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Continuing experiments


Marcus
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HTML laggs for me, i cant play xpbp normally, i quit the game cuz i dont have fun playing when my oponnents arent driving smoothly and lagging, bye.

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What a mess.

16 tanks on even a large map like Kunger was just dumb.  Died 15 times - don't think I made it out of the main base area.

 

And at one point it was 16 tanks vs 12 - early in the battle.  How the heck does 1 team get 4 more tanks that early?

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I hate this experiment even more than I hate Mad Tanks.

It sends my ping way too high, past the threshold that anyone could reasonably call playable. It seldom dips below 200.

Capturing a flag or a ball is a monumental task, because you have to get past a swarm of teammates to actually get the damn thing, and then get past a hostile swarm of enemies to actually capture it.

Mad Tanks made Assault too easy, this makes it too hard.

I am most likely going to NOT play until this two-week period is over, and I SERIOUSLY IMPLORE the devs to end it early.

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30 minutes ago, GrayWolf8733 said:

I hate this experiment even more than I hate Mad Tanks.

It sends my ping way too high, past the threshold that anyone could reasonably call playable. It seldom dips below 200.

Capturing a flag or a ball is a monumental task, because you have to get past a swarm of teammates to actually get the damn thing, and then get past a hostile swarm of enemies to actually capture it.

Mad Tanks made Assault too easy, this makes it too hard.

I am most likely going to NOT play until this two-week period is over, and I SERIOUSLY IMPLORE the devs to end it early.

If you don't have a drone equipped expect to die 15+ times per battle.  Or just skip it.

And where's the really big maps?  It's the same maps we already have in MatchMaker.  They are not big enough for 16 vs 16.

16 vs 16 in Year 2042?  Come ON!  It's like bumper cars - WAY. TOO. CROWDED.

So far - BIG FAIL.

Edited by wolverine848
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38 minutes ago, iplayatankonline said:

I saw the player who got first in game get 2 stars. I came in 4th and in one game and got 3 stars. So not sure whats going on there. Did something actually change with that?

TO mobile players now occasionally receive less stars than they should in battles. You'll often see star distributions that look very out of place. The ones that are out of place are most certainly those who are playing on TO mobile.

Edited by TheCongoSpider
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TWO whole weeks is TOO LOOOONG a period for an experiment. Its not something everyone enjoys and will certainly rub off people the wrong way. I'm speaking up for the people who have misgivings about BIG or small maps. Feels like we are doing tanki devs a favour through this whole process and its at OUR EXPENSE of OUR SUPPLIES and RESOURCES. Was that not the feedback we gave during the last Mad Tanks experiment? 7 days would have been MORE THAN enough time to collate the results needed. Surely a more creative way could have been made to get the same test results. Why not do a special event and change the dynamics where only BIG or small maps were involved? Reward players for playing with increased gold drops/containers or special missions. I don't understand how the planning team is doing this. I would have seriously fired ALL these devs if i were the manager. Sorry moderators but i need to use strong words to send a MESSAGE ACROSS for the same Hamster Cycle going round and round over and over again.

giphy.gif

 

Edited by brainhoo
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15 hours ago, Bydo said:

not going to be a fan of this .

seeing in another post drugs wont be dropping and players would be forced to either use what is in there garage or end up buying if you have nothing..

 

I didn't know about that, but sure enough, after daily update there are no Double Armor, Double Damage or Speedup boxes. Instead, there are light blue boxes that give you 10 crystals. Is this temporary, or permanent?
Also, in 16X16 it's (approx) twice as hard to be in the top 3 in a winning team and fulfill that kind of task assignment. It should be changed to top 6.

Edited by NobleBird
I was wrong about pickup crystals not being counted.
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Why fix something that isn't broken.

 

There're obviously things that always need to be worked on and tweaked in the game like Ricochet and Vulcan being absurdly powerful and the overdrives becoming more useful than the actual turrets themselves - which are what the game was originally about - plus a lot of little things. The devs shouldn't be focusing on something big like this when there's no need to, like they're just doing it for fun and to mix things up a bit. I just want to play the game I signed up for...

 

The same thing's happening as it did a few years ago with the massive overhaul they did when they lost a lot of players. The players and maps they had in the game before this test (16v16; big maps) worked so keep what works and fix what doesn't. Not the other way around.

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By playing my first 16 vs 16 players matchmaking battle, I have found out (and already knew) that my PC can handle such big battles with high graphics and FPS. My PC can run anything gaming.

Crystal-Boxes-Experiment-2.png

I do like this second experiment, which is an opposite to the first experiment we had earlier. As a Legend player, I am happy to see crystals boxes for my rank. I collect them whenever they are near me. Most players ignore them.

Edited by RIDDLER_8
Crystals Boxes.
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14 hours ago, D.R.I.N.K.E.R said:

16 vs 16 is too much, but we can try why not ?‍♂️

But I just hope that if the experiment didn't go well, you would remove it as soon as possible, not like the last one >.> 

  Reveal hidden contents

LnSoZRx.jpg

 

Spoiler

Amen <-- I like the name... maybe a dragon gone mad? | Creepy eyes, Scary  art, Creepy drawings

 

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Its great to see 16 vs 16 players in the same battle. I bet that it would work in a future experiment to have 20 vs 20 players. My PC can cope with that many players without any lag.

16-vs-16-players.png

More players in the same battle means, more kills, more points and more battle fund. That's a positive advantage.

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6 minutes ago, Ssquidward_Tentacles said:

16v16 is much better than 8v8 in my opinion. It requires more team play now.

Not even close to being better.

Play 16 vs 16 on Year 2042 and see how fun that is...

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5 minutes ago, RIDDLER_8 said:

Its great to see 16 vs 16 players in the same battle. I bet that it would work in a future experiment to have 20 vs 20 players. My PC can cope with that many players without any lag.

16-vs-16-players.png

More players in the same battle means, more kills, more points and more battle fund. That's a positive advantage.

Thanks for sharing Riddler. Can see you don't have much supplies and probably will have to buy more by the time you are halfway through this experiment.

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OK,

1 hour ago, JHORAH said:

tnx game back to life 

 

The game map Berlin. Played a game of ctf.

 

It was absolutely epic. Got first. Barrels of fun.

 

This experiment makes sense on a map of that size. But so many maps even if not huge, not hte scale of berlin.

 

If I get more of the added maps like berlin, this experiment wont be so bad.

 

Rubberized rounds. Vulcan. Heat immunity. Berlin. Epic good time.

 

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This experiment looks good to me as more kills would be easier now allowing us to complete  kills and damage missions more faster but at the same time making it hard to capture flags  as more campers would be there and i hope tanki would decrease the prices of the alterations which i belive are ridiculously high

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Too - many - tanks.  I could barely move without getting killed, usually by one of the long-range turrets that now make the game look like a laser light show.  I liked the fact that gold drops seem to have stopped, that should shut the beggars up.

I'll not be playing the game after today, not until the trial is over.

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If I'm being completely honest, this update has a few good perks to it.

For starters, every battle feels more like battles in 2016 (before MM was a thing) because Overdrives are less effective with the increased number of people, and it's nice to see a few new maps added to the MM pool.

I still think some tweaks should be made (as battles end in ties frequently because no team can grasp an advantage), but the increase in players per team is not a bad idea.

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The 6v6 update was actually one of the best one. I dunno from where did you ppl find the comments that were against it. I think you ppl found 100 replies in favour of the update and 1 reply in oppose of it, and considered just that 1 reply. I dunno how you people are thinking that the players actually wanna win the game; literally most of them are playing just to complete missions. Hardly 3 ppl are playing to actually win. Most of the people play each and every mode as tdm, let the mode be ctf, tjgr, rgb or assault. You people are making updates thinking that there are only buyers in this game. There are people too who try their best to rank up and on their own even though they get trash team. The 16v16 update was supposed to be team-based, right? Just hop in to your OWN game and see how many people are actually playing to win, and not just for personal purposes. I am, most of the times, the only one who wants to win; others are playing just for personal purposes. In the 6v6 update, even though I was the only one who wanted to win, I at least had a chance to carry my team and a hope to win. But in this update, everyone is just some kind of trash. At least 2 players in each team are afk. No one wants to win. Moreover, non-buyers are suffering even more as now buyers are getting even more kills and non buyers are getting lesser kills and more deaths. I hope you read this and reply me.

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6 minutes ago, MadhurX said:

The 6v6 update was actually one of the best one. I dunno from where did you ppl find the comments that were against it. I think you ppl found 100 replies in favour of the update and 1 reply in oppose of it, and considered just that 1 reply. I dunno how you people are thinking that the players actually wanna win the game; literally most of them are playing just to complete missions. Hardly 3 ppl are playing to actually win. Most of the people play each and every mode as tdm, let the mode be ctf, tjgr, rgb or assault. You people are making updates thinking that there are only buyers in this game. There are people too who try their best to rank up and on their own even though they get trash team. The 16v16 update was supposed to be team-based, right? Just hop in to your OWN game and see how many people are actually playing to win, and not just for personal purposes. I am, most of the times, the only one who wants to win; others are playing just for personal purposes. In the 6v6 update, even though I was the only one who wanted to win, I at least had a chance to carry my team and a hope to win. But in this update, everyone is just some kind of trash. At least 2 players in each team are afk. No one wants to win. Moreover, non-buyers are suffering even more as now buyers are getting even more kills and non buyers are getting lesser kills and more deaths. I hope you read this and reply me.

i am definitely against the 6v6 small map configuration.

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7 minutes ago, MadhurX said:

I dunno from where did you ppl find the comments that were against it. I think you ppl found 100 replies in favour of the update and 1 reply in oppose of it, and considered just that 1 reply.

 

❌

Maybe you should read that thread again.

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