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Ideas for Augments!


Maf
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Doesn't devs sad about adding 2-3 crystall augments for Gauss? That one that get planned on I&S.

6 hours ago, Maf said:

Well, seeing as we just got 4 crystal augments for Tesla when it was released, there's a good chance there will be more, though it's unlikely that will be added for any currently existing turret. It's not economically viable to release crystal augments as opposed to UC-exclusive augments. But I have no actual official information on that, so it could go either way.

 

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10 hours ago, Duyboy said:

That mean there no longer the Augments for crystal in the future??

They said in one of the previous V-LOGs (or  one of the Q&A blitzes) that they are actually planning to release new Gauss augments for crystals.

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3 minutes ago, Spy said:

They said in one of the previous V-LOGs (or  one of the Q&A blitzes) that they are actually planning to release new Gauss augments for crystals.

That's nice. Even though I don't use gauss, I think everyone would appreciate it if more augments will come for crystals rather than in ultra containers where only a few people are able to get it.

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I would very much like to see gauss alts for cry in upcoming future , tired of waiting of EMP or even adrenaline  from containers.

Btw nice graphical description ^^

Spoiler

Có thể là hình ảnh về văn bản cho biết 'Frenzy Salvo 245 000 Description Change themechm of Gauss's sniping mode that instant reload after destroy an enemy. Aiming time is decreased, but the reload speed of sniping mode is educed. Advantage Destroyingan enemy with sniping mode fullyreloadsthe Aimingtime:-30% Reload time of +20%'Có thể là hình ảnh về văn bản cho biết '"Mace ball" explosive shell Description Replace the standard explosive shell with thick explosive shell that deal devastating damage. At the same time the firing rate and reload time become slower. 245 000 Advantage Damage snipingmode: +50% Regular damage arcade mode: +15% Critical damage arcade mode: +15% at Reload timeregular time mode: +20% Reload Reloadm:+40% time mode: +40% Aimingtime:+10%'

 

  

 

Edited by nikunj04
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23 minutes ago, nikunj04 said:

I would very much like to see gauss alts for cry in upcoming future , tired of waiting of EMP or even adrenaline  from containers.

Btw nice graphical description ^^

Thank you! And i also draw the illustrations of Gauss's Rare augment and the third epic augment.

This rare augment will remove the auto lock on target on enemy, that you can salvo without the auto lock-on aiming system.iiii.jpg

This augment will make Gauss's sniping splash damage stronger than the normal sniping damage (It has the small reference of Railgun's Hyperspace round)asddd.jpg

 

Edited by Duyboy
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43 minutes ago, Duyboy said:

This rare augment will remove the auto lock on target on enemy, that you can salvo without the auto lock-on aiming system.iiii.jpg

This very poweful, because you can just shoot to wall and splash everyone without care about aim to target (even can deal gamage to targets that is not on direct line of sight via splash). So, it must have at least aiming debuff and/or splash debuff too.

43 minutes ago, Duyboy said:

This augment will make Gauss's sniping splash damage stronger than the normal sniping damage (It has the small reference of Railgun's Hyperspace round)asddd.jpg

 

Hyperspread by name makes me think that it'll do 200% weak damage, but direct hit -50%. Like reverse splash if you can understand this thouth.

 

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1 hour ago, The_Resistance said:

This very poweful, because you can just shoot to wall and splash everyone without care about aim to target (even can deal gamage to targets that is not on direct line of sight via splash). So, it must have at least aiming debuff and/or splash debuff too.

Oh,  now I think that it's balanced to decrease the sniping splash radius when equip this augment.

Edited by Duyboy

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1 hour ago, The_Resistance said:

Hyperspread by name makes me think that it'll do 200% weak damage, but direct hit -50%. Like reverse splash if you can understand this thouth.

Dude, at the first time i draw this epic augment, i have already made the weak splash damage sniping mode stronger than the average splash sniping damage and normal sniping damage

weak splash damage sniping mode (=180%)

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RUBBERISED PLASMA ALTERATION FOR TWINS

The can be the first alteration for twins that comes under <legendary rarity>.

✨? Advantage: Allows the plasma balls to ricochet against certain surfaces.
✨? Disadvantage: None

Beware of the plasma balls that can reflect back to your own self damaging you! 

We know this alteration has existed for tesla, smoky and vulcan, adding it to twins will be a new, creative and skilled alteration, which isn't another status effect alteration that are being continuously released. It will also increase the players for this turret, which have gone far less after continuous buffs to hammer and addition of tesla.

Waiting to see you feedbacks in the comments!

Edited by Akshat.Pr
Small writing errors
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I kinda like this idea , would also intrigue players to take up twins .

But i wanna ask here, the damage and statistics of this augment should be same as that of stock twins right , not the plasma alt itself ?

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Please don't forget that rubberized rounds are only aviable for turrets that can ricochet by default. (beside tesla, but thatvs a special case due to the slow projectile).

Edited by mjmj5558
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2 minutes ago, nikunj04 said:

But i wanna ask here, the damage and statistics of this augment should be same as that of stock twins right , not the plasma alt itself ?

Damage and statics should be same as that of stock twins.

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Just now, mjmj5558 said:

Please don't forget that rubberized rounds are only aviable for turrets that can ricochet by default.

Even smoky wasn't a turret that could ricochet shots by default, like the plasma balls of ricochet, this alt for twins can be implemented in the game.

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8 minutes ago, Akshat.Pr said:

Damage and statics should be same as that of stock twins.

Then it is applicable. Twins can be more  useful around in corners or in close range.

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12 minutes ago, Akshat.Pr said:

Even smoky wasn't a turret that could ricochet shots by default, like the plasma balls of ricochet, this alt for twins can be implemented in the game.

Smoky can ricochet shots by default.

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Just now, mjmj5558 said:

Smoky can ricochet shots by default.

Nope, when the "rubberised rounds" alteration for smoky was added, they changed default smoky too, since then, default smoky at very small incident angles has been able to reflect shots off walls.

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3 minutes ago, Benefactor said:

So we just eliminate Ricochet from the game since Twins would have infinite firepower?

No, ricochet has its own advantages like it deals more damage per plasma ball, it has a better range, and it has one legendary alteration of its own, which is AP rico. Twins hasn't made its place in the ultra containers as a legendary alterations, and also that there is no point of using twins after several buffs to hammer and addition of tesla.

Edited by Akshat.Pr

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30 minutes ago, Akshat.Pr said:

Nope, when the "rubberised rounds" alteration for smoky was added, they changed default smoky too, since then, default smoky at very small incident angles has been able to reflect shots off walls.

Exatly that's what I am saying. First smoky got the ricochet ability and then it got RR. Also, we have ricochet as a short range turret with this ability, and this should be kept this way.

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Ehh... I feel like we have too many bouncing augments already. This would turn Twins into literally just a fast-firing Ricochet.

(I have played Tanki for over a year so I'm not just some kid joining for the sake of being super negative BTW.)

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5 hours ago, Akshat.Pr said:

The can be the first alteration for twins that comes under <legendary rarity>.

✨? Advantage: Allows the plasma balls to ricochet against certain surfaces.
✨? Disadvantage: None

Beware of the plasma balls that can reflect back to your own self damaging you! 

I'm gonna assume that the disadvantage is having splash damage be removed.

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2 minutes ago, PirateSpider said:

I'm gonna assume that the disadvantage is having splash damage be removed.

The statistics and functions are of stock twins only , just with this ricochet ability combined.

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3 minutes ago, nikunj04 said:

The statistics and functions are of stock twins only , just with this ricochet ability combined.

I've never heard of an augment that has both splash and ricochet abilities in it. What in the hell!? :wacko:

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