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Continuing experiments


Marcus
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Come on on some maps i have 5 fps wtf and i have a good laptop tanki fix this 

Edited by Spy
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15 minutes ago, Boef said:

Come on on some maps i have 5 fps wtf and i have a good laptop tanki fix this 

You can try lowering your resolution and disable all graphics to get better fps. You can also read this guide.

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Well is nice to see ALL of tanki players in one single battle now, at least you can say hallo to everybody   for christmas .
PS:
Add 2 spots more in those battles,   so even developers can chime in and we can scream about lags and errors  face on

Edited by mrvomit
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The idea that a large map means it always works for any battle mode with this many players is also nonsense. Player numbers need to be set based on individual map and specific battle mode. The idea that you can set it as a general rule for all large maps playing in all modes is clearly misguided.

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Now, I cant even play with close range or melee weapons now, I just upgraded the freeze with full micro upgrade and now I cant even enjoy a single game with it because of how big the maps are, there must be a balance between weapons and their fire ranges and between the map sizes!!!

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Just played my first battle of this experiment, and left the battle again after about 1 minute. This is a mess. Way too much players and no supplies. Do I have to complete a catch x number of supplies mission, by using my own supplies? No way! You've changed the mobile version as well. It's now impossible to change your missions for free (by watching an ad). I think this is a good moment for taking a break of Tanki for 2 weeks.

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Well, my graphics settings were already set to the lowest before this experiment, and my game performance was decent.

But 16v16 in large maps is beyond my PC...

I'm currently relying only on phone to play...

Edited by Venerable
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I liked this experiment, pretty cool and nice..

but for sure for every event and update I would do some calculations...

For the mission of capturing 15 flags and on CTF precisely. OMG, I hardly can capture one flag in normal CTF, how with those 16vs16

ok lets do some calculations

every map we have 32 players.. so in the minute you capture the flag it's 1/32 percentage that you to be the one who capturing the flag

1/32 is too much.. also while we have hoppers that capturing the flags way way more better than other hulls so it maybe would be harder than 1/32

ok the mission is to capture 15 flags, and with 1/32.. so you have 15 X 32 you have 480 (attempts/minutes)

Imagine how many supplies you will lost just trying to complete this mission... also how the angry and nervous while you playing just to do the mission, not the happiness of playing or the fun you had.. so on me, I will just try something to do, if I failed I will neglect it and playing normally 

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Too many tanks.  10 would be ok.  ALSO - my freeze on my Hunter tank still does not work in HTML5. Please fix. (P.S - why so many experiments when the game ran fine before HTML5?  ?

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For Lagging I not suppose, I am sure it is in game.

But the situation is not better when we lower the resolution because of players

who will lower the resolution everybody else will exepience more lag.

Second or maybe third not metter We don't know anuthing about the method

comeing to the lower resolution.

From which resolution resolution we come to our low resolution, and who work

on this job scalling the picture to the low resolution tankionline servers or ours CPU's.

In any mode we will experience the lag in first way because of big job that must do tankionline

servers to scale the pictute for everybody and to send that to our screens, and in a second

way a big unscalled picture with same resolution sent to everybody is a big chunk to the internet

link and a big job to scale every frame to the low resolution that must do our CPU.

NO NO Mr Aqavano!

The lag was, the lag is, and the MR LAG will stay in our homes.

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This protection module bug seems to be impossible to get fixed?

I double check while changing it, but when go to battle its same or the modules I don't even touch. Half of time outta 6.50 minutes is wasted on module changing?

Is it possible in near days to get this freaking mess fixed? Any hope?

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