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Mad Tanks!


Marcus
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I loved it if this update ? is permanent, Healing of isida ???, but the augment Support nanobots should reduce Energy consumption healing (eng/sec) to 50. within the game there are many turrets with infinite ammo 12.5 sec is good but not enough.

Edited by Antonio_IsidaXT
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Q1) Do you think that there were less occasions when you were destroyed where you spawned and were consequently completely useless to your team?

- In the original configuration, I rarely had an issue of spawning at a place and being destroyed. In fact, now that the game are on smaller maps, the probability of this happening is higher.

Q2) How did the benefit of well-timed overdrives and drones change?

- The use of drones seemed to be more significant but this is problematic since batteries are always in short supply. I try not to use drones if i can.

Q3) How did the importance of team gameplay change?

- it became less important. There is no time to discuss a strategy. I see what weapons are firing, set my protection module, decide if i should use a drone (1min gone) see where I am, how i can be of use, shoot, shoot, shoot.....

Q4) Could this experiment change your interest in the game?

- It makes the game less interesting because community interaction is further reduced with 5min battles.

Q5) Do you have any suggestions on how to improve these changes?

- Give players the option to have longer MM battles ie. 10mins (pleeeeease). if you don't have enough players, then stick back to 7-8min battles.

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4 minutes ago, Emil said:

It's only for two weeks, try to find the best in it.

I won't, I'll just not play for these 14 days. Many players probably will have quit when it ends.

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1 minute ago, Venerable said:

Is it just me or are the battles laggier than usual? I've never lagged so much...

Hmm I don't know everything is fine for me,In my opinion there should be less lags because the maps are smaller + less players. try to re-enter the game or clean your caches.

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2 minutes ago, Thankxtu said:

Will we be able to use supplies in the new juggernaut mode? I hope its disabled and everyone has the same upgrade.

They didn't mentioned that all players get the same upgrades on the Juggernaut and the Terminator so I guess it might depends on your GS which is bad in my opinion even though I have 9999 GS.

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17 minutes ago, Niklas said:

They didn't mentioned that all players get the same upgrades on the Juggernaut and the Terminator so I guess it might depends on your GS which is bad in my opinion even though I have 9999 GS.

Nah its probs like the hopper rail event, gs doesnt matter

 

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I don't understand how they could suddenly decide to removing big maps from the game, don't they think?

Let say they sell you a shaft MK7 for about 50 Euro, and then suddenly you are simply not able to playing with it, because of they have made changes to the game such way that it's no longer suited for shaft/sniping at all!

I don't know what I should call it. But this is basically a kind of fraud! 

 

 

Edited by TWQA12

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On 11/3/2020 at 4:04 PM, Marcus said:

 

Starting from the servers’ restart on November 4th, we will make some changes in the game that will last for 2 weeks:

  • The amount of health and the amount of energy for some turrets (Firebird, Isida, Freeze, Ricochet, and Twins) will be doubled.
    For example, Hornet Mk7+ will have 4000 hit points instead of 2000;
  • Large maps will be removed from the pool of possible Matchmaking maps (Мagistral, Highways, Massacre, Stadium, Solikamsk, Brest, Wolfenstein, and Yorkshire);
  • The maximum number of players on one team will be decreased to 6;
  • Battle duration will be reduced to 5 minutes.
  • Overall damage will increase for the Overdrives of the following hulls:
  • Viking (overdrive action time will be doubled);
  • Wasp (bomb damage will be doubled).

 

 

 

First you talk about turrets and then give an example of a hull hornet??????

So do we have double damage and double protection?  You really should be more precise.

I do not UNDERSTAND.... other than there still are big maps with boring battles with 6 players at each side.

 

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Please remove this update from xp.bp and bring back funds in xp.bp only, the developers are ruining this game and people are leaving because of these updates!!1

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Already noticed that the dynamics and flow of the battles became very boring.  One has to hit enemy 6-8 times with a smoky to get any damage.

It is like hitting each other in turns with a baseball bat.

Edited by TinBoxGunner
typo
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I Don't think that this Update is necessary but if you think it will help the game to grow up?? 

 Then I'll tell you that No body can know that only the TIME will tell us.

Good Luck Every One ?

 

Edited by Knafo

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I hate this update:

1. Titan OD is too strong with double the hitpoints for tanks.

2. I have a weekly mission to kill 500 tanks. After 4 games, I have 23 tanks killed

3. Splash damage is very weak since there are not many enemies together

4. Heavy tanks are dominating now

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6 minutes ago, baevara said:

Please remove this update from xp.bp and bring back funds in xp.bp only, the developers are ruining this game and people are leaving because of these updates!!1

yes please. bring back the normal xp/bp format with/without funds.

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