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On 9/13/2021 at 10:36 PM, hiboulouche said:

Hi,

I don't play this game for a long time but I like it. Nevertheless, I notice something : there is a turret that make the game no funny at all because it is too powerful, in my opinion. Can you please nerfed, at least a little bit, the turret "Shaft". Most of the user of this weapons stay in a corner of the map shoot everyone. So can you imagine when there 3 or 4 Shafts ? It make the games unplayable and not funny at all. Everyone use it all time and the game become like an archery game, without any confrontations (and fun). So can you please do something ? (something like : when the user don't for a long time the damages decrease, for example, I don't know : I am not a developer)

So I hope my request will be heard. ? Continue making this game cooler because.??

Cordially

A weird great horned owl.

Shaft??? I am a shaft and I don not feel powerful at all. Frankly I feel that the shaft has been left behind while other turrets have been OD. You have not been playing a lot, I imagine. take a look at hopper, Vulcan, Gauss, and the crazy OD other turrets and hulls have. The Shaft is Little Ridinghood compared to those wolves.

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I have been playing tanki for a long time, my current account is over 5 years old and there were many before that.

This is going to come out as I think about it so don't expect logical order.

What is happening to this game?

All the turrets do all things, protection modules are all but useless, and half of the overdrives have been nerfed to a such a level of patheticness its not even funny. Titan dome just gathers your team for a 1 shot multiple kill, Mammoth's overdrive. . . . .Lost for words here. . . .I was Mammoth/DA/overdrive and was intantly killed by a Hornet Freeze. 8000 hp instantly.?

Jammer, I'm just going to leave it there.

Lag, I have a fast connection and a powerful computer, a low ping and 60 fps. Shaft's laser is nowhere near me and boom I'm shafted! Railgun shoots me through walls and Isida kills me round corners.  My health bar goes down to halfway and then boom I'm dead. Lag, sort it out. 

Tesla, has to be a turret to pander to the mobile players. Not enough that they got 3 hulls you can't crash but now a turret you don't need to turn because it can kill you from any angle! Another turret that the protection module does verry little. Mobile is the reason this game is so crap now. Beacuse of mobile we got lumbered with MM ,shorter games, fewer maps, flying tanks, and all manner of other niggly crap just so people can play on their phones. How many people play tanki at a high level on their phone?

Utterly sick to death of having an 8000 point hull one shotted by half the turrets out there. If you are going to make the turrets much more powerful with the alts then nerf the base turret to counter it. 

Apart from the recent experiment when was the last time the base armour got a buff? The turrets have gotten more and more powerful. There's not much point equipping Shaft protection even on a heavy hull as it can still kill you with one shot. Or is there a whole new lot of super heavy hulls just waiting to be released for the right price?

FFS get rid of the critical hit for all turrets or at leat make it fair. Railgun gets nearly 100% increased damage for a critical hit but thunder and vulcan get 0%! 

Do any of the game owners actually play this game? Stunning missiles that stun you for longer than it takes to reload them. Stun, stun, stun, Oh I'm dead. So glad I had double armour and 50% protection. Hammer one shots me for 4000hp with a turret alt you can only get by gambling! You can't swear in chat because children might reading it but you can encourage them to gamble real money for virtual items. 

The buff nerf buy cycle is happening so rapidly that it's ruining the game Only your buyer base is going to be competitive at just about any level. I'm an old legend, before the experience got so multiplied you became a legend with M5 gear. I'm finding it next to impossible to compete with my fully upgraded garage and buying the odd thing in the sales. How are new legends going to enjoy playing when they are getting creamed by buyers and exploiters? 10-0 rugby matches are no fun for either side particularly when it's one or two untouchable buyers scoring every 20 seconds.

When are you going to to link the auto pause to turret rotation instead of hull movement. There is very little need for skill in the current game perhaps this would even the odds. Also making the turrets faster and the hulls slower to turn would help to bring the skill level up.

I'm not expecting anyone to reply to this or to even care I wanted it off my chest and If someone who is in charge of this game happens to read it all well and good.

P.S On a personal note please stop nerfing Vulcan. 

Edited by Iron_Man
Kindly refrain from profanity
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13 minutes ago, Matt_Black said:

Do any of the game owners actually play this game? Stunning missiles that stun you for longer than it takes to reload them. Stun, stun, stun, Oh I'm dead.

You must be talking about striker-stun LOL. 

Got it for free in the Ultracontainers and tried it out.  IT.  IS.  RIDICULOUS.

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i kinda dislike the time of stun rail and striker sun , it constantly annoys me , everytime i use my viking overdrive and then get hit with rail stun , all OD gets used up without me able to move at all.

Edited by nikunj04
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another rant topic, why bother. ?

playing in close fight, it is always death in 1s when you face tons of enemy in group, teammate not follow up.

only found camping in TDM w Heavy cap shaft doing 1 shot kill on heavy hull w long range protections on large map is easier and more fun .

Flag, Ball, Point game require strong team to play, it is hard for individual players.

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1 hour ago, wild001 said:

another rant topic, why bother. ?

playing in close fight, it is always death in 1s when you face tons of enemy in group, teammate not follow up.

only found camping in TDM w Heavy cap shaft doing 1 shot kill on heavy hull w long range protections on large map is easier and more fun .

Flag, Ball, Point game require strong team to play, it is hard for individual players.

Why bother reading it?  ?

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On 9/18/2021 at 9:31 AM, Matt_Black said:

How are new legends going to enjoy playing when they are getting creamed by buyers and exploiters?

We don't enjoy it, hence much less playing time.  I knock out daily missions and call it a day, or two or three, sometimes a week before I come back.  Just tired of all the things you mentioned.

 

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It would be better to simply remove every hovering hull of that game and put instead one flying hull called UFO and release other normal hull (not flying one) like Sonic

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I dislike that TO developpers put too much alteration, it's unrealistic that railgun can put an enemy in fire, striker can stun enemy, remove all those alteration.

I dislike also those annoying alteration for hull, I loved the fact that firebird can burn people but now alteration for hull ruin all.

Critical damage is the worst update ever, I don't understand why removing old hornet effect and putting an even more op update of hornet od (critical damage)?

Last complaint : Why buffing Juggernaut and Terminator in team JGR mode and making it invulnerable against firebird and freeze effect, it was more fun, but now people need to focus on viking overdrive to destroy JGR and that's messed up!

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Just now, Yveltal9 said:

I dislike that TO developpers put too much alteration, it's unrealistic that railgun can put an enemy in fire, striker can stun enemy, remove all those alteration.

I dislike also those annoying alteration for hull, I loved the fact that firebird can burn people but now alteration for hull ruin all.

Critical damage is the worst update ever, I don't understand why removing old hornet effect and putting an even more op update of hornet od (critical damage)?

Last complaint : Why buffing Juggernaut and Terminator in team JGR mode and making it invulnerable against firebird and freeze effect, it was more fun, but now people need to focus on viking overdrive to destroy JGR and that's messed up!

You exactly express my impression about this game!

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On 9/18/2021 at 1:40 AM, Moisthero said:

Shaft??? I am a shaft and I don not feel powerful at all. Frankly I feel that the shaft has been left behind while other turrets have been OD. You have not been playing a lot, I imagine. take a look at hopper, Vulcan, Gauss, and the crazy OD other turrets and hulls have. The Shaft is Little Ridinghood compared to those wolves.

I mean, it is very annoying when you are playing a control points match in stadium or a rugby match in desert and there two or three player who stay in there corners and OS everyone in the adverse team with Shaft (usually), Striker or other turrets. They accumulate kills, die rarely (because they are at the bottom of their base) and never help the team to score.

I don't have problems with Shaft specifically but with players who never move at all and just wait that a tank arrive in there line of sight.

I must admit I have not playing a lot, I am just Warrant Officer 4 but it is a little boring to play those kind of matches.

Thanks for yours answers.

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On 9/18/2021 at 2:31 PM, Matt_Black said:

Hammer one shots me for 4000hp with a turret alt you can only get by gambling! You can't swear in chat because children might reading it but you can encourage them to gamble real money for virtual items. 

AGREE. It's called double standards. Devs are very good at this, experts actually.

 

On 9/18/2021 at 2:31 PM, Matt_Black said:

I'm not expecting anyone to reply to this or to even care

Don't worry your not alone. Devs may get to read it, but will do nothing. 

Your post is a very, very accurate description of what TO has become, buyer friendly with no balance and a game that is constantly changing. (for the worse)

Stability is needed and a total rework needs to be implemented, if not TO will continue to lose players who have been here a long time.

Having new players try the game is not going to solve the problem, mainly because most of these new players are kids on mobiles with no cash who (for the want of a better word) DILUTE the player base into below average players with little to no skill. 

The devs are not willing to change anything that might alleviate the dire situation that TO has got itself into.

Things that need to go.

Critical damage.

EMP.

Stun.

Flying monkey (legal hack)

Things that need to change.

MM. A complete joke.

XP/CRY ratio reversal after battle has finished. 

Ranking to quickly. X3 XP is needed in order to get to the next rank, at every rank, up to marshal in order to stop players ranking to quick and then getting wiped out when they become legends because their G/S is between 1,500 and 8,000, which is unfair on the other players stuck with them in their team.

Reverse the upgrade system back to how it was. 

Lower the shop prices considerably. Currently the shop prices are astronomically high, only the russian players can maybe afford them as they get everything 3X cheaper. 

Yet again their failings (the devs) have been laid bare. TO is all but unplayable in It's current format for most players because of the terrible OP updates and changes they have brought into the game.

Lets see if any of this post gets acted on in a swift and positive way.

As always I will not be holding my breath. I have it on good authority that trying to do so for 2 years could be detrimental to your health.

 

Edited by G-92
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Wow, I wasn't expecting anyone to read it much less reply in a positive way!

Items seem to implemented into the game in the way a 5 year old would "yeah tesla cool zapzapzap" without exploring the full ramifications of the turret and how people will play it. This thing shoots round corners! Hides behind buildings or walls near objective and just keeps sending out little balls until an attacker comes near and ZAPZAPZAP you're dead, even with 40+ protection module on a DA Mammoth in overdrive! WTH  Tanki. 

Is it really your aim to have every turret one shot a light hull? I got one shotted by smokey today just after spawning. Smokey! Doing 2000hp per shot!

I've not played a game in days that didin't end anynumberover5 - 0. 

Vulcan nerfing, it's no secret that the devs hate Vulcan. When freeze got a major buff it took about 6 months of every body having freeze and moaning about it to get it nerfed back down to sensible. Vulcan gets a buff and all hell breaks loose. Two days later it's ubernerfed. Okay,it did take a while for the hornet/vulcan/fire immunity/incediary band fiasco to get sorted out but it's happening all over again. Freeze/hornet really can do some stupid damage. I was killed as a JUG yesterday in maybe 3 seconds by the same combo.

Same with this secret hammer alt that seems to be able to one shot a heavy hull. You can't keep upping the damage without upping the protection against it. Traditionally it's been the armour of the tank that has forced procectiles and guns to get better not the other way around.

There only used to be 3 turrets that could kill you with one shot. Shaft, Rail and Magnum. Now practically every turret apart from Rico, Twins and Vulcan can one shot you or kill you nearly instantly. Add in the stupid overdrives (have you noticed that Viking's overdrive hasn't been mucked with maybe it because it's the one the 5 year old players go for)

and it's instant death. I had a few Siege missions today and every one was decide by who got to the point first with an overdrive. As soon as one side had a point the other just backed off and played TDM because attacking the point was futile. as soon as you got a tesla/titan under a dome close attack was impossible.  Two titans capping points and killing enemy means a constant or near enough Titan dome on the point. Stupid.

 

Edited by nikunj04
Kindly refrain from using profanity and bad words
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10 minutes ago, Dridrien said:

@Matt_Black It's nice to say your opinion on the games. But developers don't care. The complaints book is not read by the developers. It's just a place of discussion to express your anger. Your problem will never be solved.

Kindly refrain from posting such misleading information. This topic is created for the sole purpose for receiving feedbacks from tankers about  the updates  which they believe are not in favour of the players. The developers take feedback from this posts from time - to - time and try to update the current situations of the game.

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Just now, nikunj04 said:

Veuillez vous abstenir de publier de telles informations trompeuses. Ce sujet est créé dans le seul but de recevoir des commentaires des joueurs sur les mises à jour qui, selon eux, ne sont pas en faveur des joueurs. Les développeurs prennent les retours de ces retours de temps en temps et essaient de mettre à jour les situations actuelles du jeu.

Okay, did they take into account that there is a big balancing issue between players and between drones? 

Did they take into account that when the game begins, all the players do not start at the same time, which allows the opponent's flag to be stolen from the start of the game?

Did they take into account that a single player's alterations can win or lose an entire game?

Did they take into account that the hopper with crisis can cross the map by jumping just after taking the opponent's flag?

Did they take into account that the shaft cannot shoot over the roof of a house because there is some sort of invisible bulwark? In fact, this problem has been around for years.

 

I continue to state all the problems that are not taken into account?

 

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I don't quite understand the tanki policy. For Isida, there is the vampire alteration. At the time it was accessible to everyone, I bought it and then they removed it because it was too powerful. Now they put it back, but I have to pay it again to get it back. I do not find this correct.

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14 minutes ago, Dridrien said:

Okay, did they take into account that there is a big balancing issue between players and between drones? 

Did they take into account that when the game begins, all the players do not start at the same time, which allows the opponent's flag to be stolen from the start of the game?

Did they take into account that a single player's alterations can win or lose an entire game?

Did they take into account that the hopper with crisis can cross the map by jumping just after taking the opponent's flag?

Did they take into account that the shaft cannot shoot over the roof of a house because there is some sort of invisible bulwark? In fact, this problem has been around for years.

 

I continue to state all the problems that are not taken into account?

 

  1.  No, because now the damage dealt by players directly depends on the modification of one's tank. More u upgrade it, more it will support u in the battlefield.
  2. This depends on the ping and latency of the player itself and is not controlled by an outsider. The higher the ping he/she has, the more time it will take for him to load into a battle. A person with high end system and good internet connection can join the battle quite earlier  than a person with high ping.
  3. Yes, alteration in whole doesn't support the battle trust me. A highly good alt equipped by a player is directly proportional to the chances that he/she knows how to play. Any skilled player doesn't equip any normal alt and vice-versa so i wont deny but will agree that the fact that skill can indeed change the tide of the battle in one go.
  4. Shaft with camping skills and other long range turrets exist.
  5. This is because the house is not as it seen to be. Consider it a square solid block and u cannot shoot a player though the wall.

Kindly do not indulge in meaningless fights from now on.

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3 minutes ago, nikunj04 said:
  1.  Non, car désormais les dégâts infligés par les joueurs dépendent directement de la modification de son char. Plus vous le mettez à niveau, plus il vous soutiendra sur le champ de bataille.
  2. Cela dépend du ping et de la latence du joueur lui-même et n'est pas contrôlé par un étranger. Plus le ping qu'il a est élevé, plus il lui faudra de temps pour se lancer dans une bataille. Une personne avec un système haut de gamme et une bonne connexion Internet peut rejoindre la bataille bien plus tôt qu'une personne avec un ping élevé.
  3. Oui, l'altération dans son ensemble ne supporte pas la bataille croyez-moi. Un très bon alt équipé par un joueur est directement proportionnel aux chances qu'il sache jouer. Tout joueur qualifié n'équipe pas d'alt normal et vice-versa, donc je ne le nierai pas, mais je conviendrai que le fait que cette compétence peut en effet changer le cours de la bataille en une seule fois.
  4. Des puits avec des compétences de camping et d'autres tourelles à longue portée existent.
  5. C'est parce que la maison n'est pas comme on le voit. Considérez-le comme un bloc solide carré et vous ne pouvez pas tirer sur un joueur à travers le mur.

Veuillez ne plus vous livrer à des combats insensés à partir de maintenant.

So you're saying why it's like that but not if they're going to solve it?

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4 minutes ago, Dridrien said:

So you're saying why it's like that but not if they're going to solve it?

U still didn't understand my point, the things u said all depends on either any external factor or the player itself. It is not any issue which has to be solved by the developers. 

 

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9 minutes ago, nikunj04 said:

U still didn't understand my point, the things u said all depends on either any external factor or the player itself. It is not any issue which has to be solved by the developers. 

 

A simple example: A crisis player with hopper + turret alteration + 50% protection against any type of weapon + 4 protection.
I am a normal player with a max turret with normal drone, without alteration, or 50% protection for all types of turrets.

My question is simple: How can the simple player have fun without getting killed by the opponent every 10 seconds without putting money into the game?

 

To say that it is in the containers is an excuse because we don't know the drop percentage.

 

Telling players to pay more for better equipment, I find that incorrect.

 

I have more than 2000 hours of games with all my accounts. I have seen tanki grow and fall into disrepair. You find it normal to tell players that it's their fault that they don't use alterations. Is it the fault of other players that we play with incompetent people?

 

Yes, you didn't say it explicitly, but the way you said it means it. I have no alteration, not crisis how I do to have fun. I'm not asking to win all the time but that the games are fair and that it does not end in 2min.

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27 minutes ago, nikunj04 said:

U still didn't understand my point, the things u said all depends on either any external factor or the player itself. It is not any issue which has to be solved by the developers. 

 

Players capping flags before enemy team has loaded could (and should) be solved by TO.

It's one of the reasons players exit a battle within the first 30 seconds. No player wants to start a battle down 1-0 from the get-go.

There are work-arounds for this regardless of ping.  TO just doesn't see it as a priority.

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