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Ideas for Augments!


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20 hours ago, KissMyAxs said:

Magnum is a unique turret and the 12 degree angle makes it even harder to aim. In order to accommodate for the aiming system decrease the reload time or make the damage worth it. Literally all the other AP turrets have better damage than magnum which makes it unfair for magnum lovers. Before an mk7 magnum AP used to 1 shot heavy hulls, now it only does 2/3 of that damage. And by the time we aim and shoot they heal, so my suggestion is to decrease the reload time so they can shoot faster or increase the damage to make it fair. Guass AP is very simple to use and has auto aim, im not asking for easier aiming, just make the reload faster or make the damage better. Turrets like railgun, freeze, tesla are getting imbalanced while turrets that require skill like magnum are becoming weak. 

If you can make a railgun make someone bounce of the ground then it shouldn't be a big deal to make a turret like magnum stronger.

Anyways i know you won"t take my suggestion but it was worth a try!

AP Magnum is strong enough. I think all the other magnums need to be buffed up to its level, but I would not touch AP Magnum. It is potent and strong without being overbearingly so. Just because other legendary augments are overpowered is not justification to make AP Magnum that strong, as well.

 

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22 hours ago, KissMyAxs said:

Magnum is a unique turret and the 12 degree angle makes it even harder to aim. In order to accommodate for the aiming system decrease the reload time or make the damage worth it. Literally all the other AP turrets have better damage than magnum which makes it unfair for magnum lovers. Before an mk7 magnum AP used to 1 shot heavy hulls, now it only does 2/3 of that damage. And by the time we aim and shoot they heal, so my suggestion is to decrease the reload time so they can shoot faster or increase the damage to make it fair. Guass AP is very simple to use and has auto aim, im not asking for easier aiming, just make the reload faster or make the damage better. Turrets like railgun, freeze, tesla are getting imbalanced while turrets that require skill like magnum are becoming weak. 

If you can make a railgun make someone bounce of the ground then it shouldn't be a big deal to make a turret like magnum stronger.

Anyways i know you won"t take my suggestion but it was worth a try!

Recently I have been seeing ap magnums and let me tell you, the augment is fine were its at. The purpose of AP magnum is to assist the team not one shot heavy hulls. 

This thing can be annoying when someone that always uses charged shots at a  closer range. Overall, it is fine where its at.

 

Edited by MysticBlood
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i don't think increasing its damage would be healthy for the game balance, we have already enough turrets that can potentially oneshot you.

You are talking about when Vulcan was meta and had just been introduced, it was absurdly overpower and could deal up to 5000 or even 6000 damage with a single hit if you were using booster.

They had to nerf it to make space to the other meta turrets like gauss and Tesla. On top of that i find the augment to be perfectly balanced, rewards skilled players that are able to achieve direct hits and punishes unexperienced players (that in fact shouldn't have access to such an augment)

It's rare to find skilled Magnum AP players nowdays.

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Used to love playing this with hopper and still do a bit.  Magnum AP is certainly not what it was before.  I can still do 3900 damage with Crisis against unprotected opponent but the slowed down reload makes it difficult to be aggressive with it.  I feel like the self damage range from splash increased as well at some point because I am constantly hurting myself with shots I know did not hurt me before.  

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On 2/9/2022 at 2:08 PM, LambSauce said:

Exactly.

And this is why, for example, scientists DO NOT listen to religious people who think they know better when it comes to the origins of the earth and universe.

Wow, well now as complex as achieving balance in Tanki is, the origins of the Earth and Universe are considerably more complex (and also interesting to discuss) ? Although, while I understand the point you are trying to make, but I don't think this is a good comparison. There are many scientists (even Nobel prize winning scientists) who believe in God, in-fact it would seem 65% of Nobel Prize winners between 1901 and 2000 believed in God. (Source: How Many Nobel Prize Winners Believed In God? - John Lennox).

As for me and people that I know, I am not a scientist, but I have a bachelors in maths/physics and believe in God, while off hand I can think of 2 folks with PhDs in physics who also do, and 2 PhD computer scientists (one of whom is a Professor). So it is insulting to say broadly that religious people and scientists are exclusive, or that those who believe in God haven't thought it through. There are many clever and scientifically informed people on either side of the arguments about the origins of the universe, both athiests and theists (believers in God), who have thought in depth about this subject.
 

On 2/9/2022 at 4:52 PM, LambSauce said:

Similarly, scientists look at the evidence in the natural world and form theories and hypotheses in a logical way, so laypeople cannot just try to circumvent the rational and obvious explanations using “faith”.

They do, but not all scientists reach the same conclusions - based on the evidence that we have available, and any honest scientist would admit that to at least some degree the answer has to be "we don't know" when it comes to how we came to exist. Why is that? Well we can verify 100% anything that we can prove by experiment in real-time, such as for instance we can look into an atom to discover its true structure - you might call that "observational science".

But working out what happened in the past, when not only can we not observe it in real-time, but we also have no recorded record is in the realm of "historical science", you could say. If the universe is truly billions of years old (faaaaar older than humanity itself, of course), humanity was not even here for 1% of that timeframe. Out only option is to look at the evidence that we have before as and based on ASSUMPTIONS, we can give our best guess at what happened that has allowed us to be at this point. But given such an apparently vast timescale, the potential to be wrong is gigantic, and if our assumptions are incorrect, our entire conclusion will be too. So guess what we need to believe in a theory, based on assumptions, for something that we can't verify 100% by experiment? FAITH. Yep that's right, as any honest scientist who purports to believe in any specific theory of how the universe, and humanity came to be may admit. That faith might be grounded in scientific methods that they trust - but it is still faith nonetheless. And as for people who are not scientists, who hear that scientists tell them that the universe came to be in a certain way - they also have faith - in the scientists who say that (if they don't have the knowledge to possibly question what they hear, or haven't bothered to look into the whole thing deeply themselves).

So the scientists themselves who propose a certain origins of the universe/life on earth theory have faith - this particular part of science is not the same as things which can be verified in real-time.

And as for the laypersons who trust the most popular current scientific theory, if they don't have the understanding of the topics to either question it (or because they haven't bothered looking into it), they are also having "blind" faith - but in the words of a certain group of scientists, rather than in God.

So when it comes to origins of the universe/life on earth it is still about faith, whether you believe in creation with God or without God, or are a scientist/are not.

P.S. : Now I would love to talk about how you might possibily be able to establish belief on the origins of the universe with more of a certainty rather than faith - but I believe any religious talk is not allowed on the Tanki forums so I can't, sadly. This reply alone already goes into those areas a bit more than would typically be allowed.

P.P.S. : I intended this reply to be short, but clearly it isn't :P This is such a controversial topic that it is super hard to be brief on it, lest you get attacked for being assumed to believe one of many misconceptions. But you started it ? It would be cool to chat about this kind of thing in the off-topic forum, if we were allowed.

Edited by DestrotankAI9
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Advantages:

  1. instant hits

Disadvantages:

  1. no ricocheting 
  2. 5% less damage on critical hits

i just wanna get to the point so mods won’t read the first paragraph I usually post and emmediately decline it. So whaddya think? I would like to have old smoky back, looks fun…

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  • Head Administrator

We do not accept ideas regarding changes to the actual Tanki Online to its previous versions, or ideas regarding the removal of updates.

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4 minutes ago, Spy said:

Declined

We do not accept ideas regarding changes to the actual Tanki Online to its previous versions, or ideas regarding the removal of updates.

What about vampire isida then? Puhleeze, this is an augment, not changing stock smoky

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Just now, LambSauce said:

If you hadn’t written this sentence perhaps it may not have been declined…

It would have been declined regardless. Similarly to how we used to decline ideas for self-healing Isida augment before the Vampire augment was released.

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3 minutes ago, Spy said:

It would have been declined regardless. Similarly to how we used to decline ideas for self-healing Isida augment before the Vampire augment was released.

Let’s learn from vampire isida, @LambSauce. Let’s start a campaign to bring back old smoky, and maybe in 5 years they will bring and ‘instant rounds’ to smoky exclusive to containers!

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Just now, Incorp said:

maybe in 5 years they will bring and ‘instant rounds’ to smoky exclusive to containers!

I have a feeling that’s exactly what will happen, though much sooner than five years.

Maybe that explains the recent decreases in projectile speed for a few turrets, including Smoky.

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23 hours ago, Abellia said:

AP Magnum is strong enough. I think all the other magnums need to be buffed up to its level, but I would not touch AP Magnum. It is potent and strong without being overbearingly so. Just because other legendary augments are overpowered is not justification to make AP Magnum that strong, as well.

 

And that’s exactly how I feel about cryo rounds. How would you like it if someone decides it needed nerfing?

 

anyways regarding this idea, why not? Magnum always is fun to use…

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Very good idea, but the problem, there may be stronger Smoky augments you wont use just to have instant hits.  Eventhough, there is Assault Rounds for Smoky, it's very good augment.

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so for the Vulcan augment, you can basically cool yourself down and freeze other enemies, like the other augment when you get hot it sets the enemy on fire, but it freezes and make them slow, while you can still fire and kill the enemy. if you don't agree on this, i don't mind but i recommend this.

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Dev's be like : cryo band alt, crit shots freeze tanks,crit rate +50%,regular damage -25%, works even if you equip cold immunity, available exclusive from ut containers.

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1 hour ago, NikmanGT said:

Good Idea ^^
But don't you think it should freeze yourself as well, like the rest of the general augments. This should be the penalty for overshooting.

Wouldn't this mean your damage cut in half whenever you want to freeze your enemies? 

Not saying it is bad, actually I am quite curious to see how viable it would be.

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