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Ideas for Augments!


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7 hours ago, NikmanGT said:

balance discussion

Hazel: “The company profit margins required correction. After that, the balance served no purpose, beyond money making.”

Players: “You destroyed the childhood of millions!”

Hazel: “You should be grateful.”

Players: “Where is the balance?”

Hazel: “Gone. Reduced to atoms.”

Players: “You patched the game two weeks ago.”

Hazel: “I used the balance to destroy the balance. It nearly got me fired by the company owner. But the work is done. It always will be. I am inevitable.”

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6 hours ago, Incorp said:

You can put it that way.

If garage augments has the same potential as legendary augments, why not release legendary augments for crystals?

Most garage augments are already balanced. I have already said before, do not change things that are already balanced, or balance will go haywire.

"Most garage augments are already balanced"

LOL NO

Most garage augments are not at the level of the weak status augments or the strongest garage augments. Corrosive Mix, Shock Freeze, Broadband Radiators, Nanomass Reactor, Adrenaline Isida, Minus-Field, Acceleration Protocol, Dilatory Protocol, Slugger, Dragon's Breath, Duplet, High-Capacity Ammo Clip, Adaptive Reload, Adrenaline Hammer, Stable Plasma, Plasma Accelerators, Heavy Plasmagun, Adrenaline Twins, Destabilized Plasma, Minus-Field Stabilization, Plasma Torch, Berserk, Adrenaline Ricochet, Assault Rounds, Supercumulative Rounds, Incendiary Rounds, Autocannon, Uranium, Adrenaline Striker, Shooting Speed Regulator, Incendiary Band, Small-Caliber Charging Machine, Subcaliber Rounds, Sledgehammer Rounds, Adrenaline Thunder, Round Stabilization, Reinforced Aiming Transmission Railgun, Round Destabilization, Electromagnetic Accelerator "Scout", Large Caliber Rounds, "Death Herald" Compulsator, Hyperspace Rounds, Reinforced Gun Carriage, Automated Gunpowder Loading Mechanism, Mortar,  Harpoon, Adrenaline Magnum, Short-Band Emitters, Light Capacitors, Rapid Fire Mode, and Adrenaline Shaft are all below Missile Launcher "Hunter", Adrenaline Smoky, Cryo Rounds Smoky, Adrenaline Freeze, and Adrenaline Vulcan. Cyclone and Heavy Capacitors are technically below them as well, but they have use killing Juggernauts so I excluded them from the list. 

Unless you want to consider "balanced" to be around the level of something like, say, High-Capacity Ammo Clip Hammer? In which case, you would have to apply even more severe penalties to the strongest legendary augments than the ones I have proposed, which takes them down to the level of Missile Launcher "Hunter".

 

6 hours ago, Incorp said:

If garage augments has the same potential as legendary augments, why not release legendary augments for crystals?

Because then they can't make money. Legendary augments should be gameplay options. Not a guaranteed roflstomping of the enemy team. Also, you're not guaranteed to get a top tier legendary augment for a turret you want to use.

Realistically speaking, nobody would argue to protect a p2w concept if they are not a) someone who directly profits from the micro-transactions within the game, b) someone who spends lots of money to gain an advantage, or c) someone who uses one of the severely imbalanced pieces of equipment to do well, and doesn't want it nerfed because they've become too dependent on it to do well, making them not understand power levels of the rest of the game (this spans from small buyers who bought a single battle pass, say, for Stun Striker, to large buyers with full meta setups who don't want to have to spend more money to update their combo.)

Edited by Abellia
Please abstain from using profane abbreviations.

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27 minutes ago, Abellia said:

"Most garage augments are already balanced"

NO

Most garage augments are not at the level of the weak status augments or the strongest garage augments. Corrosive Mix, Shock Freeze, Broadband Radiators, Nanomass Reactor, Adrenaline Isida, Minus-Field, Acceleration Protocol, Dilatory Protocol, Slugger, Dragon's Breath, Duplet, High-Capacity Ammo Clip, Adaptive Reload, Adrenaline Hammer, Stable Plasma, Plasma Accelerators, Heavy Plasmagun, Adrenaline Twins, Destabilized Plasma, Minus-Field Stabilization, Plasma Torch, Berserk, Adrenaline Ricochet, Assault Rounds, Supercumulative Rounds, Incendiary Rounds, Autocannon, Uranium, Adrenaline Striker, Shooting Speed Regulator, Incendiary Band, Small-Caliber Charging Machine, Subcaliber Rounds, Sledgehammer Rounds, Adrenaline Thunder, Round Stabilization, Reinforced Aiming Transmission Railgun, Round Destabilization, Electromagnetic Accelerator "Scout", Large Caliber Rounds, "Death Herald" Compulsator, Hyperspace Rounds, Reinforced Gun Carriage, Automated Gunpowder Loading Mechanism, Mortar,  Harpoon, Adrenaline Magnum, Short-Band Emitters, Light Capacitors, Rapid Fire Mode, and Adrenaline Shaft are all below Missile Launcher "Hunter", Adrenaline Smoky, Cryo Rounds Smoky, Adrenaline Freeze, and Adrenaline Vulcan. Cyclone and Heavy Capacitors are technically below them as well, but they have use killing Juggernauts so I excluded them from the list. 

Unless you want to consider "balanced" to be around the level of something like, say, High-Capacity Ammo Clip Hammer? In which case, you would have to apply even more severe penalties to the strongest legendary augments than the ones I have proposed, which takes them down to the level of Missile Launcher "Hunter".

 

Because then they can't make money. Legendary augments should be gameplay options. Not a guaranteed roflstomping of the enemy team. Also, you're not guaranteed to get a top tier legendary augment for a turret you want to use.

Realistically speaking, nobody would argue to protect a p2w concept if they are not a) someone who directly profits from the micro-transactions within the game, b) someone who spends lots of money to gain an advantage, or c) someone who uses one of the severely imbalanced pieces of equipment to do well, and doesn't want it nerfed because they've become too dependent on it to do well, making them not understand power levels of the rest of the game (this spans from small buyers who bought a single battle pass, say, for Stun Striker, to large buyers with full meta setups who don't want to have to spend more money to update their combo.)

Sorry, but I'd much prefer the game as it is than the changes you suggested.

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Please do not start insulting each other.

Everyone has the right for their own opinion about the game, but do not say what others should think, implying they are inferior if they fail to do so.

Edited by frederik123456
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1 minute ago, frederik123456 said:

Please don´t start insulting each other.

Everyone has the right for their own opinion about the game, but do not say what other should think, implying that they are inferior if they fail to do so.

Yeah sorry about that :x got a bit hot-headed. But seriously the new changes shell is suggested makes me feel sick. Leave them alone man.

Edited by Incorp
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1 minute ago, frederik123456 said:

Please don´t start insulting each other.

Everyone has the right for their own opinion about the game, but do not say what other should think, implying that they are inferior if they fail to do so.

My comment wasn’t an insult, it was a statement of fact.

It’s true - TO in 2022 is absolutely aimed at children. Who makes up the majority of the mobile market?

You can’t really call the desktop version (the original version of the game) a “PC game” or “browser game” in the true sense because every one of its attributes shows that it is simply a mobile game in disguise.

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11 minutes ago, LambSauce said:

My comment wasn’t an insult, it was a statement of fact.

It’s true - TO in 2022 is absolutely aimed at children. Who makes up the majority of the mobile market?

You can’t really call the desktop version (the original version of the game) a “PC game” or “browser game” in the true sense because every one of its attributes shows that it is simply a mobile game in disguise.

Well whether the game is aimed at a certain demographics is up to you to make your mind about, but in your original comment you specifically stated: "Only a child would prefer this ... nonesense'' and that you have no right to assume so.

Now please continue on-topic.

Edited by frederik123456

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What the hell is "on-topic", "How I want my p2w augments to stay strong?"

Now I've seen two sides of the community trying to commit suicide - the side that doesn't believe the devs can fix the p2w issue and wants to tarnish their reputation, and the side that doesn't want the p2w issue fixed.

Both result in the same thing - the game losing players and dying.

Why are game communities so determined to kill themselves?

Why are you people against balancing the game?

Edited by Abellia

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2 minutes ago, frederik123456 said:

"Only a child would prefer this ... nonesense'' and that you have no right to assume so.

As a native English speaker I have no idea how you came to the conclusion that that is an insult.

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3 hours ago, Incorp said:

Sorry, but I'd much prefer the game as it is than the changes you suggested.

You would. Anyone who cares about the state of the game would not.

Before a mod gets annoyed at this - I'm just stating a fact. This is not an insult, this is a fact. Objective fact, produced by reason. If you care about the state of the game, you will come to the logical conclusions that I have come to regarding game balance, which involves equalizing power levels in augments. Incorp has not reached this conclusion because he does not care about the state of the game, as evidenced by him wanting things to stay p2w. 

 

3 hours ago, frederik123456 said:

Everyone has the right for their own opinion about the game, but do not say what others should think, implying they are inferior if they fail to do so.

Everyone has the right to their own opinion, but I can say what others should think if they actually understand balance and/or care about the state of the game. The same logic works for everyone, and everyone should come to the same conclusion.

Edited by Abellia
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3 hours ago, Abellia said:

Why are you people against balancing the game?

Because we have a small group of players who don’t want to give up their privileged EMP Gausses and Stun Strikers.

 

3 hours ago, Abellia said:

Everyone has the right to their own opinion, but I can say what others should think if they actually understand balance and/or care about the state of the game. The same logic works for everyone, and everyone should come to the same conclusion.

Exactly.

And this is why, for example, scientists DO NOT listen to religious people who think they know better when it comes to the origins of the earth and universe.

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2 hours ago, LambSauce said:

Exactly.

And this is why, for example, scientists DO NOT listen to religious people who think they know better when it comes to the origins of the earth and universe.

I don't know how that example compares to the quote but hey whatever works I guess.

Anywho, questioning why some of us don't believe that the devs will fix the p2w issue is such a mind boggling action to take that I don't know what to compare it to. Its just that dumb.

There's already mountains of evidence in the wiki and patch notes to support why we don't think the p2w issue will be fixed.

The devs only care about making profits, that's why we have this weird system where they constantly buff and nerf equipment and removing useful features to replace them with downgraded versions of them and probably others I haven't mentioned.

And that's why some of us don't believe that the devs will fix the p2w issue.

Edited by BruhBruhThingThing
Corrected something
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8 hours ago, Incorp said:

If garage augments has the same potential as legendary augments, why not release legendary augments for crystals?

Being hard to get (Legendary) does not mean it has to be better.

What it does/should mean is...

1) fewer people have it - just like some skins and paints - do those give u in-battle advantage?

2) gives you options/different style of gameplay that average player will not have.

These Augments might give some straight up advantages, but if those advantages are too great the player base will keep shrinking and MM will suck even more than it already does.

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10 minutes ago, BruhBruhThingThing said:

I don't know how that example compares to the quote but hey whatever works I guess.

My point was that when you look at the evidence, and use logic and reasoning, everyone should come to the same conclusion - that the game is clearly P2W.

Similarly, scientists look at the evidence in the natural world and form theories and hypotheses in a logical way, so laypeople cannot just try to circumvent the rational and obvious explanations using “faith”.

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9 hours ago, Incorp said:

do not change things that are already balanced, or balance will go haywire.

Ok for one there is nothing in TO that is balanced, NOTHING.

As "for going" haywire. TO went sideways a long time ago, it has been haywire for a very long time, just how the developers planned it.

3 hours ago, frederik123456 said:

and that you have no right to assume so.

No right to assume, beg to differ. I will say no more and let you work it out. I assume you can work out my meaning.

 

3 hours ago, Abellia said:

Why are game communities so determined to kill themselves?

Good question.

 

3 hours ago, Abellia said:

Why are you people against balancing the game?

Another good 1.

 

3 hours ago, LambSauce said:

As a native English speaker I have no idea how you came to the conclusion that that is an insult

He is implying that you implied something, ironic really.

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4 hours ago, wolverine848 said:

Being hard to get (Legendary) does not mean it has to be better.

What it does/should mean is...

1) fewer people have it - just like some skins and paints - do those give u in-battle advantage?

2) gives you options/different style of gameplay that average player will not have.

These Augments might give some straight up advantages, but if those advantages are too great the player base will keep shrinking and MM will suck even more than it already does.

Can't wait until skins, paints, and shot effects give you bonus stats

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8 hours ago, wolverine848 said:

Being hard to get (Legendary) does not mean it has to be better.

What it does/should mean is...

1) fewer people have it - just like some skins and paints - do those give u in-battle advantage?

2) gives you options/different style of gameplay that average player will not have.

These Augments might give some straight up advantages, but if those advantages are too great the player base will keep shrinking and MM will suck even more than it already does.

I know! My suggestion was to leave legendary augments with some advantages, but not too much. Abellia took it as I don't want balance.

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8 hours ago, LambSauce said:

My point was that when you look at the evidence, and use logic and reasoning, everyone should come to the same conclusion - that the game is clearly P2W.

Similarly, scientists look at the evidence in the natural world and form theories and hypotheses in a logical way, so laypeople cannot just try to circumvent the rational and obvious explanations using “faith”.

Ah, makes sense now. And yes, I agree that the game is p2w. However that's not where the problem lies. The real problem is that the devs wont fix the issue, instead they make it worse and worse.

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1 hour ago, Incorp said:

I know! My suggestion was to leave legendary augments with some advantages, but not too much. Abellia took it as I don't want balance.

That is not wanting balance. Not wanting things to be balanced is somehow wanting things to be balanced now.

Balance is making things as equal as possible. You want legendary augments to be more powerful than garage augments, aka not as equal as possible and not balanced.


"What Does Game Balance Mean?

Game balance is a video game design concept where the strengths of a character or a particular strategy are offset by a proportional drawback in another area to prevent domination of one character or gaming approach."

So for Stunning Striker versus my proposed Sledghammer:
Advantages: stuns, range, splash, crits, easier aiming
Disadvantage: weaker when fully countered, raw kill power, slower projectile travel time

You think Cryo Rail doesn't need to be nerfed, but by nature of status Railguns being uniquely hard to counter, they need worse penalties.

Proposed Cryo Rail from the other topic vs current Missile Launcher "Hunter"
Advantage: freezing, no self damage, consistent crits
Disadvantages: Slower reload, no double damage crits, lower damage

It's practically on equal footing with Missile Launcher "Hunter" once you consider that freezing cuts enemy damage in half.

If you think a nerf is too hard on a piece of equipment you use, think - how much of that is your own bias from not wanting your equipment nerfed, and objectively, how overpowered really is it? I have a hard time grasping how overpowered Stun Striker and EMP Smoky are sometimes, until I decide to humble myself by doing a couple rounds with the Thunder augments and remind myself "Oh yeah statuses are busted as hell!

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I do not think it would too overpowered, as you need to combine a set of circumstances which is not that easy to achieve and takes some skill.

I might be wrong of course, but I believe it could be worked out by a little bit of testing.

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-Firebird Augment- 

Maybe Similar to a firebird Augment i posted on Page 136 

-Auto Fire Augment-   Engineers and Scientist all Came together to Create This Augment using a Gas stove as Reference, Now instead of Flames it Now Has the Tank  To use the Fire Button to start it just Like a Gas Stove ,  Pressing Fire Turret will cause the Flame weapon to Stay On for continues Flames  Until Space bar is pressed again and or Until the tank is empty  , 

 -Pro-  -Advantages- Plus.png  -   Dont have to Hold Fire button to Fire at Enemies in Range , When Flame is going out when it runs out still can do damage until flame Extinguishes fully instead of instant Flame out

 

-Con-  -Disadvantages Minus.png -  Takes longer to heat up , Tank has to be Full to use again after it reloads, Smaller cone angle makes it harder to keep targets in range,  delay of 2 to 4 seconds  if you Press Space to stop Firing  Before you can Refire , Tank Doesn't Refuel Unless it is Empty and has a small delay of 5 to 10 seconds before it Reloads a full tank

 

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3 hours ago, GENERALSpidy said:

-Firebird Augment- 

Maybe Similar to a firebird Augment i posted on Page 136 

-Auto Fire Augment-   Engineers and Scientist all Came together to Create This Augment using a Gas stove as Reference, Now instead of Flames it Now Has the Tank  To use the Fire Button to start it just Like a Gas Stove ,  Pressing Fire Turret will cause the Flame weapon to Stay On for continues Flames  Until Space bar is pressed again and or Until the tank is empty  , 

 -Pro-  -Advantages- Plus.png  -   Dont have to Hold Fire button to Fire at Enemies in Range , When Flame is going out when it runs out still can do damage until flame Extinguishes fully instead of instant Flame out

 

-Con-  -Disadvantages Minus.png -  Takes longer to heat up , Tank has to be Full to use again after it reloads, Smaller cone angle makes it harder to keep targets in range,  delay of 2 to 4 seconds  if you Press Space to stop Firing  Before you can Refire , Tank Doesn't Refuel Unless it is Empty and has a small delay of 5 to 10 seconds before it Reloads a full tank

 

Basically firebird in Mobile.

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Magnum is a unique turret and the 12 degree angle makes it even harder to aim. In order to accommodate for the aiming system decrease the reload time or make the damage worth it. Literally all the other AP turrets have better damage than magnum which makes it unfair for magnum lovers. Before an mk7 magnum AP used to 1 shot heavy hulls, now it only does 2/3 of that damage. And by the time we aim and shoot they heal, so my suggestion is to decrease the reload time so they can shoot faster or increase the damage to make it fair. Guass AP is very simple to use and has auto aim, im not asking for easier aiming, just make the reload faster or make the damage better. Turrets like railgun, freeze, tesla are getting imbalanced while turrets that require skill like magnum are becoming weak. 

If you can make a railgun make someone bounce of the ground then it shouldn't be a big deal to make a turret like magnum stronger.

Anyways i know you won"t take my suggestion but it was worth a try!

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