Jump to content
EN
Play

Forum

Continuing experiments


Marcus
 Share

Recommended Posts

In most cases there not enough players for just a one game for 6vs 6 and you make update 16vs 16 Buahahaha.

Bang in a empty space.

I hardly find some times game mode and players for finishing missions and make 16vs16.

I will must change the mission till I spend every crystal to get mission that I can finish easylly.

Kill Mission will be most hard to finish in 16vs16. and on a big maps,

Don't even mantion that we must forget on a firebird and freez like a weapon of choose. 

Share this post


Link to post
Share on other sites

Just now, Indra_TheChosenOne said:

I don't like this. The earlier version was better. I would go for 8-10 players per team not more than that. 16 is way too much, you can't survive for more that a minute at a go with lighter hulls.

And it is purpose to spend more drugs supply or read money to buy it.

Share this post


Link to post
Share on other sites

I have finish 15 times top 3, ?  Fortunately nothing interesting enough in the challenges to make me play. ?
Let's wait for the real New Year fun. :azn:

Edited by Tokamak

Share this post


Link to post
Share on other sites

4 hours ago, Noghtfly said:

16 vs 16? Good luck if you have the 15x top 3 mission ?

Let the God be with You with that mission.

Or Week mission 500 Kills.

  • Like 1

Share this post


Link to post
Share on other sites

2 hours ago, krish123_super said:

the smaller maps are very nice to play

well i only prefer to play in those maps 

its okay but large maps and more players = more campers

MM Island is to put in a trash, because 70% of time you put in a situation with 3 yours players and one enemy,

can do anything smart, second one player is put in a island with 3 or 4 enemy can do anything smart too.

For a Big Maps I have the same though.

Share this post


Link to post
Share on other sites

1 hour ago, asem.harbi said:

I liked this experiment, pretty cool and nice..

but for sure for every event and update I would do some calculations...

For the mission of capturing 15 flags and on CTF precisely. OMG, I hardly can capture one flag in normal CTF, how with those 16vs16

ok lets do some calculations

every map we have 32 players.. so in the minute you capture the flag it's 1/32 percentage that you to be the one who capturing the flag

1/32 is too much.. also while we have hoppers that capturing the flags way way more better than other hulls so it maybe would be harder than 1/32

ok the mission is to capture 15 flags, and with 1/32.. so you have 15 X 32 you have 480 (attempts/minutes)

Imagine how many supplies you will lost just trying to complete this mission... also how the angry and nervous while you playing just to do the mission, not the happiness of playing or the fun you had.. so on me, I will just try something to do, if I failed I will neglect it and playing normally 

The point is in a spending drug supplies or read buying supplies.

Share this post


Link to post
Share on other sites

so for now my verdict is that this system is :

first not sure how the legend ranks are balanced .. seeing most of my battles this morning are done in less then 45 minutes / on two accounts got in the top three spots. where normally I would be all over the score boards .and it would take me over 1 hour for two accounts..

for those below a certain level they loose out on stars . its harder for weaker players who don't use drugs to get stars.

for lag I seem to be having less today then the past few days . the system flows better now.

but too many players camping just for blue box's seeing there not getting the kills .

bring back drugs for the weaker players..

 

Share this post


Link to post
Share on other sites

It's impossible to cap flags unless you're extremely lucky- your teammate carrying the enemy flag dies close to your base, and you get to cap...

This is on PC, btw, cuz of the heavenly lags.

But on phone, it isn't that bad, as lag/low FPS are very, very rare.

Share this post


Link to post
Share on other sites

Choice of maps=AMAZING!!!

Why have we waited so long to include these larger maps like deathtrack in the rotation. There are soo many amazing maps and now we get to enjoy them in MM. 

I'm wondering if a compromise could be found, instead of each map always being XvX, they could have maps fill based upon specific size. So berlin fills to 16 and iran fills to 6, for example

  • Like 2
  • Agree 4

Share this post


Link to post
Share on other sites

I agree on the opinion of most tankers that CTF-missions are hard to accomplish. Due to the large density of the teams, it is nearly impossible for an individual or small group of players to attack the enemy's base. Organized teaming and planning is a difficult task since the large amount of present players often results in a lot of chaos on the battlefield

Share this post


Link to post
Share on other sites

Winning team
first 4 = 3 stars
next 3/4 = 2 stars
everything else over or equal to 70 = 1 star

Losing team
first 2 = 3 stars
next 3/4 = 2 stars
everything else over or equal to 70 = 1 star

/!\ Mobile players can have above or equal 70 and get nothing if they did not killed 10 tanks or made 30k damage or completed the third micro mission (change depending on the battle mode: or cap a flag in CTF)
See example below - truly epic: 
Screenshot_20201202-100651.jpg?width=1270&height=635

Edited by Tokamak
  • Thanks 1

Share this post


Link to post
Share on other sites

Its a mess now, (1) You cant hide (2)  you dont know from where the bullets are coming (3) Short range turrets are least important now because you will be destroyed by time you reach your enemy.

  • Haha 1

Share this post


Link to post
Share on other sites

I like Big Maps. 16 vs 16 is so much more fun. Glad to see some of maps are now available. So tired of the current same few maps. I like small amount but more crystal drops. Everyone has better chance to catch something. Hate the current crystal drops. Players stop playing and rush to drop site. 

  • Like 2

Share this post


Link to post
Share on other sites

29 minutes ago, Harry321 said:

Its a mess now, (1) You cant hide (2)  you dont know from where the bullets are coming (3) Short range turrets are least important now because you will be destroyed by time you reach your enemy.

You are worng. There is no need to hide on large maps, you should be more concentrated if u want to know where the bulltes are comming from, the maps are large but there are also more obstacles to hide and kill long range turrents.

Its a good experiment 

Share this post


Link to post
Share on other sites

I like big maps too. I think that for big maps there are plenty of spaces to add more players. I have been thinking of 20 vs 20 players for the next experiment, if another experiment is to take place after this one ends.

Add more players of (20 vs 20) would allow more players to battle together and big maps like Deathtrack will not feel as empty as it does now with this experiment. Huge maps kind of feels half full with 16 vs 16 players. To solve that problem, all is needed is to add more players of a base of 20 vs 20 players. That would fill big maps more.

  • Haha 2
  • Agree 1

Share this post


Link to post
Share on other sites

20 minutes ago, masslive said:

It would be great if it was 16v16 but it's been more like 16v12 or 16v11.  Please stop the experiment.

That is literally what it is most games lol

Share this post


Link to post
Share on other sites

The best part of this experiment is the re-introduction of the BIG maps like Berlin, Kolhoz, Dusseldorf, DeathTrack and Temple. I think 16 vs 16 on these maps make sense. But the time should be slightly longer at around 9 or 10mins.

Edited by brainhoo
  • Like 5

Share this post


Link to post
Share on other sites

1 hour ago, The_Pakistani said:

Seems to be visual bug? Top player have 2 stars we got 3 :p

Spoiler

LJCZff5.png

 

The players with less star than what they should have depending of the score ranking are Mobile players. Mobile players do not earn star the way HTML5 players since the introduction of miro-missions in Mobile Patch Update - Released 27th November 2020. Here below an example for CP.
⭐ Deal 30 000 damage
⭐ destroy tanks: 10
⭐ Capture Points: 3 (cap one flag for CTF, score one goal for RGB, cap 2 flags for ASL attack, kill one Juggernaut, cap one point in Siege.)
It they do nove any ot the above micro-mission they do not have any stars even if they have a score above or equal to 70.

Spoiler

l5pnUqz.png

TDM and And ASL Defense side is:
⭐ 40 000 damage
⭐ 20 000 damage
⭐ 10 tanks

See this scoreboard below, it is even more absurd.
Screenshot_20201202-100651.jpg?width=1270&height=635 

The worst thing is this comment in the patch note:

Quote

Added micro-missions that allow you to earn more stars. 

Total joke @Opex-Rah

Edited by Tokamak
  • Like 1
  • Agree 1

Share this post


Link to post
Share on other sites

This topic is now closed to further replies.
 Share

×
×
  • Create New...