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Continuing experiments


Marcus
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I like how there are new maps in MM but the number of players is crazy it could use a bit less because you can't see and explore the new maps without bumping in too enemy tanks and most of them are in groups and when you try to explore and you use your supplies to help you see the map and survive but then it runs out on you and you realize you're next too enemy bas and faced with death as you try to escape and get a few hits on the enemy team you die from all the fire power raining upon you.

And the lag is crazy and I know that you could go to settings and lower the  quality of the game but I don't want to be fighting fuzzy tanks and its hard telling them apart from obstacles and the map but ya I like the maps so good job on that.

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6 hours ago, Positive said:

No they removed it because players were distracted by them and didn't play the battle how it was supposed to be played. 
But seeing the crystal boxes back is really amazing. Like old memories. If they don't drop as often, I think people won't be distracted too much and it's a really nice addition.

No I will say the real truth.

Both of You are in right They are removed in both reasons, and returned because they made too many mess

in a game and try to correct so they make wishes come true from the players who wanted so much to return.

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4 hours ago, RIDDLER_8 said:

For players who lag, turn your graphics settings to minimum. That should solve the problem.

You really don't read much comments.

Almost everybody have a lag and the situation started to be worst upon last update no matter from lowering graphics.

Please be more persistent in reading every possible comment then you will not spend words for nothing!

OK!

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1 hour ago, vecky said:

I only can notice that You and management and programmers was and are very bad mathematicians in a school,

because you finish a work job to the end and then think that two errors in a row always make a good result on the end,

but the right way going to the result is still counting.

Analyzing the final result with errors on a start have no sense at all.

Because the tankionline management with so many update, entered so many errors and miss understanding the real

and normal relations in a game that it can not be analyzed any more, only to say that tankionline is now bunch of a mess and lags.

With their so many balancing with unbalance and debalance and update on an upgrade (is that possible) that no one can analyze it any more.

Neither do I. 

Can you actually say something.

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11 minutes ago, brainhoo said:

CONCLUSION VERSION 2.0

SMALL MAPS: 8 vs 8 (Time=7mins)

MEDIUM MAPS: 10 vs 10 (Time=8mins)

LARGE MAPS: 12 vs 12 (Time=9mins)

Plus FIX the GARAGE

 

OR....

Small Maps: 6 vs 6

Medium maps: 8 vs 8

Large Maps: 10 vs 10

Extra Large Maps: 12 vs 12    (Berlin, Skylark, Deathtrack)

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33 minutes ago, wolverine848 said:

OR....

Small Maps: 6 vs 6

Medium maps: 8 vs 8

Large Maps: 10 vs 10

Extra Large Maps: 12 vs 12    (Berlin, Skylark, Deathtrack)

Extra large maps like Lost Temple are default at 16 vs 16. Dusseldorf at 20 vs 20.

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Well these are my thoughts on this experiment:

Pros

  • Well for my playing style 16vs16 is pretty good, no wait its awesome. The matches are way interesting and of course difficult. It really pushes me further.
  • Fast growing battle fund is awesome. In 1 match I nearly earned 1.5K crystals(3rd place). Pretty good.
  • Large Maps are awesome and 16vs16 goes pretty well in them.
  • I personally have no lag issues.
  • The experiment was way better than the previous one due to the absence of increased health.
  • Team playing was really improved. Each battle was nearly like a clan match(CTF). Previously 1 hopper used to steal and capture the flag. But now it is being done as a team. Which is indeed a good development.

Cons

  • 16vs16 matches are fun only for pros. There are 32 players in the battle and they get kills and the battle fund increases rapidly. This benefit is enjoyed only by pros(like me). Many not-so-good players are just contributing to the battle fund by getting random kills without enjoying the benefit. They are not able to get into the top 3 or 5 are just get less amount of crystals. But the huge chunks of battle fund are earned by pros(like me) who manage to get into top 3.(Well I really like that but you know, we should not act selfish)
  • This is what I really found in matches. Many tankers kill for nothing in game modes like Siege. Well kills do increase the battle fund but the main motive in Siege is to capture maximum no of points. Secondly tankers who are not familiar with game just do not understand the team game play. They just go on chaos and do nothing for the team to win the game. In Siege what I have seen is that a Shaft is sniping out Firebird which are NOT into the capture. Instead it could snipe out ones near the point and there were a bunch. Tankers like them expect someone to boss them around giving directions on what to do for the team. In CTF I have seen that there were 4 ISIDAS in the team but not one was healing me when I snatched the Flag. There were not even guarding our flag but were killing some tanks, which was of no use to team. I had to invoke ghost protocol(?️‍♂️) and capture the flag with my health bar nearly empty and my repair kit in cooldown.
  • See though I use Long-range turrets mostly It DOESN'T MEAN THAT I DO NOT LIKE SMALL AND MEDIUM MAPS. They have their own fun. I like using Firebird in Aleksandrovsk. So only large-maps is not that good.

Suggestion

  • Include all maps in MM(small, medium and large) but with more players.

Large     16vs16

Medium    10vs10 or 12vs12

Small    6vs6 or 8vs8

Personally I did enjoy this one more than the previous, cause it was easy to earn more crystals. It is a good change for PROS but not for average and below-average players.

2x1piuas1u721.jpg

Edited by Ironmantonystark
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Alright folks, just like the previous experiment, my perceptions are changing. I just played the most amazing CP battle ever. It was on massacre. It felt like a literal battle with huge armies of tanks rushing forwards to fight. Any time the defenders of a point would be driven back, a wave of tanks would surge forward to take it and would be countered by withering enemy fire. This led to large movement of tanks and lots of excitement.

tldr: So far I really like the larger numbers of tanks on big maps

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Too many to move around freely and there is no boxes on useally location ; this is working very very badly for the player who use engineer, like me.

I feel it's really unfaire. Or you say if I collect ten crystal box, everybody can get same benefit ?  Let me know about it.

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Whats the point of this update even? Is it for the players to get fed up of the game cuz of low fps and quit? PLZ the consider the negative aspects also before making one of ur experiments.

Edited by At_Shin
Please refrain from using profanity.

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If you want to do experiments next time, make all augments and drones available for crystals and then see what will happen without doing useless stuff like this

???

Edited by PinkPanther
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What I feel about this Experiment:

 

Pros

- Earn more crystals in less time;

- Daily missions are done easily.

 

Cons

- Battlefields are too overcrowded;

- I get killed much more time than I can get playing even with heavy hulls;

- There is no team gameplay at all;

- Total chaos;

- Kill, kill, kill with no purpose...

- Lack of supplies on battlefield;

- Crystal boxes makes lose gameplay.

 

Personally I don't like Large Maps.

For me Mad Tanks experiment was way more fun to play and enjoy even with less prize amount.

In this experiment I get Challenges done, earn more crystals by game but don't get any joy!

Edited by CX2011
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Well, I'm done for today at least.  It's just crash after crash.  I get killed and don't re-spawn, then the game times me out.  This happens over and over.  There is no point in even trying to play.  Good job Tanki!

 

 

 

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day 2

so today been in a few battles and finding it .. either no room to move due to over load of players on medium/ small size maps . to over load of players fighting to get kills in assault or in CP battles. starting to hate this set up even more..

go back to how it was in 2015 when players could choose there own maps and battles to play on.. scrap MM system its not working

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So, what are we learning?

Some people like larger battles and some like smaller ones. I personally enjoy the larger battles, but I think there needs to be variance in player numbers based upon map size. Iran should have fewer players than Barda or Berlin, for example, but both should be included

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Honestly, 16v16 in large maps is super fun, even though completing objectives like capturing flags or scoring goals is very, very difficult unless you have drones and infinite supplies.

BUT, 16v16 + Large Maps = Tremendous Lags + Low FPS for not-so-decent PCs.

So this is a BIG no-no.

I loved playing on epic maps like Scope, Deathtrack, Dusseldorf, Lost Temple, etc., but that's because I played on phone. On phone, lags or low frame rates are extremely rare, and many times non-existent. So playing with 31 other players in massive maps isn't really a problem.

But I love playing on PC, and this will definitely not do. Not to mention the increased time taken to join a battle, forget playing (or spawning).

Being able to lower graphics settings to improve performance was a good update, but before this experiment I already had the lowest graphics settings...   ._.

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Totally brainless playing now . Every single game is DM , not even TDM . I gave it a chance , since on some maps it is good ( i like Brest more then 8vs8) , but in general this get for me a thumb down . Trying for the flags mission , i did catch 3 flags in now 11000 points in CTF , while trying the whole time . Even if you manage to take the flag , the chance of bringing it home and catching it is very low , since the enemies are simply everywhere .

Also , multiple times , i've driven past enemy and simply nobody cares . Hey , he's in our base , nvm , others will shoot him i just drive along . This does not happen with smaller teams , you need to work together to get something done , now it's just shooting .

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- Keep charging and don't enter.
- Lock.
- FPS drops a lot.
- It takes longer than normal - Battle and Garage
- Many players, depending on the type of battle gets complicated and the tank keeps spinning (within the battle)
- Accomplishment of certain missions became much more difficult (Ex: to be among the 3 winning team) 

Who Has Weak Pc As I Know It Is True That It Is Leaking Quite Ping, FPS

.Please Remove This Horrible Experiment??

 

Edited by l3eblueto
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hello tanki online I played yesterday almost all day with the experiment and I now give me advantages and disadvantages.

. Advantages

1. I like that you added the maps skylark dusseldorf and berlin and other maps extra. maybe then you can see if these maps will be added to the matchmaking later if the maps are well balanced.

2. I viI findthe battles are more exciting and balanced than before because there are now more people in the fight. in capture the flag and rugby it is sometimes quite exciting which team is going to win. because it's harder to capture the flag and rugby ball now than before.

3. That you can now do 4 people in a group then you can play with more friends.

4. that the crystal boxes are now in it for all ranks. I think they should keep that because I notice that not many people have to intervene to catch it just now because it was a long time ago that they had it in the game for high ranks.

 

Disadvantages.

1. the lag in some maps. there are a few maps where I have very bad fps like year 2042 barda and kunger.

2.    that matchmaking waits are too long. Because he has to find 32 people in your rank every time, and they're not always there.

3. the lag you get when you press tab. When I press tab during the fight, my game was very suddenly on the line because there is too much information on it.

4. don't make every map 16vs16 like kunger and year 2042 and the same goes for yorkshire what I just said those maps are just not made for it.

 

idea's 

1. Maybe after the experiment is over, you can look at how many players sam go on a map. such as highland 6vs6 yorkshire 10vs10 and berlin 16vs16.

2. Maybe you can make in the map more drop zones for crystal boxes that people can collect bonus crystallen in battles.

3. and that in the big maps such as berlin dusseldorf and skylark you put more nuclear boxes in connection with the size of the map.

This was my opinion on the experiment I hope you can do something with me ideas :D

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Flop experiment. These mode were worst already and these are (can't use that word)

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Massacre map should must be removed from MM

uqpEFSz.png

You can add Canyon, Esplanade, Madness, Subway, Siege during this flop testing. But lazy to add these lol. I know.

DONE missions I'm out now.

Edited by The_Pakistani
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I have to say that 16 vs 16 on large maps makes the match very entertaining and active. It's fun to see one giant tank brawl with a greater variety of hulls and turrets now that the player count per match has increased. Of course one size doesn't fit all and that is truly the case in this game. The size of the map and the game mode are undoubtedly the most important factors in determining the right amount of players per map. For small maps, I suggest 10 vs 10 players. For medium maps, 12 vs 12 players. For large maps, 16 vs 16 players. Modes like assault are best in midsized maps while TDM is best in midsized and large maps. Of course this is subjective to other players and the design of the map may complicate the gameplay. Some maps are built like a maze while some maps are spacious and are multi-leveled with bridges and cover-based terrain below. I offer a few key observations from gameplay. Heavier hulls and heavier weapons tend to be more advantageous in large maps. Light hulls and close ranged weapons tend to be more advantageous in small maps. Hopefully you find this information of good use. 

Edited by MetalRaze

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This many players in the game makes it a whole lot harder to achieve "top 3" for 15 times.  Good grief, I have a  hard enough time just trying to get 3 of them.  Your jumpers have pretty much ruined the assault and capture flag games.  They can't be stopped.    Been playing this "experment" for 2 days now, not a fan.  

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