Jump to content
EN
Play

Forum

New Augments and Hornet's OD


Marcus
 Share

Recommended Posts

12 minutes ago, MadhurX said:

But according to what I have played till now, whenever I use Hornet's overdrive, it's only the prot hat it ignores. But most of the times, it doesn't even ignore the double armour. I have MK3 Railgun with Large Calliber Rounds (got it from container) and when I equip Double damage, I only do like 600 damage even when my overdrive is active. Means, wtf Tanki?!?!? But this happens just most of the times, not everytime. I dunno if this is a bug or something

Your OD is only effective on enemies you can see (LOS) when you activate it.

No more hiding behind a  building, activating, then popping out in ambush.

You have to use strategy now for it to be effective.

Share this post


Link to post
Share on other sites

3 minutes ago, UnknownSinister said:

Question: Why Hunters can no longer stun the Juggernaut player? I can't use my hunter OD against them. ?

Part of todays update 

 

 

  • Thanks 1

Share this post


Link to post
Share on other sites

16 hours ago, UnknownSinister said:

Question: Why Hunters can no longer stun the Juggernaut player? I can't use my hunter OD against them. ?

Patch Update #626 - Released 29th October 2020 = >  Juggernaut now has immunity from all status effects
 

Gonna be difficult to kill the jug now, goodbye all the goodies from specific Overdrive and Turret Augments:
Icon Heat.png Fire — a tank’s temperature is above normal - so from 50% to 100% (Hopper heat is now ineffective)
Icon Freeze.png Freezing — a tank’s temperature is below normal - so from 50% to 100% (Dictator cold is now ineffective)
Icon EMP.png EMP — supplies force reload  -  Jug is already not affected
Icon Stun.png Stun — a tank is not able to move - a/ No more stun possible (Hunter and Hopper)

            Plus now =>  Alteration Smoky Armor-Piercing Rounds.png AP - Armor Piercing - a/ Double armor was already not affected,  b/ Keep its 3 protections module (which is not a problem actually) and Titan's dome protective effect (only anecdotal pairing) against Hornet OD.

=> The main loser from this update is Hunter overdrive. ?

Edited by Viking4s
  • Thanks 1

Share this post


Link to post
Share on other sites

I'm seeing many players calling Hornet's Overdrive useless now. I wonder why. All it did was become more team-oriented. And even then, it still has many things going for it, such as a fast recharge, and the unecessarily long retention period. 

 

Let's talk about the retention period, because after the change, Hornet's retention period is VERY dangerous for enemies now. Before it was more of a secondary characteristic that came together with the others to make it efficient powerhouse it was. But now, it has immense utility for the team if the Hornet is willing to sacrifice themselves. 

All you have to do is activate your Overdrive right before you die and any enemy in your line of sight will be armour-pierced. Meanwhile, you retain 80-90% of your Overdrive charge, waiting to do it again. 

 

You don't have to do this intentionally and put yourself in danger just to get value out of it. The Hornet can just decide to do it if death is inevitable. And while completing the 45-Overdrive mission, I've helped my team out a lot thanks to that retention period. 

 

Edited by TheCongoSpider
  • Like 3
  • Thanks 1

Share this post


Link to post
Share on other sites

2 minutes ago, TheCongoSpider said:

I'm seeing many players calling Hornet's Overdrive useless now. I wonder why.

Because they are used to having a god-like OD and have very little skill in using something that requires a bit of stratgey.

And they can no longer hide in safety while they activate their OD.  There's actually a danger element.

  • Like 2

Share this post


Link to post
Share on other sites

58 minutes ago, ALEX22THEBEST said:

For what is this purple circle on my tank ? AP Immunity ? But i not have this augment.

Screenshot-1.png

This mean that an enemy shot at you with a turret paired with an AP (Armor Piercing) tech/turret Augment and for him your MK7+ has only a 3000 HP. But for all other enemy you have the double armor on, so 6000 HP.
If you had the AP immunity hull augment it would only show on the HTML5 Scoreboard.

  • Thanks 1

Share this post


Link to post
Share on other sites

8 minutes ago, Ninja said:

Part of todays update 

 

 

So now it's Wasp bomb and Viking OD to kill JUG I guess.

Some ODs still get advantages over others while Hunter and Hornet ODs are useless against JUG.

Share this post


Link to post
Share on other sites

7 minutes ago, TheCongoSpider said:

I'm seeing many players calling Hornet's Overdrive useless now. I wonder why. All it did was become more team-oriented. And even then, it still has many things going for it, such as a fast recharge, and the unecessarily long retention period. 

Let's talk about the retention period, because after the change, Hornet's retention period is VERY dangerous for enemies now. Before it was more of a secondary characteristic that came together with the others to make it efficient powerhouse it was. But now, it has immense utility for the team if the Hornet is willing to sacrifice themselves. 

All you have to do is activate your Overdrive right before you die and any enemy in your line of sight will be armour-pierced. Meanwhile, you retain 80-90% of your Overdrive charge, waiting to do it again. 

You don't have to do this intentionally and put yourself in danger just to get value out of it. The Hornet can just decide to do it if death is inevitable. And while completing the 45-Overdrive mission, I've helped my team out a lot thanks to that retention period. 

It is funny you say that because, many players agreed that the radar thingy was useless due to the size of the maps (even Hunter lovers). It was already team-oriented, just this element is now increased because retained. Trying to sell that now to the guys who used Hornet only for easy kill won't work, it was only useful for those who already knew about it capability.
That is a good tip, will definitely use that when circumstances are favourable ? 
However the new Overdrive needs better visibility on which tanks has been tag, it seems that it only work with the AP turret augment. I tried end did not see any clues. 
one tips 2 benefis, it helps for the special overdrive missions.

  • Like 1

Share this post


Link to post
Share on other sites

9 minutes ago, wolverine848 said:

So now it's Wasp bomb and Viking OD to kill JUG I guess.

Some ODs still get advantages over others while Hunter and Hornet ODs are useless against JUG.

Hornet overdrive was useless against the Jug in the first place (the jug retain its double armor, and low ranks have few protection module and low % protection). The only interest was to see how much health was left so you knew when you could give the death blow and get max score. 

And that is a good thing that Hunter does not work anymore on the Jug, that mechanics was too OP.

  • Like 1

Share this post


Link to post
Share on other sites

so they neerf 1 of the most op overdrives in game and made it possible for massive buyers to have it in all their tanks making them more powerfull .

Cant wait to see this in battle, will be a massacre

 

Edited by aBiglongfatNICK
  • Like 2

Share this post


Link to post
Share on other sites

2 hours ago, wolverine848 said:

Great.  You've just added another Gauss user to the game.  Thanks a lottttt. ?

no one cares anymore, but maybe more Gauss users will eventually lead it to a nerf.

  • Like 1

Share this post


Link to post
Share on other sites

1 minute ago, tankiexpert1 said:

Are you kidding me?  No one's going to use hornet anymore, because it got nerfed so much.  Disappointing

Looks like they still are.  Lots of them in all battles today.

Share this post


Link to post
Share on other sites

11 minutes ago, yellowghetto said:

no one cares anymore, but maybe more Gauss users will eventually lead it to a nerf.

Yeah and they'll nerf the arcade shot again, leaving the obviously problematic sniping shot alone.

Edited by TheCongoSpider
  • Sad 1

Share this post


Link to post
Share on other sites

1 hour ago, wolverine848 said:

Because they are used to having a god-like OD and have very little skill in using something that requires a bit of stratgey.

And they can no longer hide in safety while they activate their OD.  There's actually a danger element.

Honestly the announcement doesn't give off the vibes that hornet has been "nerfed". All that happened was that it's defense ignore name is now called "armor piercing" and that you gotta spend $$ to get the immunity.

 

Defense ignoring and armor piercing both practically mean the same thing.

  • Thanks 1

Share this post


Link to post
Share on other sites

55 minutes ago, tankiexpert1 said:

Are you kidding me?  No one's going to use hornet anymore, because it got nerfed so much.  Disappointing

It will be still used. The Overdrive offensive element was debuffed but it still has some stings, certainly more difficult to execute but manageable. The other elements, enemy health and position, was increased. Yes Hornet changes tunes down the assassin side and but it increase the scouting side for the sake of the team work. You will get use to it in no time, if you like to kill with no team interest, then switch to Vikings hull.

Share this post


Link to post
Share on other sites

This update sucks, i have hornet + railgun and it is so weak now... this gun is supposed to one-shot kill all light-medium hull often, but they nerfed it and now it is pretty useless because everyone have protetion against it!

Share this post


Link to post
Share on other sites

1 hour ago, DieselPlatinum said:

Honestly the announcement doesn't give off the vibes that hornet has been "nerfed". All that happened was that it's defense ignore name is now called "armor piercing" and that you gotta spend $$ to get the immunity.

 

Defense ignoring and armor piercing both practically mean the same thing.

Individually there is a bit of a nerf.  The hornet now only has advantage on enemies that were within LOS when OD was activated.  Enemies out of sight will not be affected.

BUT - team-wise it could be huge advantage.  Those affected are vulnerable to all enemies

The dumb part though with this change is... the Titan Dome is not armor - so how can it be "broken"?  Especially if the Dome is deployed after the OD is activated.

49 minutes ago, At_Shin said:

But, if an enemy has AP effect applied to his tank, wouldn't all my teammates deal full damage to that enemy?

Correct.  It's the target that is affected now, not the hornet-user.

  • Like 1

Share this post


Link to post
Share on other sites

3 hours ago, wolverine848 said:

So now it's Wasp bomb and Viking OD to kill JUG I guess.

Some ODs still get advantages over others while Hunter and Hornet ODs are useless against JUG.

Don't care 2 jots about hornet being useless against jug...tuff luck i say, do care hunter is no longer effective though.

Share this post


Link to post
Share on other sites

1 hour ago, wolverine848 said:

Individually there is a bit of a nerf.  The hornet now only has advantage on enemies that were within LOS when OD was activated.  Enemies out of sight will not be affected.

BUT - team-wise it could be huge advantage.  Those affected are vulnerable to all enemies

The dumb part though with this change is... the Titan Dome is not armor - so how can it be "broken"?  Especially if the Dome is deployed after the OD is activated.

Correct.  It's the target that is affected now, not the hornet-user.

More of my understanding of this game goes out the window with each update.

  • Like 1

Share this post


Link to post
Share on other sites

This topic is now closed to further replies.
 Share

×
×
  • Create New...