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@Modesty I am pretty sure that firebird and freeze can slaughter railgun in close range battle especially on maps like island and in mid range thunder and smoky can easily throw railguns aim off and destroy it.

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4 hours ago, Modesty said:

You didn't get the full pleasure from this format yet, XP/BP is the only thing I like in this game... Believe it or not, XP players are more skilled than other players, but unfortunately most of them are not buyers and they get resped in MM just because of their bad gear 

I was too respected with you, I in 2 posts were with XP/BP players and criticize tanki changes to xp... but as you say Believe it or not. I would say to you get out and I will tell it explicitly xp/bp the most annoying players

3 hours ago, Modesty said:

Sorry, I didn't want to offend you guys xd, I don't call myself a pro, but you can do a 1v1 with any skilled xp player in any format you wish, I am sure he is gonna beat you

You didn't offend anyone here, you just show your ignorant here. 

 

and I would like to return you to my post in another topic

20 hours ago, asem.harbi said:

I love this game mode, cool mode. But I hate the XP/BP players themselves, why? cuz if you entered profile one of them, you will see incredible amount just for Railgun - Hornet/Wasp. and they think the game is just hornet railgun. Usually when someone try to challenge me in 1v1 I reject immediately. As I know it's just would be xp/bp, and I'm not a noob with Railgun. but for sure I couldn't fight one who spent their whole time just in Railgun - Hornet / sandbox.. In the same turret in the same hull in the same map with the same map seetings, everyday.. so for sure he will rekt me immediately 

also I think it's ready charge to you 2000+ hrs with Railgun... I don't know how your resist that!!? I have Railgun Freeze Rico Striker Mk7, and I feel my turrets are a few and I would like to upgrade more and more, and you with 2000 hrs didn't feel bored?

 

Btw, I assume you a skilled XP/BP, so as you said to do 1v1 with any skilled xp player in any fromat, I would like to do 1v1 with you

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3 hours ago, Modesty said:

Sorry, I didn't want to offend you guys xd, I don't call myself a pro, but you can do a 1v1 with any skilled xp player in any format you wish, I am sure he is gonna beat you

Why 1v1 is hardly relevant:

Spoiler

1v1 is a totally different matter. Some people treat it too seriously and camp because they only care about getting winning in score regardless of how they actually play.

 

If you played Garder and looked at it in an analytical way, you surely noticed that one who camps on top of a base has a big advantage over one who tries to attack from the low ground. The player on top has a higher chance of hitting their shot, and if they succeed they can safely escape their opponent after that.

Camping is known to give an advantage in 1v1 without drops in general. As for 1v1 in any other format it is still nothing like playing in a team.

 

Imagine playing air hockey against someone who waits until the time is out having scored once at the beginning. Does this mean he is a good player and more importantly was it fun?

 

That being said XP/BP players tend to analyze their mistakes and make attempts to improve their tank control/aim, so they are likely to be better at MM if they are familiar with it.

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9 minutes ago, Thankxtu said:

@Modesty I am pretty sure that firebird and freeze can slaughter railgun in close range battle especially on maps like island and in mid range thunder and smoky can easily throw railguns aim off and destroy it.

You misunderstood his point, Thankxtu...

He meant that both players in the 1v1 equip the same gear. Obviously, a melee turret will wreck a Railgun in close range battle. But in a fair 1v1, both fighters will have the same equipment!

3 hours ago, Modesty said:

you can do a 1v1 with any skilled xp player in any format you wish, I am sure he is gonna beat you

You say "skilled" XP/BP player. Well, if you challenge a player who has mastered controls, there is a chance that you'll lose!

But if an XP/BP player challenges a player who has played with Shaft (say) for nearly all his Tanki career, and both are supposed to use Shaft, I'm sure you know the outcome.

The XP/BP player will definitely win if the combo for the duel is XP/BP. But if the combo changes, it becomes more difficult.

 

Hardcore XP/BP players have practiced so much, that they have memorized shooting positions (in certain maps), reload speed, shot delay, hull speed, etc. It's in their muscle memory. That's definitely a skill, no doubt, but you go too far by saying that XP/BP players are more skilled than other tankers.

I myself love playing XP/BP, and I've seen very few players who have used these combos successfully in MM. And 90% of the time they need plenty of supplies, along with a quiet spot from which they can shoot without fear of getting shot at. 

Look, playing the game for so long does help in developing a "game-sense", and they do tend to have an edge. But that does not mean that they're far more skilled than other players.

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3 minutes ago, Picassoo said:

Why 1v1 is hardly relevant:

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1v1 is a totally different matter. Some people treat it too seriously and camp because they only care about getting winning in score regardless of how they actually play.

 

If you played Garder and looked at it in an analytical way, you surely noticed that one who camps on top of a base has a big advantage over one who tries to attack from the low ground. The player on top has a higher chance of hitting their shot, and if they succeed they can safely escape their opponent after that.

Camping is known to give an advantage in 1v1 without drops in general. As for 1v1 in any other format it is still nothing like playing in a team.

 

Imagine playing air hockey against someone who waits until the time is out having scored once at the beginning. Does this mean he is a good player and more importantly was it fun?

That being said XP/BP players tend to analyze their mistakes and make attempts to improve their tank control/aim, so they are likely to be better at MM if they are familiar with it.

yes, for sure I agree with you. 1v1 didn't determine the skills. skills determined by a lot of changes, like playing in 10v10 and capturing the flags.

1v1 is a very random thing to happen for a player, Imagine skilled player playing from 4 years, in MM and normal Pro-Battles, for sure what he was skilled if he played with a player who spent his time just in 1v1, he will lose. As 1v1 is a rare thing to happen, and Tanki is bigger than 1v1 mathces, and it wasn't created for that.

Btw, I think it's the most effective way to end a argument between Two, to see who is more skilled

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1 minute ago, asem.harbi said:

Btw, I think it's the most effective way to end a argument between Two, to see who is more skilled

Surely it is more effective than playing 8v8 MM (LOL), but it still rarely ends an argument due to the fact that there is lag, luck, the fact that most players aren't able to play their best every day at any time.

Another problem is camping. It is possible to camp in so many ways that no one ever managed to establish universal anti-camping rules for any map. While the camping example I provided is blatant and looked down on by many good players, in many other situations it is way more vague and controversial.

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24 minutes ago, Venerable said:

memorized shooting positions (in certain maps), reload speed, shot delay, hull speed, etc.

tbh, if Modesty used these arguments, it's waay more logical than Believe it or not. as I supposed to believe him, or I asking him to give me some of his time to say this word

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1 minute ago, Picassoo said:

Surely it is more effective than playing 8v8 MM (LOL), but it still rarely ends an argument due to the fact that there is lag, luck, the fact that most players aren't able to play their best every day at any time.

Another problem is camping. It is possible to camp in so many ways that no one ever managed to establish universal anti-camping rules for any map. While the camping example I provided is blatant and looked down on by many good players, in many other situations it is way more vague and controversial.

Yes, but you mentioned camping.. we mean here by 1v1, that to be CTF. so camping do nothing. also skills there is no a practically way to determine it for any player.. but in general I would like to put some rules to determine the best player, and anyone can argue with it.

#1: to be the most skilled with every turret/hull, not just XP/BP

#2: with any map, in any mode (CP, CTF)

#3: skills didn't determine in just 1v1 (and this rule destroy everything, as it's something impossible)

#4: to not be with 1 battle or 3.. No, 10 battles in example.

#5: for sure no one is lagging

#6: Supplies must to be ON

#7: No Augments... as the game crossed a long time without them, and the best player maybe doesn't accustomed with them

#8: not in Space mode for sure

#9: equipment of the both duelist, shouldn't be the same every time.. (as the normal game probable a lot of changes)

...

So I think you couldn't determine the skills of anyone except your friend that you play with him multiple games, in MM or in anywhere...

 

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2 minutes ago, asem.harbi said:

Yes, but you mentioned camping.. we mean here by 1v1, that to be CTF. so camping do nothing

..

 

CTF doesn't mean camping isn't advantageous. I'm not sure if you ever played 1v1 m8

Quote

So I think you couldn't determine the skills of anyone except your friend that you play with him multiple games, in MM or in anywhere.

Skill is not an absolute value nor is it constantly the same (I'm not even talking about learning, just better/worse days) so you can't be certain. But yes, it is easier to know roughly when you have played a lot with someone.

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Being a pro at something usually refers to one specific activity. Being pro at xp/bp doesn't make you pro by default at other format and equipment. You can be good at 1v1 and crap at teamwork. As tanki si not longer xp/bp, this format is not longer relevant for assessing ones' skill at tanki.
Railgun as several advantages that can make one think that he is a god: massive damages in one shot and instantaneous shot at any range. The rest is about strategy, knowledge of the map and tank control.

Edited by Tokamak

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