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Mad Tanks!


Marcus
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I HATED the update, it is already difficult to play with everything you are doing, I was almost stopping playing after this update, and look that I am surviving since 2016, I am more disappointed than impressing myself. Go back to normal and think better before launching something so radical in the game.(translated from google #br) And please, find a mediator moderator between the communities, who will try to take the opinions of foreigners more seriously, if not, our opinions and indignations and positive ideas will never be taken into account. thank you if someone read everything.

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I don't see the special DM mode were we can be juggernaut  and also my name is ROCK and I've bin talking about it the juggernaut thing for a long time so its almost like it was meant for me.  XD

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I don't see the special DM mode were we can be juggernaut  and also my name is ROCK and I've bin talking about it the juggernaut thing for a long time so its almost like it was meant for me.  XD I really want to play it but I don't see it so if some one can help me that would be great.

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I can't take this update anymore, it's horrible to play, the battles are ending very fast, you don't destroy almost any enemy. The desire to play is less and less, if this update is applied to the game I will not continue. I never saw a player asking for these changes to the game before the test.
This month is a moment that you (developers) need to make players want to continue playing, since the flash will end and many are not excited about HTML5.

Post written using translator

Edited by Matezzo
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One good thing about this update: mines are not so unfair anymore. I think it is not bad that they give you a chance to protect yourself from a charging enemy when your hp is low or your turret is unsuitable for short range combat. But mining key areas with multiple mines is something that should be made impossible.

 

EDIT: And Magnum, too. It doesn't exactly ruin the game anymore.

Edited by Picassoo

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12 minutes ago, Dinoman44 said:

Where do we give feedback to tanki about the update?

You can do it in this topic.

The developers want players to answer the following questions:

Spoiler
  • Do you think that there were less occasions when you were destroyed where you spawned and were consequently completely useless to your team?
  • How did the benefit of well-timed overdrives and drones change?
  • How did the importance of team gameplay change?
  • Could this experiment change your interest in the game?
  • Do you have any suggestions on how to improve these changes?

 

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5 hours ago, Matezzo said:


I can't take this update anymore, it's horrible to play, the battles are ending very fast, you don't destroy almost any enemy. The desire to play is less and less, if this update is applied to the game I will not continue. I never saw a player asking for these changes to the game before the test.
This month is a moment that you (developers) need to make players want to continue playing, since the flash will end and many are not excited about HTML5.

Post written using translator

  • I agree. They should at least increase the damage of each turret by 50 to 70%, to bring a better balance between the health of the hulls and the damage of the turrets. Apart from that, players should be matched with others who have similar gear scores. I have been matched, multiple times, with players that have GS above 9000, with all kinds of augments and drones and high protections, whereas I just have a GS of 6000.

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90% of the time GS is a determining factor when it comes to your score and kills. Even if you are in the losing team, if you have OP equipment compared to others in the battle, you'll get a good KD ratio, which means you're top of your team (usually).

Players are still leaving the battle in the first 2 minutes. I'm not even spawning within the first 2 minutes. And if I get the no-damage bug, then I'm forced to leave, or try something out with my Wasp bomb. That again makes me a mult, causing my already losing team to get even more frustrated.

I'm waiting for the HPs of Wasp and Hornet to return back to normal so that I can at least enjoy XP/BP. 

Now, about the questions that Developers want answered:

1. Do you think that there were less occasions when you were destroyed where you spawned and were consequently completely useless to your team.

   Yes. But that's only because I benefited from the buffed up armor of light-hulls. Turret-damage wasn't exactly buffed, eh?

2. How did the benefit of well-timed overdrives and drones change? 

   Not much. I think only Wasp OD was useful when timed well, but then again, there were less crowds. It only helped in Siege mode.

   Hunter OD was nearly the same, what with Hoppers spoiling the Hunters' fun...

   Hopper OD was very useful to get battle points by completing the objectives of non-deathmatch game modes.

   Mammoth OD required more skill to use effectively than before, due to less crowds.

   Hornet's OD seemed weak this time, at least to me.

   Viking was obviously OP, especially due to the extended time and smaller maps.

Ares was barely used (the reason must again be less crowds). Dictator OD turned out to be a life-saver - it somehow wasn't affected by less crowd. I think lesser players and smaller maps meant that teammates stayed close to Dictators waiting for OD.

Titan was pretty much the same. Lesser players meant that we could easily avoid the dome. Also, Wasp bomb was handy.

I don't use drones so I can't give an informed opinion. But Defender drone stood out for the near invincibility it provided to its user.

3. How did the importance of team gameplay change? 

Not much. I did see players dropping flags for other teammates to cap, but I feel those players were Pro battle players. 

4. Could this experiment change your interest in the game? 

Yes. It could reduce my interest. However, I'm glad that this experiment is temporary. 

5. Do you have any suggestions on how to improve these changes?

Yes. BUT it's best if Tanki returns to normal.

  1. If you buff armor, you need to buff damage too accordingly.
  2. Nerf Wasp bomb damage. It's too much. Juggernauts should be able to survive the bomb!
  3. BUFF Juggernaut! And appropriately! But only if you plan to keep most of these changes. Otherwise JGR is ok.
  4. If you are removing large maps from the MM pool for 6v6 battles, then add more exciting and medium/small maps. I literally played Polygon for 5 battles in a row.
  5. Revamp the stars system- the stars from battles are not at all proportional to the effort put in the battle.
  6. This is not directly related to the update, but when we use Hopper OD (or Hunter OD) to force-drop an enemy's flag while defending in Assault mode, we should get battle points. Due to this update, players are focusing more on the objective of the game mode. And Hopper OD along with Hunter OD are used quite frequently while defending bases.
  7. Add a 30 seconds preparation time (or waiting time) to MM battles, like in Tanki X, so that players get enough time to enter battles. This will help make battles more balanced.
  8. Take GS into account while pitting players against each other in MM.
  9. While 6v6 seems ok to me, please increase the battle time! 5 minutes is too short! If I get no-damage bug or am lagging badly, I can't reload/refresh the page because by the time I get back, the battle's over!

That's all I can think of right now, but I'll add on later if necessary.

Edited by Venerable
Added point 9. "While 6v6... battle's over!"
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22 hours ago, wolverine848 said:

That you respond to my post with "it's easy" just exposes you as a poseur.

And they don't give 300-kill daily missions so... fail again. 

You're right, it wasn't a daily mission, it is a Mad Tanks mission.

But I did it easily anyway!

 

And I'm not trying to say that I'm a better player than you. I'm just checking that's not too hard to achieve this if we make a logical use of the tools they gave us and they are very powerfull during this test.

 

I think that it' easy to kill a lot using the right set of hull/turret on the right battlefield!

We have to be very smart to do the best choices that each moment requires.

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On 11/7/2020 at 12:24 PM, The_Pakistani said:

Or called mad tanks coz of this?

5 ultra containers

zl9vWYu.png

1  normal container ?

wGv6jGD.png
 

Lucky you!

I've got 125 Speed boosts in ultra ?

 

But also 10000 crys in normal container ?

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'The amount of health and the amount of energy for some turrets (Firebird, Isida, Freeze, Ricochet, and Twins) will be doubled.
For example, Hornet Mk7+ will have 4000 hit points instead of 2000'

 

So... you mess up the game balance with a large amount of paid features and then correct them with these huge adjustments. Hoping that people will like the game again ... ?

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On 11/6/2020 at 1:16 AM, mjmj5558 said:

Marcus for some reason, a got a notification now that you posted this topic now.

This happens when a moderator moerges another topic into here. Happens every time, but not much we can do about it unfortunately. 

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19 minutes ago, CX2011 said:

Lucky you!

I've got 125 Speed boosts in ultra ?

 

But also 10000 crys in normal container ?

I've never gotten anything worthy of mention with Ultra Containers. Like you, my normal containers yield better results. Will share the results when i get the 10 Ultra C from the special missions.

Edited by brainhoo

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44 minutes ago, Venerable said:

@Maf what do you think of my "Riddler" style post above? ?

such text. much feedback. very detail. wow

12 minutes ago, RIDDLER_8 said:

@Maf

Will the juggernaut DM mode make a permanent comeback? I miss that game mode, now that its gone.

It will definitely not be permanent, but it might be brought back in a future event. I'm not sure why you liked it so much, since most people said it was slow and boring, as it was really difficult to get kills. I agree with them.

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I see how XP/BP players are in minority and they are never listened to... Pro battles are not even considered to be a part of game anymore... Whenever there are holiday events, they are just for matchmaking, No double funds (actually no funds at all), No Golds, nothing.... They don't even consider, how a new update would affect the pro battle gameplay... Just a humble request, keep making any trash updates you like for matchmaking, but please don't touch the holy XP/BP format...!!

Edited by Modesty
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Well this update is good only for MatchMaking players and parkour fighters. But what about the xp\bp players and the esports players and ive seen all the community hated the new update!

 

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