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theFiringHand
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why do developers keep changing equipments on current Halloween map? 

First time Juggernaut was way too op, they fixed it in a few hours and there was a real good balance. 

Today evening devs unexpectedly extended Halloween map upto 24 and made viking faster like it was really necessary (absolutely not) and now we are going around with hoppers... now I am lagging with this many players...

why do they have to do experiments right now? now they halved the heal protections of hoppers

Why wasn't the second version good for developers? (12 players on each map and viking use) 

Thanks for your answer in advance! 

Edited by Hungarian_Warriors10

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I miss the kills streaks like : First kill, haunt time, domination, etc.

They should really put in in team Juggernaut mode! 

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In my opinion, making all MM battles 15 min is not a good thing in general and not a solution for the best and optimum playing time. 7 min battles were more than perfect I must say, you can stretch it to 7 min long, or you could finish it even more quick. To bring diversity in battle duration, I liked the 12 min rather than 15 one, but that's the separate thing.

To be honest, nobody complained about the battle limit being changed permanently because that was one of the things agreed by the majority of tankers.

Now the battle is stretched out to a whole 15 min , if it's a long map or if the enemy side is camping, which takes the fun out of MM. I liked the Quick and Go 7 min MM more, if you wanted to play more, you can again load into your respective game-mode without the experience of dissatisfaction or disapproval after end of every battle.

I liked the concept of long battles but only in the event, when you know for a change you can play and have fun in longer battle duration and the missions constantly require you to play more. Other than that, MM should have been kept 7 min only.

 

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I explode with laughter, frankly I did not believe it. I went to the Play Store and the game went from 3.6 / 5 to 3.5 / 5. I am so happy. I, who had just lost, made 9999gs of alteration and complete protection. Thank you play store for making me laugh.

Guess who's going to go bankrupt soon? it starts with a T and it ends with an e? ;)

Your ruin is increasing day by day.

 

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Here's my complaint. I'm amazed at how incredibly often the teams are so poorly balanced in matches that it's rarely a "close game." I've attached an example of such a game (a massacre): https://imgur.com/a/lCd6kL8. Again:  https://imgur.com/a/WEtnY2S. I would say that matches are horrifically  imbalanced like this about 80% or more of the time. It always sucks to lose, of course, but more so and more frustratingly when it's because of game mechanics.

On top of that, now that the matches' duration has been increased to 15 minutes, such (i.e. most) games seem insufferably long.

Cheers.

Edited by Nephilim
Added info.
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2 hours ago, nikunj04 said:

In my opinion, making all MM battles 15 min is not a good thing in general and not a solution for the best and optimum playing time. 7 min battles were more than perfect I must say, you can stretch it to 7 min long, or you could finish it even more quick. To bring diversity in battle duration, I liked the 12 min rather than 15 one, but that's the separate thing.

To be honest, nobody complained about the battle limit being changed permanently because that was one of the things agreed by the majority of tankers.

Now the battle is stretched out to a whole 15 min , if it's a long map or if the enemy side is camping, which takes the fun out of MM. I liked the Quick and Go 7 min MM more, if you wanted to play more, you can again load into your respective game-mode without the experience of dissatisfaction or disapproval after end of every battle.

I liked the concept of long battles but only in the event, when you know for a change you can play and have fun in longer battle duration and the missions constantly require you to play more. Other than that, MM should have been kept 7 min only.

 

I disagree. For once Tanki has listened to its old players and reverted to its old position - returning to a tested format - 15 min. Now we can wait for the rest to go back when it was 2015... However I do understand those who don't like the 15 min. - that's because Tanki has augmented so much, OD'ed so many elements, and made so many ludicrous updates that indeed for some modes it does seem a bit long and pointless. That's because  Tanki has overhyped its game.

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Before patch update #666, the Shaft reloads 1.5 seconds. Now it is reduced to 9.0 seconds, which reduces to 6x times. After every sniping player will be sitting duck waiting for 9 seconds. This makes no logical sense while Railgun, Twin, Smoky, and others have reload time less than 1.5-2.0 secs. The Shaft is no match to other turents at the moment. It is literally unusable. 

 

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I have a complaint about the railgun Stun rounds update. I agree that 5 seconds of stun was to much but 2 seconds of stun isn't a lot. I stun him and before I can reload he is already moving and killing me. If the stun was like 3 seconds at least it would help a lot. I was really looking forward this augment but now I don't even use it because at this point its useless. I think that the augment was overnerfed and giving it 3 seconds of stun wouldn't hurt.

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1 hour ago, flyingfire said:

I have a complaint about the railgun Stun rounds update. I agree that 5 seconds of stun was to much but 2 seconds of stun isn't a lot. I stun him and before I can reload he is already moving and killing me. If the stun was like 3 seconds at least it would help a lot. I was really looking forward this augment but now I don't even use it because at this point its useless. I think that the augment was overnerfed and giving it 3 seconds of stun wouldn't hurt.

Hey, look, don't worry when you stun shafts. They have a 10-11 sec. reload time, so you can safely stun them twice and still find time to shoot them dead.

By the way, I am not a fan of stun guns...

Shaft.

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@Moisthero Im not taking about shaft Im talking about small or medium hulls with firebirds. Usually when they are chasing you, you stun them and have time to escape. Now with these 2 seconds I can't. Or when Im low in health and I need to escape from some smoky shooting me I stun them and have time to run now I don't. If u had used it before the update and used it after update you would agree that stun rounds for railgun are now useless.

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Sorry for not posting for a couple days. Had a massive windstorm which knocked out the internet. Anyway, did they resolve the problem with Google play again and give us double the rewards for compensation?

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Hi. I have other complain to shaft weapon. Please Fix It to old version ! That reloading makes it really useless !

Thank you

useless-fucking-pieces-of-shit-mad.gif

Edited by mborec
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On 10/26/2021 at 9:33 PM, flyingfire said:

I have a complaint about the railgun Stun rounds update. I agree that 5 seconds of stun was to much but 2 seconds of stun isn't a lot. I stun him and before I can reload he is already moving and killing me. If the stun was like 3 seconds at least it would help a lot. I was really looking forward this augment but now I don't even use it because at this point its useless. I think that the augment was overnerfed and giving it 3 seconds of stun wouldn't hurt.

If you agree that 5 seconds was too much, why haven't you complained about it before?

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Today, I encountered with two isida's in the opposing team with the nanobots healing augment that made them literally unkillable. I feel like the healing is way too powerful and the amount of score they earn by healing each other is ridiculous. It's as if they are scamming their way to get free xp and crystals. I feel like a nerf is needed to make the game balanced!

Here is the link to the images:

https://imgur.com/a/daEBQbt

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I showed some of my mates this game to explain to them what I've been wasting my time on every day for the last 6 years. In their opinion this is the most stupid game ever - you can't really play, you are destroyed every moment. (and I am a L31, Mk7-20 on weapons and armor). TO has gone to the dogs.

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On 10/29/2021 at 6:48 PM, SulfuricAcid said:

After introduction of Sandbox HD map, there has been great delay between each exiting from mm battles or finishing MM battles. need to wait more than 10 secs or more. While it was not before.

I thought i was the only one getting that its soooo damn annoyinggggg + now i just get random no demage battles even restarting the game wont work so sometimes it takes like 2+ mins just to start playing

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Too many 125 speed boost rewards in the containers. No one needs these supplies yet I get them more than anything. It is a real slap in the face after grinding for rewards.

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