNITY. It is looks like Hornet does not have any overdrive now. some of the enemies are hiding and some of them using AP IMMUNITY. good bye hornet.??

Edited by kumee

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They gave hornet good overdrive and now they are taking back the overdrive with money. of course real money.

Edited by kumee
Kindly refrain from typing in full CAPS.

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22 hours ago, Divine.Judgement said:

Its about damn time they listened to their players

How in all of creation have the devs listened to their players, please explain EXACTLY how they have done this.

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2 minutes ago, cosmic666 said:

How in all of creation have the devs listened to their players, please explain EXACTLY how they have done this.

They listened. The thing is, how much they listened...

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A way to get things a bit back to normal could be an update where AP abilities (Hornet OD or turret augments) don't ignore Modules anymore. At least Modules. Modules would keep their damage % reduction. We all have invested so much in these for quite a long time...

This could have been the solution for an Hornet OD debuff since the beginning by the way (don't know if anybody proposed this, no intent to steal ideas here)

Edited by Galdar
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My idea is two divide hornets AP ability into two parts (just like it was done with hunter) 

- normal AP ( double armour ignoring)

-special AP ( ignoring protections, and extra armour from drones)

The AP augments for turrets would be in the first category, so we won't give the hornet OD to buyers. Immunity augments would be divided too, so you can't have a complete protection against an OD. (it would be similar to hunters OD: you can ignore one part of it, but you are still affacted by the other). This would make the game more balanced between buyers and non-buyers. 

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3 hours ago, BloodPressure said:

Only players who can buy the AP-immunity augments are protected against Hornet's overdrive. Because the augments can only be bought with Tankoins, not every one is protected against Armor-Pirecing. Also, players need to think what hull-augment they want to equip, because one can only wear 1 augment at a time. So Hornet's OD is not completely useless.

Another, rip off, cash grab, call it what you want, HORNETS overdrive has not been nerfed directly.

The devs capacity for suprasing basic greed is only matched by their complete disregard towards their players, who have been asking for months to balance the game out, namely to nerf hornets overdrive so it does not spawn kill, and cannot 1 shot hulls whenever it's overly long overdrive is activated.

As always they just add some new updates to lighten the bank account of there P2W players, and then say they have considered all the feedback, and then implement something totally different to what the players were asking for.

And of course we still have the FLYING CHEAT, the 1 hull that outdoes even hornet in it's ability to bypass all enemy tanks, in it's complete domination to attack a base, get the flag, and cap before you can say.....THERE GOES THE OP FLYING CHEAT.

I for one will not be helping the devs fill the coffers of the BANK OF TO PLC by buying there AP- immunity nonsense. 

Edited by Thiedes
Kindly refrain from provocations.
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22 hours ago, krish123_super said:

okay , finally my favorite hornet dead ?  { against buyers }

anyways i will be quitting in Halloween after once i experience special map 

thank you tanki ) 

(

If your a hornet player like you say ........TA TA .

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So. Hornet overdrive mechanics capability open a breach for defence removal, Armor Piercing. This new batch of AP equipment with the purpose to refill the ultra container and revive buyers enthousiasme will last for how long? 2 months, 3 months tops.

What will be the next move from the hand of god? What will be the next batch about then? I imagine that it will be the turn for offensive capability removal, in other words tackling double damage, overdrive (Viking...), augments (Adrenaline...) and drones (Booster, Crisis...) with added damage. The Grim Reaper batch.... of course with its Hull augment Immunity GR.

Edited by Viking4s

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34 minutes ago, kumee said:

what is difference between this  Augment: Super Armor-Piercing Rounds and hornets overdrive?

The turret Augments (e.g. Super Armor-Piercing Rounds) are tied to your turret (9 of them, so 9 different AP turret Augments), and it is limited in time after you made an action to activate it (the action mechanics and time of activity varies with the turret - but is it shorter than the Hornet OD). These augment can, currently, only obtained via Ultra Container legendary rewards.

While the Hornet overdrive last for 20 seconds and works for all turret mounted (and mines), but you need to charge it to be able to activate it. It has been debuff in a way that it only affect tanks that you can see when you activated it. How we understand it, without further clarification form the management, is that if you activate it while underground or behind a wall (zero enemy in your sight) then it is useless it will not perform any AP activity and you end up being the team radar for 20 seconds. To use it you onbly need to buy and equip the hull.

It is is a huge debuff for Hornet, the radar stay for 20s, but the AP is limited by the number of ennemis you tagged, if they die the tag disappear. It is more useful favour maps with no obstacle and attack at melee range in clear space. Also you can't kill respawning tank anymore.

Edited by Viking4s
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20 hours ago, Don_Of_Tanki said:

I did not get this. Can anyone explain me this please. Is it going to be like as it is now? Such as ignoring protection and armour?

I will try, when a enemy hornet activates it's overdrive only the tanks within its view on the opposite team can be affected by the new ap alt, all other tanks do not get affected.

This is how i interpret what he said. I could be wrong, congo are diesel are wolf could probs tell you for certain.

i have re read it, it could also mean that it gives this ability to all team mates , 2 possibilities, not sure if any are correct, but thats my take on it. 

Edited by cosmic666
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20 hours ago, SporkZilla said:

That's all I wanted, just a few adjustments, including not ignoring spawn protection

But that would have been sensible, and they rarely do sensible

Sensible means actually listening to players and balancing the game out.

Balancing the game out does not fill their coffers with players cash.

Ergo, sensible gets thrown over the nearest cliff, the one with the biggest drop, you no, the one with no bottom, that goes in a straight line right through the entire planet and into space. 

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It is dank difficult to remember which enemy tanks was in the range of the overdrive when activated. With the lag it is even worse, it is a curse rather than a blessing. They could have added a tag or an outline to display the tank caught by the hornet AP. Guess that Hunter is the new uber alles.

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19 hours ago, MysticBlood said:

Really tanki nurfing hornets OD HAS consequences: first YOU HAVE people WITH 50% protection against RAIL AND thunder majority OF THE TIME. THEN YOU developers decided TO NURF railgun IN MIN damage which makes IT harder THAN IT already IS. THEN YOU HAVE THE titans OD DOME AND THE defender>.drone IS gonna BE MORE OF A problem MORE THAN EVER. YOU KNOW 50% protection RAIL against 20/20 defender drone = 82% OF protection MAX AND that NOT EVEN calculated WITH titans OD.  LArGE caliber rounds would DO 370 damage MAX and not dent without hornet OD.AND having titans OD IS gonna BE MORE OF THE problem WITH IT. adding THESE NEW augments ARE NOT gonna MAKE THE GAME MORE balanced ITS gonna BE MORE ONE sided AND people WILL USE defender drone VERY often. IM really disapointed IN THE incoming update. YEAH 82% protection is stupidly OP AND CAN BE applied TO ANY turret. AND titans protection DOME. Congrats developers YOU JUST MADE THE GAME HARD FOR RAIL users AND hornets users. PLEASE RECONSIDER THE UPDATE.

If you were right in your assumptions of the new updates i would say TUFF LUCK.

But you are so wrong, i really do not no where to begin to explain what the devs have just done.

Tell you what, read the update section AGAIN, very carefully, then have a lie down and a think about what you have just read.

If your still unsure of how to interpret it, ask MARCUS to explain it to you, should only take about a thousand years for him to reply, which is rather quick in tanki terms.  

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