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New Augments and Hornet's OD


Marcus
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52 minutes ago, TheCongoSpider said:

What? 

When you die, you leave the battle for a moment then reappear.  Since you are reappearing, this "version" of your tank was not present on the map when the hornet OD was activated and thus not susceptible to it's effects.

As for the dome - not classified as armor.  They have changed the OD and called it called Armor Piercing.  Since the Dome is not armor, the OD should not affect the Dome (even though we all know it actually does).

Basically they've rendered the Dome useless for all F2P tankers as we know more and more buyers will accrue the AP augments and it won't just be hornets punching through the Dome.

It's dumb.  But in long run won't matter because all the attention-lacking players out there will "like" the 5-minute battles and I have no interest in continuing the game when that gets permanently adopted.

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2 minutes ago, wolverine848 said:

When you die, you leave the battle for a moment then reappear. 

Oh. You made it sound like they exited the battle via Esc + Enter. 

 

3 minutes ago, wolverine848 said:

As for the dome - not classified as armor.  They have changed the OD and called it called Armor Piercing.  Since the Dome is not armor, the OD should not affect the Dome (even though we all know it actually does).

The dome gives additional armour to the players inside of it. This additional armour reduces damage taken by the player. The armour-pierce status effect ignores everything that reduces damage taken. It is not directly affecting the dome, it is affecting the armour/protection that the dome gives to the players inside of it. 

 

A Hornet Overdrive can be active on the enemy team but you or the players inside your dome can be safe. Because you and your allies may not be inflicted by the status effect, and as such, the protection provided by the dome won't be ignored. It does not affect the dome, it affects the protection the dome gives. 

 

30 minutes ago, wolverine848 said:

Basically they've rendered the Dome useless for all F2P tankers as we know more and more buyers will accrue the AP augments and it won't just be hornets punching through the Dome.

They said in the EN Livestream that they were looking to "fix" Titan's Overdrive in future. Here's to hoping it's a meaningful fix and not another slurry of augments and status effects. 

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4 minutes ago, TheCongoSpider said:

The dome gives additional armour to the players inside of it.

If you can find any source that says it is armor I love to see that.

"The generator is an intangible object that does not interfere with the movement of tanks and cannot be destroyed."

Edited by wolverine848

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4 hours ago, TheCongoSpider said:

The dome gives increased armour to all allies inside. Armour-piercing pierces the increased armour that dome provides. 

 

As long as you are not armour-pierced, the protection from the dome won't be ignored. 

Even if you are APd titans dome should still protect you.

It's meant to be a protective dome, but with every update titan is either directly or indirectly affected.

I think only 2 of the current overdrives should be able to affect titans dome, here is what i mean.

1. Wasp can already do it , if it activates after the dome is deployed, so both players have to weigh options up as to who can hold their nerve the longest.

2. i don't mind that another titan from enemy team can deactivate your shield, so along with wasp, these should be the only 2 overdrives that can DIRECTLY shut titans dome down.

3. All other. . .overdrive/turret. . . .combos should still be able to do damage, but at a reasonably reduced nerf.

4. The nerf should be 75% while titans dome is active, but only for the titan user itself, all other players who might be under the dome at the time should only get a 25% reduction of the damage from enemy.

5. It should also have that 75% against AP just incase you were wondering about that.

Titan is very slow and cumbersome, as you would expect from a heavy hull, but atm having all these extra HP and a supposedly protective dome do it no favours, not with all the added updates that have been brought out, especially in the last year alone. 

I believe this is a very reasonable idea/counter to the vast array of turrets, hulls, drones, etc that atm can counter titans dome with relative ease and make it next to useless in battles, especially at the higher more cutting edged ranks of legend battles. Even at the lower ranks titan as i have observed is nowhere near as effective as a heavy hull should be.

I genuinely believe this is a good idea and for once should MERIT some thought and feedback from the devs.

I have been most considerate and polite, so just for that the devs should give this idea the once over.

Come on guys give this the most likes in TO history, and maybe it will get forwarded to the devs for consideration. 

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4 hours ago, cosmic666 said:

1. Wasp can already do it , if it activates after the dome is deployed, so both players have to weigh options up as to who can hold their nerve the longest.

Don't you mean Hunter?   That's what EMP is for - shutting things down.

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27 minutes ago, wolverine848 said:

Don't you mean Hunter?   That's what EMP is for - shutting things down.

I believe only 2 should be able to do it, so yeah maybe hunter, so we either exclude wasp or titan, take your pick.

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51 minutes ago, cosmic666 said:

I believe only 2 should be able to do it, so yeah maybe hunter, so we either exclude wasp or titan, take your pick.

wasp bomb does not actually disable it - just does a whole lot of damage.

If a Titan under the dome with DA/Defender on gets as far away from bomb as possible inside the Dome it might survive.

I'm not a fan of Titans canceling each other.  I never liked that change.

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43 minutes ago, wolverine848 said:

wasp bomb does not actually disable it - just does a whole lot of damage.

If a Titan under the dome with DA/Defender on gets as far away from bomb as possible inside the Dome it might survive.

Wasp's bomb ignores all damage reducers. 

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On 10/28/2020 at 10:05 PM, Azonyx said:

First post is misleading and contains many grammatical errors. Here is the corrected version for your convenience:

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Absolutely Golden! Summarizes the garbage that this game is nowdays!

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Disclosure I'm a sometimes buyer. I'm not a kid, I have a job, been playing tanki for years, and yes its the most expensive micro transactions ever... but I guess I've got lucky with the ultra containers I've got. Got Gauss emp first time I bought. And just this last round got vulcan rubberized and striker armor peirce *and shaft armor peirce.. but i dont have shaft. Never thought it would be my style. I only pay on this account though, and I have experimented with lower accounts that I do just fine in.

I think we have to be more fair in our assessments.

Way to much  negativity in posts regarding tanki these days. Sure there are changes. ... That's not bad.

I think some of this is maybe blown out of proportion. Is hornet weaker? To me, yes it certainly is...(and it should be weaker) but its left with a bit of an edge too. Everyone seems to be crying about how oh no we cant kill buyers anymore. I guess I'll represent the buyers... why not. If hornet is bad for those of us who buy, just imagine how hard it is for htose who don't? It's not a one way street here. Hornet kills everything. I still think hunter and hopper's ability to force drop flag and rugby in a game is the worst thing in this game though.

Sorry, Hopper's ability to score in capture the flag and rugby jumping over opponents (from high ground in brest cough*) and doing stun, emp, burn is by far the worst thing in this game right now. How do you stop hopper from scoring on half the maps with highground? It is truly enraging. I could see some criticism on this as legit. I don't know how to stop it when I play in the game. I can't mine the defense of my flag. sigh. But that is a separate matter.

Giving this power to turrets (armor peirce). I mean come on. Hammer has to shoot you twice, then its last shot disables your armor... and hammer has to reload. This isn't exactly god power here. If THAT is the augment a hammer chooses to equip... I can live with it. If hammer is able to land that many shots on you... you are gonna die with this augment or not. The THIRD shot disables. Ricochet HAS to ricochet you to disable you. Now to be fair, some shots when playing rico you explciitly aim to use the ricochet effect to hit targets. And this wil be powerful. But in straight up battles, if they are just shooting right at you. They won't even armor peirce. I would still rather use my long range rico than this *though for rico I don't have armor peirce.

Striker armor peirce I have... it is kinda ok. I generally don't place first. Striker is already a weak turret. The only benefits are sometimes low protection modules equipped on opposing team so you do max damage often. And, if they do bother to equip your protect, hopefully there is a range of turrets on your team and they have two othe rmodules, but if you have rail,  vulcan, and firebird on your team, well one of them just got through opponents with one less protection. The lock on isnt that fast. Lots of times the shots dont land. Target gets destroyed or moves. Shaft is same thing, when your augment specifically needs to lock to take effect with no immediate benefits only the future shot, there is some balance here. There is no IMMEDIATE increase in damage as an example. When I do armor peirce, it doesn't seem to remove the armor, is it just for me that it got removed? Cause I still see them with it.

So of all the turrets I don't know but smoky might benefit the most? Or freeze not sure. In my view the others got an average or below average augment. Instant lock on for striker still might be my favourite hunter augment.

Ok, now as for this AP immunity. Honestly... I dunno. It's not the greatest if we are to be honest? OK. if titans dome is finally made to be as strong as it would be... then again, that has been in the game. We have all learned to ignore titans when under a dome. Or you still zap them with hunter or use another titan, or you mammoth kill them, or you wasp bomb them. Just giivng them a counter to hornet? Please. This is not game breaking. I still think fire immunity or freeze immunity is by far a better pick in general. I enjoy playing vulcan. I just got rubberized rounds. I'm gonna equip fire immunity or fire resistance any day. AP immunity means nothing. Maybe with a different turret sure, ap immunity becomes a much more solid option. Especially since fire immunity only matters if they have smoky fire, hammer fire, firebird, vulcan fire etc or some other effect and if not, fire immunity is also useless. All the immunities are good. If someone equips AP, they are exposing themselves up to other effects. The immunity isn't that big a deal. If someone is gonna buy it ... let them.

By far the immunity to be complaining about is fire or cold immunity. This crucially crippled 2 turrets. Sure, firebird with incendiary is like the only way to play. But also, fire immunity isnt rampant. None of them are. So i dunno.

OK, for non buyers. I actually don't know how to word this expressly the right way. If you don't have a means to pay ok... (you are kid without a credit card) But in general, people have money. There are few small things you can buy on tanki quite easily. Don't complain to me because you don't want to spend 5 dollars. You can spend less than you spend on lunch and get some cool stuff on tanki. What I do understand is not paying like in the 50+ range. That can be painful. But sometimes, investing in just 1 useful thing can make a difference on tanki. In my view, if you are cheap and want f2p this reverberates in all things in life. I had to get work done on a porch recently. Do I ask the neighbour who will do it for a case of beer and do a shotty job? Or just pay a guy who will do it right and give up the cash? What do you think I did. I get no one wants to pay hundreds on tanki, and no one should have to. But if you are telling me you don't have 20 bucks, or don't know how to stretch 20 bucks on tanki to get a good bang for you buck I don't see the argument. If you devote a certain percentage of time to tanki, like I see many of the common posters on here who may or may not be buyers. But believe it or not, the money to pay is actually worth it... People spend money on hobbies. If you play on tanki everyday you have a hobby, and can put money towards it. People buy cameras to go take photographs as a hobby. People buy games to play them. People accessorize their cars. If you have a job and are choosing not to support your hobby that is on you. If you are a kid in school, .... you are a kid in school and tanki is literally just for fun and can come or go. Can't relate to everyone in this paragraph. But buyers support the game YOU are playing for free. There may always be a balance issue in games between free players and buyers, but what you never want to do is attack the buyers or shame them. That is entirely foolish of you. But tanki should try to make it that options are available all around. And to be frank... let us say that it has.

Every week there are containers, and rewards you get free stuff. Challenges can give you thousands of crystals. I have accounts in low ranks where the hustle is completely gone like it was 5 years  ago. I can do an upgrade every week no problem. I get drugs like crazy that I fought like heck for 5 years ago. On the lower accounts. No one can argue legends benefit. But so do the low ranks. Especially this year. There have been good updates. Html is absolutely better than the old version.

Some things are going southward, and some aren't. But seeing 16 people explode on the forums all the time... you are just the loudest. It says I'm in the 6900th place for crystals last week. So a few people are still playing the game.

Try to be well rounded in the comments, make the point, but be respectful to devs, buyers, f2p players, noobs, and the most skilled among us. It is a community, not a roast.

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I have a feeling that those updates will not go for better.
Except hornet OD changes, all the others are just a mix of existing mechanics for the sake of quantity, but not the quality and interest of gameplay.

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The users who have a reinforced gun carriage think they should be compensated......

The reinforced gun carriage has become the original version of magnum...

so the new augment will cost me twice?so the crystals i spent on the reinforced gun carriage make no sense?

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Magnum is played by more and more players,but magnum players are playing worse.The changement makes a lot of players think magnum is easy to play

The magnum in old version is good enough,right?

As a magnum player,I hope....

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7 hours ago, iplayatankonline said:

Disclosure I'm a sometimes buyer. I'm not a kid, I have a job, been playing tanki for years, and yes its the most expensive micro transactions ever... but I guess I've got lucky with the ultra containers I've got. Got Gauss emp first time I bought. And just this last round got vulcan rubberized and striker armor peirce *and shaft armor peirce.. but i dont have shaft. Never thought it would be my style. I only pay on this account though, and I have experimented with lower accounts that I do just fine in.

I think we have to be more fair in our assessments.

Way to much  negativity in posts regarding tanki these days. Sure there are changes. ... That's not bad.

I think some of this is maybe blown out of proportion. Is hornet weaker? To me, yes it certainly is...(and it should be weaker) but its left with a bit of an edge too. Everyone seems to be crying about how oh no we cant kill buyers anymore. I guess I'll represent the buyers... why not. If hornet is bad for those of us who buy, just imagine how hard it is for htose who don't? It's not a one way street here. Hornet kills everything. I still think hunter and hopper's ability to force drop flag and rugby in a game is the worst thing in this game though.

Sorry, Hopper's ability to score in capture the flag and rugby jumping over opponents (from high ground in brest cough*) and doing stun, emp, burn is by far the worst thing in this game right now. How do you stop hopper from scoring on half the maps with highground? It is truly enraging. I could see some criticism on this as legit. I don't know how to stop it when I play in the game. I can't mine the defense of my flag. sigh. But that is a separate matter.

Giving this power to turrets (armor peirce). I mean come on. Hammer has to shoot you twice, then its last shot disables your armor... and hammer has to reload. This isn't exactly god power here. If THAT is the augment a hammer chooses to equip... I can live with it. If hammer is able to land that many shots on you... you are gonna die with this augment or not. The THIRD shot disables. Ricochet HAS to ricochet you to disable you. Now to be fair, some shots when playing rico you explciitly aim to use the ricochet effect to hit targets. And this wil be powerful. But in straight up battles, if they are just shooting right at you. They won't even armor peirce. I would still rather use my long range rico than this *though for rico I don't have armor peirce.

Striker armor peirce I have... it is kinda ok. I generally don't place first. Striker is already a weak turret. The only benefits are sometimes low protection modules equipped on opposing team so you do max damage often. And, if they do bother to equip your protect, hopefully there is a range of turrets on your team and they have two othe rmodules, but if you have rail,  vulcan, and firebird on your team, well one of them just got through opponents with one less protection. The lock on isnt that fast. Lots of times the shots dont land. Target gets destroyed or moves. Shaft is same thing, when your augment specifically needs to lock to take effect with no immediate benefits only the future shot, there is some balance here. There is no IMMEDIATE increase in damage as an example. When I do armor peirce, it doesn't seem to remove the armor, is it just for me that it got removed? Cause I still see them with it.

So of all the turrets I don't know but smoky might benefit the most? Or freeze not sure. In my view the others got an average or below average augment. Instant lock on for striker still might be my favourite hunter augment.

Ok, now as for this AP immunity. Honestly... I dunno. It's not the greatest if we are to be honest? OK. if titans dome is finally made to be as strong as it would be... then again, that has been in the game. We have all learned to ignore titans when under a dome. Or you still zap them with hunter or use another titan, or you mammoth kill them, or you wasp bomb them. Just giivng them a counter to hornet? Please. This is not game breaking. I still think fire immunity or freeze immunity is by far a better pick in general. I enjoy playing vulcan. I just got rubberized rounds. I'm gonna equip fire immunity or fire resistance any day. AP immunity means nothing. Maybe with a different turret sure, ap immunity becomes a much more solid option. Especially since fire immunity only matters if they have smoky fire, hammer fire, firebird, vulcan fire etc or some other effect and if not, fire immunity is also useless. All the immunities are good. If someone equips AP, they are exposing themselves up to other effects. The immunity isn't that big a deal. If someone is gonna buy it ... let them.

By far the immunity to be complaining about is fire or cold immunity. This crucially crippled 2 turrets. Sure, firebird with incendiary is like the only way to play. But also, fire immunity isnt rampant. None of them are. So i dunno.

OK, for non buyers. I actually don't know how to word this expressly the right way. If you don't have a means to pay ok... (you are kid without a credit card) But in general, people have money. There are few small things you can buy on tanki quite easily. Don't complain to me because you don't want to spend 5 dollars. You can spend less than you spend on lunch and get some cool stuff on tanki. What I do understand is not paying like in the 50+ range. That can be painful. But sometimes, investing in just 1 useful thing can make a difference on tanki. In my view, if you are cheap and want f2p this reverberates in all things in life. I had to get work done on a porch recently. Do I ask the neighbour who will do it for a case of beer and do a shotty job? Or just pay a guy who will do it right and give up the cash? What do you think I did. I get no one wants to pay hundreds on tanki, and no one should have to. But if you are telling me you don't have 20 bucks, or don't know how to stretch 20 bucks on tanki to get a good bang for you buck I don't see the argument. If you devote a certain percentage of time to tanki, like I see many of the common posters on here who may or may not be buyers. But believe it or not, the money to pay is actually worth it... People spend money on hobbies. If you play on tanki everyday you have a hobby, and can put money towards it. People buy cameras to go take photographs as a hobby. People buy games to play them. People accessorize their cars. If you have a job and are choosing not to support your hobby that is on you. If you are a kid in school, .... you are a kid in school and tanki is literally just for fun and can come or go. Can't relate to everyone in this paragraph. But buyers support the game YOU are playing for free. There may always be a balance issue in games between free players and buyers, but what you never want to do is attack the buyers or shame them. That is entirely foolish of you. But tanki should try to make it that options are available all around. And to be frank... let us say that it has.

Every week there are containers, and rewards you get free stuff. Challenges can give you thousands of crystals. I have accounts in low ranks where the hustle is completely gone like it was 5 years  ago. I can do an upgrade every week no problem. I get drugs like crazy that I fought like heck for 5 years ago. On the lower accounts. No one can argue legends benefit. But so do the low ranks. Especially this year. There have been good updates. Html is absolutely better than the old version.

Some things are going southward, and some aren't. But seeing 16 people explode on the forums all the time... you are just the loudest. It says I'm in the 6900th place for crystals last week. So a few people are still playing the game.

Try to be well rounded in the comments, make the point, but be respectful to devs, buyers, f2p players, noobs, and the most skilled among us. It is a community, not a roast.

Your right on a lot of points and so wrong on others.

I'm not gonna go through these points as i have done so on many many occasions, and it becomes a chore to be honest.

My main gripe are the overdrives, in particular hornets and the flying cheat.

Hornet was the most OP hull out there with activated overdrive for a very long time, and the devs left it that way because of the P2W players snapping them up and filling the coffers of TO. 

Now eventually they have changed how hornets overdrive works, but instead of just nerfing it like they should have, they introduce more updates where in order to feel any benefit you have to do what? ah yes, spend some cash.

The devs are devious and malicious in how they deal with their player base, and your assumption that every player of adult age should be able to spend at least some cash to enhance their game is very presumtuous of you. 

I to have a lower account and could max it out no probs to full MK5 everything if i choose to, but i won't, it's called principals. 

The devs never ever do anything unless it's to their advantage, meaning generating more cash regardless of how many players that will fall by the wayside because their finances will just not allow them to match the buyers.

TO is a great game which i have for the most part enjoyed since 2013, now there are just to many gimmicks, and for the majority, you need cash to benefit from them.

One last point, it's human nature to be competitive, the devs no this only to well, and act accordingly to alleviate you from your cash.

These are the facts as i see them, and i see the devs devious overtones every time there is a new update.     

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3 minutes ago, cosmic666 said:

Your right on a lot of points and so wrong on others.

I'm not gonna go through these points as i have done so on many many occasions, and it becomes a chore to be honest.

My main gripe are the overdrives, in particular hornets and the flying cheat.

Hornet was the most OP hull out there with activated overdrive for a very long time, and the devs left it that way because of the P2W players snapping them up and filling the coffers of TO. 

Now eventually they have changed how hornets overdrive works, but instead of just nerfing it like they should have, they introduce more updates where in order to feel any benefit you have to do what? ah yes, spend some cash.

The devs are devious and malicious in how they deal with their player base, and your assumption that every player of adult age should be able to spend at least some cash to enhance their game is very presumtuous of you. 

I to have a lower account and could max it out no probs to full MK5 everything if i choose to, but i won't, it's called principals. 

The devs never ever do anything unless it's to their advantage, meaning generating more cash regardless of how many players that will fall by the wayside because their finances will just not allow them to match the buyers.

TO is a great game which i have for the most part enjoyed since 2013, now there are just to many gimmicks, and for the majority, you need cash to benefit from them.

One last point, it's human nature to be competitive, the devs no this only to well, and act accordingly to alleviate you from your cash.

These are the facts as i see them, and i see the devs devious overtones every time there is a new update.     

I was not saying tanki was perfect. I also was not saying tanki devs are impervious to criticism or that you should accept every part of tanki's gameplay decisions. I think I explicitly said hopper jumping is the worst thing for scoring flags and rugby. Is that the flying cheat you mean? ... I think I clearly am on board with you here.

 

Tanki is trying to make money. It is trying to survive. If it sticks with what it has, 3000 legends will eventually get everything they have to offer. And then what? Just eternally wait for the supply buys? I don't know what business plan you are suggesting for them. But you are playing a game they work for. What job do you do? Would you like to do the job you do every day for free? Or would you expect some form of compensation.

And yes, there may be a side to the devs decisions where an opportunity for money is made in their updates. I can't say it makes them completely guilty to try and make some money. Perhaps sometimes it goes to far. Perhaps others we dont need to be over critical for eveyr time they try to make a buck. 5 bucks for a challenge? Are you relaly going to go after them for people who might pay 5 bucks? 24 times a year. But surely no one buys them all. And fi they do... well ok. You spent 130 a year.

As to paying money to play a game, you will have to clarify. What is presumptuous of me? I accept some people are in a situation where paying is not an easy option. My more explicit case and point was this: If a person has a job, and is playing tanki every day... this is a hobby. A very large sum of the adult people I know who have a hobby spend money on that hobby because they enjoy it. Those hobbies are a perpetual cost in some ways. In others, like bird watching. Maybe after you buy the binoculars your costs go down to just hte gas it takes to get to alqonquin park. I don't know. But even the money to pay on gas for a hobby is money. I might be missing your point honestly. I stand by what I said. You can spend a smaller amount than what it costs to get lunch once or twice a year on tanki. The big tickets... huh. No I don't defend, and made clear of that. I paid 50+ bucks a couple times and got some good gear.

You are allowed to have your opinions. Maybe you think they are fleecing me for money. And honestly, sometimes I see the bundles they offfer.... and yeah... I scoff at it too. Sometimes I really don't think some bundles are worth anything close to what they charge. They charge 99 dollars for vulcan rubberized rounds? I paid 2/3rds that, got lucky got the rubber and also got a whole heck of a lot of other things. Now think about the hours and hours and hours I'm going to play with vulcan rubberize rounds relearning every single map and every single angle that can get me kills. Alekshandrov dear lord, you go up on that raised platform, and on that plaform, or from the bridge, or a few other places on that map, I can get all the angles I need to kill you everywhere. But I also think, all that money I spent, that then goes back into the game and my enjoyment of it is perfectly ok.

I'll give you another point of contrast. I know 6 people who collect coins. It genuinely boggles my mind that people are paying money for money at a rate higher than what the money they are buying is worth. A set of penny, nickle, dime, quarter, loonie and twoonie for 9 bucks? Are you insane? But they enjoy it. They like to collect one of each from every year. And sometimes they like multiple. Some as pristine, and some really dirty looking and used. Value is a tricky thing to pin down.

But look, if you saw the good in the post, then I think that has all the value and others can read to. And if everyone sees a little bit in what I wrote and think I'm bonkers... well again - I play a tank online.

 

 

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8 hours ago, iplayatankonline said:

Disclosure I'm a sometimes buyer. I'm not a kid, I have a job, been playing tanki for years, and yes its the most expensive micro transactions ever... but I guess I've got lucky with the ultra containers I've got. Got Gauss emp first time I bought. And just this last round got vulcan rubberized and striker armor peirce *and shaft armor peirce.. but i dont have shaft. Never thought it would be my style. I only pay on this account though, and I have experimented with lower accounts that I do just fine in.

I think we have to be more fair in our assessments.

Way to much  negativity in posts regarding tanki these days. Sure there are changes. ... That's not bad.

I think some of this is maybe blown out of proportion. Is hornet weaker? To me, yes it certainly is...(and it should be weaker) but its left with a bit of an edge too. Everyone seems to be crying about how oh no we cant kill buyers anymore. I guess I'll represent the buyers... why not. If hornet is bad for those of us who buy, just imagine how hard it is for htose who don't? It's not a one way street here. Hornet kills everything. I still think hunter and hopper's ability to force drop flag and rugby in a game is the worst thing in this game though.

Sorry, Hopper's ability to score in capture the flag and rugby jumping over opponents (from high ground in brest cough*) and doing stun, emp, burn is by far the worst thing in this game right now. How do you stop hopper from scoring on half the maps with highground? It is truly enraging. I could see some criticism on this as legit. I don't know how to stop it when I play in the game. I can't mine the defense of my flag. sigh. But that is a separate matter.

Giving this power to turrets (armor peirce). I mean come on. Hammer has to shoot you twice, then its last shot disables your armor... and hammer has to reload. This isn't exactly god power here. If THAT is the augment a hammer chooses to equip... I can live with it. If hammer is able to land that many shots on you... you are gonna die with this augment or not. The THIRD shot disables. Ricochet HAS to ricochet you to disable you. Now to be fair, some shots when playing rico you explciitly aim to use the ricochet effect to hit targets. And this wil be powerful. But in straight up battles, if they are just shooting right at you. They won't even armor peirce. I would still rather use my long range rico than this *though for rico I don't have armor peirce.

Striker armor peirce I have... it is kinda ok. I generally don't place first. Striker is already a weak turret. The only benefits are sometimes low protection modules equipped on opposing team so you do max damage often. And, if they do bother to equip your protect, hopefully there is a range of turrets on your team and they have two othe rmodules, but if you have rail,  vulcan, and firebird on your team, well one of them just got through opponents with one less protection. The lock on isnt that fast. Lots of times the shots dont land. Target gets destroyed or moves. Shaft is same thing, when your augment specifically needs to lock to take effect with no immediate benefits only the future shot, there is some balance here. There is no IMMEDIATE increase in damage as an example. When I do armor peirce, it doesn't seem to remove the armor, is it just for me that it got removed? Cause I still see them with it.

So of all the turrets I don't know but smoky might benefit the most? Or freeze not sure. In my view the others got an average or below average augment. Instant lock on for striker still might be my favourite hunter augment.

Ok, now as for this AP immunity. Honestly... I dunno. It's not the greatest if we are to be honest? OK. if titans dome is finally made to be as strong as it would be... then again, that has been in the game. We have all learned to ignore titans when under a dome. Or you still zap them with hunter or use another titan, or you mammoth kill them, or you wasp bomb them. Just giivng them a counter to hornet? Please. This is not game breaking. I still think fire immunity or freeze immunity is by far a better pick in general. I enjoy playing vulcan. I just got rubberized rounds. I'm gonna equip fire immunity or fire resistance any day. AP immunity means nothing. Maybe with a different turret sure, ap immunity becomes a much more solid option. Especially since fire immunity only matters if they have smoky fire, hammer fire, firebird, vulcan fire etc or some other effect and if not, fire immunity is also useless. All the immunities are good. If someone equips AP, they are exposing themselves up to other effects. The immunity isn't that big a deal. If someone is gonna buy it ... let them.

By far the immunity to be complaining about is fire or cold immunity. This crucially crippled 2 turrets. Sure, firebird with incendiary is like the only way to play. But also, fire immunity isnt rampant. None of them are. So i dunno.

OK, for non buyers. I actually don't know how to word this expressly the right way. If you don't have a means to pay ok... (you are kid without a credit card) But in general, people have money. There are few small things you can buy on tanki quite easily. Don't complain to me because you don't want to spend 5 dollars. You can spend less than you spend on lunch and get some cool stuff on tanki. What I do understand is not paying like in the 50+ range. That can be painful. But sometimes, investing in just 1 useful thing can make a difference on tanki. In my view, if you are cheap and want f2p this reverberates in all things in life. I had to get work done on a porch recently. Do I ask the neighbour who will do it for a case of beer and do a shotty job? Or just pay a guy who will do it right and give up the cash? What do you think I did. I get no one wants to pay hundreds on tanki, and no one should have to. But if you are telling me you don't have 20 bucks, or don't know how to stretch 20 bucks on tanki to get a good bang for you buck I don't see the argument. If you devote a certain percentage of time to tanki, like I see many of the common posters on here who may or may not be buyers. But believe it or not, the money to pay is actually worth it... People spend money on hobbies. If you play on tanki everyday you have a hobby, and can put money towards it. People buy cameras to go take photographs as a hobby. People buy games to play them. People accessorize their cars. If you have a job and are choosing not to support your hobby that is on you. If you are a kid in school, .... you are a kid in school and tanki is literally just for fun and can come or go. Can't relate to everyone in this paragraph. But buyers support the game YOU are playing for free. There may always be a balance issue in games between free players and buyers, but what you never want to do is attack the buyers or shame them. That is entirely foolish of you. But tanki should try to make it that options are available all around. And to be frank... let us say that it has.

Every week there are containers, and rewards you get free stuff. Challenges can give you thousands of crystals. I have accounts in low ranks where the hustle is completely gone like it was 5 years  ago. I can do an upgrade every week no problem. I get drugs like crazy that I fought like heck for 5 years ago. On the lower accounts. No one can argue legends benefit. But so do the low ranks. Especially this year. There have been good updates. Html is absolutely better than the old version.

Some things are going southward, and some aren't. But seeing 16 people explode on the forums all the time... you are just the loudest. It says I'm in the 6900th place for crystals last week. So a few people are still playing the game.

Try to be well rounded in the comments, make the point, but be respectful to devs, buyers, f2p players, noobs, and the most skilled among us. It is a community, not a roast.

i just wanna know who read that and can u write essay for me

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On 10/30/2020 at 11:40 PM, TheCongoSpider said:

Wasp's bomb ignores all damage reducers. 

Yes.

But the Dome remains.  So another team-mate can still use the dome for remaining time.

Might not be taken advantage of all the time, but the possibility exists.  Especially in your own base.

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10 minutes ago, wolverine848 said:

Correction - it's not immunity to fire.  It's immunity to afterburn.

Sigh. Thank you for the literal correction. I am aware the immunity is to afterburn.... Correction it is called HEAT immunity. All the same, it takes the cake for most powerful and game altering immunity there is.

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22 minutes ago, iplayatankonline said:

Sigh. Thank you for the literal correction. I am aware the immunity is to afterburn.... Correction it is called HEAT immunity. All the same, it takes the cake for most powerful and game altering immunity there is.

Depends on the combo.

As a Titan user I'd prefer AP immunity.  Much fewer deaths in each battle I'd say - Dome will become a lot more useful.

Of course the vulcan-incendiary-heat-immunity combo IS ridiculous.

 

And don't act injured when someone politely points out a mistake.  Just because you know what you intended does not mean everyone reading it does.

 

Edited by wolverine848
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11 hours ago, iplayatankonline said:

Disclosure I'm a sometimes buyer. I'm not a kid, I have a job, been playing tanki for years, and yes its the most expensive micro transactions ever... but I guess I've got lucky with the ultra containers I've got. Got Gauss emp first time I bought. And just this last round got vulcan rubberized and striker armor peirce *and shaft armor peirce.. but i dont have shaft. Never thought it would be my style. I only pay on this account though, and I have experimented with lower accounts that I do just fine in.

I think we have to be more fair in our assessments.

Way to much  negativity in posts regarding tanki these days. Sure there are changes. ... That's not bad.

I think some of this is maybe blown out of proportion. Is hornet weaker? To me, yes it certainly is...(and it should be weaker) but its left with a bit of an edge too. Everyone seems to be crying about how oh no we cant kill buyers anymore. I guess I'll represent the buyers... why not. If hornet is bad for those of us who buy, just imagine how hard it is for htose who don't? It's not a one way street here. Hornet kills everything. I still think hunter and hopper's ability to force drop flag and rugby in a game is the worst thing in this game though.

Sorry, Hopper's ability to score in capture the flag and rugby jumping over opponents (from high ground in brest cough*) and doing stun, emp, burn is by far the worst thing in this game right now. How do you stop hopper from scoring on half the maps with highground? It is truly enraging. I could see some criticism on this as legit. I don't know how to stop it when I play in the game. I can't mine the defense of my flag. sigh. But that is a separate matter.

Giving this power to turrets (armor peirce). I mean come on. Hammer has to shoot you twice, then its last shot disables your armor... and hammer has to reload. This isn't exactly god power here. If THAT is the augment a hammer chooses to equip... I can live with it. If hammer is able to land that many shots on you... you are gonna die with this augment or not. The THIRD shot disables. Ricochet HAS to ricochet you to disable you. Now to be fair, some shots when playing rico you explciitly aim to use the ricochet effect to hit targets. And this wil be powerful. But in straight up battles, if they are just shooting right at you. They won't even armor peirce. I would still rather use my long range rico than this *though for rico I don't have armor peirce.

Striker armor peirce I have... it is kinda ok. I generally don't place first. Striker is already a weak turret. The only benefits are sometimes low protection modules equipped on opposing team so you do max damage often. And, if they do bother to equip your protect, hopefully there is a range of turrets on your team and they have two othe rmodules, but if you have rail,  vulcan, and firebird on your team, well one of them just got through opponents with one less protection. The lock on isnt that fast. Lots of times the shots dont land. Target gets destroyed or moves. Shaft is same thing, when your augment specifically needs to lock to take effect with no immediate benefits only the future shot, there is some balance here. There is no IMMEDIATE increase in damage as an example. When I do armor peirce, it doesn't seem to remove the armor, is it just for me that it got removed? Cause I still see them with it.

So of all the turrets I don't know but smoky might benefit the most? Or freeze not sure. In my view the others got an average or below average augment. Instant lock on for striker still might be my favourite hunter augment.

Ok, now as for this AP immunity. Honestly... I dunno. It's not the greatest if we are to be honest? OK. if titans dome is finally made to be as strong as it would be... then again, that has been in the game. We have all learned to ignore titans when under a dome. Or you still zap them with hunter or use another titan, or you mammoth kill them, or you wasp bomb them. Just giivng them a counter to hornet? Please. This is not game breaking. I still think fire immunity or freeze immunity is by far a better pick in general. I enjoy playing vulcan. I just got rubberized rounds. I'm gonna equip fire immunity or fire resistance any day. AP immunity means nothing. Maybe with a different turret sure, ap immunity becomes a much more solid option. Especially since fire immunity only matters if they have smoky fire, hammer fire, firebird, vulcan fire etc or some other effect and if not, fire immunity is also useless. All the immunities are good. If someone equips AP, they are exposing themselves up to other effects. The immunity isn't that big a deal. If someone is gonna buy it ... let them.

By far the immunity to be complaining about is fire or cold immunity. This crucially crippled 2 turrets. Sure, firebird with incendiary is like the only way to play. But also, fire immunity isnt rampant. None of them are. So i dunno.

OK, for non buyers. I actually don't know how to word this expressly the right way. If you don't have a means to pay ok... (you are kid without a credit card) But in general, people have money. There are few small things you can buy on tanki quite easily. Don't complain to me because you don't want to spend 5 dollars. You can spend less than you spend on lunch and get some cool stuff on tanki. What I do understand is not paying like in the 50+ range. That can be painful. But sometimes, investing in just 1 useful thing can make a difference on tanki. In my view, if you are cheap and want f2p this reverberates in all things in life. I had to get work done on a porch recently. Do I ask the neighbour who will do it for a case of beer and do a shotty job? Or just pay a guy who will do it right and give up the cash? What do you think I did. I get no one wants to pay hundreds on tanki, and no one should have to. But if you are telling me you don't have 20 bucks, or don't know how to stretch 20 bucks on tanki to get a good bang for you buck I don't see the argument. If you devote a certain percentage of time to tanki, like I see many of the common posters on here who may or may not be buyers. But believe it or not, the money to pay is actually worth it... People spend money on hobbies. If you play on tanki everyday you have a hobby, and can put money towards it. People buy cameras to go take photographs as a hobby. People buy games to play them. People accessorize their cars. If you have a job and are choosing not to support your hobby that is on you. If you are a kid in school, .... you are a kid in school and tanki is literally just for fun and can come or go. Can't relate to everyone in this paragraph. But buyers support the game YOU are playing for free. There may always be a balance issue in games between free players and buyers, but what you never want to do is attack the buyers or shame them. That is entirely foolish of you. But tanki should try to make it that options are available all around. And to be frank... let us say that it has.

Every week there are containers, and rewards you get free stuff. Challenges can give you thousands of crystals. I have accounts in low ranks where the hustle is completely gone like it was 5 years  ago. I can do an upgrade every week no problem. I get drugs like crazy that I fought like heck for 5 years ago. On the lower accounts. No one can argue legends benefit. But so do the low ranks. Especially this year. There have been good updates. Html is absolutely better than the old version.

Some things are going southward, and some aren't. But seeing 16 people explode on the forums all the time... you are just the loudest. It says I'm in the 6900th place for crystals last week. So a few people are still playing the game.

Try to be well rounded in the comments, make the point, but be respectful to devs, buyers, f2p players, noobs, and the most skilled among us. It is a community, not a roast.

Guys what would you choose

Reading this text all OR completing the 20,000 score Halloween mission

naah just kidding, but too long

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